Fantasy Framework Development Guide
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-launch -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-launch --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-launch .claude/skills/uloop-launch && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-launch" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-launch into .claude/skills/uloop-launch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-launch", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-launchType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-launch -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-launch --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uloop-launch .agents/skills/uloop-launch && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-launch" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-launch into .agents/skills/uloop-launch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-launch", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-launch -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-launch --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uloop-launch .cursor/skills/uloop-launch && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-launch" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-launch into .cursor/skills/uloop-launch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-launch", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/CyberAgentGameEntertainment/NovaShader.git --path .claude/skills/uloop-launch--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-launch -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-launch --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uloop-launch .gemini/skills/uloop-launch && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-launch" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-launch into .gemini/skills/uloop-launch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-launch", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-launchInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-launch -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uloop-launch .github/skills/uloop-launch && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-launch" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-launch into .github/skills/uloop-launch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-launch", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-launch -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-launch --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uloop-launch .opencode/skills/uloop-launch && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-launch" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-launch into .opencode/skills/uloop-launch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-launch", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-launchLaunch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader.
Uloop Launch is an agent skill from CyberAgentGameEntertainment/NovaShader. Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.
Its SKILL.md is about 780 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Unity. The repository describes itself as: Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. The licence is MIT.
Read from SKILL.md and the folder at commit 7f0a400. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Launch loads about 782 tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 396 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from CyberAgentGameEntertainment/NovaShader at commit 7f0a400, republished under its MIT licence (© CyberAgentGameEntertainment). 396 words, ~782 tokens.
.claude/skills/uloop-launch/SKILL.md (or your agent's skills folder).Launch Unity Editor with the correct version for a project.
uloop launch is not fire-and-forget. When Unity needs to start or restart, the command waits
until Unity is actually ready for CLI operations before it exits.
uloop launch [project-path] [options]| Parameter | Type | Description |
|---|---|---|
project-path | string | Optional. Use only when the target Unity project is not in the current directory. |
-r, --restart | flag | Kill running Unity and restart |
-q, --quit | flag | Kill an existing Unity process for the project without launching |
--editor-version <version> | string | Use this Unity Editor version instead of ProjectVersion.txt |
-p, --platform <P> | string | Build target (e.g., StandaloneOSX, Android, iOS) |
--max-depth <N> | number | Search depth when project-path is omitted (default: 3, -1 for unlimited) |
May print status/progress lines before the final JSON payload, such as project path, detected Unity version, or readiness wait messages.
The final JSON payload includes:
Success: whether the command completedReady: whether Unity CLI Loop is ready for commandsServerReady: whether the Unity CLI Loop server accepted requestsProjectIpcReady: whether the project IPC path accepted tool requestsAlreadyRunning: whether an existing Unity process was reusedLaunched: whether this command launched a Unity processRestarted: whether this command stopped an existing process and launched a new oneQuit: whether this command stopped Unity without launching a new processPreviousProcessId: process ID stopped by restart or quit, when availableCurrentProcessId: current Unity process ID, when availableProjectRoot: resolved project rootMessage: readiness summaryA single failed, cancelled, or busy command (e.g. right after a domain reload) is not a reason to launch — retry the command instead. Running launch while the Editor is up brings the Unity window to the foreground, which disrupts the user. Reach for launch only when Unity is not running, or still does not respond after retries.
ps), plain launch falls back to IPC probing; --restart and --quit still fail because they need the process iduloop update first if an older dispatcher is installed--editor-version only affects new Unity processes; use it with --restart to replace an already-running Editor© CyberAgentGameEntertainment, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/uloop-launch of CyberAgentGameEntertainment/NovaShader.
Open the folder on GitHubat commit 7f0a400
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in CyberAgentGameEntertainment/NovaShader, which our catalogue first saw on October 7, 2026.
Uloop Launch next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Launch this skillCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~782 | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| AibridgeFlameskyDexive/Legends-Of-Heroes | 929 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Unity SkillsBesty0728/Unity-Skills | 1.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 |
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
MacacaGames/MacacaViewSystem
Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
CyberAgentGameEntertainment/NovaShader
Simulate keyboard input in PlayMode through Unity Input System.
CyberAgentGameEntertainment/NovaShader
Simulate Mouse.current input in PlayMode through Unity Input System.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
CyberAgentGameEntertainment/NovaShader
Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame.
CyberAgentGameEntertainment/NovaShader
Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a…
Works with
Categories
Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader. Uloop Launch is an agent skill from CyberAgentGameEntertainment/NovaShader. Launch or restart Unity Editor.
Uloop Launch fits situations like: game Development work in your project.
Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-launch -a claude-code`. Or copy the skill folder (.claude/skills/uloop-launch in CyberAgentGameEntertainment/NovaShader) into .claude/skills/uloop-launch in your project. Claude Code loads it when a task matches its description.
Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-launch -a codex`. Or copy the skill folder (.claude/skills/uloop-launch in CyberAgentGameEntertainment/NovaShader) into .agents/skills/uloop-launch in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-launch -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-launch, .gemini/skills/uloop-launch, .github/skills/uloop-launch and .opencode/skills/uloop-launch in your project.
SKILL.md names no scripts, command-line tools or credentials: Uloop Launch is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Launch is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 782 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Launch: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Unity Skills (Besty0728/Unity-Skills, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
CyberAgentGameEntertainment (a GitHub organization) maintains it in CyberAgentGameEntertainment/NovaShader, which has 1,622 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 7, 2026.
Source: CyberAgentGameEntertainment/NovaShader on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.