Category

Best game development skills, page 28

Skills #1,297–1,344 of 1,678, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1297

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~845Automated safety check: PassMITyesterday
1298

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~972Automated safety check: PassMITyesterday
1299

Manually create and edit Materials and assign them to objects using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~704Automated safety check: PassMITyesterday
1300

Manually navigate, save, and manage scenes using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~777Automated safety check: PassMITyesterday
1301

Source-anchored design rules for Netcode for GameObjects 2.x

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMITyesterday
1302

Manage Unity Package Manager (UPM) packages. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.6kAutomated safety check: PassMITyesterday
1303

Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMITyesterday
1304

Configure modern SRP post-processing on URP/HDRP. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~896Automated safety check: PassMITyesterday
1305

Inspect PrimeTween Free and generate runtime tween scripts. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~902Automated safety check: PassMITyesterday
1306

Source-anchored design rules for PrimeTween 1.4.6. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.1kAutomated safety check: PassMITyesterday
1307

Read Unity project metadata and package lists. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.1kAutomated safety check: PassMITyesterday
1308

Advise on reconnoitering an existing Unity project. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~462Automated safety check: PassMITyesterday
1309

Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family…

Besty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMITyesterday
1310

Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~894Automated safety check: PassMITyesterday
1311

Source-anchored design rules for UniTask 2.5.10. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMITyesterday
1312

Manage the Universal Render Pipeline (URP). An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~863Automated safety check: PassMITyesterday
1313

Last-resort guidance for safely hand-editing Unity YAML. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.9kAutomated safety check: PassMITyesterday
1314

Source-anchored design rules for YooAsset v2.3.18. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2.8kAutomated safety check: PassMITyesterday
1315

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render…

MengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT3 days ago
1316

Fetches Defold API documentation. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.5kAutomated safety check: PassNo licence5 mo ago
1317

Analyze NYC lot zoning, FAR, height, setbacks, uses, and buildable envelope from PLUTO and the Zoning Resolution.

AlpacaLabsLLC/skills-for-architects373—~2.1kAutomated safety check: NotesMIT4 days ago
1318

翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~939Automated safety check: PassMIT1 mo ago
1319

Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact.

nexu-io/open-design100k—~1.6kAutomated safety check: PassApache-2.0today
1320

使用本机或沙箱中的公开互联网工具读取 RSS、YouTube(包括公开视频评论)、Bilibili、雪球、V2EX、 GitHub、LinkedIn、Telegram 公开频道,以及 Hacker News、Stack Exchange、Mastodon 和 Reddit RSS。用户提到这些平台、URL、搜索、 视频详情、字幕、帖子、仓库、个人主页或公司主页时使用本 skill;…

OWWZO/ai-agent188—~3.1kAutomated safety check: PassNo licence20 days ago
1321

Delegate independent review of identified work to a fresh native child who did not make it, without repairs.

DanMcInerney/orchflows117—~295Automated safety check: PassMIT5 days ago
1322

Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking.

notque/vexjoy-agent439—~2.8kAutomated safety check: NotesMIT6 days ago
1323

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

notque/vexjoy-agent439—~2.9kAutomated safety check: NotesMIT6 days ago
1324

Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking.

nolantait/bevy-starter132—~927Automated safety check: PassMITyesterday
1325

Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications.

google/skills21k—~452Automated safety check: PassApache-2.0today
1326

Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.

RandallLiuXin/GodotMaker550—~1.7kAutomated safety check: PassUnknown22 days ago
1327

Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.

RandallLiuXin/GodotMaker550—~2.3kAutomated safety check: PassUnknown22 days ago
1328

Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.

RandallLiuXin/GodotMaker550—~3.1kAutomated safety check: PassUnknown22 days ago
1329

Present final results to the user for acceptance. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~1.2kAutomated safety check: PassUnknown22 days ago
1330

Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~3.5kAutomated safety check: PassUnknown22 days ago
1331

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for…

RandallLiuXin/GodotMaker550—~4.7kAutomated safety check: PassUnknown22 days ago
1332

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.

RandallLiuXin/GodotMaker550—~3.7kAutomated safety check: PassUnknown22 days ago
1333

Fix gaps identified by the Evaluator. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~4.6kAutomated safety check: PassUnknown22 days ago
1334
1334.Gm Gdd

Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~4.7kAutomated safety check: PassUnknown22 days ago
1335

Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit.

RandallLiuXin/GodotMaker550—~1.9kAutomated safety check: PassUnknown22 days ago
1336

Mechanical verification of the built game: headless build, unit tests, lint, static checks.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown22 days ago
1337

Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

RandallLiuXin/GodotMaker550—~1.8kAutomated safety check: PassUnknown22 days ago
1338

Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.

RandallLiuXin/GodotMaker550—~2.6kAutomated safety check: PassUnknown22 days ago
1339

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

RandallLiuXin/GodotMaker550—~1.6kAutomated safety check: PassUnknown22 days ago
1340

A skill your agent uses when reviewing React rendering performance — profiler-first diagnosis, memo/useCallback/useMemo correctness, virtual scroll, useTransition/useDeferredValue, and canvas/WebGL…

mizchi/skills359—~1.6kAutomated safety check: PassNo licence7 days ago
1341

Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images.

ukanwat/overtime387—~1kAutomated safety check: PassMITyesterday
1342

Convert between SDF (right-hand) and Unity (left-hand) coordinate systems.

lge-ros2/cloisim176—~1.2kAutomated safety check: PassMIT3 days ago
1343

Create and configure URP materials from SDF material definitions or Assimp imports.

lge-ros2/cloisim176—~2.2kAutomated safety check: PassMIT3 days ago
1344

Design GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion).

EliasOulkadi/shokunin114—~6.4kAutomated safety check: PassMIT4 days ago