Agent skill

CLI Anything Unrealinsights

by HKUDS in HKUDS/CLI-Anything

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

Apache-2.0Auto-check passedGame Development

Install CLI Anything Unrealinsights

skills CLI
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install HKUDS/CLI-Anything cli-anything-unrealinsights --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cli-anything-unrealinsights .claude/skills/cli-anything-unrealinsights && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
cli-anything-unrealinsights
GitHub stars
52k
Token cost
~1.7k tokens
SKILL.md length
431 words
Files
1
Skills in repo
78
Repo updated
First seen
Licence
Apache-2.0

At a glance

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

  • Tasks that involve Game development
  • SKILL.md covers Prerequisites, Core Commands, JSON Output Guidance and Notes
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

CLI Anything Unrealinsights is an agent skill from HKUDS/CLI-Anything. Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Unreal Engine. The repository describes itself as: "CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/cli-anything-unrealinsights”

What it can do on your machine

Read from SKILL.md and the folder at commit 34f5195. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are powershell).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

CLI Anything Unrealinsights loads about 1.7k tokens when it runs. Until then it costs about 39 tokens; SKILL.md has 431 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~39
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from HKUDS/CLI-Anything at commit 34f5195, republished under its Apache-2.0 licence (© HKUDS). 431 words, ~1,693 tokens.

Download SKILL.mdSave it as .claude/skills/cli-anything-unrealinsights/SKILL.md (or your agent's skills folder).
name
cli-anything-unrealinsights
description
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

cli-anything-unrealinsights

Use this CLI when you need agent-friendly access to Unreal Insights trace capture and exporter workflows on Windows.

Prerequisites

  • Windows
  • Unreal Engine tools installed with UnrealInsights.exe
  • Verified with UE 5.5; headless timing exporters include compatibility handling for UE 5.3-style command parsing where possible
  • Optional explicit env vars:
    • UNREALINSIGHTS_EXE
    • UNREAL_TRACE_SERVER_EXE
    • UNREALINSIGHTS_TRACE

Core Commands

Backend discovery
powershell
cli-anything-unrealinsights --json backend info

To use a source-built engine's matching UnrealInsights.exe:

powershell
cli-anything-unrealinsights --json backend ensure-insights `
  --engine-root 'D:\code\D5\d5render-ue5_3'

This first looks for Engine\Binaries\Win64\UnrealInsights.exe under the specified engine root, then builds it with that engine's Build.bat if needed.

Trace session state
powershell
cli-anything-unrealinsights trace set D:\captures\session.utrace
cli-anything-unrealinsights --json trace info
Trace Store discovery
powershell
cli-anything-unrealinsights --json store info
cli-anything-unrealinsights --json store list --live-only
cli-anything-unrealinsights --json store latest --set-current
Capture orchestration
powershell
cli-anything-unrealinsights --json capture run `
  --project 'D:\Projects\MyGame\MyGame.uproject' `
  --engine-root 'D:\Program Files\Epic Games\UE_5.5' `
  --output-trace D:\captures\boot.utrace `
  --channels "default,bookmark" `
  --exec-cmd "Trace.Bookmark BootStart" `
  --wait --timeout 300

You can also keep using the explicit form:

powershell
cli-anything-unrealinsights --json capture run `
  'D:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe' `
  --target-arg 'D:\Projects\MyGame\MyGame.uproject'
Continuous capture session control
powershell
cli-anything-unrealinsights --json capture start `
  --project 'D:\Projects\MyGame\MyGame.uproject' `
  --engine-root 'D:\Program Files\Epic Games\UE_5.5' `
  --output-trace D:\captures\live_session.utrace

cli-anything-unrealinsights --json capture status
cli-anything-unrealinsights --json capture snapshot D:\captures\live_snapshot.utrace
cli-anything-unrealinsights --json capture stop

This is the preferred flow when an agent needs to start profiling now and stop or snapshot later in a follow-up turn.

If a tracked capture session is still running, capture start now requires --replace so the previous process is stopped before a new one is launched.

Live trace control backend
powershell
$env:UNREALINSIGHTS_LIVE_EXEC='ushell-wrapper --pid {pid} --cmd "{cmd}"'
cli-anything-unrealinsights --json live processes
cli-anything-unrealinsights --json live trace-status --pid 1234
cli-anything-unrealinsights --json live bookmark --pid 1234 "BeforeExport"
cli-anything-unrealinsights --json live stop-trace --pid 1234

Live command delivery requires UNREALINSIGHTS_LIVE_EXEC or --backend-command. If no backend is configured, live commands return a JSON error and do not claim success. live stop-trace stops trace collection without killing the UE process; capture stop still terminates the harness-launched process tree.

GUI co-pilot
powershell
cli-anything-unrealinsights --json gui status
cli-anything-unrealinsights --json gui open --trace D:\captures\session.utrace
cli-anything-unrealinsights --json gui open-latest

GUI commands omit -NoUI and -AutoQuit so Unreal Insights remains open.

Offline exporters
powershell
cli-anything-unrealinsights --json -t D:\captures\session.utrace export threads D:\out\threads.csv
cli-anything-unrealinsights --json -t D:\captures\session.utrace export timer-stats D:\out\stats.csv --region=EXPORT_CAPTURE
cli-anything-unrealinsights --json -t D:\captures\session.utrace export counter-values D:\out\counter_values.csv --counter=*

Prefer equals-form wildcard filters such as --timers=* and --counter=*. The harness passes simple values to UnrealInsights without inner quotes so wildcards remain usable inside -ExecOnAnalysisCompleteCmd.

