Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the…
$ npx skills add jame581/GodotPrompter --skill godot-grill -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jame581/GodotPrompter godot-grill --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-grill .claude/skills/godot-grill && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-grill" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/godot-grill into .claude/skills/godot-grill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-grill", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jame581/GodotPrompter/tree/master/skills/godot-grillType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jame581/GodotPrompter --skill godot-grill -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jame581/GodotPrompter godot-grill --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-grill .agents/skills/godot-grill && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-grill" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/godot-grill into .agents/skills/godot-grill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-grill", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jame581/GodotPrompter --skill godot-grill -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jame581/GodotPrompter godot-grill --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-grill .cursor/skills/godot-grill && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-grill" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/godot-grill into .cursor/skills/godot-grill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-grill", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jame581/GodotPrompter.git --path skills/godot-grill--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jame581/GodotPrompter --skill godot-grill -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jame581/GodotPrompter godot-grill --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-grill .gemini/skills/godot-grill && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-grill" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/godot-grill into .gemini/skills/godot-grill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-grill", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jame581/GodotPrompter godot-grillInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jame581/GodotPrompter --skill godot-grill -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-grill .github/skills/godot-grill && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-grill" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/godot-grill into .github/skills/godot-grill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-grill", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jame581/GodotPrompter --skill godot-grill -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jame581/GodotPrompter godot-grill --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-grill .opencode/skills/godot-grill && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-grill" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/godot-grill into .opencode/skills/godot-grill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-grill", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-grillA skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the…
Godot Grill is an agent skill from jame581/GodotPrompter. Use when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the answers before any design or code. Triggers on "grill me", "ask me first", "question me on the design", "what do I need to decide before building". Not for choosing between nodes or APIs, and not for bug fixes.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor). The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1e7d79d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Grill loads about 1.8k tokens when it runs. Until then it costs about 99 tokens; SKILL.md has 908 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jame581/GodotPrompter at commit 1e7d79d, republished under its MIT licence (© jame581). 908 words, ~1,849 tokens.
.claude/skills/godot-grill/SKILL.md (or your agent's skills folder).Settle the decisions only the developer can make, before anyone designs a scene tree or writes code. The output is a decision record, not a design.
Related skills: godot-brainstorming for the scene tree, signal map, and plan once decisions are settled, scene-organization for composition vs. inheritance trade-offs, godot-mentor for teaching-mode delivery of what follows.
Ask only what only the user knows: intent, constraints, priorities, taste.
Node types, API signatures, and version differences are facts. Look them up
(godot-brainstorming/references/node-selection.md, the domain skills), decide, and record the
choice. Never spend a question on one.
Architecture choices — data home, state representation, save format — are decided from the
user's answers, not asked as technology picks. Ask the constraint behind them ("will designers
edit items in the Inspector?"), then map the answer to Resource .tres yourself.
| Question | Verdict |
|---|---|
| "Throwaway prototype, or a system other code builds on?" | Decision — ask |
"Should the player be a CharacterBody2D or a RigidBody2D?" | Fact — decide, record it |
| "When two clients disagree, who is right?" | Decision — ask |
"Can a Tween chain steps in 4.3?" | Fact — never ask |
Four roots have no prerequisites:
| Root | Options |
|---|---|
| Scope | throwaway slice / one feature / a system others build on |
| Dimension | 2D / 3D / 2.5D |
| Language | GDScript / C# / both |
| Authority | single-player / networked (and if networked, who is authoritative) |
| Settling this… | …unblocks |
|---|---|
| Scope | prunes branches: a throwaway slice skips persistence, data home, networking, and testing |
| Authority | state ownership (source of truth); signals vs. RPCs |
| Dimension | physics model; camera model |
| Language | interop boundary, when the answer is "both" |
| Scope + Dimension | entity model: composition vs. inheritance |
| Entity model | data home (Resource .tres / autoload / node-local @export); communication (signals up, calls down / EventBus / DI) |
| Authority + Entity model | state representation (enum FSM / node FSM / AnimationTree / none); persistence boundary |
| Data home + Persistence | save format (ConfigFile / JSON / Resource serialization) |
The right-hand column names what an answer lets you decide; ask the user the constraint
behind it, never the technology. The tree is a seed, not a script. Answers grow it — "networked" creates branches a
single-player answer never does. Skip any root the request or the project already answers
(project.godot, existing scripts). Most sessions visit few nodes.
