Agent skill

Unity Probuilder

by Besty0728 in Besty0728/Unity-Skills

Model editable meshes with ProBuilder for blockout. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Probuilder

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-probuilder -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-probuilder --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/probuilder' .claude/skills/unity-probuilder && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-probuilder
GitHub stars
1.8k
Token cost
~1.8k tokens
SKILL.md length
672 words
Files
2
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Model editable meshes with ProBuilder for blockout. An agent skill from Besty0728/Unity-Skills.

  • Works in 5 steps: Create major volumes with… → Verify traversal and gameplay scale… → Refine surfaces with face/edge operations. → …
  • Game Development work in your project
  • SKILL.md covers Triggers, Guardrails, Object Targeting and Skills, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Probuilder is an agent skill from Besty0728/Unity-Skills. Model editable meshes with ProBuilder for blockout

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `MODELING_REFERENCE.md`).

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-probuilder”

Requirements

  • Python 3

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Create major volumes with probuilder_create_batch.
  2. Verify traversal and gameplay scale before adding detail.
  3. Refine surfaces with face/edge operations.
  4. Use vertex edits for ramps, slopes, and irregular silhouettes.
  5. Apply quick colors or real materials after layout stabilizes.

What it can do on your machine

Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are python).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Probuilder loads about 1.8k tokens when it runs. Until then it costs about 17 tokens; SKILL.md has 672 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~17
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 672 words, ~1,764 tokens.

Download SKILL.mdSave it as .claude/skills/unity-probuilder/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
unity-probuilder
description
Model editable meshes with ProBuilder for blockout

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Blocking out levels
  • Building or editing ProBuilder geometry
  • Prototyping shapes in-editor
  • 搭建关卡灰盒、创建或编辑 ProBuilder 几何体、在编辑器内快速搭形

Unity ProBuilder Skills

Use this module for editable ProBuilder meshes, not regular primitive GameObjects. It is best for blockout, level geometry, and procedural mesh refinement.

Requires: com.unity.probuilder package. Batch-first: For scene blockout or level generation, prefer probuilder_create_batch when creating 2+ shapes.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query skills (e.g. probuilder_get_info, probuilder_get_vertices) run directly. Create/modify skills are FullAuto — call once, get MODE_RESTRICTED, run the grant protocol; a successful /permission/grant executes the skill server-side and returns the result in the same response.
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: probuilder_combine_meshes (SkillOperation.Modify | Delete, the Delete bit triggers NeverInSemi). It is callable only under Bypass mode or after the user adds it to the Allowlist; the grant flow returns MODE_FORBIDDEN. Note probuilder_delete_faces is Operation = SkillOperation.Modify only and remains grantable under Approval/Auto.
  • When com.unity.probuilder is missing, every skill returns a package-missing diagnostic instead of executing.

DO NOT (common hallucinations):

  • probuilder_create_mesh does not exist -> use probuilder_create_shape
  • probuilder_edit_face does not exist -> use the specific face skills such as probuilder_extrude_faces, probuilder_delete_faces, probuilder_merge_faces
  • probuilder_set_material and probuilder_set_face_material are different -> whole object vs selected faces
  • Regular meshes do not become ProBuilder meshes automatically
  • Mesh rebuild calls (ToMesh() + Refresh()) are already handled by the skills. Do not invent a manual rebuild step

Routing:

  • For ordinary primitive objects without editable topology -> use gameobject_create
  • For material asset creation or shader work -> use material
  • For large blockout generation -> combine this module with material and light, but keep geometry creation here

Object Targeting

Most edit/query skills accept one of:

  • name
  • instanceId
  • path

Prefer instanceId when multiple scene objects share the same name.

Skills

Create and Batch
SkillUseKey parameters
probuilder_create_shapeCreate a parametric ProBuilder shapeshape, name?, x/y/z?, sizeX/Y/Z?, rotX/Y/Z?
probuilder_create_batchCreate multiple shapes in one callitems, defaultParent?

Supported shape values: Cube, Sphere, Cylinder, Cone, Torus, Prism, Arch, Pipe, Stairs, Door, Plane.

