Category
Best game development skills, page 7
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 289 | Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 290 | 290.Draw Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify. | with-pebbly/ | 206 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 291 | Run the egocentric reconstruction pipeline on an input video. | nvidia-isaac/ | 856 | — | ~1.2k | Automated safety check: Pass | Unknown | yesterday |
| 292 | 292.Icon A skill your agent uses when creating a pixel-art icon in pxlkit's PxlKitData format (16x16 grid plus palette), static or animated. | Joangeldelarosa/ | 117 | — | ~1.5k | Automated safety check: Notes | Unknown | 2 days ago |
| 293 | Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#. | jame581/ | 799 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 294 | 294.Threejs Loaders Three.js asset loading - GLTF, textures, images, models, async patterns. | OWWZO/ | 188 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | 21 days ago |
| 295 | Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C. | poingstudios/ | 632 | — | ~1.1k | Automated safety check: Pass | MIT | 9 days ago |
| 296 | Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments. | zenstory-ai/ | 841 | — | ~384 | Automated safety check: Pass | MIT | 6 days ago |
| 297 | A skill your agent uses when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. | pixijs/ | 348 | — | ~4.6k | Automated safety check: Pass | MIT | 8 days ago |
| 298 | Contributor workflow for dojoengine/dojo. An agent skill from dojoengine/dojo. | dojoengine/ | 478 | — | ~356 | Automated safety check: Pass | Apache-2.0 | 5 mo ago |
| 299 | Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。 | 925236118/ | 103 | 1 repo | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 300 | A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder. | jasonkneen/ | 1.6k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 301 | Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy. | Donchitos/ | 26k | — | ~2.6k | Automated safety check: Notes | MIT | yesterday |
| 302 | 302.Rig It Rig and animate game characters that actually hold up in-engine. | TheOrcDev/ | 106 | — | ~1.6k | Automated safety check: Pass | No licence | 11 days ago |
| 303 | Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. | vibe-motion/ | 1.3k | — | ~705 | Automated safety check: Pass | No licence | 4 days ago |
| 304 | Reconstructs bounded functions from the original Japanese TH08 1.00d executable for a source decompilation project, using hash-verified target evidence and labeled corroboration. | N0zoM1z0/ | 102 | — | ~1.3k | Automated safety check: Pass | MIT | 21 days ago |
| 305 | Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237… | thedivergentai/ | 816 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 306 | 306.Roblox UI Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion… | gamedev-skills/ | 1.4k | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | 13 days ago |
| 307 | 307.Kantor Agent Jalankan "Kantor Agent" — kantor 3D (three.js) tanpa konfigurasi di http://127.0.0.1:8788/kerja yang menampilkan apa yang sedang dikerjakan Claude di project ini. | humaedihume/ | 101 | — | ~1k | Automated safety check: Pass | MIT | 11 days ago |
| 308 | 308.Export Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -… | partcad/ | 503 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 309 | A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D… | scenario-labs/ | 931 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 310 | Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or… | TypeDreamMoon/ | 106 | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 311 | 311.Project Scaffold Generate a new Godot game project with standardized ECS structure and tooling. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 312 | 312.Mod Any Game Mod a PC game the user owns, taking an idea to working in the real game and recorded. | rehan-remade/ | 5.8k | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 313 | 313.Kiln QA Asset Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project. | instruktlabs/ | 251 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 314 | 314.Self Evolve Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. | tettethu/ | 268 | — | ~7.1k | Automated safety check: Pass | Apache-2.0 | 8 days ago |
