Gecs is an agent skill from RandallLiuXin/GodotMaker. gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. Covers Entity, Component, System, World, QueryBuilder, Relationship, Observer, CommandBuffer, SystemTimer. Use when the task involves ECS architecture: creating entities with components, defining component data classes (C prefix), writing game logic systems, querying entities by component composition, entity relationships or links, reactive observers for component changes, safe structural changes during…
Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 12 other files, including reference files (for example `evals/evals.json`, `gotchas-examples.md` and `gotchas.md`).
It sits in Game Development, covering Game development, Diagrams and React components. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.