Category
Best game development skills, page 23
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1057 | 1057.Physics Review Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~300 | Automated safety check: Pass | Unknown | 23 days ago |
| 1058 | 1058.Shader Review Reviews Godot Shader/Material implementation for known pitfalls. | RandallLiuXin/ | 550 | 1 repo | ~304 | Automated safety check: Pass | Unknown | 23 days ago |
| 1059 | 1059.Tilemap Review Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~345 | Automated safety check: Pass | Unknown | 23 days ago |
| 1060 | 1060.UI Review Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~313 | Automated safety check: Pass | Unknown | 23 days ago |
| 1061 | A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example… | jame581/ | 805 | — | ~664 | Automated safety check: Pass | MIT | yesterday |
| 1062 | 1062.Component System A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 1063 | 1063.Dialogue Manager A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 1064 | 1064.Godot Code Review A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 1065 | 1065.Godot Grill A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the… | jame581/ | 805 | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 1066 | 1066.Godot Project Setup A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 1067 | 1067.Scene Organization A skill your agent uses when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns | jame581/ | 805 | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 1068 | Run Unity runtime development loops with gameplay-focused implementation and validation. | akiojin/ | 108 | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 1069 | 1069.Hz Unity Fbx Import Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 1070 | 1070.Unity Probuilder Model editable meshes with ProBuilder for blockout. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 1071 | 1071.Unity Profiler Capture read-only Unity runtime performance snapshots. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 1072 | 1072.Unity Skills Index Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). | Besty0728/ | 1.8k | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 1073 | 1073.Unity Smart AI-powered scene queries, layout and auto-binding. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 1074 | 1074.Unity Validation Validate project and scene health plus cleanup. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 1075 | 1075.Unity Workflow Persistent operation history and orchestration. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~4.1k | Automated safety check: Pass | MIT | yesterday |
| 1076 | 1076.Unity Xr Set up XR Interaction Toolkit (XRI) for VR/AR. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 1077 | 1077.Unity Yooasset Automate YooAsset hot-update and asset bundles. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 1078 | Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and… | MengTo/ | 6.7k | — | ~2k | Automated safety check: Pass | MIT | 4 days ago |
| 1079 | 1079.Brief Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn. | with-pebbly/ | 230 | — | ~833 | Automated safety check: Pass | MIT | 3 days ago |
| 1080 | Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility. | mintdotgg/ | 114 | — | ~403 | Automated safety check: Pass | MIT | 2 mo ago |
| 1081 | 1081.Renderer Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. | dzhng/ | 1k | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |
| 1082 | 1082.Uloop Get Version Get Unity and project information via uloop CLI. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 578 | — | ~197 | Automated safety check: Pass | MIT | yesterday |
| 1083 | 1083.Visual QA Inspect Godot screenshots or short frame sequences for acceptance issues. | valkor-ai/ | 1.2k | — | ~438 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 1084 | Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams. | vchelaru/ | 578 | — | ~609 | Automated safety check: Pass | MIT | yesterday |
| 1085 | 1085.CLI Anything Godot Agent-native CLI for Godot project management, scenes, exports, and script execution. | HKUDS/ | 52k | — | ~635 | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 1086 | CLI harness for RenderDoc graphics debugger capture analysis | HKUDS/ | 52k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 1087 | 1087.CLI Anything Sbox Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries… | HKUDS/ | 52k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 1088 | Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data. | HKUDS/ | 52k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 1089 | Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. | HKUDS/ | 52k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 1090 | Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry. | HKUDS/ | 52k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 1091 | 1091.Regua Escreve régua (invariante, probe, portão) para o CS BRASIL / CORO SOLTO com o método que esta base pagou caro — a régua vem antes do conserto, a mutação prova que ela morde, e o limiar é… | corosolto/ | 257 | — | ~1.8k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1092 | 1092.Threejs 3D Graphics Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation… | corosolto/ | 257 | 1 repo | ~733 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1093 | 1093.Threejs Skills Create 3D scenes, interactive experiences, and visual effects using Three.js. | aiskillstore/ | 433 | 4 repos | ~4.2k | Automated safety check: Pass | No licence | yesterday |
| 1094 | 1094.Seedance 3D Cgi 为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane… | beshuaxian/ | 952 | — | ~1.5k | Automated safety check: Pass | No licence | 6 mo ago |
| 1095 | A skill your agent uses when changing the playable 2.5D template sprite, cloning it into character classes, or wiring idle/walk/attack sprite-sheet playback. | jasonkneen/ | 1.6k | — | ~583 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1096 | A skill your agent uses when changing Tiny World Builder selection placement, freehand drawing, asset clipboard, cut/copy/paste/duplicate, saved templates, or Stamps panel navigation. | jasonkneen/ | 1.6k | — | ~5.6k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1097 | A skill your agent uses when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults. | jasonkneen/ | 1.6k | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1098 | A skill your agent uses when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes. | jasonkneen/ | 1.6k | — | ~3k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1099 | A skill your agent uses when changing ghost boards, multiplayer preview boards, panning, ghost visibility, jigsaw reveal, or any visibility behavior around the active Tiny World board. | jasonkneen/ | 1.6k | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1100 | A skill your agent uses when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook. | jasonkneen/ | 1.6k | — | ~634 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1101 | 1101.Tinyworld Webxr A skill your agent uses when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder. | jasonkneen/ | 1.6k | — | ~808 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1102 | 1102.Unreal Pie Control Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions via UCP. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 1103 | 1103.Physics System A skill your agent uses when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+ | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 1104 | 1104.Save Load A skill your agent uses when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture | jame581/ | 805 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
Explore related skills
Topics in Game Development
Products these skills work with
Roles that use these skills
Other categories
- Development15,214
- Frontend & Design5,827
- Backend & APIs7,095
- Testing & QA5,045
- DevOps & Cloud5,975
- Databases2,347
- Data & Analytics3,623
- AI & LLM Engineering5,042
- Agent Workflows8,310
- Documents & Office4,299
- Writing & Content3,744
- Marketing & SEO3,900
- Sales & Support1,809
- Research & Science6,061
- Security3,085
- Productivity & Automation4,039
- Business, Finance & HR3,855
- Legal & Compliance1,617
- Education1,078
- Media & Creative4,318
- Mobile2,746
- Product & Project Management2,329
- Knowledge Management1,439