Repository

vchelaru/FlatRedBall agent skills

Every skill in the vchelaru/FlatRedBall repository on GitHub, ranked by score, with the commands to install them.
skills
32
GitHub stars
578

GitHub description: “Cross-platform 2D game engine focused on ultimate productivity built in .NET”

Stars
578 (73 forks)
Licence
MIT
Last push
Oct 2026
Created
Jan 2016
  • 2d-game-engine
  • c-sharp
  • cross-platform
  • dotnet
  • gamedev
  • graphics
  • monogame
  • nes
  • pixel-art
  • productivity
  • snes
  • xna

Install all skills

skills CLI (any agent)
npx skills add vchelaru/FlatRedBall

Add --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).

Skills in vchelaru/FlatRedBall, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills in vchelaru/FlatRedBall, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process.

vchelaru/FlatRedBall578—~1.5kAutomated safety check: PassMITyesterday
2

Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager.

vchelaru/FlatRedBall578—~4.3kAutomated safety check: PassMITyesterday
3

A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a…

vchelaru/FlatRedBall578—~1.4kAutomated safety check: PassMITyesterday
4

A skill your agent uses when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or…

vchelaru/FlatRedBall578—~3.4kAutomated safety check: PassMITyesterday
5

FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes.

vchelaru/FlatRedBall578—~3.5kAutomated safety check: PassMITyesterday
6

Drafts FRB1 release notes from commits/PRs since the last release.

vchelaru/FlatRedBall578—~1.9kAutomated safety check: PassMITyesterday
7

Creates and updates skill files (.claude/skills//SKILL.md). An agent skill from vchelaru/FlatRedBall.

vchelaru/FlatRedBall578—~2.7kAutomated safety check: PassMITyesterday
8

The .achx animation file format and its save/runtime split. An agent skill from vchelaru/FlatRedBall.

vchelaru/FlatRedBall578—~975Automated safety check: PassMITyesterday
9

What "Link Game to FRB Source" actually swaps in a game project's references, vs.

vchelaru/FlatRedBall578—~692Automated safety check: PassMITyesterday
10

Answering Discord/GitHub user questions about FlatRedBall — search skills→docs→code, cite the docs URL, propose a doc/API fix with confidence, gate edits on approval.

vchelaru/FlatRedBall578—~1.7kAutomated safety check: PassMITyesterday
11

Glue's "New Object" add pipeline and the tree's inline-rename mechanism.

vchelaru/FlatRedBall578—~1.2kAutomated safety check: PassMITyesterday
12

Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams.

vchelaru/FlatRedBall578—~609Automated safety check: PassMITyesterday
13

How the Game tab's live preview embeds and resizes the real running game window, and its zoom/resolution status bar.

vchelaru/FlatRedBall578—~2.2kAutomated safety check: PassMITyesterday
14

Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins).

vchelaru/FlatRedBall578—~1.4kAutomated safety check: PassMITyesterday
15

Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation.

vchelaru/FlatRedBall578—~2.4kAutomated safety check: PassMITyesterday
16

How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects.

vchelaru/FlatRedBall578—~1.7kAutomated safety check: PassMITyesterday
17

ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply.

vchelaru/FlatRedBall578—~962Automated safety check: PassMITyesterday
18

TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss.

vchelaru/FlatRedBall578—~1.2kAutomated safety check: PassMITyesterday
19

What actually proves a Gum-codegen fix works, vs. An agent skill from vchelaru/FlatRedBall.

vchelaru/FlatRedBall578—~952Automated safety check: PassMITyesterday
20

How FlatRedBall integrates the Gum UI layout/rendering library — plugin structure, .gumx projects, runtime wrapper.

vchelaru/FlatRedBall578—~2.5kAutomated safety check: PassMITyesterday
21

How FRB's platformer entity movement/physics works — MovementType state machine, ground/air value sets, collision-driven terrain switching.

vchelaru/FlatRedBall578—~721Automated safety check: PassMITyesterday
22

FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types.

vchelaru/FlatRedBall578—~798Automated safety check: PassMITyesterday
23

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue).

vchelaru/FlatRedBall578—~5.3kAutomated safety check: PassMITyesterday
24

Manually launching a built GlueFormsCore.exe to repro/verify an editor UI bug (layout, startup state, first-launch behavior).

vchelaru/FlatRedBall578—~697Automated safety check: PassMITyesterday
25

FRB Gum Forms codegen and how Forms controls take cursor input.

vchelaru/FlatRedBall578—~367Automated safety check: PassMITyesterday
26

FRB vs MonoGameGum source-sharing model — same .cs files, separate .csproj, and where the two diverge.

vchelaru/FlatRedBall578—~449Automated safety check: PassMITyesterday
27

Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue.

vchelaru/FlatRedBall578—~1.4kAutomated safety check: PassMITyesterday
28

This skill should be used when the user asks to refactor code, do a refactor pass, clean up code, extract a class or service, inject a dependency, or make incremental improvements to existing code…

vchelaru/FlatRedBall578—~280Automated safety check: PassMITyesterday
29

Remove a subagent's .claude/worktrees/agent-<id dir after its PR merges.

vchelaru/FlatRedBall578—~810Automated safety check: PassMITyesterday
30

Glue daily-build self-update and its Windows replacement helper.

vchelaru/FlatRedBall578—~420Automated safety check: PassMITyesterday
31

How FlatRedBall shapes attach to entities vs. An agent skill from vchelaru/FlatRedBall.

vchelaru/FlatRedBall578—~444Automated safety check: PassMITyesterday
32

Index of FRB1's existing test harnesses (fake game socket, gold project load+build, real game launch, embedded-code tests) — check here before saying a scenario can't be tested.

vchelaru/FlatRedBall578—~442Automated safety check: PassMITyesterday

Questions, answered from the data.

What is the best skill in vchelaru/FlatRedBall?

Glue Live Game Testing from vchelaru/FlatRedBall ranks first of the 32 skills in vchelaru/FlatRedBall listed here, with the highest score: its repository has 578 GitHub stars, its SKILL.md loads about 1.5k tokens and it passes the automated safety check with no findings. Next come Glue Unit Test Bootstrap and Gluj Versions.

Are the skills in vchelaru/FlatRedBall official?

None yet. All 32 skills in vchelaru/FlatRedBall listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How do I install all skills from vchelaru/FlatRedBall?

Run npx skills add vchelaru/FlatRedBall in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.