Before round 1, read where the project keeps decision records, checking in order: the user's
instructions or the project's agent instructions file (CLAUDE.md, AGENTS.md, …); then an
existing decisions or ADR directory. A recorded decision is a settled prerequisite: never re-ask
it; start the frontier past it.
The frontier is every open decision whose prerequisites are settled. Ask the whole frontier in one message, numbered, each with a recommended answer:
❓ **Q1** — **<title>**: <the question, with its options>
➡️ <recommended answer, and why in one clause>Then stop and wait. A question whose prerequisite is still open belongs to a later round.
Round 1 is small and settles scope first — scope prunes the most tree. A "throwaway slice" answer commonly ends the session at round 2.
After each round, re-derive the frontier from the answers. If an answer contradicts a recorded decision, say so and ask whether to reopen it — never overwrite a record silently.
The grill ends when the frontier is empty, or on the off-ramp: "just build it" / "skip the questions" / "stop grilling", in any round, including the first message. Then stop asking, and list every assumption you are now making for the open decisions, where the user can scan and overrule them.
On the off-ramp there are no confirmation or approval gates: list the assumptions, write the
record, and build — with the matching domain skill, or godot-brainstorming from Step 2 without
its per-section check-ins.
When the frontier empties, write the record (§5), confirm shared understanding in one message, and wait. Then hand off:
godot-brainstorming, from Step 2GodotPrompter has no decisions folder of its own. Write the record where this project keeps
them, checking in order: the user's instructions or the project's agent instructions file
(CLAUDE.md, AGENTS.md, …); then an existing decisions or ADR directory. If none applies, ask
the user, suggesting docs/decisions/, or use docs/decisions/ when you cannot ask (a subagent
or non-interactive run). Name the file YYYY-MM-DD-<topic>.md. The path must stay stable: the
next grill reads it back.
# <Topic> — decisions
| Decision | Choice | Why | Revisit when |
|---|---|---|---|
| Bag model | Fixed 20 slots | Grid UI already designed | a weight system is wanted |
| Item data | Resource `.tres` | Inspector editing, typed exports | items exceed ~200 |
## Open / deferred
- Equipment stat aggregation — deferred to a later pass.
- Save slots — **assumed** 1 (off-ramp); revisit before shipping.Revisit when keeps a decision reopenable, not binding. Off-ramp assumptions go under
Open / deferred, marked assumed. If you cannot write files, put the record in your final
message instead.
| Anti-pattern | Why it is wrong | Instead |
|---|---|---|
| One question at a time | Order fixed in advance; questions arrive before their prerequisites; more turns | Ask the whole frontier |
| Asking a fact | Spends the user's attention on the model's job | Look it up, decide, record |
| A question with no recommendation | The user answers in a vacuum; rounds slow down | Every question gets ➡️ |
| Grilling a bug fix or an explicit ask | The over-correction this skill must not become | Route to the domain skill |
| Re-asking a recorded decision | Feels like amnesia; wastes the record | Read where the project keeps decision records first |
| Coding after the last answer | Skips the shared-understanding check | Confirm, then hand off |
© jame581, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/godot-grill of jame581/GodotPrompter.
Open the folder on GitHubat commit 1e7d79d
Godot Grill next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Grill this skilljame581/GodotPrompter | 805 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
jame581/GodotPrompter
Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.
jame581/GodotPrompter
Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.
jame581/GodotPrompter
Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.
jame581/GodotPrompter
Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.
Works with
Categories
A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the…. Godot Grill is an agent skill from jame581/GodotPrompter. Use when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the answers before any design or code.
Godot Grill fits situations like: A new Godot system; feature has open design decisions — interrogates them in batched rounds; each question with a recommended answer; records the answers before any design.
Run `npx skills add jame581/GodotPrompter --skill godot-grill -a claude-code`. Or copy the skill folder (skills/godot-grill in jame581/GodotPrompter) into .claude/skills/godot-grill in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jame581/GodotPrompter --skill godot-grill -a codex`. Or copy the skill folder (skills/godot-grill in jame581/GodotPrompter) into .agents/skills/godot-grill in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jame581/GodotPrompter --skill godot-grill -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-grill, .gemini/skills/godot-grill, .github/skills/godot-grill and .opencode/skills/godot-grill in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Grill is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Godot Grill is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Godot Grill: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jame581 (a GitHub user) maintains it in jame581/GodotPrompter, which has 805 GitHub stars. The repository holds 58 skills in this directory. The repository was last updated on October 9, 2026.
Source: jame581/GodotPrompter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.