Category
Best game development skills, page 5
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 193 | 193.Vibe Terrain Preview-first authoring of deterministic procedural terrain for Three.js WebGPU and Vibe3D registries, including SDF or field-generated rocks, cliffs, caves, ground patches, formations, topology… | vibe-stack/ | 137 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 194 | Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level. | flopperam/ | 1.1k | — | ~1.4k | Automated safety check: Pass | No licence | 3 mo ago |
| 195 | A skill your agent uses when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a… | benjiyaya/ | 241 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 196 | Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control… | thedivergentai/ | 816 | — | ~4.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 197 | 本指南适用于 Revolution(RevolutionFramework / Rev 前缀)Unity 游戏框架的开发与代码审查。当任务涉及以下任何内容时使用:Revolution 框架、Assets/Revolution、RevLog / RevTimer / RevMono / RevPool / RevEvent / RevServiceLocator / RevTask /… | Yokino337088/ | 102 | — | ~2.1k | Automated safety check: Pass | MIT | yesterday |
| 198 | 198.Nerv UI NERV Operations Console v2 — Evangelion-inspired UI component library. | TheGreatGildo/ | 228 | — | ~2.3k | Automated safety check: Pass | MIT | 7 mo ago |
| 199 | 199.Novel to Game Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA. | zenstory-ai/ | 841 | — | ~567 | Automated safety check: Pass | MIT | 6 days ago |
| 200 | Generate sprite sheet images for the isometric city game using the GenerateImage tool. | blendi-remade/ | 112 | — | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
| 201 | 201.Convert Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which… | partcad/ | 503 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 202 | Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. | davepoon/ | 3.6k | — | ~735 | Automated safety check: Pass | MIT | today |
| 203 | A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 204 | Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film… | nirholas/ | 228 | 1 repo | ~760 | Automated safety check: Pass | Apache-2.0 | today |
| 205 | Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences. | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 206 | VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload. | niaka3dayo/ | 332 | — | ~7.8k | Automated safety check: Pass | MIT | 25 days ago |
| 207 | Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification. | ForgeCAD/ | 941 | — | ~2.5k | Automated safety check: Pass | MIT | 3 mo ago |
| 208 | 208.Create Block Create a new placeable block for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a decorative, glowing, ore, crate, slab, stairs, or light-source… | Mojang/ | 161 | — | ~2k | Automated safety check: Pass | Unknown | 3 days ago |
| 209 | 209.Engine MCP Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself. | SedulousWorks/ | 148 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 210 | Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling. | kevinpbuckley/ | 726 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 211 | 211.Simplecadapi Build, assemble, inspect, reconstruct, and export parametric CAD models with the SimpleCADAPI Python SDK. | PhySpace/ | 142 | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | 7 days ago |
| 212 | 212.Godogen This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description. | liangdabiao/ | 126 | — | ~1.5k | Automated safety check: Pass | MIT | 5 mo ago |
| 213 | 213.Pixel Face Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser… | Cotal-AI/ | 313 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 214 | Gives practical design rules for polished HTML, CSS and JavaScript interfaces and browser games, covering spacing, type, color, components, motion and responsive breakpoints. | pretend1111/ | 496 | 1 repo | ~824 | Automated safety check: Pass | Unknown | 5 mo ago |
| 215 | 215.Img2mo Learn Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn <resource. | WU-HAOTIAN34/ | 220 | — | ~1.7k | Automated safety check: Pass | MIT | 3 mo ago |
| 216 | 216.Procedural Lofi Generate a royalty-free lofi (or rain / typing / chime / any ambient) soundtrack ENTIRELY in code — no sampled audio ships. | IvanWng97/ | 490 | — | ~3.5k | Automated safety check: Pass | MIT | today |
| 217 | 217.Model Compare Compare 3D CAD models using boolean operations (IoU, Dice, precision/recall). | rawwerks/ | 121 | — | ~1.4k | Automated safety check: Pass | MIT | 9 mo ago |
| 218 | 218.Vibegame Build Run VibeGame's standard end-to-end game development workflow with reviewer gates. | tettethu/ | 268 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 8 days ago |
| 219 | 219.Deploy Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages. | cyanfish-x/ | 207 | — | ~1.1k | Automated safety check: Notes | MIT | 18 days ago |
| 220 | 220.Release Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline | Bloom-Engine/ | 134 | — | ~1.4k | Automated safety check: Notes | MIT | 28 days ago |
| 221 | Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 3 repos | ~587 | Automated safety check: Pass | MIT | 9 days ago |
| 222 | Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake… | microsoft/ | 237 | — | ~983 | Automated safety check: Pass | MIT | yesterday |
| 223 | Unreal Engine C++ guidance for AActor and UActorComponent: lifecycle hooks, spawning, component creation and attachment, ticking, interfaces and composition. | quodsoler/ | 360 | — | ~7.5k | Automated safety check: Pass | MIT | 11 days ago |
| 224 | 224.Icons How to add icons to the vglist frontend using Lucide via @lucide/vue. | connorshea/ | 160 | — | ~321 | Automated safety check: Pass | MIT | 2 days ago |
| 225 | Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an… | corosolto/ | 257 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 226 | 226.R3f Animation Animate React Three Fiber objects with useFrame, damping, and GLTF clips. | EnzeD/ | 128 | — | ~1.1k | Automated safety check: Pass | No licence | 1 mo ago |
| 227 | Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context. | Shellishack/ | 278 | — | ~1.1k | Automated safety check: Pass | MIT-0 | 19 days ago |
| 228 | 228.Shader Extract Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to. | cth9191/ | 133 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 229 | 229.Typegpu TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills. | software-mansion-labs/ | 291 | 2 repos | ~5.6k | Automated safety check: Pass | No licence | 11 days ago |
| 230 | Synchronize pob-web with PathOfBuilding-SimpleGraphic only when the user explicitly invokes $sync-simplegraphic. | atty303/ | 103 | — | ~1.4k | Automated safety check: Pass | MIT | 4 days ago |
| 231 | 231.Unity Animator Edit Unity Animator Controllers and drive runtime parameters | Besty0728/ | 1.8k | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 232 | 232.Animate Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip. | with-pebbly/ | 206 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 233 | 233.Mobile Device QA Make a site behave on real phones — the defects no Lighthouse run or headless scroll test sees, learned from site owners reviewing production sites on an iPhone. | textura-agency/ | 133 | — | ~5k | Automated safety check: Notes | Unlicense | 2 days ago |
| 234 | Create Framer Code Components and Code Overrides. An agent skill from fredm00n/framerlabs. | fredm00n/ | 135 | — | ~5.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 235 | Install KimodoUnityBridge and route Unity animation work through its cooperating capability tools. | OneYoungMean/ | 107 | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 236 | 236.Game Feel Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as… | ukanwat/ | 387 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | today |
| 237 | Interact with the running Unreal Engine editor via TCP bridge. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 238 | 238.Decompiler MCP A skill your agent uses when working with the DecompilerServer MCP server to inspect, search, decompile, analyze, or compare .NET assemblies, especially foreign code such as Unity/RimWorld… | pardeike/ | 106 | — | ~1.5k | Automated safety check: Pass | MIT | 8 days ago |
| 239 | Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding. | jame581/ | 799 | — | ~3k | Automated safety check: Pass | MIT | today |
| 240 | Rebuild an explicitly scoped subsystem around its target architecture without maintaining legacy API compatibility. | The-Lyricis/ | 104 | — | ~496 | Automated safety check: Pass | MIT | 25 days ago |
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- Development15,199
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