Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-fbx-import -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-fbx-import --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-unity-fbx-import .claude/skills/hz-unity-fbx-import && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hz-unity-fbx-import" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-fbx-import into .claude/skills/hz-unity-fbx-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-fbx-import", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-fbx-importType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-fbx-import -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-fbx-import --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hz-unity-fbx-import .agents/skills/hz-unity-fbx-import && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hz-unity-fbx-import" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-fbx-import into .agents/skills/hz-unity-fbx-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-fbx-import", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-fbx-import -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-fbx-import --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hz-unity-fbx-import .cursor/skills/hz-unity-fbx-import && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hz-unity-fbx-import" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-fbx-import into .cursor/skills/hz-unity-fbx-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-fbx-import", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/meta-quest/agentic-tools.git --path skills/hz-unity-fbx-import--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-fbx-import -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-fbx-import --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hz-unity-fbx-import .gemini/skills/hz-unity-fbx-import && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hz-unity-fbx-import" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-fbx-import into .gemini/skills/hz-unity-fbx-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-fbx-import", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install meta-quest/agentic-tools hz-unity-fbx-importInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add meta-quest/agentic-tools --skill hz-unity-fbx-import -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hz-unity-fbx-import .github/skills/hz-unity-fbx-import && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-fbx-import" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-fbx-import into .github/skills/hz-unity-fbx-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-fbx-import", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-fbx-import -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-fbx-import --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hz-unity-fbx-import .opencode/skills/hz-unity-fbx-import && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-fbx-import" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-fbx-import into .opencode/skills/hz-unity-fbx-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-fbx-import", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hz-unity-fbx-importEnsures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS.
Hz Unity Fbx Import is an agent skill from meta-quest/agentic-tools. Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS. Use when adding FBX files, 3D models, or external assets.
Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `FALLBACK_MANUAL_IMPORT.md`, `references/manual-import-pipeline.md` and `references/unity-mcp-fallback.md`).
It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
cdn.fbcdn.netscontent.fbcdn.netgithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hz Unity Fbx Import loads about 2.7k tokens when it runs, and up to ~4.6k if it reads all its reference files. Until then it costs about 55 tokens; SKILL.md has 1,212 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 1,212 words, ~2,744 tokens.
.claude/skills/hz-unity-fbx-import/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Importing an external 3D model fails most often for one reason: an incomplete source path. This skill
ensures every FBX source is a complete, fully-qualified URL or absolute filesystem path, and walks
the import through unity-cli.
Use this skill automatically whenever:
ALWAYS use complete, fully-qualified URLs or absolute paths for FBX files.
Never use relative paths, partial URLs, or assume path completion.
unity command import_asset takes an absolute filesystem path — it does not download. Verified:
passing a URL fails with "Source file 'https://…' does not exist." So a remote model is always two
steps: download to disk, then import the local file.
When a user requests to import a model, determine the source:
Remote URL (HTTP/HTTPS):
http:// or https://.fbx or .zip?param=value&other=data) are required for authenticationhttps://example.com/models/character.fbx?token=abc123&auth=xyzhttps://cdn.fbcdn.net/path/file.fbx?_nc_gid=xxx&_nc_oc=yyy&oh=zzzLocal file (file system):
C:/Users/name/Downloads/model.fbx/home/user/models/model.fbx.fbx or .zipZIP archive:
https://example.com/assets.zipCRITICAL: For URLs with query parameters (like ?token=...&auth=...), you MUST include the ENTIRE URL including all parameters. Query parameters often contain authentication tokens required for download.
Valid examples:
https://cdn.example.com/assets/models/chair.fbxhttps://cdn.example.com/models/chair.fbx?token=abc123&auth=xyz789 (with query params)https://scontent.fbcdn.net/model.fbx?_nc_gid=xxx&_nc_oc=yyy&oh=zzz (Meta CDN with auth)http://localhost:8000/models/character.fbxC:/Projects/Models/tree.fbx (Windows absolute)/home/user/assets/car.fbx (Unix absolute)https://github.com/user/repo/releases/download/v1.0/model.zipInvalid examples (never use these):
models/chair.fbx (relative path)~/Downloads/robot.fbx (tilde expansion not supported)example.com/model.fbx (missing protocol)../assets/model.fbx (relative path)model.fbx (no path at all)Skip this step for a local file. Quote the URL so the shell doesn't split on & in query
parameters — the single most common cause of a truncated, failing download.
# macOS / Linux
curl -fSL "https://example.com/models/office_chair.fbx" -o /tmp/office_chair.fbx
# Windows (PowerShell)
Invoke-WebRequest -Uri "https://example.com/models/office_chair.fbx" -OutFile "$env:TEMP\office_chair.fbx"Confirm the file exists and is non-empty before importing. A truncated or HTML error page saved as
.fbx imports as a broken asset rather than failing loudly.
