Repository

ukanwat/overtime agent skills

Every skill in the ukanwat/overtime repository on GitHub, ranked by score, with the commands to install them.
skills
21
GitHub stars
387

GitHub description: “Give a coding agent a brief, not a chat, and it works on its own across sessions. Includes an example run: an open-world city built in a real game engine with no human help. In early development.”

Stars
387 (71 forks)
Licence
MIT
Last push
Oct 2026
Created
Jul 2026
  • ai-agents
  • benchmark
  • game-development
  • llm-evaluation
  • mcp
  • unreal-engine

Install all skills

skills CLI (any agent)
npx skills add ukanwat/overtime

Add --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).

Skills in ukanwat/overtime, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills in ukanwat/overtime, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization.

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0today
2

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…

ukanwat/overtime3871 repo~2.2kAutomated safety check: PassApache-2.0today
3

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven…

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0today
4

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API.

ukanwat/overtime3871 repo~2.1kAutomated safety check: PassApache-2.0today
5

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as…

ukanwat/overtime3871 repo~2.3kAutomated safety check: PassApache-2.0today
6

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a…

ukanwat/overtime3871 repo~2.2kAutomated safety check: PassApache-2.0today
7

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and…

ukanwat/overtime3871 repo~2kAutomated safety check: PassApache-2.0today
8

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design.

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0today
9

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object…

ukanwat/overtime3871 repo~2.3kAutomated safety check: PassApache-2.0today
10

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and…

ukanwat/overtime3871 repo~1.9kAutomated safety check: PassApache-2.0today
11

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted…

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0today
12

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave.

ukanwat/overtime3871 repo~1.9kAutomated safety check: PassApache-2.0today
13

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in…

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0today
14

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController.

ukanwat/overtime3871 repo~1.4kAutomated safety check: PassApache-2.0today
15

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
16

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
17

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
18

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
19

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map…

ukanwat/overtime3871 repo~1.3kAutomated safety check: PassApache-2.0today
20

Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images.

ukanwat/overtime387—~1kAutomated safety check: PassMITtoday
21

How Overtime works, for answering the person's questions and acting correctly - where settings, MCP servers, budgets, backends, files and logs live, what each tool does, and the exact commands the…

ukanwat/overtime387—~3.2kAutomated safety check: WarnMITtoday

Questions, answered from the data.

What is the best skill in ukanwat/overtime?

Audio Design from ukanwat/overtime ranks first of the 21 skills in ukanwat/overtime listed here, with the highest score: its repository has 387 GitHub stars, 1 other GitHub owner carry a copy, its SKILL.md loads about 1.8k tokens and it passes the automated safety check with no findings. Next come Camera Systems and Dialogue Systems.

Are the skills in ukanwat/overtime official?

None yet. All 21 skills in ukanwat/overtime listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How do I install all skills from ukanwat/overtime?

Run npx skills add ukanwat/overtime in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.