Show full SKILL.md (303 more words)Show less
Face and Edge Editing
SkillUseKey parameters
probuilder_extrude_facesExtrude selected facestarget, faceIndexes?, distance?, method?
probuilder_delete_facesDelete faces by indextarget, faceIndexes
probuilder_merge_facesMerge faces into onetarget, faceIndexes?
probuilder_flip_normalsReverse face directiontarget, faceIndexes?
probuilder_detach_facesSplit faces from shared verticestarget, faceIndexes?, deleteSourceFaces?
probuilder_bevel_edgesChamfer edgestarget, edgeIndexes?, amount?
probuilder_extrude_edgesExtrude edges outwardtarget, edgeIndexes, distance?, extrudeAsGroup?
probuilder_bridge_edgesBridge two edges with new facetarget, edgeA, edgeB, allowNonManifold?
Mesh, Vertex, UV, Material
SkillUseKey parameters
probuilder_subdivideAdd detail by subdivisiontarget, faceIndexes?
probuilder_conform_normalsMake normals point consistently outwardtarget, faceIndexes?
probuilder_move_verticesOffset vertices by deltatarget, vertexIndexes, deltaX/Y/Z?
probuilder_set_verticesSet absolute vertex positionstarget, vertices
probuilder_get_verticesQuery vertex positionstarget, vertexIndexes?, verbose?
probuilder_weld_verticesMerge close verticestarget, vertexIndexes, radius?
probuilder_project_uvBox-project UVstarget, faceIndexes?, channel?
probuilder_set_face_materialAssign material to facestarget, faceIndexes?, materialPath?, submeshIndex?
probuilder_set_materialAssign whole-object material or quick colortarget, materialPath?, r/g/b/a?
probuilder_combine_meshesMerge multiple meshesnames
Query and Pivot
SkillUseKey parameters
probuilder_get_infoGet face/vertex/material statstarget
probuilder_center_pivotCenter or reposition pivottarget, worldX/Y/Z?

Blockout Workflow

  1. Create major volumes with probuilder_create_batch.
  2. Verify traversal and gameplay scale before adding detail.
  3. Refine surfaces with face/edge operations.
  4. Use vertex edits for ramps, slopes, and irregular silhouettes.
  5. Apply quick colors or real materials after layout stabilizes.

Minimal Example

python
import unity_skills

unity_skills.call_skill("probuilder_create_batch", items=[
    {"shape": "Cube", "name": "Ground", "sizeX": 20, "sizeY": 0.5, "sizeZ": 12, "y": -0.25},
    {"shape": "Cube", "name": "Platform_A", "sizeX": 3, "sizeY": 0.3, "sizeZ": 3, "x": 4, "y": 1.5},
    {"shape": "Cube", "name": "Ramp", "sizeX": 3, "sizeY": 1, "sizeZ": 5, "x": 8, "y": 0.5}
])

unity_skills.call_skill("probuilder_move_vertices",
    name="Ramp",
    vertexIndexes="4,5",
    deltaY=-0.8
)

unity_skills.call_skill("probuilder_set_material",
    name="Platform_A",
    r=0.2, g=0.6, b=1.0
)

Important Notes

  1. ProBuilder objects keep editable topology through ProBuilderMesh.
  2. Use probuilder_get_info before face edits and probuilder_get_vertices before vertex edits.
  3. MeshCollider on physics-driven props must be convex.
  4. Quick color assignment is fine for prototype passes; use material assets for production.
  5. Package missing errors are expected if ProBuilder is not installed.

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file. Load MODELING_REFERENCE.md for scene design heuristics, furniture decomposition, detailed examples, and extended modeling tips.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in SkillsForUnity/unity-skills~/skills/probuilder of Besty0728/Unity-Skills.

  • SKILL.md
  • MODELING_REFERENCE.md

Open the folder on GitHubat commit 12a40e4

Compare with similar skills

Unity Probuilder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Probuilder compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
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Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Probuilder

What does Unity Probuilder do?

Model editable meshes with ProBuilder for blockout. An agent skill from Besty0728/Unity-Skills. Unity Probuilder is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Probuilder?

Unity Probuilder fits situations like: game Development work in your project.

How do I install Unity Probuilder in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-probuilder -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/probuilder in Besty0728/Unity-Skills) into .claude/skills/unity-probuilder in your project. Claude Code loads it when a task matches its description.

How do I install Unity Probuilder in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-probuilder -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/probuilder in Besty0728/Unity-Skills) into .agents/skills/unity-probuilder in your project. Codex loads it when a task matches its description.

Can I use Unity Probuilder in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-probuilder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-probuilder, .gemini/skills/unity-probuilder, .github/skills/unity-probuilder and .opencode/skills/unity-probuilder in your project.

What does Unity Probuilder need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Probuilder is instructions for the agent only. Our summary lists: Python 3.

Does Unity Probuilder access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Probuilder safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Probuilder use?

Unity Probuilder is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Probuilder use?

About 1.8k tokens (SKILL.md is roughly 7.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Probuilder?

Skills that share tags, products or a category with Unity Probuilder: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Probuilder?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.