Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Convert between SDF (right-hand) and Unity (left-hand) coordinate systems.
$ npx skills add lge-ros2/cloisim --skill coordinate-conversion -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install lge-ros2/cloisim coordinate-conversion --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/coordinate-conversion .claude/skills/coordinate-conversion && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "coordinate-conversion" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/coordinate-conversion into .claude/skills/coordinate-conversion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "coordinate-conversion", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/lge-ros2/cloisim/tree/main/.github/skills/coordinate-conversionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add lge-ros2/cloisim --skill coordinate-conversion -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install lge-ros2/cloisim coordinate-conversion --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.github/skills/coordinate-conversion .agents/skills/coordinate-conversion && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "coordinate-conversion" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/coordinate-conversion into .agents/skills/coordinate-conversion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "coordinate-conversion", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lge-ros2/cloisim --skill coordinate-conversion -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install lge-ros2/cloisim coordinate-conversion --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.github/skills/coordinate-conversion .cursor/skills/coordinate-conversion && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "coordinate-conversion" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/coordinate-conversion into .cursor/skills/coordinate-conversion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "coordinate-conversion", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/lge-ros2/cloisim.git --path .github/skills/coordinate-conversion--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add lge-ros2/cloisim --skill coordinate-conversion -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install lge-ros2/cloisim coordinate-conversion --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.github/skills/coordinate-conversion .gemini/skills/coordinate-conversion && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "coordinate-conversion" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/coordinate-conversion into .gemini/skills/coordinate-conversion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "coordinate-conversion", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install lge-ros2/cloisim coordinate-conversionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add lge-ros2/cloisim --skill coordinate-conversion -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.github/skills/coordinate-conversion .github/skills/coordinate-conversion && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "coordinate-conversion" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/coordinate-conversion into .github/skills/coordinate-conversion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "coordinate-conversion", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lge-ros2/cloisim --skill coordinate-conversion -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install lge-ros2/cloisim coordinate-conversion --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.github/skills/coordinate-conversion .opencode/skills/coordinate-conversion && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "coordinate-conversion" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/coordinate-conversion into .opencode/skills/coordinate-conversion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "coordinate-conversion", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
coordinate-conversionConvert between SDF (right-hand) and Unity (left-hand) coordinate systems.
Coordinate Conversion is an agent skill from lge-ros2/cloisim. Convert between SDF (right-hand) and Unity (left-hand) coordinate systems. Use when: implementing pose transforms, converting sensor data between coordinate frames, debugging position/rotation mismatches.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Unity 6 based multi-robot simulator for ROS 2, SDFormat/SDF, LiDAR, camera, depth, IMU, GPS, and large-scale robotics simulation. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f4c1f0b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are csharp).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Coordinate Conversion loads about 1.2k tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 193 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from lge-ros2/cloisim at commit f4c1f0b, republished under its MIT licence (© lge-ros2). 193 words, ~1,198 tokens.
.claude/skills/coordinate-conversion/SKILL.md (or your agent's skills folder).Quick reference for converting between SDF and Unity coordinate systems in CLOiSim.
SDF (right-hand): X-forward, Y-left, Z-up Unity (left-hand): X-right, Y-up, Z-forward
SDF2Unity)Unity.X = -SDF.Y
Unity.Y = SDF.Z
Unity.Z = SDF.XPosition:
// Static method:
Vector3 pos = SDF2Unity.Position(in double x, in double y, in double z);
// → new Vector3(-(float)y, (float)z, (float)x)
// Extension method:
Vector3 pos = sdfVector3d.ToUnity();
Vector3 pos = protobufVector3d.ToUnity();Rotation (quaternion):
// Static method:
Quaternion rot = SDF2Unity.Rotation(in double w, in double x, in double y, in double z);
