Category

Best game development skills, page 23

Skills #1,057–1,104 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1057

Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~300Automated safety check: PassUnknown23 days ago
1058

Reviews Godot Shader/Material implementation for known pitfalls.

RandallLiuXin/GodotMaker5501 repo~304Automated safety check: PassUnknown23 days ago
1059

Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~345Automated safety check: PassUnknown23 days ago
1060

Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~313Automated safety check: PassUnknown23 days ago
1061

A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…

jame581/GodotPrompter805—~664Automated safety check: PassMITyesterday
1062

A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMITyesterday
1063

A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMITyesterday
1064

A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMITyesterday
1065

A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the…

jame581/GodotPrompter805—~1.8kAutomated safety check: PassMITyesterday
1066

A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMITyesterday
1067

A skill your agent uses when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns

jame581/GodotPrompter805—~2.5kAutomated safety check: PassMITyesterday
1068

Run Unity runtime development loops with gameplay-focused implementation and validation.

akiojin/unity-cli108—~1.6kAutomated safety check: PassMIT2 days ago
1069

Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS.

meta-quest/agentic-tools215—~2.7kAutomated safety check: PassApache-2.016 days ago
1070

Model editable meshes with ProBuilder for blockout. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.8kAutomated safety check: PassMITyesterday
1071

Capture read-only Unity runtime performance snapshots. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMITyesterday
1072

Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed).

Besty0728/Unity-Skills1.8k—~2.8kAutomated safety check: PassMITyesterday
1073

AI-powered scene queries, layout and auto-binding. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.9kAutomated safety check: PassMITyesterday
1074

Validate project and scene health plus cleanup. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2.4kAutomated safety check: PassMITyesterday
1075

Persistent operation history and orchestration. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~4.1kAutomated safety check: PassMITyesterday
1076

Set up XR Interaction Toolkit (XRI) for VR/AR. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2.5kAutomated safety check: PassMITyesterday
1077

Automate YooAsset hot-update and asset bundles. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~4.6kAutomated safety check: PassMITyesterday
1078

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and…

MengTo/Skills6.7k—~2kAutomated safety check: PassMIT4 days ago
1079
1079.Brief

Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.

with-pebbly/aseprite-ai-artist230—~833Automated safety check: PassMIT3 days ago
1080

Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility.

mintdotgg/mint-threejs-skills114—~403Automated safety check: PassMIT2 mo ago
1081

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU.

dzhng/skills1k—~2.7kAutomated safety check: PassMIT5 days ago
1082

Get Unity and project information via uloop CLI. An agent skill from hatayama/unity-cli-loop.

hatayama/unity-cli-loop578—~197Automated safety check: PassMITyesterday
1083

Inspect Godot screenshots or short frame sequences for acceptance issues.

valkor-ai/loom1.2k—~438Automated safety check: PassApache-2.04 days ago
1084

Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams.

vchelaru/FlatRedBall578—~609Automated safety check: PassMITyesterday
1085

Agent-native CLI for Godot project management, scenes, exports, and script execution.

HKUDS/CLI-Anything52k—~635Automated safety check: PassApache-2.019 days ago
1086

CLI harness for RenderDoc graphics debugger capture analysis

HKUDS/CLI-Anything52k—~1.6kAutomated safety check: PassApache-2.019 days ago
1087

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…

HKUDS/CLI-Anything52k—~3.3kAutomated safety check: PassApache-2.019 days ago
1088

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

HKUDS/CLI-Anything52k—~1.7kAutomated safety check: PassApache-2.019 days ago
1089

Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication.

HKUDS/CLI-Anything52k—~2.4kAutomated safety check: PassApache-2.019 days ago
1090

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

HKUDS/CLI-Anything52k—~2.3kAutomated safety check: PassApache-2.019 days ago
1091
1091.Regua

Escreve régua (invariante, probe, portão) para o CS BRASIL / CORO SOLTO com o método que esta base pagou caro — a régua vem antes do conserto, a mutação prova que ela morde, e o limiar é…

corosolto/client257—~1.8kAutomated safety check: PassAGPL-3.0yesterday
1092

Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation…

corosolto/client2571 repo~733Automated safety check: PassAGPL-3.0yesterday
1093

Create 3D scenes, interactive experiences, and visual effects using Three.js.

aiskillstore/marketplace4334 repos~4.2kAutomated safety check: PassNo licenceyesterday
1094

为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane…

beshuaxian/higgsfield-seedance2-jineng952—~1.5kAutomated safety check: PassNo licence6 mo ago
1095

A skill your agent uses when changing the playable 2.5D template sprite, cloning it into character classes, or wiring idle/walk/attack sprite-sheet playback.

jasonkneen/tiny-world-builder1.6k—~583Automated safety check: PassAGPL-3.0yesterday
1096

A skill your agent uses when changing Tiny World Builder selection placement, freehand drawing, asset clipboard, cut/copy/paste/duplicate, saved templates, or Stamps panel navigation.

jasonkneen/tiny-world-builder1.6k—~5.6kAutomated safety check: PassAGPL-3.0yesterday
1097

A skill your agent uses when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.

jasonkneen/tiny-world-builder1.6k—~1.5kAutomated safety check: PassAGPL-3.0yesterday
1098

A skill your agent uses when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.

jasonkneen/tiny-world-builder1.6k—~3kAutomated safety check: PassAGPL-3.0yesterday
1099

A skill your agent uses when changing ghost boards, multiplayer preview boards, panning, ghost visibility, jigsaw reveal, or any visibility behavior around the active Tiny World board.

jasonkneen/tiny-world-builder1.6k—~1.5kAutomated safety check: PassAGPL-3.0yesterday
1100

A skill your agent uses when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

jasonkneen/tiny-world-builder1.6k—~634Automated safety check: PassAGPL-3.0yesterday
1101

A skill your agent uses when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

jasonkneen/tiny-world-builder1.6k—~808Automated safety check: PassAGPL-3.0yesterday
1102

Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions via UCP.

Italink/UnrealClientProtocol127—~1.1kAutomated safety check: PassMIT1 mo ago
1103

A skill your agent uses when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMITyesterday
1104

A skill your agent uses when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture

jame581/GodotPrompter805—~1.3kAutomated safety check: PassMITyesterday