Agent skill

Authoring Godot Prompter Skills

by jame581 in jame581/GodotPrompter

A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…

MITAuto-check passedGame Development

Install Authoring Godot Prompter Skills

skills CLI
$ npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jame581/GodotPrompter authoring-godot-prompter-skills --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/authoring-godot-prompter-skills .claude/skills/authoring-godot-prompter-skills && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
authoring-godot-prompter-skills
GitHub stars
805
Token cost
~664 tokens
SKILL.md length
309 words
Files
1
Skills in repo
58
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…

  • Works in 5 steps: Title and intro → Related skills line: > Related skills:… → Numbered sections with patterns and… → …
  • Editing a SKILL.md
  • SKILL.md covers SKILL.md format, C# parity, Agent format and Before you finish
  • Calls node

What it does

Authoring Godot Prompter Skills is an agent skill from jame581/GodotPrompter. Use when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example convention, and C parity exemptions.

Its SKILL.md is about 660 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor). The licence is MIT.

When your agent uses it

  • Editing a SKILL.md
  • A skills references/.md
  • An agent definition in this repo — required frontmatter
  • Section ordering

Example prompts

  • “/authoring-godot-prompter-skills”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Title and intro
  2. Related skills line: > Related skills: skill-a for X, skill-b for Y.
  3. Numbered sections with patterns and examples
  4. GDScript first, then C# equivalent (use gdscript and csharp language tags)
  5. Implementation checklist at the end

What it can do on your machine

Read from SKILL.md and the folder at commit 1e7d79d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Authoring Godot Prompter Skills loads about 664 tokens when it runs. Until then it costs about 61 tokens; SKILL.md has 309 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~61
When it runs · the whole SKILL.md, loaded when a task matches
~664

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jame581/GodotPrompter at commit 1e7d79d, republished under its MIT licence (© jame581). 309 words, ~664 tokens.

Download SKILL.mdSave it as .claude/skills/authoring-godot-prompter-skills/SKILL.md (or your agent's skills folder).
name
authoring-godot-prompter-skills
description
Use when writing or editing a SKILL.md, a skill's references/*.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C# example convention, and C# parity exemptions.

Authoring GodotPrompter skills and agents

File format templates for this repo. See the root CLAUDE.md for the conventions and size budget that govern the content itself.

SKILL.md format

Every skill must start with YAML frontmatter:

yaml
---
name: skill-name
description: Use when [trigger] — [brief scope]
---

Followed by:

  1. Title and intro
  2. Related skills line: > **Related skills:** **skill-a** for X, **skill-b** for Y.
  3. Numbered sections with patterns and examples
  4. GDScript first, then C# equivalent (use gdscript and csharp language tags)
  5. Implementation checklist at the end

C# parity

The validator also checks C# parity inside references/*.md (csharp-parity-*-reference), so Pattern X moves stay enforced. Files that section by language (## C#, ## Dash (C#), ### … — C#) are checked file-level instead of per-section; a heading that merely mentions C# in prose is not a partition.

When a section genuinely cannot have a C# counterpart, mark that section — never the whole skill:

markdown
<!-- csharp-parity: n/a — C# is statically typed; there is no untyped alternative to contrast -->

It works in both SKILL.md and references/*.md. The reason is mandatory; omitting it is an error (checked on every marker, not only on sections missing C#), because an exemption that cannot say why is indistinguishable from an example nobody wrote. A reason may contain < and >, and a marker inside a fenced block is ignored, so a file can document the marker without exempting itself.

Do not reach for the two blunter tools instead: adding the skill to GDSCRIPT_ONLY_BY_DESIGN exempts every section in it, and renaming a heading to "… (GDScript)" trips the language-partition check and silently downgrades the entire file to a file-level check. Both hide real gaps in neighbouring sections.

A fenced ```gdscript block containing only comments is not a code example — it is prose in a fence, and it will be flagged as an unpaired GDScript block. Write it as prose or a bullet list.

Agent format

Agent definitions in agents/<name>.md use YAML frontmatter:

yaml
---
name: agent-name
description: |
  When to use, with <example> blocks.
model: inherit
---

Before you finish

Run node scripts/validate-skills.mjs — it enforces frontmatter, cross-references, and the 16 KB size budget.

© jame581, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/authoring-godot-prompter-skills of jame581/GodotPrompter.

Open the folder on GitHubat commit 1e7d79d

Compare with similar skills

Authoring Godot Prompter Skills next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Authoring Godot Prompter Skills compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Authoring Godot Prompter Skills this skilljame581/GodotPrompter805—~664Automated safety check: PassMIT
Godot Admob App Openpoingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT
Godot Admob Bannerpoingstudios/godot-admob-plugin632—~718Automated safety check: PassMIT
Godot Admob Get Startedpoingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT
Godot Admob Interstitialpoingstudios/godot-admob-plugin632—~1.1kAutomated safety check: PassMIT
Godot Admob Native Overlaypoingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT

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Works with

Questions about Authoring Godot Prompter Skills

What does Authoring Godot Prompter Skills do?

A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…. Authoring Godot Prompter Skills is an agent skill from jame581/GodotPrompter.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example convention, and C parity exemptions.

When should I use Authoring Godot Prompter Skills?

Authoring Godot Prompter Skills fits situations like: editing a SKILL.md; A skills references/.md; an agent definition in this repo — required frontmatter; section ordering.

How do I install Authoring Godot Prompter Skills in Claude Code?

Run `npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a claude-code`. Or copy the skill folder (.claude/skills/authoring-godot-prompter-skills in jame581/GodotPrompter) into .claude/skills/authoring-godot-prompter-skills in your project. Claude Code loads it when a task matches its description.

How do I install Authoring Godot Prompter Skills in Codex?

Run `npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a codex`. Or copy the skill folder (.claude/skills/authoring-godot-prompter-skills in jame581/GodotPrompter) into .agents/skills/authoring-godot-prompter-skills in your project. Codex loads it when a task matches its description.

Can I use Authoring Godot Prompter Skills in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/authoring-godot-prompter-skills, .gemini/skills/authoring-godot-prompter-skills, .github/skills/authoring-godot-prompter-skills and .opencode/skills/authoring-godot-prompter-skills in your project.

What does Authoring Godot Prompter Skills need to run?

Going by SKILL.md and its folder, Authoring Godot Prompter Skills needs the command-line tools its instructions call (node).

Does Authoring Godot Prompter Skills access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Authoring Godot Prompter Skills safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Authoring Godot Prompter Skills use?

Authoring Godot Prompter Skills is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Authoring Godot Prompter Skills use?

About 664 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Authoring Godot Prompter Skills?

Skills that share tags, products or a category with Authoring Godot Prompter Skills: Godot Admob App Open (poingstudios/godot-admob-plugin, 632 stars), Godot Admob Banner (poingstudios/godot-admob-plugin, 632 stars), Godot Admob Get Started (poingstudios/godot-admob-plugin, 632 stars) and Godot Admob Interstitial (poingstudios/godot-admob-plugin, 632 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Authoring Godot Prompter Skills?

jame581 (a GitHub user) maintains it in jame581/GodotPrompter, which has 805 GitHub stars. The repository holds 58 skills in this directory. The repository was last updated on October 9, 2026.

Source: jame581/GodotPrompter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.