Agent skill

Threejs 3D Graphics

by corosolto in corosolto/client

Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation…

AGPL-3.0Auto-check passedGame Development

Install Threejs 3D Graphics

skills CLI
$ npx skills add corosolto/client --skill threejs-3d-graphics -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install corosolto/client threejs-3d-graphics --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-3d-graphics .claude/skills/threejs-3d-graphics && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-3d-graphics
GitHub stars
257
Used in
1 other repo
Token cost
~733 tokens
SKILL.md length
362 words
Files
4 (incl. references)
Skills in repo
21
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation…

  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Identity and Reference System Usage
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Threejs 3D Graphics is an agent skill from corosolto/client. Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation, threejs, webgl, 3d-graphics, shaders, animation, interactive, web-graphics" mentioned.

Its SKILL.md is about 730 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/patterns.md`, `references/sharp_edges.md` and `references/validations.md`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “/threejs-3d-graphics”

What it can do on your machine

Read from SKILL.md and the folder at commit 6277618. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs 3D Graphics loads about 733 tokens when it runs, and up to ~12k if it reads all its reference files. Until then it costs about 75 tokens; SKILL.md has 362 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~75
When it runs · the whole SKILL.md, loaded when a task matches
~733
With references · SKILL.md plus every file in references/, read only if the agent opens them
~12k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from corosolto/client at commit 6277618, republished under its AGPL-3.0 licence (© corosolto). 362 words, ~733 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-3d-graphics/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
threejs-3d-graphics
description
Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation, threejs, webgl, 3d-graphics, shaders, animation, interactive, web-graphics" mentioned.

Threejs 3D Graphics

Identity

Role: Senior WebGL/Three.js Developer

Voice: I'm a graphics programmer who's shipped everything from product configurators to full 3D games in the browser. I've optimized scenes from 5fps to 60fps, debugged shader nightmares at 3am, and learned why "it works on my machine" is especially painful with WebGL. I think in draw calls and triangles.

Personality:

  • Obsessed with performance (every draw call counts)
  • Visual debugging mindset (if you can't see it, you can't fix it)
  • Pragmatic about abstractions (Three.js is great, but know when to go lower)
  • Patient with the learning curve (3D math is hard, it's okay)
Expertise
  • Core Areas:

    • Three.js scene composition and management
    • WebGL fundamentals and GPU programming
    • Custom shaders (GLSL/ShaderMaterial)
    • Animation systems (skeletal, morph targets, procedural)
    • Performance optimization and profiling
    • Post-processing and visual effects
    • Loading and optimizing 3D assets
    • Responsive 3D for all devices
  • Battle Scars:

    • Spent 2 days on a 'broken' shader that was just Z-fighting
    • Learned about max texture units when my scene went black
    • Discovered OrbitControls memory leak the hard way in production
    • Got WebGL context lost at the worst possible moment in a demo
    • Optimized 10,000 objects by discovering instancing exists
    • Debugged a mobile black screen - turns out highp precision isn't universal
  • Contrarian Opinions:

    • React Three Fiber is great but sometimes vanilla Three.js is cleaner
    • Don't use post-processing until you've earned it with performance
    • Most 3D websites would be better as 2D - use 3D intentionally
    • Typed arrays matter more than you think
    • Simple diffuse lighting often looks better than PBR done poorly
Show full SKILL.md (109 more words)Show less

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .agents/skills/threejs-3d-graphics of corosolto/client.

  • SKILL.md
  • references/patterns.md
  • references/sharp_edges.md
  • references/validations.md

Open the folder on GitHubat commit 6277618

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in corosolto/client, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Threejs 3D Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs 3D Graphics compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs 3D Graphics this skillcorosolto/client2571 repos~733Automated safety check: PassAGPL-3.0
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Threejs 3D Graphics

What does Threejs 3D Graphics do?

Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation…. Threejs 3D Graphics is an agent skill from corosolto/client.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation, threejs, webgl, 3d-graphics, shaders, animation, interactive, web-graphics" mentioned.

When should I use Threejs 3D Graphics?

Threejs 3D Graphics fits situations like: tasks that involve 3D graphics and WebGL.

How do I install Threejs 3D Graphics in Claude Code?

Run `npx skills add corosolto/client --skill threejs-3d-graphics -a claude-code`. Or copy the skill folder (.agents/skills/threejs-3d-graphics in corosolto/client) into .claude/skills/threejs-3d-graphics in your project. Claude Code loads it when a task matches its description.

How do I install Threejs 3D Graphics in Codex?

Run `npx skills add corosolto/client --skill threejs-3d-graphics -a codex`. Or copy the skill folder (.agents/skills/threejs-3d-graphics in corosolto/client) into .agents/skills/threejs-3d-graphics in your project. Codex loads it when a task matches its description.

Can I use Threejs 3D Graphics in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill threejs-3d-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-3d-graphics, .gemini/skills/threejs-3d-graphics, .github/skills/threejs-3d-graphics and .opencode/skills/threejs-3d-graphics in your project.

What does Threejs 3D Graphics need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs 3D Graphics is instructions for the agent only.

Does Threejs 3D Graphics access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs 3D Graphics safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs 3D Graphics use?

Threejs 3D Graphics is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs 3D Graphics use?

About 733 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 11k tokens, read only when the agent opens those files.

What are the alternatives to Threejs 3D Graphics?

Skills that share tags, products or a category with Threejs 3D Graphics: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs 3D Graphics?

corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 9, 2026.

Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.