| 315 | Add a new compute or surface shader for sensor data processing or visualization. | lge-ros2/ | 176 | — | ~2.1k | Automated safety check: Pass | MIT | 4 days ago |
| 316 | Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset. | kevinpbuckley/ | 726 | — | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 317 | ALWAYS use when porting an existing D3D12 engine or renderer to AGFX — translating ID3D12Device/CommandList/PipelineState/RootSignature/DescriptorHeap code to… | AmelieHeinrich/ | 146 | — | ~3.4k | Automated safety check: Pass | MIT | 12 days ago |
| 318 | 318.Phaser Gamedev Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack. | chongdashu/ | 149 | — | ~1.2k | Automated safety check: Pass | No licence | 5 mo ago |
| 319 | 319.Uloop Hot Reload Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a… | CyberAgentGameEntertainment/ | 1.6k | — | ~2k | Automated safety check: Pass | MIT | 3 days ago |
| 320 | 用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA. | DY-2026/ | 414 | — | ~744 | Automated safety check: Pass | MIT | 1 mo ago |
| 321 | Build the SentryPlayground sample project for a target platform | getsentry/ | 173 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 322 | 322.Behavior MCP Teaches the agent to use the Behavior MCP server for ~60Hz in-browser behavior trees, triggers, and recordings. | putervision/ | 114 | — | ~853 | Automated safety check: Pass | MIT | 6 days ago |
| 323 | Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that… | antibrow/ | 17 | 1 repo | ~2.9k | Automated safety check: Pass | MIT | 1 mo ago |
| 324 | Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local… | microsoft/ | 237 | — | ~716 | Automated safety check: Pass | MIT | 2 days ago |
| 325 | 325.Hatch Pet Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. | nexu-io/ | 100k | — | ~6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 326 | Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting… | valkor-ai/ | 1.2k | 1 repo | ~1.2k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 327 | Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion. | quodsoler/ | 360 | — | ~7k | Automated safety check: Pass | MIT | 11 days ago |
| 328 | Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. | wshobson/ | 40k | 9 repos | ~517 | Automated safety check: Pass | MIT | 5 days ago |
| 329 | Maintains Defold agent skills. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~657 | Automated safety check: Pass | No licence | 5 mo ago |
| 330 | 330.Konado Script 视觉小说引擎 Konado DSL (.ks) 的编辑器增强技能包,提供语法高亮、代码补全、静态诊断和代码格式化参考配置。 | godothub/ | 125 | — | ~247 | Automated safety check: Pass | MIT | 28 days ago |
| 331 | 331.R3f Geometry Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 332 | Smart Router Orchestrator coordinates substantive development with native subagents when ENABLESMARTROUTERORCHESTRATOR=1 and Unity Gateway smart routing is enabled. | databricks/ | 109 | — | ~2k | Automated safety check: Pass | Unknown | yesterday |
| 333 | Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and… | mintdotgg/ | 114 | — | ~856 | Automated safety check: Pass | MIT | 2 mo ago |
| 334 | 334.Gltf Transform Optimize and post-process GLB/glTF 3D models. An agent skill from rawwerks/VibeCAD. | rawwerks/ | 121 | — | ~825 | Automated safety check: Pass | MIT | 9 mo ago |
| 335 | 335.Launch Film Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than… | SkylarKitchen/ | 117 | — | ~1.9k | Automated safety check: Pass | MIT | 12 days ago |
| 336 | Audit a browser fingerprint for internal contradictions with the liarjs CLI - canvas, WebGL, WebGL2, WebGPU, audio, 220 fonts, WebRTC and timezone probes, scored against the TLS/HTTP/ASN view of the… | liarjsdev/ | 4 | 1 repo | ~1.2k | Automated safety check: Notes | MIT | 2 mo ago |
Explore related skills
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Products these skills work with
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Other categories
- Development15,199
- Frontend & Design5,829
- Backend & APIs7,083
- Testing & QA5,062
- DevOps & Cloud5,955
- Databases2,353
- Data & Analytics3,632
- AI & LLM Engineering5,048
- Agent Workflows8,296
- Documents & Office4,290
- Writing & Content3,764
- Marketing & SEO3,901
- Sales & Support1,837
- Research & Science6,076
- Security3,087
- Productivity & Automation4,035
- Business, Finance & HR3,880
- Legal & Compliance1,634
- Education1,086
- Media & Creative4,311
- Mobile2,737
- Product & Project Management2,339
- Knowledge Management1,438