Pixijs
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
CLI harness for RenderDoc graphics debugger capture analysis
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-renderdoc -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-renderdoc --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cli-anything-renderdoc .claude/skills/cli-anything-renderdoc && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "cli-anything-renderdoc" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-renderdoc into .claude/skills/cli-anything-renderdoc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-renderdoc", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-renderdocType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-renderdoc -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-renderdoc --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/cli-anything-renderdoc .agents/skills/cli-anything-renderdoc && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "cli-anything-renderdoc" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-renderdoc into .agents/skills/cli-anything-renderdoc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-renderdoc", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-renderdoc -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-renderdoc --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/cli-anything-renderdoc .cursor/skills/cli-anything-renderdoc && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "cli-anything-renderdoc" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-renderdoc into .cursor/skills/cli-anything-renderdoc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-renderdoc", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/HKUDS/CLI-Anything.git --path skills/cli-anything-renderdoc--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-renderdoc -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-renderdoc --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/cli-anything-renderdoc .gemini/skills/cli-anything-renderdoc && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "cli-anything-renderdoc" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-renderdoc into .gemini/skills/cli-anything-renderdoc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-renderdoc", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install HKUDS/CLI-Anything cli-anything-renderdocInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-renderdoc -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/cli-anything-renderdoc .github/skills/cli-anything-renderdoc && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "cli-anything-renderdoc" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-renderdoc into .github/skills/cli-anything-renderdoc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-renderdoc", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-renderdoc -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-renderdoc --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/cli-anything-renderdoc .opencode/skills/cli-anything-renderdoc && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "cli-anything-renderdoc" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-renderdoc into .opencode/skills/cli-anything-renderdoc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-renderdoc", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
cli-anything-renderdocCLI harness for RenderDoc graphics debugger capture analysis
CLI Anything Renderdoc is an agent skill from HKUDS/CLI-Anything. CLI harness for RenderDoc graphics debugger capture analysis
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders. The repository describes itself as: "CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 34f5195. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
CLI Anything Renderdoc loads about 1.6k tokens when it runs. Until then it costs about 21 tokens; SKILL.md has 353 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from HKUDS/CLI-Anything at commit 34f5195, republished under its Apache-2.0 licence (© HKUDS). 353 words, ~1,629 tokens.
.claude/skills/cli-anything-renderdoc/SKILL.md (or your agent's skills folder).Headless command-line analysis of RenderDoc GPU frame captures (.rdc files).
cli-anything-renderdoc -c frame.rdc capture info # Metadata + sections
cli-anything-renderdoc -c frame.rdc capture thumb -o t.png # Extract thumbnail
cli-anything-renderdoc -c frame.rdc capture convert -o out.rdc --format rdccli-anything-renderdoc -c frame.rdc actions list # All actions
cli-anything-renderdoc -c frame.rdc actions list --draws-only # Draw calls only
cli-anything-renderdoc -c frame.rdc actions summary # Counts by type
cli-anything-renderdoc -c frame.rdc actions find "Shadow" # Search by name
cli-anything-renderdoc -c frame.rdc actions get 42 # Single actioncli-anything-renderdoc -c frame.rdc textures list
cli-anything-renderdoc -c frame.rdc textures get <id>
cli-anything-renderdoc -c frame.rdc textures save <id> -o out.png --format png
cli-anything-renderdoc -c frame.rdc textures save-outputs 42 -o ./renders/
cli-anything-renderdoc -c frame.rdc textures pick <id> 100 200cli-anything-renderdoc -c frame.rdc pipeline state 42
# Export shader in human-readable form
# Text shaders (GLSL/HLSL) → saved directly
# Binary shaders (DXBC/SPIR-V) → embedded source (HLSL/GLSL) or disassembly
cli-anything-renderdoc -c frame.rdc pipeline shader-export 42 --stage Fragment
cli-anything-renderdoc -c frame.rdc pipeline shader-export 42 --stage Vertex -o ./shaders/
cli-anything-renderdoc -c frame.rdc pipeline cbuffer 42 --stage Vertex --index 0
# Compare pipeline state between two events
# Default output: same directory as the capture file ; use -o to override
cli-anything-renderdoc -c a.rdc pipeline diff 100 200 -b b.rdc
cli-anything-renderdoc -c frame.rdc pipeline diff 100 200 # same capture
cli-anything-renderdoc -c a.rdc pipeline diff 100 200 -b b.rdc -o result.json
cli-anything-renderdoc -c a.rdc pipeline diff 100 200 -b b.rdc --no-compactcli-anything-renderdoc -c frame.rdc resources list
cli-anything-renderdoc -c frame.rdc resources buffers
cli-anything-renderdoc -c frame.rdc resources read-buffer <id> --format float32cli-anything-renderdoc -c frame.rdc mesh inputs 42 --max-vertices 10
cli-anything-renderdoc -c frame.rdc mesh outputs 42cli-anything-renderdoc -c frame.rdc counters list
cli-anything-renderdoc -c frame.rdc counters fetch --ids 1,2,3RenderDoc preview support is for truthful capture inspection rather than live creative preview.
