gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

Custom licenceAuto-check passedGame Development

Install Gecs

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill gecs -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker gecs --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/gecs .claude/skills/gecs && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gecs
GitHub stars
550
Token cost
~2.7k tokens
SKILL.md length
561 words
Files
11 (incl. references)
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

  • Works in 12 steps: All @export properties MUST have default… → get_component() takes the CLASS, not an… → Never put logic in Components — all… → …
  • The task involves ECS architecture: creating entities with components
  • SKILL.md covers Core Concept Mapping, Quick Start, Naming Conventions and Common Operations, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Gecs is an agent skill from RandallLiuXin/GodotMaker. gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. Covers Entity, Component, System, World, QueryBuilder, Relationship, Observer, CommandBuffer, SystemTimer. Use when the task involves ECS architecture: creating entities with components, defining component data classes (C prefix), writing game logic systems, querying entities by component composition, entity relationships or links, reactive observers for component changes, safe structural changes during…

Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 12 other files, including reference files (for example `evals/evals.json`, `gotchas-examples.md` and `gotchas.md`).

It sits in Game Development, covering Game development, Diagrams and React components. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • The task involves ECS architecture: creating entities with components
  • Defining component data classes (C prefix)
  • Writing game logic systems
  • Querying entities by component composition

Example prompts

  • “/gecs”

Workflow steps

12 steps, taken from the first numbered list in SKILL.md.

  1. All @export properties MUST have default values — Godot errors on Resource export without defaults
  2. get_component() takes the CLASS, not an instance — entity.get_component(C_Health) not entity.get_component(health_instance)
  3. Never put logic in Components — all behavior belongs in Systems
  4. Use cmd for structural changes during iteration — direct add/remove during process() causes entity skipping
  5. Avoid with_group() in queries — ~50x slower than with_all([C_Tag]) due to SceneTree traversal. Use tag components instead
  6. define_components() must return fresh .new() instances — returning cached/shared instances causes state leakage between entities
  7. Entity extends Node, NOT Node2D — entity.position does NOT work. Store position in a C_Position component. See gotchas.md G1
  8. Component _init() must have default params — func _init(v: float = 0.0) so Component.new() works for duplication
  9. Components are inaccessible before add_entity() — get_component() returns null until entity enters scene tree. See gotchas.md G2
  10. Never call system.process() directly in tests — causes Array[Entity] type error + CommandBuffer not flushed. Never write…
  11. add_system() second param is bool, not group name — set system.group before add_system(). See G15
  12. world.process(delta) without group skips grouped systems — must pass group name. See G16

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are gdscript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Gecs loads about 2.7k tokens when it runs, and up to ~20k if it reads all its reference files. Until then it costs about 248 tokens; SKILL.md has 561 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~248
When it runs · the whole SKILL.md, loaded when a task matches
~2.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~20k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 561 words (~2,749 tokens).

name
gecs

Read the full SKILL.md on GitHub

Files

SKILL.md and 10 other files (references) in skills/core/gecs of RandallLiuXin/GodotMaker.

  • SKILL.md
  • evals/evals.json
  • gotchas-examples.md
  • gotchas.md
  • references/component.md
  • references/debug.md
  • references/entity.md
  • references/patterns.md
  • references/query.md
  • references/system.md
  • references/world.md

Open the folder on GitHubat commit 1d4702c

Compare with similar skills

Gecs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Gecs compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Gecs this skillRandallLiuXin/GodotMaker550—~2.7kAutomated safety check: PassCustom licence
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT
Godot 3D World Buildingthedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.0
Godot Adapt 3D To 2Dthedivergentai/GD-Agentic-Skills821—~4.5kAutomated safety check: PassLGPL-3.0
Godot Asset Generatorjwynia/agent-skills170—~3.8kAutomated safety check: PassMIT

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Works with

Questions about Gecs

What does Gecs do?

gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. Gecs is an agent skill from RandallLiuXin/GodotMaker.x used by this project.

When should I use Gecs?

Gecs fits situations like: the task involves ECS architecture: creating entities with components; defining component data classes (C prefix); writing game logic systems; querying entities by component composition.

How do I install Gecs in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill gecs -a claude-code`. Or copy the skill folder (skills/core/gecs in RandallLiuXin/GodotMaker) into .claude/skills/gecs in your project. Claude Code loads it when a task matches its description.

How do I install Gecs in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill gecs -a codex`. Or copy the skill folder (skills/core/gecs in RandallLiuXin/GodotMaker) into .agents/skills/gecs in your project. Codex loads it when a task matches its description.

Can I use Gecs in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill gecs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gecs, .gemini/skills/gecs, .github/skills/gecs and .opencode/skills/gecs in your project.

What does Gecs need to run?

SKILL.md names no scripts, command-line tools or credentials: Gecs is instructions for the agent only.

Does Gecs access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Gecs safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Gecs use?

Gecs has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Gecs use?

About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 18k tokens, read only when the agent opens those files.

What are the alternatives to Gecs?

Skills that share tags, products or a category with Gecs: AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars), Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D World Building (thedivergentai/GD-Agentic-Skills, 821 stars) and Godot Adapt 3D To 2D (thedivergentai/GD-Agentic-Skills, 821 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Gecs?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.