Batch response files
powershell
cli-anything-unrealinsights --json -t D:\captures\session.utrace batch run-rsp D:\out\exports.rsp
Analyze summaries
powershell
cli-anything-unrealinsights --json -t D:\captures\session.utrace analyze summary --out D:\out\summary
cli-anything-unrealinsights --json analyze summary --skip-export --out D:\out\summary

The summary reports top timers, focused GameThread/RenderThread/RHIThread hotspots, wait/task-related timers, counter peaks, and uncovered domains for future Memory/Network/Slate/Asset/Cooking analysis.

analyze summary also returns export_status and summary.diagnostics.export_status_counts so agents can distinguish successful exports from trace/filter combinations that completed but produced no rows.

Show full SKILL.md (152 more words)Show less

JSON Output Guidance

  • Prefer --json for agent workflows.
  • Export commands return:
    • trace_path
    • exec_command
    • output_files
    • output_status
    • status_message
    • log_path
    • exit_code
    • warnings
    • errors
    • succeeded
  • Capture returns:
    • command
    • trace_path
    • trace_exists
    • trace_size
    • pid or exit_code
  • Continuous capture status returns:
    • pid
    • running
    • target_exe
    • project_path
    • trace_path
    • trace_size
    • started_at
  • Trace Store commands return:
    • store_dir
    • trace_count
    • traces
    • latest
  • Live commands return:
    • pid
    • live_command
    • backend
    • exit_code
    • succeeded
  • Analyze summary returns:
    • exports
    • export_status
    • summary.top_timers
    • summary.focus_threads
    • summary.wait_timers
    • summary.counter_peaks
    • summary.diagnostics
    • summary.uncovered_domains

Treat output_status == "ok" as a materialized export. Treat output_status == "no_output" as an empty trace/filter result, not a backend crash. Use exporter_error, process_failed, and timed_out for retry or debugging decisions.

Notes

  • v1 is Windows-first.
  • v1 includes Trace Store browsing, GUI open/status, pluggable live command delivery, and timing/counter summaries.
  • capture stop is a best-effort stop of the harness-launched process tree.
  • capture snapshot is a best-effort filesystem snapshot of the active trace.
  • Regression tests auto-discover the UE example_trace.decomp.utrace sample when present; the binary trace is not vendored.

© HKUDS, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/cli-anything-unrealinsights of HKUDS/CLI-Anything.

Open the folder on GitHubat commit 34f5195

Compare with similar skills

CLI Anything Unrealinsights next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

CLI Anything Unrealinsights compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
CLI Anything Unrealinsights this skillHKUDS/CLI-Anything52k—~1.7kAutomated safety check: PassApache-2.0
Unreal BridgeTornLux/UnrealBridge306—~8.4kAutomated safety check: NotesMIT
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
UMG Material MCPwinyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT
Unreal Animation Bone Editorkevinpbuckley/VibeUE730—~1.3kAutomated safety check: PassMIT
Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin338—~1.8kAutomated safety check: PassMIT

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Works with

Questions about CLI Anything Unrealinsights

What does CLI Anything Unrealinsights do?

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data. CLI Anything Unrealinsights is an agent skill from HKUDS/CLI-Anything. Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

When should I use CLI Anything Unrealinsights?

CLI Anything Unrealinsights fits situations like: tasks that involve Game development.

How do I install CLI Anything Unrealinsights in Claude Code?

Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a claude-code`. Or copy the skill folder (skills/cli-anything-unrealinsights in HKUDS/CLI-Anything) into .claude/skills/cli-anything-unrealinsights in your project. Claude Code loads it when a task matches its description.

How do I install CLI Anything Unrealinsights in Codex?

Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a codex`. Or copy the skill folder (skills/cli-anything-unrealinsights in HKUDS/CLI-Anything) into .agents/skills/cli-anything-unrealinsights in your project. Codex loads it when a task matches its description.

Can I use CLI Anything Unrealinsights in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/CLI-Anything --skill cli-anything-unrealinsights -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cli-anything-unrealinsights, .gemini/skills/cli-anything-unrealinsights, .github/skills/cli-anything-unrealinsights and .opencode/skills/cli-anything-unrealinsights in your project.

What does CLI Anything Unrealinsights need to run?

SKILL.md names no scripts, command-line tools or credentials: CLI Anything Unrealinsights is instructions for the agent only.

Does CLI Anything Unrealinsights access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is CLI Anything Unrealinsights safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does CLI Anything Unrealinsights use?

CLI Anything Unrealinsights is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does CLI Anything Unrealinsights use?

About 1.7k tokens (SKILL.md is roughly 6.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to CLI Anything Unrealinsights?

Skills that share tags, products or a category with CLI Anything Unrealinsights: Unreal Bridge (TornLux/UnrealBridge, 306 stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 210 stars) and Unreal Animation Bone Editor (kevinpbuckley/VibeUE, 730 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains CLI Anything Unrealinsights?

HKUDS (a GitHub organization) maintains it in HKUDS/CLI-Anything, which has 51,809 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on September 22, 2026.

Source: HKUDS/CLI-Anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.