Godogen
liangdabiao/Godogen
This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.
Inspect Godot screenshots or short frame sequences for acceptance issues.
$ npx skills add valkor-ai/loom --skill visual-qa -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install valkor-ai/loom visual-qa --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/godot/visual-qa .claude/skills/visual-qa && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "visual-qa" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/visual-qa into .claude/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/visual-qaType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add valkor-ai/loom --skill visual-qa -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install valkor-ai/loom visual-qa --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/shared/loom/skills/godot/visual-qa .agents/skills/visual-qa && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "visual-qa" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/visual-qa into .agents/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill visual-qa -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install valkor-ai/loom visual-qa --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/shared/loom/skills/godot/visual-qa .cursor/skills/visual-qa && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "visual-qa" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/visual-qa into .cursor/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/valkor-ai/loom.git --path plugins/shared/loom/skills/godot/visual-qa--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add valkor-ai/loom --skill visual-qa -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install valkor-ai/loom visual-qa --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/shared/loom/skills/godot/visual-qa .gemini/skills/visual-qa && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "visual-qa" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/visual-qa into .gemini/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install valkor-ai/loom visual-qaInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add valkor-ai/loom --skill visual-qa -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/shared/loom/skills/godot/visual-qa .github/skills/visual-qa && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "visual-qa" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/visual-qa into .github/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill visual-qa -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install valkor-ai/loom visual-qa --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/shared/loom/skills/godot/visual-qa .opencode/skills/visual-qa && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "visual-qa" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/visual-qa into .opencode/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
visual-qaInspect Godot screenshots or short frame sequences for acceptance issues.
Visual QA is an agent skill from valkor-ai/loom. Inspect Godot screenshots or short frame sequences for acceptance issues. Use after capturing a scene, when checking camera framing, missing assets, UI overlap, collision visualization, animation, or a black/empty viewport.
Its SKILL.md is about 440 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development and Visual regression testing. It works with Godot. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Visual QA loads about 438 tokens when it runs. Until then it costs about 58 tokens; SKILL.md has 205 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 205 words, ~438 tokens.
.claude/skills/visual-qa/SKILL.md (or your agent's skills folder).Visual QA is evidence review, not a style contest. Compare the capture with the task's acceptance criteria and report only issues that affect the requested behavior, visibility, composition, or operation.
Use the screenshot skill or the Godot MCP screenshot tool. Wait for the scene
to render before capturing. For motion, capture a reference frame followed by
several frames at a fixed interval so movement can be checked.
Record a short result in the Loom task evidence or handoff:
Verdict: pass | warning | fail
Evidence: <capture paths>
Observed: <what the frames show>
Issues: <file and location, or none>Use fail for an acceptance-blocking issue, warning for a non-blocking
defect, and pass only when the supplied criteria are visible in the capture.
© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/shared/loom/skills/godot/visual-qa of valkor-ai/loom.
Open the folder on GitHubat commit a30a7e6
Visual QA next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Visual QA this skillvalkor-ai/loom | 1.2k | — | ~438 | Automated safety check: Pass | Apache-2.0 | |
| Godogenliangdabiao/Godogen | 127 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Agent Visionthedivergentai/GD-Agentic-Skills | 809 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Containersthedivergentai/GD-Agentic-Skills | 809 | 1 repos | ~3.7k | Automated safety check: Pass | LGPL-3.0 |
liangdabiao/Godogen
This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
thedivergentai/GD-Agentic-Skills
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer).
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
valkor-ai/loom
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos…
valkor-ai/loom
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…
valkor-ai/loom
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
Works with
Categories
Inspect Godot screenshots or short frame sequences for acceptance issues. Visual QA is an agent skill from valkor-ai/loom. Inspect Godot screenshots or short frame sequences for acceptance issues.
Visual QA fits situations like: tasks that involve Game development; tasks that involve Visual regression testing.
Run `npx skills add valkor-ai/loom --skill visual-qa -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/godot/visual-qa in valkor-ai/loom) into .claude/skills/visual-qa in your project. Claude Code loads it when a task matches its description.
Run `npx skills add valkor-ai/loom --skill visual-qa -a codex`. Or copy the skill folder (plugins/shared/loom/skills/godot/visual-qa in valkor-ai/loom) into .agents/skills/visual-qa in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill visual-qa -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/visual-qa, .gemini/skills/visual-qa, .github/skills/visual-qa and .opencode/skills/visual-qa in your project.
SKILL.md names no scripts, command-line tools or credentials: Visual QA is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Visual QA is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 438 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Visual QA: Godogen (liangdabiao/Godogen, 127 stars), Godot Agent Vision (thedivergentai/GD-Agentic-Skills, 809 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,198 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.
Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.