Agent skill

Glue Common Extraction

by vchelaru in vchelaru/FlatRedBall

Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams.

MITAuto-check passedGame Development

Install Glue Common Extraction

skills CLI
$ npx skills add vchelaru/FlatRedBall --skill glue-common-extraction -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vchelaru/FlatRedBall glue-common-extraction --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/glue-common-extraction .claude/skills/glue-common-extraction && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
glue-common-extraction
GitHub stars
578
Token cost
~609 tokens
SKILL.md length
228 words
Files
1
Skills in repo
32
Repo updated
First seen
Licence
MIT

At a glance

Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams.

  • Game Development work in your project
  • SKILL.md covers Pattern and Landmines
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Glue Common Extraction is an agent skill from vchelaru/FlatRedBall. Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams. Triggers: IObjectFinderCore, IAvailableAssetTypesCore, ITypeResolutionCore, IGlueStateCore, IPluginManagerCore, GlueCommonUnitTests, FakeCore, ObjectFinderCoreCollection.

Its SKILL.md is about 610 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/glue-common-extraction”

What it can do on your machine

Read from SKILL.md and the folder at commit fa654ab. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Glue Common Extraction loads about 609 tokens when it runs. Until then it costs about 69 tokens; SKILL.md has 228 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~69
When it runs · the whole SKILL.md, loaded when a task matches
~609

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vchelaru/FlatRedBall at commit fa654ab, republished under its MIT licence (© vchelaru). 228 words, ~609 tokens.

Download SKILL.mdSave it as .claude/skills/glue-common-extraction/SKILL.md (or your agent's skills folder).
name
glue-common-extraction
description
Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams. Triggers: IObjectFinderCore, IAvailableAssetTypesCore, ITypeResolutionCore, IGlueStateCore, IPluginManagerCore, GlueCommonUnitTests, Fake*Core, ObjectFinderCoreCollection.

GlueCommon Extraction

GlueCommon is plain net8.0 and can't reference Glue.csproj, so logic moved there reaches Glue's singletons only through narrow seam interfaces: GlueCommon/SaveClasses/IObjectFinderCore.cs, SaveClasses/IGlueStateCore.cs, Elements/IAvailableAssetTypesCore.cs, Parsing/ITypeResolutionCore.cs, Build/IBuildToolAssociationCore.cs, Controls/IErrorReportingCore.cs, SaveClasses/IPluginManagerCore.cs (under SaveClasses/, not Plugins/, because GlueCommon.csproj compile-excludes Plugins\**). Each has a static XxxCore.Self that the Glue-side class (ObjectFinder, GlueState, AvailableAssetTypes, TypeManager, PluginManager, ...) assigns from its own static constructor. Tests live in Tests/GlueCommonUnitTests, one hand-rolled Fake*Core per seam, and every test class that swaps a Self sits in [Collection(nameof(ObjectFinderCoreCollection))].

Pattern

  • Widen a seam only with members the Glue class already implements publicly; the seam carries no logic of its own.
  • Split a class across the two projects, not a file. Extension-method callers resolve unchanged; non-extension static calls need the new class name.
  • GlueState.Self.CurrentGlueProject is ObjectFinder.Self.GlueProject, so IObjectFinderCore already covers that reach.

Landmines

  • XxxCore.Self stays null until the Glue class's static constructor runs, and only a direct touch of that class triggers it. Code that runs during project load and reaches a singleton only through its seam needs an explicit startup touch; TypeManager.EnsureTypeResolutionSeamWired() in MainGlueWindow/GlueTestBootstrap is the existing example.
  • GlueCommonUnitTests.csproj builds and tests standalone; GlueUnitTests.csproj needs -p:SolutionDir (see glue-unit-test-bootstrap).
  • CI runs GlueCommonUnitTests on Linux, where new FilePath("c:/...") is relative and FullPath gets the cwd prefixed. A test that compares a raw string against FilePath.FullPath must build the string from a FilePath too; a literal passes on Windows and fails on Linux.

© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/glue-common-extraction of vchelaru/FlatRedBall.

Open the folder on GitHubat commit fa654ab

Compare with similar skills

Glue Common Extraction next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Glue Common Extraction compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Glue Common Extraction this skillvchelaru/FlatRedBall578—~609Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Glue Common Extraction

What does Glue Common Extraction do?

Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams. Glue Common Extraction is an agent skill from vchelaru/FlatRedBall.Self seams.

When should I use Glue Common Extraction?

Glue Common Extraction fits situations like: game Development work in your project.

How do I install Glue Common Extraction in Claude Code?

Run `npx skills add vchelaru/FlatRedBall --skill glue-common-extraction -a claude-code`. Or copy the skill folder (.claude/skills/glue-common-extraction in vchelaru/FlatRedBall) into .claude/skills/glue-common-extraction in your project. Claude Code loads it when a task matches its description.

How do I install Glue Common Extraction in Codex?

Run `npx skills add vchelaru/FlatRedBall --skill glue-common-extraction -a codex`. Or copy the skill folder (.claude/skills/glue-common-extraction in vchelaru/FlatRedBall) into .agents/skills/glue-common-extraction in your project. Codex loads it when a task matches its description.

Can I use Glue Common Extraction in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill glue-common-extraction -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/glue-common-extraction, .gemini/skills/glue-common-extraction, .github/skills/glue-common-extraction and .opencode/skills/glue-common-extraction in your project.

What does Glue Common Extraction need to run?

SKILL.md names no scripts, command-line tools or credentials: Glue Common Extraction is instructions for the agent only.

Does Glue Common Extraction access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Glue Common Extraction safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Glue Common Extraction use?

Glue Common Extraction is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Glue Common Extraction use?

About 609 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Glue Common Extraction?

Skills that share tags, products or a category with Glue Common Extraction: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Glue Common Extraction?

vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 10, 2026.

Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.