Agent skill

CLI Hub Matrix Game Development

by HKUDS in HKUDS/CLI-Anything

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

Apache-2.0Auto-check passedGame Development

Install CLI Hub Matrix Game Development

skills CLI
$ npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install HKUDS/CLI-Anything cli-hub-matrix-game-development --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/cli-hub-matrix/game-development .claude/skills/cli-hub-matrix-game-development && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
cli-hub-matrix-game-development
GitHub stars
52k
Token cost
~2.3k tokens
SKILL.md length
826 words
Files
1
Skills in repo
78
Repo updated
First seen
Licence
Apache-2.0

At a glance

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

  • Works in 4 steps: Use preflight as an availability report,… → Treat provider order as documentation… → Choose from user requirements, output… → …
  • Tasks that involve Game development
  • SKILL.md covers Install, Provider selection constraints, Preflight and Suggest-to-user template, plus 4 more sections
  • Calls python; needs ITCH_API_KEY and OPENAI_API_KEY

What it does

CLI Hub Matrix Game Development is an agent skill from HKUDS/CLI-Anything. Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Python. The repository describes itself as: "CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/cli-hub-matrix-game-development”

Requirements

  • Python 3
  • A credential in ITCH_API_KEY
  • A credential in EPIC_DEV_TOKEN

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Use preflight as an availability report, not as a provider selector.
  2. Treat provider order as documentation order only.
  3. Choose from user requirements, output quality bar, offline needs, credential state, install cost, and provider notes.
  4. Escalate to paid or metered APIs only when credentials are already present or the user explicitly consents.

What it can do on your machine

Read from SKILL.md and the folder at commit 34f5195. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • ITCH_API_KEY
    • OPENAI_API_KEY
    • SCENARIO_API_KEY
    • LEONARDO_API_KEY
    • STEAM_PASSWORD
    • REPLICATE_API_TOKEN
    • STABILITY_API_KEY
    • EPIC_DEV_TOKEN
    • PLAY_CONSOLE_KEY
    • APP_STORE_CONNECT_KEY
    • POSTHOG_API_KEY
    • GAMEANALYTICS_KEY

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

CLI Hub Matrix Game Development loads about 2.3k tokens when it runs. Until then it costs about 50 tokens; SKILL.md has 826 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~50
When it runs · the whole SKILL.md, loaded when a task matches
~2.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from HKUDS/CLI-Anything at commit 34f5195, republished under its Apache-2.0 licence (© HKUDS). 826 words, ~2,335 tokens.

Download SKILL.mdSave it as .claude/skills/cli-hub-matrix-game-development/SKILL.md (or your agent's skills folder).
name
cli-hub-matrix-game-development
description
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

Game Development Matrix (S4 — v2 capability-based)

Scenario S4. All asset-creation capabilities covered via the S3/S5 stacks; the structural gap is distribution (Steam/itch/console stores) and alternative engines (Unity/Unreal).

Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.

Install

bash
cli-hub matrix install game-development
cli-hub matrix info    game-development
cli-hub matrix preflight game-development --json

Provider selection constraints

  1. Use preflight as an availability report, not as a provider selector.
  2. Treat provider order as documentation order only.
  3. Choose from user requirements, output quality bar, offline needs, credential state, install cost, and provider notes.
  4. Escalate to paid or metered APIs only when credentials are already present or the user explicitly consents.

Preflight

Run cli-hub matrix preflight game-development --json first. Use the manual block below for extra probes or older cli-hub versions.

bash
cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("pygame","arcade","panda3d","ursina","trimesh","pygltflib","PIL",
          "pydub","librosa","music21","mido","abjad","diffusers","replicate",
          "posthog","gymnasium"):
    print(m, importlib.util.find_spec(m) is not None)
PY
for b in godot blender aseprite butler steamcmd ffmpeg pyinstaller; do
  command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in STEAM_USERNAME STEAM_PASSWORD ITCH_API_KEY EPIC_DEV_TOKEN \
         PLAY_CONSOLE_KEY APP_STORE_CONNECT_KEY \
         REPLICATE_API_TOKEN OPENAI_API_KEY STABILITY_API_KEY IDEOGRAM_API_KEY \
         POSTHOG_API_KEY GAMEANALYTICS_KEY PLAYFAB_TITLE_KEY SENTRY_DSN; do
  [ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
done

Suggest-to-user template

To enable <capability> via <provider>, please set <ENV_VAR>.
  Cost: <cost notes>
  Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.

