Fantasy Framework Development Guide
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-unitybridge --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Packages/cn.etetet.unitybridge/skills/et-unitybridge .claude/skills/et-unitybridge && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "et-unitybridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.unitybridge/skills/et-unitybridge into .claude/skills/et-unitybridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-unitybridge", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.unitybridge/skills/et-unitybridgeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-unitybridge --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/Packages/cn.etetet.unitybridge/skills/et-unitybridge .agents/skills/et-unitybridge && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "et-unitybridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.unitybridge/skills/et-unitybridge into .agents/skills/et-unitybridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-unitybridge", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-unitybridge --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/Packages/cn.etetet.unitybridge/skills/et-unitybridge .cursor/skills/et-unitybridge && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "et-unitybridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.unitybridge/skills/et-unitybridge into .cursor/skills/et-unitybridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-unitybridge", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/FlameskyDexive/Legends-Of-Heroes.git --path Packages/cn.etetet.unitybridge/skills/et-unitybridge--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-unitybridge --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/Packages/cn.etetet.unitybridge/skills/et-unitybridge .gemini/skills/et-unitybridge && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "et-unitybridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.unitybridge/skills/et-unitybridge into .gemini/skills/et-unitybridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-unitybridge", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-unitybridgeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .github/skills && cp -r skills-src/Packages/cn.etetet.unitybridge/skills/et-unitybridge .github/skills/et-unitybridge && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "et-unitybridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.unitybridge/skills/et-unitybridge into .github/skills/et-unitybridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-unitybridge", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-unitybridge --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/Packages/cn.etetet.unitybridge/skills/et-unitybridge .opencode/skills/et-unitybridge && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "et-unitybridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.unitybridge/skills/et-unitybridge into .opencode/skills/et-unitybridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-unitybridge", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
et-unitybridgeUnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes.
Et Unitybridge is an agent skill from FlameskyDexive/Legends-Of-Heroes. UnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred UnityBridge commands, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots, running Editor tests, or troubleshooting UnityBridge responses.
Its SKILL.md is about 480 tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `references/et-unitybridge-ai-ops.md` and `references/et-unitybridge-cli.md`).
It sits in Game Development. It works with Unity. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dotnetFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Et Unitybridge loads about 483 tokens when it runs, and up to ~2.7k if it reads all its reference files. Until then it costs about 82 tokens; SKILL.md has 134 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 134 words, ~483 tokens.
.claude/skills/et-unitybridge/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Compile / Refresh / RegenProject / EnterPlay / ExitPlay / Reload 等会跨 Unity 状态变化的命令。Error / Message。et-build)dotnet ./Bin/ET.UnityBridge.dll。Ping;只有需要命令列表或详细状态时再查 HostState。Compile、Refresh、RegenProject、EnterPlay、ExitPlay、AssetImportRequest、AssetRefreshRequest 等 deferred 命令必须等待最终响应。Reload 要求 Unity 已进入 PlayMode;EnterPlay 前确认 Unity 未编译且未切换 PlayMode。Bin/ET.UnityBridge.dll 尚不存在,先用 et-build 编译确认工具是否生成。AvailableCommands。HostState 或 rg 发现命令名,再只打开相关 proto 小片段和对应 handler。Error、Message 和关键字段。dotnet ./Bin/ET.UnityBridge.dll '{"_t":"Ping"}'如果需要命令列表或状态:
dotnet ./Bin/ET.UnityBridge.dll '{"_t":"HostState"}'按任务选择一个最小命令执行;失败时先看 Error / Message,再读相关 handler。
references/et-unitybridge-ai-ops.md:AI 操作 Unity 的任务路由、命令发现、省 token 操作模式。references/et-unitybridge-cli.md:CLI 参数、等待、返回值解读、常见错误。© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (references) in Packages/cn.etetet.unitybridge/skills/et-unitybridge of FlameskyDexive/Legends-Of-Heroes.
Open the folder on GitHubat commit 0bd8ac1
Et Unitybridge next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Et Unitybridge this skillFlameskyDexive/Legends-Of-Heroes | 929 | — | ~483 | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| Unity SkillsBesty0728/Unity-Skills | 1.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 |
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
MacacaGames/MacacaViewSystem
Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
FlameskyDexive/Legends-Of-Heroes
Unity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
ET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data.
FlameskyDexive/Legends-Of-Heroes
AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
Optional read-only AIBridge Code Index semantic lookup for Unity projects.
Works with
Categories
UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes. Et Unitybridge is an agent skill from FlameskyDexive/Legends-Of-Heroes. UnityBridge workflow for AI operations in Unity Editor.
Et Unitybridge fits situations like: checking UnityBridge connectivity; running deferred UnityBridge commands; operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots; running Editor tests.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a claude-code`. Or copy the skill folder (Packages/cn.etetet.unitybridge/skills/et-unitybridge in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/et-unitybridge in your project. Claude Code loads it when a task matches its description.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a codex`. Or copy the skill folder (Packages/cn.etetet.unitybridge/skills/et-unitybridge in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/et-unitybridge in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-unitybridge -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/et-unitybridge, .gemini/skills/et-unitybridge, .github/skills/et-unitybridge and .opencode/skills/et-unitybridge in your project.
Going by SKILL.md and its folder, Et Unitybridge needs the command-line tools its instructions call (dotnet).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Et Unitybridge is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 483 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Et Unitybridge: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Unity Skills (Besty0728/Unity-Skills, 1.8k stars) and Uloop Control Play Mode (CyberAgentGameEntertainment/NovaShader, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.
Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.