Agent skill

Screen Reference

by RandallLiuXin in RandallLiuXin/GodotMaker

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

Custom licenceAuto-check passedGame Development

Install Screen Reference

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill screen-reference -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker screen-reference --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/assets/screen-reference .claude/skills/screen-reference && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
screen-reference
GitHub stars
550
Token cost
~1.6k tokens
SKILL.md length
730 words
Files
3
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

  • Works in 4 steps: resolve the path inside the project and… → preserve its canonical, style, or screen… → attach the actual image bytes to the… → …
  • Tasks that involve Sprites and pixel art
  • SKILL.md covers Invocation, Production contract and Result
  • Runs Python scripts from its folder; calls python

What it does

Screen Reference is an agent skill from RandallLiuXin/GodotMaker. Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files (for example `fixtures/representative-result.json` and `standalone_validation.py`).

It sits in Game Development, covering Sprites and pixel art and Game development. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Tasks that involve Sprites and pixel art
  • Tasks that involve Game development

Example prompts

  • “/screen-reference”

Requirements

  • Python 3

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. resolve the path inside the project and require a readable image before
  2. preserve its canonical, style, or screen role in the prompt and
  3. attach the actual image bytes to the selected provider request. A path
  4. STOP before writing a raw source or final output when an input is unreadable

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Screen Reference loads about 1.6k tokens when it runs. Until then it costs about 41 tokens; SKILL.md has 730 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~41
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 730 words (~1,618 tokens).

“Use this Skill for a full-screen visual anchor for scene direction and visual evaluation. It is reference-only: it does not create a runtime Godot resource, has no godot_artifact, and must not enter worker runtime handoff. Do not compile it to…”

— opening of SKILL.md by RandallLiuXin, Custom licence
name
screen-reference

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files in skills/assets/screen-reference of RandallLiuXin/GodotMaker.

  • SKILL.md
  • fixtures/representative-result.json
  • standalone_validation.py

Open the folder on GitHubat commit 1d4702c

Compare with similar skills

Screen Reference next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Screen Reference compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Screen Reference this skillRandallLiuXin/GodotMaker550—~1.6kAutomated safety check: PassCustom licence
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter799—~2.3kAutomated safety check: PassMIT
Godot 3D World Buildingthedivergentai/GD-Agentic-Skills816—~3.3kAutomated safety check: PassLGPL-3.0
Godot Adapt 3D To 2Dthedivergentai/GD-Agentic-Skills816—~4.5kAutomated safety check: PassLGPL-3.0
Godot Asset Generatorjwynia/agent-skills169—~3.8kAutomated safety check: PassMIT

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More from RandallLiuXin/GodotMaker

All 41 skills in this repo
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  • MCP Driver

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  • Gecs

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    550 GitHub stars~2.7k tokensUpdated 22 days ago
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  • Gdtoolkit

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    Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

    550 GitHub starsUsed in 1 repo~2.2k tokens
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  • Project Scaffold

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    Generate a new Godot game project with standardized ECS structure and tooling.

    550 GitHub stars~2.1k tokensUpdated 22 days ago
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  • Gdunit Driver

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    Run gdUnit4 unit tests and parse results into structured output.

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Works with

Questions about Screen Reference

What does Screen Reference do?

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. Screen Reference is an agent skill from RandallLiuXin/GodotMaker. Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

When should I use Screen Reference?

Screen Reference fits situations like: tasks that involve Sprites and pixel art; tasks that involve Game development.

How do I install Screen Reference in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill screen-reference -a claude-code`. Or copy the skill folder (skills/assets/screen-reference in RandallLiuXin/GodotMaker) into .claude/skills/screen-reference in your project. Claude Code loads it when a task matches its description.

How do I install Screen Reference in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill screen-reference -a codex`. Or copy the skill folder (skills/assets/screen-reference in RandallLiuXin/GodotMaker) into .agents/skills/screen-reference in your project. Codex loads it when a task matches its description.

Can I use Screen Reference in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill screen-reference -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/screen-reference, .gemini/skills/screen-reference, .github/skills/screen-reference and .opencode/skills/screen-reference in your project.

What does Screen Reference need to run?

Going by SKILL.md and its folder, Screen Reference needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Screen Reference access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Screen Reference safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Screen Reference use?

Screen Reference has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Screen Reference use?

About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Screen Reference?

Skills that share tags, products or a category with Screen Reference: AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars), Godot 2D Essentials (jame581/GodotPrompter, 799 stars), Godot 3D World Building (thedivergentai/GD-Agentic-Skills, 816 stars) and Godot Adapt 3D To 2D (thedivergentai/GD-Agentic-Skills, 816 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Screen Reference?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.