Unreal Bridge
TornLux/UnrealBridge
Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-unrealinsights --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cli-anything-unrealinsights .claude/skills/cli-anything-unrealinsights && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "cli-anything-unrealinsights" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-unrealinsights into .claude/skills/cli-anything-unrealinsights/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-unrealinsights", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-unrealinsightsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-unrealinsights --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/cli-anything-unrealinsights .agents/skills/cli-anything-unrealinsights && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "cli-anything-unrealinsights" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-unrealinsights into .agents/skills/cli-anything-unrealinsights/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-unrealinsights", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-unrealinsights --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/cli-anything-unrealinsights .cursor/skills/cli-anything-unrealinsights && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "cli-anything-unrealinsights" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-unrealinsights into .cursor/skills/cli-anything-unrealinsights/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-unrealinsights", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/HKUDS/CLI-Anything.git --path skills/cli-anything-unrealinsights--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-unrealinsights --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/cli-anything-unrealinsights .gemini/skills/cli-anything-unrealinsights && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "cli-anything-unrealinsights" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-unrealinsights into .gemini/skills/cli-anything-unrealinsights/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-unrealinsights", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install HKUDS/CLI-Anything cli-anything-unrealinsightsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/cli-anything-unrealinsights .github/skills/cli-anything-unrealinsights && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "cli-anything-unrealinsights" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-unrealinsights into .github/skills/cli-anything-unrealinsights/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-unrealinsights", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-unrealinsights --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/cli-anything-unrealinsights .opencode/skills/cli-anything-unrealinsights && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "cli-anything-unrealinsights" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-unrealinsights into .opencode/skills/cli-anything-unrealinsights/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-unrealinsights", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
cli-anything-unrealinsightsCapture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
CLI Anything Unrealinsights is an agent skill from HKUDS/CLI-Anything. Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Unreal Engine. The repository describes itself as: "CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 34f5195. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are powershell).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
CLI Anything Unrealinsights loads about 1.7k tokens when it runs. Until then it costs about 39 tokens; SKILL.md has 431 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from HKUDS/CLI-Anything at commit 34f5195, republished under its Apache-2.0 licence (© HKUDS). 431 words, ~1,693 tokens.
.claude/skills/cli-anything-unrealinsights/SKILL.md (or your agent's skills folder).Use this CLI when you need agent-friendly access to Unreal Insights trace capture and exporter workflows on Windows.
UnrealInsights.exeUNREALINSIGHTS_EXEUNREAL_TRACE_SERVER_EXEUNREALINSIGHTS_TRACEcli-anything-unrealinsights --json backend infoTo use a source-built engine's matching UnrealInsights.exe:
cli-anything-unrealinsights --json backend ensure-insights `
--engine-root 'D:\code\D5\d5render-ue5_3'This first looks for Engine\Binaries\Win64\UnrealInsights.exe under the
specified engine root, then builds it with that engine's Build.bat if needed.
cli-anything-unrealinsights trace set D:\captures\session.utrace
cli-anything-unrealinsights --json trace infocli-anything-unrealinsights --json store info
cli-anything-unrealinsights --json store list --live-only
cli-anything-unrealinsights --json store latest --set-currentcli-anything-unrealinsights --json capture run `
--project 'D:\Projects\MyGame\MyGame.uproject' `
--engine-root 'D:\Program Files\Epic Games\UE_5.5' `
--output-trace D:\captures\boot.utrace `
--channels "default,bookmark" `
--exec-cmd "Trace.Bookmark BootStart" `
--wait --timeout 300You can also keep using the explicit form:
cli-anything-unrealinsights --json capture run `
'D:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe' `
--target-arg 'D:\Projects\MyGame\MyGame.uproject'cli-anything-unrealinsights --json capture start `
--project 'D:\Projects\MyGame\MyGame.uproject' `
--engine-root 'D:\Program Files\Epic Games\UE_5.5' `
--output-trace D:\captures\live_session.utrace
cli-anything-unrealinsights --json capture status
cli-anything-unrealinsights --json capture snapshot D:\captures\live_snapshot.utrace
cli-anything-unrealinsights --json capture stopThis is the preferred flow when an agent needs to start profiling now and stop or snapshot later in a follow-up turn.
If a tracked capture session is still running, capture start now requires
--replace so the previous process is stopped before a new one is launched.
$env:UNREALINSIGHTS_LIVE_EXEC='ushell-wrapper --pid {pid} --cmd "{cmd}"'
cli-anything-unrealinsights --json live processes
cli-anything-unrealinsights --json live trace-status --pid 1234
cli-anything-unrealinsights --json live bookmark --pid 1234 "BeforeExport"
cli-anything-unrealinsights --json live stop-trace --pid 1234Live command delivery requires UNREALINSIGHTS_LIVE_EXEC or --backend-command.
If no backend is configured, live commands return a JSON error and do not claim
success. live stop-trace stops trace collection without killing the UE process;
capture stop still terminates the harness-launched process tree.
cli-anything-unrealinsights --json gui status
cli-anything-unrealinsights --json gui open --trace D:\captures\session.utrace
cli-anything-unrealinsights --json gui open-latestGUI commands omit -NoUI and -AutoQuit so Unreal Insights remains open.
cli-anything-unrealinsights --json -t D:\captures\session.utrace export threads D:\out\threads.csv
cli-anything-unrealinsights --json -t D:\captures\session.utrace export timer-stats D:\out\stats.csv --region=EXPORT_CAPTURE
cli-anything-unrealinsights --json -t D:\captures\session.utrace export counter-values D:\out\counter_values.csv --counter=*Prefer equals-form wildcard filters such as --timers=* and --counter=*.
