Category
Best game development skills, page 28
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1297 | Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. | Besty0728/ | 1.8k | — | ~845 | Automated safety check: Pass | MIT | yesterday |
| 1298 | Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. | Besty0728/ | 1.8k | — | ~972 | Automated safety check: Pass | MIT | yesterday |
| 1299 | Manually create and edit Materials and assign them to objects using Unity Editor UI. | Besty0728/ | 1.8k | — | ~704 | Automated safety check: Pass | MIT | yesterday |
| 1300 | 1300.Unity Manual Scene Manually navigate, save, and manage scenes using Unity Editor UI. | Besty0728/ | 1.8k | — | ~777 | Automated safety check: Pass | MIT | yesterday |
| 1301 | 1301.Unity Netcode Design Source-anchored design rules for Netcode for GameObjects 2.x | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 1302 | 1302.Unity Package Manage Unity Package Manager (UPM) packages. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 1303 | 1303.Unity Pico Design Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 1304 | 1304.Unity Postprocess Configure modern SRP post-processing on URP/HDRP. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~896 | Automated safety check: Pass | MIT | yesterday |
| 1305 | 1305.Unity Primetween Inspect PrimeTween Free and generate runtime tween scripts. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~902 | Automated safety check: Pass | MIT | yesterday |
| 1306 | Source-anchored design rules for PrimeTween 1.4.6. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 1307 | 1307.Unity Project Read Unity project metadata and package lists. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 1308 | 1308.Unity Project Scout Advise on reconnoitering an existing Unity project. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~462 | Automated safety check: Pass | MIT | yesterday |
| 1309 | Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family… | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 1310 | Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~894 | Automated safety check: Pass | MIT | yesterday |
| 1311 | 1311.Unity Unitask Design Source-anchored design rules for UniTask 2.5.10. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 1312 | 1312.Unity Urp Manage the Universal Render Pipeline (URP). An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~863 | Automated safety check: Pass | MIT | yesterday |
| 1313 | 1313.Unity YAML Editing Last-resort guidance for safely hand-editing Unity YAML. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 1314 | Source-anchored design rules for YooAsset v2.3.18. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 1315 | Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 3 days ago |
| 1316 | 1316.Defold API Fetch Fetches Defold API documentation. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 1317 | 1317.Zoning Analysis Nyc Analyze NYC lot zoning, FAR, height, setbacks, uses, and buildable envelope from PLUTO and the Zoning Resolution. | AlpacaLabsLLC/ | 373 | — | ~2.1k | Automated safety check: Notes | MIT | 4 days ago |
| 1318 | 翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~939 | Automated safety check: Pass | MIT | 1 mo ago |
| 1319 | Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact. | nexu-io/ | 100k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | today |
| 1320 | 使用本机或沙箱中的公开互联网工具读取 RSS、YouTube(包括公开视频评论)、Bilibili、雪球、V2EX、 GitHub、LinkedIn、Telegram 公开频道,以及 Hacker News、Stack Exchange、Mastodon 和 Reddit RSS。用户提到这些平台、URL、搜索、 视频详情、字幕、帖子、仓库、个人主页或公司主页时使用本 skill;… | OWWZO/ | 188 | — | ~3.1k | Automated safety check: Pass | No licence | 20 days ago |
| 1321 | 1321.Orch Review Delegate independent review of identified work to a fresh native child who did not make it, without repairs. | DanMcInerney/ | 117 | — | ~295 | Automated safety check: Pass | MIT | 5 days ago |
| 1322 | 1322.Game Dev Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking. | notque/ | 439 | — | ~2.8k | Automated safety check: Notes | MIT | 6 days ago |
| 1323 | 1323.Webgl Card Effects Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow. | notque/ | 439 | — | ~2.9k | Automated safety check: Notes | MIT | 6 days ago |
| 1324 | 1324.Bevy Picking Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking. | nolantait/ | 132 | — | ~927 | Automated safety check: Pass | MIT | yesterday |
| 1325 | Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~452 | Automated safety check: Pass | Apache-2.0 | today |
| 1326 | 1326.Background Map Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D. | RandallLiuXin/ | 550 | — | ~1.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 1327 | 1327.Compact Prop Pack Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop. | RandallLiuXin/ | 550 | — | ~2.3k | Automated safety check: Pass | Unknown | 22 days ago |
| 1328 | 1328.Fx Bundle Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect. | RandallLiuXin/ | 550 | — | ~3.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 1329 | 1329.Gm Accept Present final results to the user for acceptance. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~1.2k | Automated safety check: Pass | Unknown | 22 days ago |
| 1330 | 1330.Gm Build Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~3.5k | Automated safety check: Pass | Unknown | 22 days ago |
| 1331 | 1331.Gm Evaluate Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for… | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 1332 | 1332.Gm Finalize Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 1333 | 1333.Gm Fixgap Fix gaps identified by the Evaluator. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~4.6k | Automated safety check: Pass | Unknown | 22 days ago |
| 1334 | 1334.Gm Gdd Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 1335 | 1335.Gm Scaffold Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 550 | — | ~1.9k | Automated safety check: Pass | Unknown | 22 days ago |
| 1336 | 1336.Gm Verify Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 1337 | 1337.Platform Strip Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 22 days ago |
| 1338 | 1338.Scene Prop Set Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources. | RandallLiuXin/ | 550 | — | ~2.6k | Automated safety check: Pass | Unknown | 22 days ago |
| 1339 | 1339.Screen Reference Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. | RandallLiuXin/ | 550 | — | ~1.6k | Automated safety check: Pass | Unknown | 22 days ago |
| 1340 | A skill your agent uses when reviewing React rendering performance — profiler-first diagnosis, memo/useCallback/useMemo correctness, virtual scroll, useTransition/useDeferredValue, and canvas/WebGL… | mizchi/ | 359 | — | ~1.6k | Automated safety check: Pass | No licence | 7 days ago |
| 1341 | 1341.Reference Images Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images. | ukanwat/ | 387 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 1342 | Convert between SDF (right-hand) and Unity (left-hand) coordinate systems. | lge-ros2/ | 176 | — | ~1.2k | Automated safety check: Pass | MIT | 3 days ago |
| 1343 | Create and configure URP materials from SDF material definitions or Assimp imports. | lge-ros2/ | 176 | — | ~2.2k | Automated safety check: Pass | MIT | 3 days ago |
| 1344 | 1344.Motion Craft Design GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion). | EliasOulkadi/ | 114 | — | ~6.4k | Automated safety check: Pass | MIT | 4 days ago |
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Products these skills work with
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Other categories
- Development15,199
- Frontend & Design5,829
- Backend & APIs7,083
- Testing & QA5,062
- DevOps & Cloud5,955
- Databases2,353
- Data & Analytics3,632
- AI & LLM Engineering5,048
- Agent Workflows8,296
- Documents & Office4,290
- Writing & Content3,764
- Marketing & SEO3,901
- Sales & Support1,837
- Research & Science6,076
- Security3,087
- Productivity & Automation4,035
- Business, Finance & HR3,880
- Legal & Compliance1,634
- Education1,086
- Media & Creative4,311
- Mobile2,737
- Product & Project Management2,339
- Knowledge Management1,438