# List preview recipes
cli-anything-renderdoc -c frame.rdc --json preview recipes
# Capture a preview bundle for the active capture or a specific event
cli-anything-renderdoc -c frame.rdc --json preview capture --recipe quick --event-id 42
# Capture a diff preview bundle for two events or captures
cli-anything-renderdoc -c frame.rdc --json preview diff 100 200
cli-anything-renderdoc -c a.rdc --json preview diff 100 200 --capture-b b.rdc
# Return the latest existing bundle for the capture
cli-anything-renderdoc -c frame.rdc --json preview latest --recipe quickTypical preview bundle contents:
pipeline_state.jsonaction_summary.jsonDiff bundles additionally include:
pipeline_diff.jsonRenderDoc does not currently expose live preview sessions. Instead, each
capture/diff bundle appends to a stable recipe-level trajectory.json.
Viewer commands:
cli-hub previews inspect /path/to/bundle
cli-hub previews html /path/to/bundle -o page.html
cli-hub previews open /path/to/bundleAll commands support --json for machine-readable output:
cli-anything-renderdoc -c frame.rdc --json actions summary| Variable | Description |
|---|---|
RENDERDOC_CAPTURE | Default capture file path |
PYTHONPATH | Must include RenderDoc path |
pipeline shader-export to extract shaders — for binary shaders (DXBC/SPIR-V) it auto-exports embedded HLSL/GLSL source or falls back to disassembly; for text shaders (GLSL/HLSL) it saves the raw source directly.hlsl) or bytecode asm (.dxbc.asm).glsl), already human-readable.glsl) or SPIR-V asm (.spv.asm)pipeline diff to compare two events — it writes a JSON file and prints only the path; use -b for a second capture--json for programmatic consumptionactions summary first to understand capture complexityactions list --draws-only to focus on actual renderingpreview capture or preview diff when the agent needs a portable,
honest inspection bundle rather than raw replay calls alone_trajectory_path from preview JSON if you need persistent capture/diff historycli-hub previews ... only to inspect/open already-generated bundles© HKUDS, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/cli-anything-renderdoc of HKUDS/CLI-Anything.
Open the folder on GitHubat commit 34f5195
CLI Anything Renderdoc next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| CLI Anything Renderdoc this skillHKUDS/CLI-Anything | 52k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| PixijsRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | |
| Handle Sdr Tonemap Lutclshortfuse/renodx | 4.4k | — | ~7.3k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None |
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
clshortfuse/renodx
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
BANANASJIM/rdc-cli
A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.
HKUDS/CLI-Anything
Lets Codex build, refine, test, validate and list CLI-Anything harnesses for GUI applications or source repositories, following the project's full methodology.
HKUDS/CLI-Anything
Adapts the CLI-Anything methodology so Reasonix can build, refine, test and validate a command-line harness for an existing GUI application or source repository.
HKUDS/CLI-Anything
Guides Hermes Agent through building, refining and testing a CLI-Anything harness that wraps a GUI application or source repository in a scriptable command line.
HKUDS/CLI-Anything
Builds, refines, tests or validates a CLI-Anything harness that wraps a GUI application or source repository as a stateful Click CLI with JSON output and a REPL mode.
HKUDS/CLI-Anything
Drives Krita from the command line to create projects, add layers, apply filters, resize the canvas and export images, with JSON output for agents.
HKUDS/CLI-Anything
Defines, lists, inspects and runs parameterized GUI macros from the command line, with the runtime choosing the execution backend.
Categories
CLI harness for RenderDoc graphics debugger capture analysis. CLI Anything Renderdoc is an agent skill from HKUDS/CLI-Anything.
CLI Anything Renderdoc fits situations like: tasks that involve Shaders.
Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-renderdoc -a claude-code`. Or copy the skill folder (skills/cli-anything-renderdoc in HKUDS/CLI-Anything) into .claude/skills/cli-anything-renderdoc in your project. Claude Code loads it when a task matches its description.
Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-renderdoc -a codex`. Or copy the skill folder (skills/cli-anything-renderdoc in HKUDS/CLI-Anything) into .agents/skills/cli-anything-renderdoc in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/CLI-Anything --skill cli-anything-renderdoc -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cli-anything-renderdoc, .gemini/skills/cli-anything-renderdoc, .github/skills/cli-anything-renderdoc and .opencode/skills/cli-anything-renderdoc in your project.
SKILL.md names no scripts, command-line tools or credentials: CLI Anything Renderdoc is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
CLI Anything Renderdoc is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with CLI Anything Renderdoc: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
HKUDS (a GitHub organization) maintains it in HKUDS/CLI-Anything, which has 51,644 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on September 22, 2026.
Source: HKUDS/CLI-Anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.