Example: To publish to Steam, please install steamcmd and set STEAM_USERNAME + STEAM_PASSWORD (use a dedicated build account to limit credential risk). Cost: one-time $100 Steamworks fee. Reply 'skip' to fall back to itch.io via butler which only needs ITCH_API_KEY.


Capabilities

game.engine — engine authoring / project manipulation
ProviderKindRequiresCostQualityOffline
cli-anything-godotharness-cliGodot installedfreesotayes
pygamepythonpkgfreegoodyes
arcadepythonpkgfreegoodyes
panda3dpythonpkgfreehighyes
ursinapythonpkgfreegoodyes
Unity / Unreal—————
asset.3d — 3D game assets

See S3 matrix. Primary: cli-anything-blender, cli-anything-freecad, trimesh, pygltflib.

asset.2d — sprites, tiles, UI art
ProviderKindRequiresCostQualityOffline
cli-anything-kritaharness-cliKrita installedfreesotayes
cli-anything-inkscapeharness-cliInkscape installedfreesotayes
Pillowpythonpkgfreegoodyes
asepritenativebinary (commercial)paidsotayes
pyxelpythonpkgfreegoodyes
OpenAI GPT-Image-1apiOPENAI_API_KEYmeteredsotano
Scenario GGapiSCENARIO_API_KEYpaidsotano
Leonardo AIapiLEONARDO_API_KEYpaidhighno
asset.audio — sfx and gameplay audio
ProviderKindRequiresCostQualityOffline
cli-anything-audacityharness-cliAudacityfreehighyes
pydub / librosa / soundfilepythonpkgfreegoodyes
sfxr / jsfxrnativebinaryfreegoodyes
ElevenLabs SFXapiELEVENLABS_API_KEYpaidsotano
MubertapiMUBERT_API_KEYmeteredhighno
asset.notation — music notation / score export
ProviderKindRequiresCostQualityOffline
cli-anything-musescoreharness-cliMuseScore installedfreesotayes
music21pythonpkgfreehighyes
midopythonpkgfreegoodyes
abjadpythonpkgfreehighyes
ai.gen-asset — AI-generated art/audio for games
ProviderKindRequiresCostQualityOffline
cli-anything-comfyuiharness-cliComfyUI installedfreehighyes
jimengpublic-clibinmeteredhighno
diffuserspythonpkg + weightsfreegoodyes
replicatepythonREPLICATE_API_TOKENmeteredhighno
Scenario GGapiSCENARIO_API_KEYpaidsotano
Leonardo AIapiLEONARDO_API_KEYpaidhighno
OpenAI GPT-Image-1apiOPENAI_API_KEYmeteredsotano
StabilityapiSTABILITY_API_KEYmeteredhighno
playtest.agent — agent-driven play / testing
ProviderKindRequiresCostQualityOffline
cli-anything-slay-the-spire-iiharness-cliStS II + bridge modfreesotayes
gymnasium envspythonpkgfreehighyes
Headless game + scripted input (e.g. Godot --headless with GUT)harness-cliGodotfreegoodyes

Distinctive capability — very few agent stacks can drive a live GUI game loop.

build.package — package a game binary / bundle
ProviderKindRequiresCostQualityOffline
cli-anything-godot (export presets)harness-cliGodot export templatesfreesotayes
pyinstaller (pygame/arcade)pythonpkgfreegoodyes
butler (itch packager)nativebinaryfreehighyes
Show full SKILL.md (317 more words)Show less
publish.store — upload a build to a store
ProviderKindRequiresCostQualityOffline
steamcmdnativebinary + Steam account + app IDpaid (fee)sotano
butler (itch.io)nativebinary + ITCH_API_KEYfreehighno
Epic Games ServicesapiEPIC_DEV_TOKENpaidhighno
Google Play DeveloperapiPLAY_CONSOLE_KEY + service accountpaidhighno
App Store ConnectapiAPP_STORE_CONNECT_KEYpaidhighno

