Agent skill

Et Unitybridge

by FlameskyDexive in FlameskyDexive/Legends-Of-Heroes

UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes.

MITAuto-check passedGame Development

Install Et Unitybridge

skills CLI
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-unitybridge --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Packages/cn.etetet.unitybridge/skills/et-unitybridge .claude/skills/et-unitybridge && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
et-unitybridge
GitHub stars
929
Token cost
~483 tokens
SKILL.md length
134 words
Files
7 (incl. references)
Skills in repo
17
Repo updated
First seen
Licence
MIT

At a glance

UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes.

  • Works in 6 steps: CLI 入口为 dotnet ./Bin/ET.UnityBridge.dll。 → 操作前先发 Ping;只有需要命令列表或详细状态时再查 HostState。 → Compile、Refresh、RegenProject、EnterPlay、Ex… → …
  • Checking UnityBridge connectivity
  • SKILL.md covers 何时使用, 不要加载, 默认动作 and 省 Token 规则, plus 2 more sections
  • Calls dotnet

What it does

Et Unitybridge is an agent skill from FlameskyDexive/Legends-Of-Heroes. UnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred UnityBridge commands, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots, running Editor tests, or troubleshooting UnityBridge responses.

Its SKILL.md is about 480 tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `references/et-unitybridge-ai-ops.md` and `references/et-unitybridge-cli.md`).

It sits in Game Development. It works with Unity. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.

When your agent uses it

  • Checking UnityBridge connectivity
  • Running deferred UnityBridge commands
  • Operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots
  • Running Editor tests

Example prompts

  • “/et-unitybridge”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. CLI 入口为 dotnet ./Bin/ET.UnityBridge.dll。
  2. 操作前先发 Ping;只有需要命令列表或详细状态时再查 HostState。
  3. Compile、Refresh、RegenProject、EnterPlay、ExitPlay、AssetImportRequest、AssetRefreshRequest 等 deferred 命令必须等待最终响应。
  4. Reload 要求 Unity 已进入 PlayMode;EnterPlay 前确认 Unity 未编译且未切换 PlayMode。
  5. 如果 Bin/ET.UnityBridge.dll 尚不存在,先用 et-build 编译确认工具是否生成。
  6. 如果桥接宿主不可用,先检查 Unity 是否已打开项目、心跳文件是否存在、桥接根目录是否一致。

What it can do on your machine

Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • dotnet

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Et Unitybridge loads about 483 tokens when it runs, and up to ~2.7k if it reads all its reference files. Until then it costs about 82 tokens; SKILL.md has 134 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~82
When it runs · the whole SKILL.md, loaded when a task matches
~483
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 134 words, ~483 tokens.

Download SKILL.mdSave it as .claude/skills/et-unitybridge/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.
name
et-unitybridge
description
UnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred UnityBridge commands, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots, running Editor tests, or troubleshooting UnityBridge responses.

et-unitybridge - UnityBridge / AI 操作 Unity 入口

何时使用

  • 查询 UnityBridge 宿主是否在线、Unity 是否正在编译、PlayMode 状态、CodeMode、Unity 版本。
  • 让 AI 操作 Unity Editor:资源、场景、选择集、GameObject、Transform、Inspector、Prefab、菜单、截图、GameView、Editor 测试。
  • 执行 Compile / Refresh / RegenProject / EnterPlay / ExitPlay / Reload 等会跨 Unity 状态变化的命令。
  • 排查 UnityBridge 返回的 Error / Message。

不要加载

  • 只是普通 C# 编译(用 et-build)
  • 只是读写 Excel 或导出 Luban
  • 只是纯代码结构分析,不需要 Unity 编辑器参与
  • 只是要解释命令协议,不实际操作 Unity 时,优先只读 proto 或 handler,不启动 UnityBridge。

