Threejs Debug Profiler
valkor-ai/loom
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…
Capture read-only Unity runtime performance snapshots. An agent skill from Besty0728/Unity-Skills.
$ npx skills add Besty0728/Unity-Skills --skill unity-profiler -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-profiler --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/profiler' .claude/skills/unity-profiler && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-profiler" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/profiler into .claude/skills/unity-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-profiler", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/profilerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-profiler -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-profiler --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/profiler' .agents/skills/unity-profiler && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-profiler" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/profiler into .agents/skills/unity-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-profiler", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-profiler -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-profiler --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/profiler' .cursor/skills/unity-profiler && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-profiler" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/profiler into .cursor/skills/unity-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-profiler", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/profiler'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-profiler -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-profiler --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/profiler' .gemini/skills/unity-profiler && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-profiler" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/profiler into .gemini/skills/unity-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-profiler", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-profilerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-profiler -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/profiler' .github/skills/unity-profiler && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-profiler" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/profiler into .github/skills/unity-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-profiler", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-profiler -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-profiler --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/profiler' .opencode/skills/unity-profiler && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-profiler" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/profiler into .opencode/skills/unity-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-profiler", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-profilerCapture read-only Unity runtime performance snapshots. An agent skill from Besty0728/Unity-Skills.
Unity Profiler is an agent skill from Besty0728/Unity-Skills. Capture read-only Unity runtime performance snapshots
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Performance optimization. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Profiler loads about 1.2k tokens when it runs. Until then it costs about 17 tokens; SKILL.md has 447 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 447 words, ~1,193 tokens.
.claude/skills/unity-profiler/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Get performance statistics.
ReadOnly = true, Mode = SkillMode.SemiAuto,三档模式下都不需要 grant。IsForbiddenInSemi 拦截。DO NOT (common hallucinations):
profiler_start / profiler_stop do not exist → profiler skills are read-only snapshots, not recording controlsprofiler_record does not exist → use Unity Profiler window for recordingprofiler_analyze / profiler_get_fps do not exist → use profiler_get_stats (FPS, batches, draw calls) or profiler_get_memory (heap sizes)Routing:
perception module's scene_performance_hintsdebug_get_memory_info (debug module) or profiler_get_memory (this module)optimization moduleprofiler_get_statsGet performance statistics (FPS, Memory, Batches). Parameters: None.
Returns:
{
"fps": 60.0,
"triangles": 1500,
"batches": 12,
"memory": { "totalAllocatedMB": 256.5, ... }
}profiler_get_memoryGet memory usage overview (total allocated, reserved, mono heap). Parameters: None.
Returns: { success, totalAllocatedMB, totalReservedMB, unusedReservedMB, monoHeapMB, monoUsedMB }
profiler_get_runtime_memoryGet top N objects by runtime memory usage in the scene.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 20 | Maximum number of objects to return |
Returns: { success, totalTrackedMB, showing, objects: [{ name, type, sizeKB }] }
profiler_get_texture_memoryGet memory usage of all loaded textures.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of textures to return |
Returns: { success, totalCount, totalMB, topTextures: [{ name, type, sizeKB, width, height }] }
profiler_get_mesh_memoryGet memory usage of all loaded meshes.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of meshes to return |
Returns: { success, totalCount, totalMB, topMeshes: [{ name, sizeKB, vertices, triangles }] }
profiler_get_material_memoryGet memory usage of all loaded materials.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of materials to return |
Returns: { success, totalCount, totalMB, topMaterials: [{ name, shader, sizeKB }] }
profiler_get_audio_memoryGet memory usage of all loaded AudioClips.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of clips to return |
Returns: { success, totalCount, totalMB, topClips: [{ name, sizeKB, length, channels, frequency }] }
profiler_get_object_countCount all loaded objects grouped by type.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| topN | int | No | 20 | Number of top types to return |
Returns: { success, totalObjects, topTypes: [{ type, count }] }
profiler_get_rendering_statsGet rendering statistics (batches, triangles, vertices, etc.). Parameters: None.
Returns: { success, frameTime, renderTime, triangles, vertices, batches, setPassCalls, drawCalls, dynamicBatchedDrawCalls, staticBatchedDrawCalls, instancedBatchedDrawCalls, shadowCasters }
profiler_get_asset_bundle_statsGet information about all loaded AssetBundles. Parameters: None.
Returns: { success, count, bundles: [{ name, isStreamedSceneAssetBundle }] }
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/profiler of Besty0728/Unity-Skills.
Open the folder on GitHubat commit 12a40e4
Unity Profiler next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Profiler this skillBesty0728/Unity-Skills | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Threejs Debug Profilervalkor-ai/loom | 1.2k | 1 repos | ~602 | Automated safety check: Pass | Apache-2.0 | |
| Profiler Capture FrameIvanMurzak/Unity-MCP | 4.4k | — | ~839 | Automated safety check: Pass | Apache-2.0 | |
| Profiler Get Rendering StatsIvanMurzak/Unity-MCP | 4.4k | — | ~833 | Automated safety check: Pass | Apache-2.0 | |
| Profiler Get StatusIvanMurzak/Unity-MCP | 4.4k | — | ~769 | Automated safety check: Pass | Apache-2.0 | |
| Profiler Save DataIvanMurzak/Unity-MCP | 4.4k | — | ~501 | Automated safety check: Pass | Apache-2.0 |
valkor-ai/loom
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…
IvanMurzak/Unity-MCP
Capture the current frame's timing info (delta time, FPS, frame counts, runtime).
IvanMurzak/Unity-MCP
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
IvanMurzak/Unity-MCP
Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag.
IvanMurzak/Unity-MCP
Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file.
IvanMurzak/Unity-MCP
Enable Unity's runtime profiler and open the Profiler window.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Capture read-only Unity runtime performance snapshots. An agent skill from Besty0728/Unity-Skills. Unity Profiler is an agent skill from Besty0728/Unity-Skills.
Unity Profiler fits situations like: tasks that involve Performance optimization.
Run `npx skills add Besty0728/Unity-Skills --skill unity-profiler -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/profiler in Besty0728/Unity-Skills) into .claude/skills/unity-profiler in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-profiler -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/profiler in Besty0728/Unity-Skills) into .agents/skills/unity-profiler in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-profiler -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-profiler, .gemini/skills/unity-profiler, .github/skills/unity-profiler and .opencode/skills/unity-profiler in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Profiler is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Profiler is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Profiler: Threejs Debug Profiler (valkor-ai/loom, 1.2k stars), Profiler Capture Frame (IvanMurzak/Unity-MCP, 4.4k stars), Profiler Get Rendering Stats (IvanMurzak/Unity-MCP, 4.4k stars) and Profiler Get Status (IvanMurzak/Unity-MCP, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.