2D Map and Scene Generator
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
$ npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install HKUDS/CLI-Anything cli-hub-matrix-game-development --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/cli-hub-matrix/game-development .claude/skills/cli-hub-matrix-game-development && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "cli-hub-matrix-game-development" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/game-development into .claude/skills/cli-hub-matrix-game-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-hub-matrix-game-development", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/game-developmentType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install HKUDS/CLI-Anything cli-hub-matrix-game-development --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .agents/skills && cp -r skills-src/cli-hub-matrix/game-development .agents/skills/cli-hub-matrix-game-development && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "cli-hub-matrix-game-development" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/game-development into .agents/skills/cli-hub-matrix-game-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-hub-matrix-game-development", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install HKUDS/CLI-Anything cli-hub-matrix-game-development --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/cli-hub-matrix/game-development .cursor/skills/cli-hub-matrix-game-development && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "cli-hub-matrix-game-development" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/game-development into .cursor/skills/cli-hub-matrix-game-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-hub-matrix-game-development", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/HKUDS/CLI-Anything.git --path cli-hub-matrix/game-development--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install HKUDS/CLI-Anything cli-hub-matrix-game-development --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/cli-hub-matrix/game-development .gemini/skills/cli-hub-matrix-game-development && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "cli-hub-matrix-game-development" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/game-development into .gemini/skills/cli-hub-matrix-game-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-hub-matrix-game-development", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install HKUDS/CLI-Anything cli-hub-matrix-game-developmentInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .github/skills && cp -r skills-src/cli-hub-matrix/game-development .github/skills/cli-hub-matrix-game-development && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "cli-hub-matrix-game-development" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/game-development into .github/skills/cli-hub-matrix-game-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-hub-matrix-game-development", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install HKUDS/CLI-Anything cli-hub-matrix-game-development --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/cli-hub-matrix/game-development .opencode/skills/cli-hub-matrix-game-development && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "cli-hub-matrix-game-development" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/game-development into .opencode/skills/cli-hub-matrix-game-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-hub-matrix-game-development", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
cli-hub-matrix-game-developmentCapability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
CLI Hub Matrix Game Development is an agent skill from HKUDS/CLI-Anything. Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Python. The repository describes itself as: "CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/. The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 34f5195. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
ITCH_API_KEYOPENAI_API_KEYSCENARIO_API_KEYLEONARDO_API_KEYSTEAM_PASSWORDREPLICATE_API_TOKENSTABILITY_API_KEYEPIC_DEV_TOKENPLAY_CONSOLE_KEYAPP_STORE_CONNECT_KEYPOSTHOG_API_KEYGAMEANALYTICS_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
CLI Hub Matrix Game Development loads about 2.3k tokens when it runs. Until then it costs about 50 tokens; SKILL.md has 826 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from HKUDS/CLI-Anything at commit 34f5195, republished under its Apache-2.0 licence (© HKUDS). 826 words, ~2,335 tokens.
.claude/skills/cli-hub-matrix-game-development/SKILL.md (or your agent's skills folder).Scenario S4. All asset-creation capabilities covered via the S3/S5 stacks; the structural gap is distribution (Steam/itch/console stores) and alternative engines (Unity/Unreal).
Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.
cli-hub matrix install game-development
cli-hub matrix info game-development
cli-hub matrix preflight game-development --jsonRun cli-hub matrix preflight game-development --json first. Use the manual block below for extra probes or older cli-hub versions.
cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("pygame","arcade","panda3d","ursina","trimesh","pygltflib","PIL",
"pydub","librosa","music21","mido","abjad","diffusers","replicate",
"posthog","gymnasium"):
print(m, importlib.util.find_spec(m) is not None)
PY
for b in godot blender aseprite butler steamcmd ffmpeg pyinstaller; do
command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in STEAM_USERNAME STEAM_PASSWORD ITCH_API_KEY EPIC_DEV_TOKEN \
PLAY_CONSOLE_KEY APP_STORE_CONNECT_KEY \
REPLICATE_API_TOKEN OPENAI_API_KEY STABILITY_API_KEY IDEOGRAM_API_KEY \
POSTHOG_API_KEY GAMEANALYTICS_KEY PLAYFAB_TITLE_KEY SENTRY_DSN; do
[ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
doneTo enable <capability> via <provider>, please set <ENV_VAR>.
