Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images.
$ npx skills add ukanwat/overtime --skill reference-images -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ukanwat/overtime reference-images --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ukanwat/overtime.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/reference-images .claude/skills/reference-images && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "reference-images" agent skill from https://github.com/ukanwat/overtime/tree/main/.claude/skills/reference-images into .claude/skills/reference-images/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "reference-images", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ukanwat/overtime/tree/main/.claude/skills/reference-imagesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ukanwat/overtime --skill reference-images -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ukanwat/overtime reference-images --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ukanwat/overtime.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/reference-images .agents/skills/reference-images && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "reference-images" agent skill from https://github.com/ukanwat/overtime/tree/main/.claude/skills/reference-images into .agents/skills/reference-images/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "reference-images", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ukanwat/overtime --skill reference-images -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ukanwat/overtime reference-images --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ukanwat/overtime.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/reference-images .cursor/skills/reference-images && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "reference-images" agent skill from https://github.com/ukanwat/overtime/tree/main/.claude/skills/reference-images into .cursor/skills/reference-images/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "reference-images", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ukanwat/overtime.git --path .claude/skills/reference-images--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ukanwat/overtime --skill reference-images -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ukanwat/overtime reference-images --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ukanwat/overtime.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/reference-images .gemini/skills/reference-images && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "reference-images" agent skill from https://github.com/ukanwat/overtime/tree/main/.claude/skills/reference-images into .gemini/skills/reference-images/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "reference-images", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ukanwat/overtime reference-imagesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ukanwat/overtime --skill reference-images -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ukanwat/overtime.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/reference-images .github/skills/reference-images && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "reference-images" agent skill from https://github.com/ukanwat/overtime/tree/main/.claude/skills/reference-images into .github/skills/reference-images/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "reference-images", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ukanwat/overtime --skill reference-images -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ukanwat/overtime reference-images --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ukanwat/overtime.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/reference-images .opencode/skills/reference-images && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "reference-images" agent skill from https://github.com/ukanwat/overtime/tree/main/.claude/skills/reference-images into .opencode/skills/reference-images/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "reference-images", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
reference-imagesFind and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images.
Reference Images is an agent skill from ukanwat/overtime. Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images. Use before building any place, material, vehicle, sky or lighting condition, and again when judging your own screenshots.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Give a coding agent a brief, not a chat, and it works on its own across sessions. Includes an example run: an open-world city built in a real game engine with no human help. In… The licence is MIT.
Read from SKILL.md and the folder at commit fc215d4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlpython3From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
api.openverse.orgcommons.wikimedia.orgapi.openstreetcam.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Reference Images loads about 1k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 450 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from ukanwat/overtime at commit fc215d4, republished under its MIT licence (© ukanwat). 450 words, ~1,026 tokens.
.claude/skills/reference-images/SKILL.md (or your agent's skills folder).WebSearch returns text and WebFetch returns markdown — neither gives you an
image. To see a photo you must download it and Read the file:
mkdir -p ref/strand
# 1. SEARCH — Openverse: CC-licensed, no API key. KEEP QUERIES TO 2–3 WORDS.
# Every term is ANDed, so "miami south beach art deco dusk" returns ZERO results.
curl -s -A "agent/1.0" \
"https://api.openverse.org/v1/images/?q=art+deco+hotel&page_size=8" \
| python3 -c "import json,sys; [print(r['url']) for r in json.load(sys.stdin)['results']]"
# 2. DOWNLOAD
curl -sL -A "agent/1.0" -o ref/strand/deco1.jpg "<url from above>"
# 3. LOOK at it — Read the local file; images render for you.Then read your own screenshot of the same subject and name the gap out loud: "real facades have setbacks, AC units and stained concrete; mine are flat", "the real kerb has a ramp, a drain and a meter every third car; mine is a clean extrusion", "real asphalt is bluer, patched, and the lane paint is worn through in the wheel tracks", "the real light is warmer and lower and the shadows are longer". A named gap is a work item; "make it better" is not.
https://api.openverse.org/v1/images/?q=<2-3+words>&page_size=10
Trap: multi-word queries are ANDed. Two or three words, or you get nothing.https://commons.wikimedia.org/w/api.php?action=query&generator=search&gsrsearch=<query>&gsrnamespace=6&gsrlimit=5&prop=imageinfo&iiprop=url&iiurlwidth=1600&format=json
Send a User-Agent. gsrnamespace=6 is required. Do NOT add filetype:bitmap — it
breaks the query and no query key comes back. Read imageinfo[0].thumburl.https://commons.wikimedia.org/w/api.php?action=query&generator=geosearch&ggscoord=<lat>%7C<lon>&ggsradius=1000&ggslimit=10&ggsnamespace=6&prop=imageinfo&iiprop=url&iiurlwidth=1600&format=jsonhttps://api.openstreetcam.org/2.0/photo/?lat=<lat>&lng=<lng>&radius=400
Read result.data[].fileurlProc. The most valuable source you have: it is your exact
game camera — driver eye height, kerb to kerb, real parked-car spacing, real pole and
cable spans, real sky. One of these tells you more about how a street reads than an hour
of guessing.Vehicle proportions, paint and glass tint, wheels, plates. Road markings and their wear. Kerbs, drains, ramps. Traffic signals and how they're mounted. Street-lighting colour by era. Overhead cables. Palm and street-tree shapes. Awnings and their frames. Shopfront signage typography. Roof clutter, aerials, dishes, laundry, bins, pallets. Tide lines and beach litter. Wet asphalt at night, neon reflections, dusk sky gradients. Crowd density and how people actually cluster on a pavement.
Anything you are about to guess at, fetch three photos instead.
Keep what you download. A handful of images in ref/<subject>/, linked from the design
document that used them with a line on what you took from each — so a later session's
answer to "why is this district this colour" is a photograph, not a vibe.
The tell of a generic build is what memory leaves out: nothing is stained, nothing is repaired, nothing sags, nothing is bolted on afterwards, nothing is worn where feet and tyres go. Photographs are full of exactly that, and it is most of what makes an image read as real.
© ukanwat, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/reference-images of ukanwat/overtime.
Open the folder on GitHubat commit fc215d4
Reference Images next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Reference Images this skillukanwat/overtime | 387 | — | ~1k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
ukanwat/overtime
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization.
ukanwat/overtime
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…
ukanwat/overtime
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven…
ukanwat/overtime
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API.
ukanwat/overtime
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as…
ukanwat/overtime
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a…
Categories
Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images. Reference Images is an agent skill from ukanwat/overtime. Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images.
Reference Images fits situations like: game Development work in your project.
Run `npx skills add ukanwat/overtime --skill reference-images -a claude-code`. Or copy the skill folder (.claude/skills/reference-images in ukanwat/overtime) into .claude/skills/reference-images in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ukanwat/overtime --skill reference-images -a codex`. Or copy the skill folder (.claude/skills/reference-images in ukanwat/overtime) into .agents/skills/reference-images in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ukanwat/overtime --skill reference-images -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/reference-images, .gemini/skills/reference-images, .github/skills/reference-images and .opencode/skills/reference-images in your project.
Going by SKILL.md and its folder, Reference Images needs the command-line tools its instructions call (curl and python3). Our summary lists: Python 3.
SKILL.md names 3 domains. In commands or code: api.openverse.org, commons.wikimedia.org and api.openstreetcam.org; the agent is likely to contact these when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Reference Images is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Reference Images: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ukanwat (a GitHub user) maintains it in ukanwat/overtime, which has 387 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 6, 2026.
Source: ukanwat/overtime on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.