默认动作

  1. CLI 入口为 dotnet ./Bin/ET.UnityBridge.dll。
  2. 操作前先发 Ping;只有需要命令列表或详细状态时再查 HostState。
  3. Compile、Refresh、RegenProject、EnterPlay、ExitPlay、AssetImportRequest、AssetRefreshRequest 等 deferred 命令必须等待最终响应。
  4. Reload 要求 Unity 已进入 PlayMode;EnterPlay 前确认 Unity 未编译且未切换 PlayMode。
  5. 如果 Bin/ET.UnityBridge.dll 尚不存在,先用 et-build 编译确认工具是否生成。
  6. 如果桥接宿主不可用,先检查 Unity 是否已打开项目、心跳文件是否存在、桥接根目录是否一致。

省 Token 规则

  • 不要完整读取所有 UnityBridge proto、handler 或 AvailableCommands。
  • 先用 HostState 或 rg 发现命令名,再只打开相关 proto 小片段和对应 handler。
  • 先执行最小读命令确认目标,再做写操作;批量操作前先验证 1 个样本。
  • 不要把完整 JSON 响应贴给用户;只总结 Error、Message 和关键字段。
  • 优先 UnityBridge 命令,不要用 GUI 点击 Unity Editor,除非命令缺失或用户明确要求。

最小流程

powershell
dotnet ./Bin/ET.UnityBridge.dll '{"_t":"Ping"}'

如果需要命令列表或状态:

powershell
dotnet ./Bin/ET.UnityBridge.dll '{"_t":"HostState"}'

按任务选择一个最小命令执行;失败时先看 Error / Message,再读相关 handler。

按需补读

  • references/et-unitybridge-ai-ops.md:AI 操作 Unity 的任务路由、命令发现、省 token 操作模式。
  • references/et-unitybridge-cli.md:CLI 参数、等待、返回值解读、常见错误。

© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 6 other files (references) in Packages/cn.etetet.unitybridge/skills/et-unitybridge of FlameskyDexive/Legends-Of-Heroes.

  • SKILL.md
  • SKILL.md.meta
  • references.meta
  • references/et-unitybridge-ai-ops.md
  • references/et-unitybridge-ai-ops.md.meta
  • references/et-unitybridge-cli.md
  • references/et-unitybridge-cli.md.meta

Open the folder on GitHubat commit 0bd8ac1

Compare with similar skills

Et Unitybridge next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Et Unitybridge compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Et Unitybridge this skillFlameskyDexive/Legends-Of-Heroes929—~483Automated safety check: PassMIT
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Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills275—~4kAutomated safety check: PassMIT
Unity SkillsBesty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMIT
Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader1.6k1 repos~1.3kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

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Works with

Questions about Et Unitybridge

What does Et Unitybridge do?

UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes. Et Unitybridge is an agent skill from FlameskyDexive/Legends-Of-Heroes. UnityBridge workflow for AI operations in Unity Editor.

When should I use Et Unitybridge?

Et Unitybridge fits situations like: checking UnityBridge connectivity; running deferred UnityBridge commands; operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots; running Editor tests.

How do I install Et Unitybridge in Claude Code?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a claude-code`. Or copy the skill folder (Packages/cn.etetet.unitybridge/skills/et-unitybridge in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/et-unitybridge in your project. Claude Code loads it when a task matches its description.

How do I install Et Unitybridge in Codex?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a codex`. Or copy the skill folder (Packages/cn.etetet.unitybridge/skills/et-unitybridge in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/et-unitybridge in your project. Codex loads it when a task matches its description.

Can I use Et Unitybridge in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/et-unitybridge, .gemini/skills/et-unitybridge, .github/skills/et-unitybridge and .opencode/skills/et-unitybridge in your project.

What does Et Unitybridge need to run?

Going by SKILL.md and its folder, Et Unitybridge needs the command-line tools its instructions call (dotnet).

Does Et Unitybridge access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Et Unitybridge safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Et Unitybridge use?

Et Unitybridge is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Et Unitybridge use?

About 483 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.3k tokens, read only when the agent opens those files.

What are the alternatives to Et Unitybridge?

Skills that share tags, products or a category with Et Unitybridge: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Unity Skills (Besty0728/Unity-Skills, 1.8k stars) and Uloop Control Play Mode (CyberAgentGameEntertainment/NovaShader, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Et Unitybridge?

FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.

Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.