Cost: <cost notes>
Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.Example: To publish to Steam, please install steamcmd and set STEAM_USERNAME + STEAM_PASSWORD (use a dedicated build account to limit credential risk). Cost: one-time $100 Steamworks fee. Reply 'skip' to fall back to itch.io via butler which only needs ITCH_API_KEY.
game.engine — engine authoring / project manipulation| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-godot | harness-cli | Godot installed | free | sota | yes |
pygame | python | pkg | free | good | yes |
arcade | python | pkg | free | good | yes |
panda3d | python | pkg | free | high | yes |
ursina | python | pkg | free | good | yes |
| Unity / Unreal | — | — | — | — | — |
asset.3d — 3D game assetsSee S3 matrix. Primary: cli-anything-blender, cli-anything-freecad, trimesh, pygltflib.
asset.2d — sprites, tiles, UI art| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-krita | harness-cli | Krita installed | free | sota | yes |
cli-anything-inkscape | harness-cli | Inkscape installed | free | sota | yes |
Pillow | python | pkg | free | good | yes |
aseprite | native | binary (commercial) | paid | sota | yes |
pyxel | python | pkg | free | good | yes |
| OpenAI GPT-Image-1 | api | OPENAI_API_KEY | metered | sota | no |
| Scenario GG | api | SCENARIO_API_KEY | paid | sota | no |
| Leonardo AI | api | LEONARDO_API_KEY | paid | high | no |
asset.audio — sfx and gameplay audio| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-audacity | harness-cli | Audacity | free | high | yes |
pydub / librosa / soundfile | python | pkg | free | good | yes |
sfxr / jsfxr | native | binary | free | good | yes |
| ElevenLabs SFX | api | ELEVENLABS_API_KEY | paid | sota | no |
| Mubert | api | MUBERT_API_KEY | metered | high | no |
asset.notation — music notation / score export| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-musescore | harness-cli | MuseScore installed | free | sota | yes |
music21 | python | pkg | free | high | yes |
mido | python | pkg | free | good | yes |
abjad | python | pkg | free | high | yes |
ai.gen-asset — AI-generated art/audio for games| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-comfyui | harness-cli | ComfyUI installed | free | high | yes |
jimeng | public-cli | bin | metered | high | no |
diffusers | python | pkg + weights | free | good | yes |
replicate | python | REPLICATE_API_TOKEN | metered | high | no |
| Scenario GG | api | SCENARIO_API_KEY | paid | sota | no |
| Leonardo AI | api | LEONARDO_API_KEY | paid | high | no |
| OpenAI GPT-Image-1 | api | OPENAI_API_KEY | metered | sota | no |
| Stability | api | STABILITY_API_KEY | metered | high | no |
playtest.agent — agent-driven play / testing| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-slay-the-spire-ii | harness-cli | StS II + bridge mod | free | sota | yes |
gymnasium envs | python | pkg | free | high | yes |
Headless game + scripted input (e.g. Godot --headless with GUT) | harness-cli | Godot | free | good | yes |
Distinctive capability — very few agent stacks can drive a live GUI game loop.
build.package — package a game binary / bundle| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-godot (export presets) | harness-cli | Godot export templates | free | sota | yes |
pyinstaller (pygame/arcade) | python | pkg | free | good | yes |
butler (itch packager) | native | binary | free | high | yes |
publish.store — upload a build to a store| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
steamcmd | native | binary + Steam account + app ID | paid (fee) | sota | no |
butler (itch.io) | native | binary + ITCH_API_KEY | free | high | no |
| Epic Games Services | api | EPIC_DEV_TOKEN | paid | high | no |
| Google Play Developer | api | PLAY_CONSOLE_KEY + service account | paid | high | no |
| App Store Connect | api | APP_STORE_CONNECT_KEY | paid | high | no |
Known gap — no harness-level abstraction; escalate via the suggest-to-user template with platform-specific preflight.
telemetry.ingest — gameplay analytics / crash reports| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
sentry | public-cli | bin + SENTRY_DSN | free-paid | high | no |
posthog | python | pkg + POSTHOG_API_KEY | free-paid | high | no |
| GameAnalytics | api | GAMEANALYTICS_KEY | free | good | no |
| Unity Analytics | api | Unity project token | metered | high | no |
| PlayFab | api | PLAYFAB_TITLE_KEY | metered | high | no |
godot-jam-game — minimal end-to-end for a game jam.
Uses: game.engine, asset.2d, asset.audio, build.package, (optional publish.store).
agent-bot — train / evaluate an agent against an existing game.
Uses: playtest.agent, telemetry.ingest.
ai-indie-short — AI-generated art + simple engine loop.
Uses: ai.gen-asset, asset.2d, game.engine, asset.audio, build.package.
steam-release — ship to Steam with crash reporting.