Known gap — no harness-level abstraction; escalate via the suggest-to-user template with platform-specific preflight.

telemetry.ingest — gameplay analytics / crash reports
ProviderKindRequiresCostQualityOffline
sentrypublic-clibin + SENTRY_DSNfree-paidhighno
posthogpythonpkg + POSTHOG_API_KEYfree-paidhighno
GameAnalyticsapiGAMEANALYTICS_KEYfreegoodno
Unity AnalyticsapiUnity project tokenmeteredhighno
PlayFabapiPLAYFAB_TITLE_KEYmeteredhighno

Recipes

  • godot-jam-game — minimal end-to-end for a game jam. Uses: game.engine, asset.2d, asset.audio, build.package, (optional publish.store).

  • agent-bot — train / evaluate an agent against an existing game. Uses: playtest.agent, telemetry.ingest.

  • ai-indie-short — AI-generated art + simple engine loop. Uses: ai.gen-asset, asset.2d, game.engine, asset.audio, build.package.

  • steam-release — ship to Steam with crash reporting. Uses: build.package, publish.store, telemetry.ingest.

  • music-driven-game — composed score integrated with gameplay. Uses: asset.notation, asset.audio, game.engine.

  • reality-to-game — photogrammetry asset → import → ship. Uses: (S3 photogrammetry.reconstruct), asset.3d, game.engine, build.package.


Known gaps

  • publish.store — Steam/itch/console wrappers are native-only; escalate with explicit credentials.
  • game.engine for Unity/Unreal — only Godot harness exists.
  • telemetry.ingest — Sentry works; no first-party for GameAnalytics/PlayFab.
  • asset.notation — uniquely strong (MuseScore) but rarely used in practice; keep as a differentiator.

Agent guidance

  • Start in Godot unless the user has explicitly asked for Unity/Unreal — it's the only engine we harness.
  • Keep asset pipelines deterministic — re-runnable seeds for ai.gen-asset, versioned source .aseprite/.krita files, scriptable Blender bakes.
  • playtest.agent needs a bridge. Most commercial games lack API access; agents should ask the user if modding is permitted before attempting.
  • Version builds immediately. build.package output goes into builds/<version>/ with a manifest so publish.store has deterministic uploads.
  • Don't auto-publish. publish.store must always be gated behind explicit user confirmation — uploading a broken build is expensive to roll back.

© HKUDS, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in cli-hub-matrix/game-development of HKUDS/CLI-Anything.

Open the folder on GitHubat commit 34f5195

Compare with similar skills

CLI Hub Matrix Game Development next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

CLI Hub Matrix Game Development compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
CLI Hub Matrix Game Development this skillHKUDS/CLI-Anything52k—~2.3kAutomated safety check: PassApache-2.0
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Spine AnimationGenielabsOpenSource/spine-animation-ai518—~17kAutomated safety check: PassCC-BY-NC-4.0
Unreal BridgeTornLux/UnrealBridge305—~8.4kAutomated safety check: NotesMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone
Unreal Animation Bone Editorkevinpbuckley/VibeUE726—~1.3kAutomated safety check: PassMIT

Similar skills

  • 2D Map and Scene Generator

    0x0funky/agent-sprite-forge

    Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

    4.4k GitHub stars~2.9k tokensUpdated 3 days ago
    Game DevelopmentAuto-check passed
  • Spine Animation

    GenielabsOpenSource/spine-animation-ai

    Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).

    518 GitHub stars~17k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Unreal Bridge

    TornLux/UnrealBridge

    Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.

    305 GitHub stars~8.4k tokensUpdated 8 days ago
    Game DevelopmentAuto-check: notes
  • Text To 3D Asset

    LaurentiuGabriel/unreal-game-assets-creation-skill

    Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

    148 GitHub stars~2.1k tokensUpdated 2 mo ago
    Game DevelopmentAuto-check passed
  • Unreal Animation Bone Editor

    kevinpbuckley/VibeUE

    Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.

