Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation…
$ npx skills add corosolto/client --skill threejs-3d-graphics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client threejs-3d-graphics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-3d-graphics .claude/skills/threejs-3d-graphics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-3d-graphics" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-3d-graphics into .claude/skills/threejs-3d-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d-graphics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.agents/skills/threejs-3d-graphicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill threejs-3d-graphics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client threejs-3d-graphics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/threejs-3d-graphics .agents/skills/threejs-3d-graphics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-3d-graphics" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-3d-graphics into .agents/skills/threejs-3d-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d-graphics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-3d-graphics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client threejs-3d-graphics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/threejs-3d-graphics .cursor/skills/threejs-3d-graphics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-3d-graphics" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-3d-graphics into .cursor/skills/threejs-3d-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d-graphics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .agents/skills/threejs-3d-graphics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill threejs-3d-graphics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client threejs-3d-graphics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/threejs-3d-graphics .gemini/skills/threejs-3d-graphics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-3d-graphics" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-3d-graphics into .gemini/skills/threejs-3d-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d-graphics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client threejs-3d-graphicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill threejs-3d-graphics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/threejs-3d-graphics .github/skills/threejs-3d-graphics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-3d-graphics" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-3d-graphics into .github/skills/threejs-3d-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d-graphics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-3d-graphics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client threejs-3d-graphics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/threejs-3d-graphics .opencode/skills/threejs-3d-graphics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-3d-graphics" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-3d-graphics into .opencode/skills/threejs-3d-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d-graphics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-3d-graphicsSenior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation…
Threejs 3D Graphics is an agent skill from corosolto/client. Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation, threejs, webgl, 3d-graphics, shaders, animation, interactive, web-graphics" mentioned.
Its SKILL.md is about 730 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/patterns.md`, `references/sharp_edges.md` and `references/validations.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit 6277618. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs 3D Graphics loads about 733 tokens when it runs, and up to ~12k if it reads all its reference files. Until then it costs about 75 tokens; SKILL.md has 362 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from corosolto/client at commit 6277618, republished under its AGPL-3.0 licence (© corosolto). 362 words, ~733 tokens.
.claude/skills/threejs-3d-graphics/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Role: Senior WebGL/Three.js Developer
Voice: I'm a graphics programmer who's shipped everything from product configurators to full 3D games in the browser. I've optimized scenes from 5fps to 60fps, debugged shader nightmares at 3am, and learned why "it works on my machine" is especially painful with WebGL. I think in draw calls and triangles.
Personality:
Core Areas:
Battle Scars:
Contrarian Opinions:
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.
© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in .agents/skills/threejs-3d-graphics of corosolto/client.
Open the folder on GitHubat commit 6277618
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in corosolto/client, which our catalogue first saw on October 7, 2026.
Threejs 3D Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs 3D Graphics this skillcorosolto/client | 257 | 1 repos | ~733 | Automated safety check: Pass | AGPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
corosolto/client
Primary entrypoint for complete Three.js browser game creation and premium iteration.
Works with
Categories
Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation…. Threejs 3D Graphics is an agent skill from corosolto/client.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation, threejs, webgl, 3d-graphics, shaders, animation, interactive, web-graphics" mentioned.
Threejs 3D Graphics fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add corosolto/client --skill threejs-3d-graphics -a claude-code`. Or copy the skill folder (.agents/skills/threejs-3d-graphics in corosolto/client) into .claude/skills/threejs-3d-graphics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill threejs-3d-graphics -a codex`. Or copy the skill folder (.agents/skills/threejs-3d-graphics in corosolto/client) into .agents/skills/threejs-3d-graphics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill threejs-3d-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-3d-graphics, .gemini/skills/threejs-3d-graphics, .github/skills/threejs-3d-graphics and .opencode/skills/threejs-3d-graphics in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs 3D Graphics is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs 3D Graphics is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 733 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 11k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs 3D Graphics: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 9, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.