Category

Best game development skills, page 7

Skills #289–336 of 1,678, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
289

Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.3kAutomated safety check: PassMITyesterday
290
290.Draw

Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.

with-pebbly/aseprite-ai-artist206—~1.5kAutomated safety check: PassMIT2 days ago
291

Run the egocentric reconstruction pipeline on an input video.

nvidia-isaac/video_to_data856—~1.2kAutomated safety check: PassUnknownyesterday
292
292.Icon

A skill your agent uses when creating a pixel-art icon in pxlkit's PxlKitData format (16x16 grid plus palette), static or animated.

Joangeldelarosa/pxlkit117—~1.5kAutomated safety check: NotesUnknown2 days ago
293

Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.

jame581/GodotPrompter799—~3.3kAutomated safety check: PassMITyesterday
294

Three.js asset loading - GLTF, textures, images, models, async patterns.

OWWZO/ai-agent1885 repos~3.5kAutomated safety check: PassNo licence21 days ago
295

Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.

poingstudios/godot-admob-plugin632—~1.1kAutomated safety check: PassMIT9 days ago
296

Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments.

zenstory-ai/novel-to-game841—~384Automated safety check: PassMIT6 days ago
297

A skill your agent uses when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory.

pixijs/pixijs-skills348—~4.6kAutomated safety check: PassMIT8 days ago
298

Contributor workflow for dojoengine/dojo. An agent skill from dojoengine/dojo.

dojoengine/dojo478—~356Automated safety check: PassApache-2.05 mo ago
299

Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。

925236118/AlphaAgent1031 repo~2.5kAutomated safety check: PassMITyesterday
300

A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.

jasonkneen/tiny-world-builder1.6k—~2kAutomated safety check: PassAGPL-3.0yesterday
301

Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy.

Donchitos/Claude-Code-Game-Studios26k—~2.6kAutomated safety check: NotesMITyesterday
302
302.Rig It

Rig and animate game characters that actually hold up in-engine.

TheOrcDev/skills106—~1.6kAutomated safety check: PassNo licence11 days ago
303

Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture.

vibe-motion/skills1.3k—~705Automated safety check: PassNo licence4 days ago
304

Reconstructs bounded functions from the original Japanese TH08 1.00d executable for a source decompilation project, using hash-verified target evidence and labeled corroboration.

N0zoM1z0/th08102—~1.3kAutomated safety check: PassMIT21 days ago
305

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…

thedivergentai/GD-Agentic-Skills816—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
306

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.9kAutomated safety check: PassApache-2.013 days ago
307

Jalankan "Kantor Agent" — kantor 3D (three.js) tanpa konfigurasi di http://127.0.0.1:8788/kerja yang menampilkan apa yang sedang dikerjakan Claude di project ini.

humaedihume/kantor-agent101—~1kAutomated safety check: PassMIT11 days ago
308
308.Export

Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -…

partcad/partcad503—~1.7kAutomated safety check: PassApache-2.0yesterday
309

A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…

scenario-labs/skills931—~4.7kAutomated safety check: PassMITyesterday
310

Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or…

TypeDreamMoon/DreamShader106—~2.9kAutomated safety check: PassMITyesterday
311

Generate a new Godot game project with standardized ECS structure and tooling.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown22 days ago
312

Mod a PC game the user owns, taking an idea to working in the real game and recorded.

rehan-remade/universal-modder5.8k—~2.9kAutomated safety check: PassMITyesterday
313

Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project.

instruktlabs/kiln251—~2.7kAutomated safety check: PassMIT2 days ago
314

Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit.

tettethu/VibeGame268—~7.1kAutomated safety check: PassApache-2.08 days ago
315

Add a new compute or surface shader for sensor data processing or visualization.

lge-ros2/cloisim176—~2.1kAutomated safety check: PassMIT4 days ago
316

Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset.

kevinpbuckley/VibeUE726—~1.3kAutomated safety check: PassMIT2 days ago
317

ALWAYS use when porting an existing D3D12 engine or renderer to AGFX — translating ID3D12Device/CommandList/PipelineState/RootSignature/DescriptorHeap code to…

AmelieHeinrich/agfx146—~3.4kAutomated safety check: PassMIT12 days ago
318

Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack.

chongdashu/vibejam-starter-pack149—~1.2kAutomated safety check: PassNo licence5 mo ago
319

Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a…

CyberAgentGameEntertainment/NovaShader1.6k—~2kAutomated safety check: PassMIT3 days ago
320

用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA.

DY-2026/GameDesignOS414—~744Automated safety check: PassMIT1 mo ago
321
321.Ue BuildOfficial

Build the SentryPlayground sample project for a target platform

getsentry/sentry-unreal173—~1kAutomated safety check: PassMITyesterday
322

Teaches the agent to use the Behavior MCP server for ~60Hz in-browser behavior trees, triggers, and recordings.

putervision/state-memory-mcp114—~853Automated safety check: PassMIT6 days ago
323

Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that…

antibrow/anti-detect-browser-skills171 repo~2.9kAutomated safety check: PassMIT1 mo ago
324
324.PR Feedback LoopOfficial

Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…

microsoft/XBOX-Godot-Sample237—~716Automated safety check: PassMIT2 days ago
325

Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references.

nexu-io/open-design100k—~6kAutomated safety check: PassApache-2.0yesterday
326

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…

valkor-ai/loom1.2k1 repo~1.2kAutomated safety check: PassApache-2.03 days ago
327

Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion.

quodsoler/unreal-engine-skills360—~7kAutomated safety check: PassMIT11 days ago
328

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.

wshobson/agents40k9 repos~517Automated safety check: PassMIT5 days ago
329

Maintains Defold agent skills. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~657Automated safety check: PassNo licence5 mo ago
330

视觉小说引擎 Konado DSL (.ks) 的编辑器增强技能包,提供语法高亮、代码补全、静态诊断和代码格式化参考配置。

godothub/konado125—~247Automated safety check: PassMIT28 days ago
331

Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines.

EnzeD/r3f-skills128—~1.2kAutomated safety check: PassNo licence1 mo ago
332

Smart Router Orchestrator coordinates substantive development with native subagents when ENABLESMARTROUTERORCHESTRATOR=1 and Unity Gateway smart routing is enabled.

databricks/unity-gateway109—~2kAutomated safety check: PassUnknownyesterday
333

Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…

mintdotgg/mint-threejs-skills114—~856Automated safety check: PassMIT2 mo ago
334

Optimize and post-process GLB/glTF 3D models. An agent skill from rawwerks/VibeCAD.

rawwerks/VibeCAD121—~825Automated safety check: PassMIT9 mo ago
335

Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than…

SkylarKitchen/skills117—~1.9kAutomated safety check: PassMIT12 days ago
336

Audit a browser fingerprint for internal contradictions with the liarjs CLI - canvas, WebGL, WebGL2, WebGPU, audio, 220 fonts, WebRTC and timezone probes, scored against the TLS/HTTP/ASN view of the…

liarjsdev/liarjs-skills41 repo~1.2kAutomated safety check: NotesMIT2 mo ago