Uses: build.package, publish.store, telemetry.ingest.
music-driven-game — composed score integrated with gameplay.
Uses: asset.notation, asset.audio, game.engine.
reality-to-game — photogrammetry asset → import → ship.
Uses: (S3 photogrammetry.reconstruct), asset.3d, game.engine, build.package.
publish.store — Steam/itch/console wrappers are native-only; escalate with explicit credentials.game.engine for Unity/Unreal — only Godot harness exists.telemetry.ingest — Sentry works; no first-party for GameAnalytics/PlayFab.asset.notation — uniquely strong (MuseScore) but rarely used in practice; keep as a differentiator.ai.gen-asset, versioned source .aseprite/.krita files, scriptable Blender bakes.playtest.agent needs a bridge. Most commercial games lack API access; agents should ask the user if modding is permitted before attempting.build.package output goes into builds/<version>/ with a manifest so publish.store has deterministic uploads.publish.store must always be gated behind explicit user confirmation — uploading a broken build is expensive to roll back.© HKUDS, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in cli-hub-matrix/game-development of HKUDS/CLI-Anything.
Open the folder on GitHubat commit 34f5195
CLI Hub Matrix Game Development next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| CLI Hub Matrix Game Development this skillHKUDS/CLI-Anything | 52k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Spine AnimationGenielabsOpenSource/spine-animation-ai | 518 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| Unreal BridgeTornLux/UnrealBridge | 305 | — | ~8.4k | Automated safety check: Notes | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None | |
| Unreal Animation Bone Editorkevinpbuckley/VibeUE | 726 | — | ~1.3k | Automated safety check: Pass | MIT |
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
GenielabsOpenSource/spine-animation-ai
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
TornLux/UnrealBridge
Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
kevinpbuckley/VibeUE
Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.
kevinpbuckley/VibeUE
Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.
HKUDS/CLI-Anything
Lets Codex build, refine, test, validate and list CLI-Anything harnesses for GUI applications or source repositories, following the project's full methodology.
HKUDS/CLI-Anything
Adapts the CLI-Anything methodology so Reasonix can build, refine, test and validate a command-line harness for an existing GUI application or source repository.
HKUDS/CLI-Anything
Guides Hermes Agent through building, refining and testing a CLI-Anything harness that wraps a GUI application or source repository in a scriptable command line.
HKUDS/CLI-Anything
Builds, refines, tests or validates a CLI-Anything harness that wraps a GUI application or source repository as a stateful Click CLI with JSON output and a REPL mode.
HKUDS/CLI-Anything
Drives Krita from the command line to create projects, add layers, apply filters, resize the canvas and export images, with JSON output for agents.
HKUDS/CLI-Anything
Defines, lists, inspects and runs parameterized GUI macros from the command line, with the runtime choosing the execution backend.
Works with
Categories
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry. CLI Hub Matrix Game Development is an agent skill from HKUDS/CLI-Anything. Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
CLI Hub Matrix Game Development fits situations like: tasks that involve Game development.
Run `npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a claude-code`. Or copy the skill folder (cli-hub-matrix/game-development in HKUDS/CLI-Anything) into .claude/skills/cli-hub-matrix-game-development in your project. Claude Code loads it when a task matches its description.
Run `npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a codex`. Or copy the skill folder (cli-hub-matrix/game-development in HKUDS/CLI-Anything) into .agents/skills/cli-hub-matrix-game-development in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cli-hub-matrix-game-development, .gemini/skills/cli-hub-matrix-game-development, .github/skills/cli-hub-matrix-game-development and .opencode/skills/cli-hub-matrix-game-development in your project.
Going by SKILL.md and its folder, CLI Hub Matrix Game Development needs the command-line tools its instructions call (python) and credentials named ITCH_API_KEY, OPENAI_API_KEY, SCENARIO_API_KEY and LEONARDO_API_KEY. Our summary lists: Python 3; A credential in ITCH_API_KEY; A credential in EPIC_DEV_TOKEN.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
CLI Hub Matrix Game Development is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.3k tokens (SKILL.md is roughly 9.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with CLI Hub Matrix Game Development: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Spine Animation (GenielabsOpenSource/spine-animation-ai, 518 stars), Unreal Bridge (TornLux/UnrealBridge, 305 stars) and Text To 3D Asset (LaurentiuGabriel/unreal-game-assets-creation-skill, 148 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
HKUDS (a GitHub organization) maintains it in HKUDS/CLI-Anything, which has 51,768 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on September 22, 2026.
Source: HKUDS/CLI-Anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.