// → new Quaternion((float)y, (float)-z, (float)-x, (float)w)
// Extension method:
Quaternion rot = sdfQuaterniond.ToUnity();Pose (position + rotation):
var (position, rotation) = sdfPose3d.ToUnity();Scale:
// Scale preserves absolute values but swaps axes:
Vector3 scale = SDF2Unity.Scalar(in double x, in double y, in double z);
// → Abs of Position mapping
// Signed scale (for mesh scaling):
Vector3 scale = SDF2Unity.Scale(sdfVector3d);Curve orientation (for roads/splines):
float angleDeg = SDF2Unity.CurveOrientation(in float radians);
float angleRad = SDF2Unity.CurveOrientationAngle(in float radians);Unity2SDF)SDF.X = Unity.Z
SDF.Y = -Unity.X
SDF.Z = Unity.YPosition:
SDFormat.Math.Vector3d sdfPos = Unity2SDF.Position(in Vector3 value);
// → new Vector3d(value.z, -value.x, value.y)Rotation:
SDFormat.Math.Quaterniond sdfRot = Unity2SDF.Rotation(in Quaternion value);
// → new Quaterniond(value.w, -value.z, value.x, -value.y)Pose:
SDFormat.Math.Pose3d sdfPose = Unity2SDF.Pose(in Vector3 pos, in Quaternion rot);Direction reversal (for road/curve orientation):
Vector3 reversed = Unity2SDF.Direction.Reverse(in Vector3 value); // negates
float curveDir = Unity2SDF.Direction.Curve(in float value); // negatesJoint prismatic direction:
float val = Unity2SDF.Direction.Joint.Prismatic(in float value, in Vector3 rotation);
// Negates if any rotation axis is 180°Sensor data output typically needs Unity→SDF conversion before publishing:
// Convert Unity position to SDF for protobuf message:
var sdfPosition = Unity2SDF.Position(transform.position);
_msg.Position.Set(sdfPosition.X, sdfPosition.Y, sdfPosition.Z);
// Or use SDF2Unity in reverse for the protobuf Vector3d.Set() extension:
// The Set() methods on protobuf types already expect Unity-space vectorsDuring import, always use ToUnity() extension methods:
var (localPosition, localRotation) = sdfElement.RawPose.ToUnity();
newObject.transform.localPosition = localPosition;
newObject.transform.localRotation = localRotation;Joint axis directions are converted during import:
var jointAxis = joint.Axis.Xyz.ToUnity().normalized;
// Spring reference angles need orientation conversion:
var springRef = SDF2Unity.CurveOrientation((float)joint.Axis.SpringReference);Color unityColor = sdfColor.ToUnity();
// → new Color(R, G, B, A) — no axis swapping, just type conversion
Color fromString = "0.5 0.5 0.5 1.0".ToColor();Vector2 size = SDF2Unity.Size(sdfVector2d); // direct mapping (X, Y)
Vector2 point = SDF2Unity.Point(sdfVector2d); // swapped (Y, X)SDF2Unity / Unity2SDF methodsSDFormat.Math.Vector3d, Quaterniond, Pose3d, and cloisim.msgs.Vector3d.Set() extensions handle conversion internally — check whether they expect Unity-space or SDF-space input before callingSDF2Unity is split across SDF2Unity.cs, SDF2Unity.Material.cs, SDF2Unity.Mesh.cs, SDF2Unity.Model.cs© lge-ros2, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .github/skills/coordinate-conversion of lge-ros2/cloisim.
Open the folder on GitHubat commit f4c1f0b
Coordinate Conversion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Coordinate Conversion this skilllge-ros2/cloisim | 176 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
lge-ros2/cloisim
Add or modify SDF actors with skeletal animation and waypoint-based navigation.
lge-ros2/cloisim
Add a new compute or surface shader for sensor data processing or visualization.
lge-ros2/cloisim
Import 3D mesh files into CLOiSim via the Assimp pipeline, including collision generation and procedural meshes.
lge-ros2/cloisim
Add a new motor or drive controller for robot locomotion. An agent skill from lge-ros2/cloisim.
lge-ros2/cloisim
Add a new CLOiSimPlugin for bridging a device to the ROS 2 transport layer.
lge-ros2/cloisim
Add a new sensor device to CLOiSim, including the Device subclass, SDF pipeline wiring, and transport plugin.
Categories
Convert between SDF (right-hand) and Unity (left-hand) coordinate systems. Coordinate Conversion is an agent skill from lge-ros2/cloisim. Convert between SDF (right-hand) and Unity (left-hand) coordinate systems.
Coordinate Conversion fits situations like: : implementing pose transforms; converting sensor data between coordinate frames; debugging position/rotation mismatches.
Run `npx skills add lge-ros2/cloisim --skill coordinate-conversion -a claude-code`. Or copy the skill folder (.github/skills/coordinate-conversion in lge-ros2/cloisim) into .claude/skills/coordinate-conversion in your project. Claude Code loads it when a task matches its description.
Run `npx skills add lge-ros2/cloisim --skill coordinate-conversion -a codex`. Or copy the skill folder (.github/skills/coordinate-conversion in lge-ros2/cloisim) into .agents/skills/coordinate-conversion in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add lge-ros2/cloisim --skill coordinate-conversion -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/coordinate-conversion, .gemini/skills/coordinate-conversion, .github/skills/coordinate-conversion and .opencode/skills/coordinate-conversion in your project.
SKILL.md names no scripts, command-line tools or credentials: Coordinate Conversion is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Coordinate Conversion is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Coordinate Conversion: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
lge-ros2 (a GitHub organization) maintains it in lge-ros2/cloisim, which has 176 GitHub stars. The repository holds 18 skills in this directory. The repository was last updated on October 6, 2026.
Source: lge-ros2/cloisim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.