    726 GitHub stars~1.3k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Unreal Enhanced Input Setup

    kevinpbuckley/VibeUE

    Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

    726 GitHub stars~2.4k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed

More from HKUDS/CLI-Anything

All 78 skills in this repo
  • CLI-Anything for Codex

    HKUDS/CLI-Anything

    Lets Codex build, refine, test, validate and list CLI-Anything harnesses for GUI applications or source repositories, following the project's full methodology.

    52k GitHub stars~1.5k tokensUpdated 17 days ago
    Auto-check passed
  • CLI-Anything for Reasonix

    HKUDS/CLI-Anything

    Adapts the CLI-Anything methodology so Reasonix can build, refine, test and validate a command-line harness for an existing GUI application or source repository.

    52k GitHub stars~1.8k tokensUpdated 17 days ago
    Auto-check passed
  • Guides Hermes Agent through building, refining and testing a CLI-Anything harness that wraps a GUI application or source repository in a scriptable command line.

    52k GitHub stars~1.1k tokensUpdated 17 days ago
    Auto-check passed
  • Builds, refines, tests or validates a CLI-Anything harness that wraps a GUI application or source repository as a stateful Click CLI with JSON output and a REPL mode.

    52k GitHub stars~839 tokensUpdated 17 days ago
    Auto-check passed
  • Krita CLI Harness

    HKUDS/CLI-Anything

    Drives Krita from the command line to create projects, add layers, apply filters, resize the canvas and export images, with JSON output for agents.

    52k GitHub stars~931 tokensUpdated 17 days ago
    Auto-check passed
  • MacroCLI GUI Macros

    HKUDS/CLI-Anything

    Defines, lists, inspects and runs parameterized GUI macros from the command line, with the runtime choosing the execution backend.

    52k GitHub stars~1.4k tokensUpdated 17 days ago
    Auto-check passed

Works with

Questions about CLI Hub Matrix Game Development

What does CLI Hub Matrix Game Development do?

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry. CLI Hub Matrix Game Development is an agent skill from HKUDS/CLI-Anything. Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

When should I use CLI Hub Matrix Game Development?

CLI Hub Matrix Game Development fits situations like: tasks that involve Game development.

How do I install CLI Hub Matrix Game Development in Claude Code?

Run `npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a claude-code`. Or copy the skill folder (cli-hub-matrix/game-development in HKUDS/CLI-Anything) into .claude/skills/cli-hub-matrix-game-development in your project. Claude Code loads it when a task matches its description.

How do I install CLI Hub Matrix Game Development in Codex?

Run `npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a codex`. Or copy the skill folder (cli-hub-matrix/game-development in HKUDS/CLI-Anything) into .agents/skills/cli-hub-matrix-game-development in your project. Codex loads it when a task matches its description.

Can I use CLI Hub Matrix Game Development in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cli-hub-matrix-game-development, .gemini/skills/cli-hub-matrix-game-development, .github/skills/cli-hub-matrix-game-development and .opencode/skills/cli-hub-matrix-game-development in your project.

What does CLI Hub Matrix Game Development need to run?

Going by SKILL.md and its folder, CLI Hub Matrix Game Development needs the command-line tools its instructions call (python) and credentials named ITCH_API_KEY, OPENAI_API_KEY, SCENARIO_API_KEY and LEONARDO_API_KEY. Our summary lists: Python 3; A credential in ITCH_API_KEY; A credential in EPIC_DEV_TOKEN.

Does CLI Hub Matrix Game Development access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is CLI Hub Matrix Game Development safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does CLI Hub Matrix Game Development use?

CLI Hub Matrix Game Development is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does CLI Hub Matrix Game Development use?

About 2.3k tokens (SKILL.md is roughly 9.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to CLI Hub Matrix Game Development?

Skills that share tags, products or a category with CLI Hub Matrix Game Development: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Spine Animation (GenielabsOpenSource/spine-animation-ai, 518 stars), Unreal Bridge (TornLux/UnrealBridge, 305 stars) and Text To 3D Asset (LaurentiuGabriel/unreal-game-assets-creation-skill, 148 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains CLI Hub Matrix Game Development?

HKUDS (a GitHub organization) maintains it in HKUDS/CLI-Anything, which has 51,768 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on September 22, 2026.

Source: HKUDS/CLI-Anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.