Godot Admob App Open
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…
$ npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jame581/GodotPrompter authoring-godot-prompter-skills --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/authoring-godot-prompter-skills .claude/skills/authoring-godot-prompter-skills && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "authoring-godot-prompter-skills" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/authoring-godot-prompter-skills into .claude/skills/authoring-godot-prompter-skills/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "authoring-godot-prompter-skills", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/authoring-godot-prompter-skillsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jame581/GodotPrompter authoring-godot-prompter-skills --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/authoring-godot-prompter-skills .agents/skills/authoring-godot-prompter-skills && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "authoring-godot-prompter-skills" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/authoring-godot-prompter-skills into .agents/skills/authoring-godot-prompter-skills/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "authoring-godot-prompter-skills", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jame581/GodotPrompter authoring-godot-prompter-skills --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/authoring-godot-prompter-skills .cursor/skills/authoring-godot-prompter-skills && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "authoring-godot-prompter-skills" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/authoring-godot-prompter-skills into .cursor/skills/authoring-godot-prompter-skills/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "authoring-godot-prompter-skills", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jame581/GodotPrompter.git --path .claude/skills/authoring-godot-prompter-skills--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jame581/GodotPrompter authoring-godot-prompter-skills --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/authoring-godot-prompter-skills .gemini/skills/authoring-godot-prompter-skills && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "authoring-godot-prompter-skills" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/authoring-godot-prompter-skills into .gemini/skills/authoring-godot-prompter-skills/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "authoring-godot-prompter-skills", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jame581/GodotPrompter authoring-godot-prompter-skillsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/authoring-godot-prompter-skills .github/skills/authoring-godot-prompter-skills && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "authoring-godot-prompter-skills" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/authoring-godot-prompter-skills into .github/skills/authoring-godot-prompter-skills/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "authoring-godot-prompter-skills", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jame581/GodotPrompter authoring-godot-prompter-skills --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/authoring-godot-prompter-skills .opencode/skills/authoring-godot-prompter-skills && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "authoring-godot-prompter-skills" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/authoring-godot-prompter-skills into .opencode/skills/authoring-godot-prompter-skills/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "authoring-godot-prompter-skills", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
authoring-godot-prompter-skillsA skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…
Authoring Godot Prompter Skills is an agent skill from jame581/GodotPrompter. Use when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example convention, and C parity exemptions.
Its SKILL.md is about 660 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor). The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1e7d79d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Authoring Godot Prompter Skills loads about 664 tokens when it runs. Until then it costs about 61 tokens; SKILL.md has 309 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jame581/GodotPrompter at commit 1e7d79d, republished under its MIT licence (© jame581). 309 words, ~664 tokens.
.claude/skills/authoring-godot-prompter-skills/SKILL.md (or your agent's skills folder).File format templates for this repo. See the root CLAUDE.md for the conventions
and size budget that govern the content itself.
Every skill must start with YAML frontmatter:
---
name: skill-name
description: Use when [trigger] — [brief scope]
---Followed by:
> **Related skills:** **skill-a** for X, **skill-b** for Y.gdscript and csharp language tags)The validator also checks C# parity inside references/*.md (csharp-parity-*-reference), so Pattern X moves stay enforced. Files that section by language (## C#, ## Dash (C#), ### … — C#) are checked file-level instead of per-section; a heading that merely mentions C# in prose is not a partition.
When a section genuinely cannot have a C# counterpart, mark that section — never the whole skill:
<!-- csharp-parity: n/a — C# is statically typed; there is no untyped alternative to contrast -->It works in both SKILL.md and references/*.md. The reason is mandatory; omitting it is an error (checked on every marker, not only on sections missing C#), because an exemption that cannot say why is indistinguishable from an example nobody wrote. A reason may contain < and >, and a marker inside a fenced block is ignored, so a file can document the marker without exempting itself.
Do not reach for the two blunter tools instead: adding the skill to GDSCRIPT_ONLY_BY_DESIGN exempts every section in it, and renaming a heading to "… (GDScript)" trips the language-partition check and silently downgrades the entire file to a file-level check. Both hide real gaps in neighbouring sections.
A fenced ```gdscript block containing only comments is not a code example — it is prose in a fence, and it will be flagged as an unpaired GDScript block. Write it as prose or a bullet list.
Agent definitions in agents/<name>.md use YAML frontmatter:
---
name: agent-name
description: |
When to use, with <example> blocks.
model: inherit
---Run node scripts/validate-skills.mjs — it enforces frontmatter, cross-references,
and the 16 KB size budget.
© jame581, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/authoring-godot-prompter-skills of jame581/GodotPrompter.
Open the folder on GitHubat commit 1e7d79d
Authoring Godot Prompter Skills next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Authoring Godot Prompter Skills this skilljame581/GodotPrompter | 805 | — | ~664 | Automated safety check: Pass | MIT | |
| Godot Admob App Openpoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT | |
| Godot Admob Bannerpoingstudios/godot-admob-plugin | 632 | — | ~718 | Automated safety check: Pass | MIT | |
| Godot Admob Get Startedpoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT | |
| Godot Admob Interstitialpoingstudios/godot-admob-plugin | 632 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Godot Admob Native Overlaypoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT |
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.
moeru-ai/airi
Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot.
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
jame581/GodotPrompter
Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.
jame581/GodotPrompter
Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.
jame581/GodotPrompter
Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.
jame581/GodotPrompter
Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.
Categories
A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…. Authoring Godot Prompter Skills is an agent skill from jame581/GodotPrompter.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example convention, and C parity exemptions.
Authoring Godot Prompter Skills fits situations like: editing a SKILL.md; A skills references/.md; an agent definition in this repo — required frontmatter; section ordering.
Run `npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a claude-code`. Or copy the skill folder (.claude/skills/authoring-godot-prompter-skills in jame581/GodotPrompter) into .claude/skills/authoring-godot-prompter-skills in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a codex`. Or copy the skill folder (.claude/skills/authoring-godot-prompter-skills in jame581/GodotPrompter) into .agents/skills/authoring-godot-prompter-skills in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/authoring-godot-prompter-skills, .gemini/skills/authoring-godot-prompter-skills, .github/skills/authoring-godot-prompter-skills and .opencode/skills/authoring-godot-prompter-skills in your project.
Going by SKILL.md and its folder, Authoring Godot Prompter Skills needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Authoring Godot Prompter Skills is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 664 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Authoring Godot Prompter Skills: Godot Admob App Open (poingstudios/godot-admob-plugin, 632 stars), Godot Admob Banner (poingstudios/godot-admob-plugin, 632 stars), Godot Admob Get Started (poingstudios/godot-admob-plugin, 632 stars) and Godot Admob Interstitial (poingstudios/godot-admob-plugin, 632 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jame581 (a GitHub user) maintains it in jame581/GodotPrompter, which has 805 GitHub stars. The repository holds 58 skills in this directory. The repository was last updated on October 9, 2026.
Source: jame581/GodotPrompter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.