For a .zip, extract it first and locate the .fbx inside; import that.
unity status --format json # look for state "ready"
# Validate first — reports what would be imported, writes nothing
unity command import_asset --source "C:/Users/name/Downloads/office_chair.fbx" \
--path "Assets/Models/office_chair.fbx" --dry_run true --format json
# Then import for real
unity command import_asset --source "C:/Users/name/Downloads/office_chair.fbx" \
--path "Assets/Models/office_chair.fbx" --format json--source is an absolute filesystem path to the external file.--path is the destination relative to the authoring root (usually Assets/), including the
extension. The Assets/ prefix is optional.--confirm true is required only when overwriting an existing asset at the destination.--dry_run true validates and reports without writing — use it whenever the source came from a user.Connecting, --project-path, and Safe Mode recovery are in the unity-cli skill.
import_asset copies and imports the file at its authored scale. Unlike a one-shot "import at height
H" tool, normalizing size is a separate step:
unity command set_import_settings --asset "Assets/Models/office_chair.fbx" \
--settings '{"globalScale": 0.46, "useFileScale": false}' --format jsonCompute globalScale as targetHeight / currentHeight. For a humanoid rig also set
animationType to Humanoid. See hz-unity-meta-movement-sdk-retargeting for why an oversized rig
causes skewing, and for the ModelImporter fields involved.
unity command instantiate_prefab --prefab "Assets/Models/office_chair.fbx" --name office_chair --format json
unity command save_scene --format jsonThen read the actual bounds — never assume the model's size. bounds is a computed property, so
get_component_properties will not give it to you (a MeshRenderer read returns m_Materials,
m_CastShadows and friends, no bounds). An imported FBX also puts its renderers on children of
the instantiated root, so use GetBounds.cs from the unity-placement skill, which unions the
child renderers' bounds:
unity command run_script --file AgentScripts/GetBounds.cs --entry GetBounds.Run \
--args '[["office_chair"]]' --format jsonReport the size and center to the user, and use them for any subsequent positioning.
When the user gives an incomplete path, ask for the complete path:
User: "Import models/car.fbx"
Ask for clarification: "I need the complete path to the FBX file. Is it:
What is the full path to car.fbx?"
User: "Import from example.com/models/chair.fbx"
Clarify the protocol: "Should this be:
Which protocol should I use?"
User: "Import ../models/tree.fbx"
Request absolute path: "Relative paths aren't supported. Please provide the absolute path to tree.fbx.
For example:
What is the full path?"
& in query parameters isn't treated as a job separator--dry_run true first for any user-supplied sourcemetavr capture screenshot to confirm the model looks right in-headset, not just in the EditorBefore importing, verify:
--path destination includes the extension--confirm true supplied if overwriting an existing assetset_import_settings if the model isn't authored at real-world sizeA Unity MCP server with the Meta Unity extension exposes Unity_ImportExternalModel, which downloads,
imports, normalizes height, assigns a texture, and creates a prefab in a single call. There is no
command-catalog equivalent, so it is only reachable over MCP — see
references/unity-mcp-fallback.md for its parameters, the setting
that enables it, and a manual Unity_RunCommand reimplementation.
| Source Type | Format | Example | Needs download first? |
|---|---|---|---|
| Remote HTTPS | https://domain/path/file.fbx | https://cdn.example.com/models/chair.fbx | Yes |
| Remote HTTP | http://domain/path/file.fbx | http://localhost:8000/model.fbx | Yes |
| Local Windows | C:/path/to/file.fbx | C:/Users/name/Downloads/robot.fbx | No |
| Local Mac/Linux | /path/to/file.fbx | /home/user/models/tree.fbx | No |
| ZIP archive | Same as above with .zip | https://example.com/pack.zip | Yes, plus extract |
--project-path, Safe Mode recovery.Import failures are almost always a path problem. When in doubt:
import_asset — it does not fetch URLs--source© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in skills/hz-unity-fbx-import of meta-quest/agentic-tools.
Open the folder on GitHubat commit 3a8553d
Hz Unity Fbx Import next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hz Unity Fbx Import this skillmeta-quest/agentic-tools | 215 | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements.
meta-quest/agentic-tools
Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
meta-quest/agentic-tools
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
meta-quest/agentic-tools
Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native.
meta-quest/agentic-tools
Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR.
meta-quest/agentic-tools
Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis.
Categories
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS. Hz Unity Fbx Import is an agent skill from meta-quest/agentic-tools. Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS.
Hz Unity Fbx Import fits situations like: adding FBX files; external assets.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-fbx-import -a claude-code`. Or copy the skill folder (skills/hz-unity-fbx-import in meta-quest/agentic-tools) into .claude/skills/hz-unity-fbx-import in your project. Claude Code loads it when a task matches its description.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-fbx-import -a codex`. Or copy the skill folder (skills/hz-unity-fbx-import in meta-quest/agentic-tools) into .agents/skills/hz-unity-fbx-import in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-unity-fbx-import -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-unity-fbx-import, .gemini/skills/hz-unity-fbx-import, .github/skills/hz-unity-fbx-import and .opencode/skills/hz-unity-fbx-import in your project.
Going by SKILL.md and its folder, Hz Unity Fbx Import needs the command-line tools its instructions call (curl).
SKILL.md names 3 domains. In commands or code: cdn.fbcdn.net, scontent.fbcdn.net and github.com; the agent is likely to contact these when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hz Unity Fbx Import is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hz Unity Fbx Import: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 215 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.
Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.