The harness passes simple values to UnrealInsights without inner quotes so
wildcards remain usable inside -ExecOnAnalysisCompleteCmd.
cli-anything-unrealinsights --json -t D:\captures\session.utrace batch run-rsp D:\out\exports.rspcli-anything-unrealinsights --json -t D:\captures\session.utrace analyze summary --out D:\out\summary
cli-anything-unrealinsights --json analyze summary --skip-export --out D:\out\summaryThe summary reports top timers, focused GameThread/RenderThread/RHIThread hotspots, wait/task-related timers, counter peaks, and uncovered domains for future Memory/Network/Slate/Asset/Cooking analysis.
analyze summary also returns export_status and
summary.diagnostics.export_status_counts so agents can distinguish successful
exports from trace/filter combinations that completed but produced no rows.
--json for agent workflows.trace_pathexec_commandoutput_filesoutput_statusstatus_messagelog_pathexit_codewarningserrorssucceededcommandtrace_pathtrace_existstrace_sizepid or exit_codepidrunningtarget_exeproject_pathtrace_pathtrace_sizestarted_atstore_dirtrace_counttraceslatestpidlive_commandbackendexit_codesucceededexportsexport_statussummary.top_timerssummary.focus_threadssummary.wait_timerssummary.counter_peakssummary.diagnosticssummary.uncovered_domainsTreat output_status == "ok" as a materialized export. Treat
output_status == "no_output" as an empty trace/filter result, not a backend
crash. Use exporter_error, process_failed, and timed_out for retry or
debugging decisions.
capture stop is a best-effort stop of the harness-launched process tree.capture snapshot is a best-effort filesystem snapshot of the active trace.example_trace.decomp.utrace sample
when present; the binary trace is not vendored.© HKUDS, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/cli-anything-unrealinsights of HKUDS/CLI-Anything.
Open the folder on GitHubat commit 34f5195
CLI Anything Unrealinsights next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| CLI Anything Unrealinsights this skillHKUDS/CLI-Anything | 52k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Unreal BridgeTornLux/UnrealBridge | 306 | — | ~8.4k | Automated safety check: Notes | MIT | |
| Unreal Blueprint Authoringflopperam/unreal-engine-mcp | 1.1k | — | ~1.6k | Automated safety check: Pass | None | |
| UMG Material MCPwinyunq/UnrealMotionGraphicsMCP | 210 | — | ~913 | Automated safety check: Pass | MIT | |
| Unreal Animation Bone Editorkevinpbuckley/VibeUE | 730 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin | 338 | — | ~1.8k | Automated safety check: Pass | MIT |
TornLux/UnrealBridge
Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.
flopperam/unreal-engine-mcp
Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.
winyunq/UnrealMotionGraphicsMCP
Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.
kevinpbuckley/VibeUE
Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.
EpicGames/unreal-engine-skills-for-claude-code-plugin
Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding.
flopperam/unreal-engine-mcp
Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level.
HKUDS/CLI-Anything
Lets Codex build, refine, test, validate and list CLI-Anything harnesses for GUI applications or source repositories, following the project's full methodology.
HKUDS/CLI-Anything
Adapts the CLI-Anything methodology so Reasonix can build, refine, test and validate a command-line harness for an existing GUI application or source repository.
HKUDS/CLI-Anything
Guides Hermes Agent through building, refining and testing a CLI-Anything harness that wraps a GUI application or source repository in a scriptable command line.
HKUDS/CLI-Anything
Builds, refines, tests or validates a CLI-Anything harness that wraps a GUI application or source repository as a stateful Click CLI with JSON output and a REPL mode.
HKUDS/CLI-Anything
Drives Krita from the command line to create projects, add layers, apply filters, resize the canvas and export images, with JSON output for agents.
HKUDS/CLI-Anything
Defines, lists, inspects and runs parameterized GUI macros from the command line, with the runtime choosing the execution backend.
Works with
Categories
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data. CLI Anything Unrealinsights is an agent skill from HKUDS/CLI-Anything. Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
CLI Anything Unrealinsights fits situations like: tasks that involve Game development.
Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a claude-code`. Or copy the skill folder (skills/cli-anything-unrealinsights in HKUDS/CLI-Anything) into .claude/skills/cli-anything-unrealinsights in your project. Claude Code loads it when a task matches its description.
Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a codex`. Or copy the skill folder (skills/cli-anything-unrealinsights in HKUDS/CLI-Anything) into .agents/skills/cli-anything-unrealinsights in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cli-anything-unrealinsights, .gemini/skills/cli-anything-unrealinsights, .github/skills/cli-anything-unrealinsights and .opencode/skills/cli-anything-unrealinsights in your project.
SKILL.md names no scripts, command-line tools or credentials: CLI Anything Unrealinsights is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
CLI Anything Unrealinsights is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with CLI Anything Unrealinsights: Unreal Bridge (TornLux/UnrealBridge, 306 stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 210 stars) and Unreal Animation Bone Editor (kevinpbuckley/VibeUE, 730 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
HKUDS (a GitHub organization) maintains it in HKUDS/CLI-Anything, which has 51,809 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on September 22, 2026.
Source: HKUDS/CLI-Anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.