Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Escreve régua (invariante, probe, portão) para o CS BRASIL / CORO SOLTO com o método que esta base pagou caro — a régua vem antes do conserto, a mutação prova que ela morde, e o limiar é…
$ npx skills add corosolto/client --skill regua -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client regua --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/regua .claude/skills/regua && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "regua" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/regua into .claude/skills/regua/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "regua", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.claude/skills/reguaType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill regua -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client regua --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/regua .agents/skills/regua && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "regua" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/regua into .agents/skills/regua/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "regua", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill regua -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client regua --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/regua .cursor/skills/regua && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "regua" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/regua into .cursor/skills/regua/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "regua", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .claude/skills/regua--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill regua -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client regua --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/regua .gemini/skills/regua && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "regua" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/regua into .gemini/skills/regua/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "regua", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client reguaInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill regua -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/regua .github/skills/regua && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "regua" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/regua into .github/skills/regua/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "regua", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill regua -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client regua --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/regua .opencode/skills/regua && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "regua" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/regua into .opencode/skills/regua/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "regua", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
reguaEscreve régua (invariante, probe, portão) para o CS BRASIL / CORO SOLTO com o método que esta base pagou caro — a régua vem antes do conserto, a mutação prova que ela morde, e o limiar é…
Regua is an agent skill from corosolto/client. Escreve régua (invariante, probe, portão) para o CS BRASIL / CORO SOLTO com o método que esta base pagou caro — a régua vem antes do conserto, a mutação prova que ela morde, e o limiar é compartilhado com quem mede a mesma coisa. Use SEMPRE que for criar ou alterar qualquer coisa em tools/eval/, acrescentar invariante, pôr passo no portão, escrever asserção de build, medir cobertura/qualidade/desempenho, ou quando alguém disser "precisa de uma régua pra isso", "como a gente garante que não volta", "isso tinha que…
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0d37b27. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Regua loads about 1.8k tokens when it runs. Until then it costs about 205 tokens; SKILL.md has 939 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from corosolto/client at commit 0d37b27, republished under its AGPL-3.0 licence (© corosolto). 939 words, ~1,777 tokens.
.claude/skills/regua/SKILL.md (or your agent's skills folder).Irmã da bug-hunt: aquela ensina a achar o defeito, esta ensina a escrever o
instrumento. Nada abaixo é "escreva testes" — é o que este repositório aprendeu
errando, com o caso e o número que comprou cada regra.
Se você seguir só uma linha:
Régua que não pode ficar vermelha não é régua. É decoração que dá confiança.
Toda régua tem um estado ruim que aumenta o número dela. Ache-o antes de comemorar.
Caso: a graffiti-census mede "quanto da parede tem tinta". Uma peça de grafite
flutuando no ar não derruba esse número — ela o melhora, porque cobre a
placa que está atrás dela. A régua foi de 12,7% a 87% enquanto 698 peças ficavam
penduradas no vazio, com o portão verde, até o dono ver e reclamar.
Se existir esse estado, escreva a régua irmã antes de declarar vitória.
(graffiti-census ↔ graffiti-audit)
Caso: decal-probe roda em node, onde nenhum GLB carrega. Jurava 334
decalques na Quebrada; no navegador havia 96. O dono contou "10-15% de arte" e
estava certo por três dias contra um portão verde.
Se o que você mede depende de asset carregado, a régua precisa de navegador
(playwright + npm run eval:serve, ver graffiti-census.mjs). Régua em node é
mais rápida e mede outro jogo.
Caso: a passada de grafite aceitava 1 amostra vazia de 5 (20% de buraco); a auditoria reprovava acima de 2 de 15 (13%). Peça nascia aprovada num lado e reprovada no outro, e dois consertos seguidos não moveram o número (451 → 445 → 445). Alinhar os limiares — só isso — levou de 688 para 272.
Duas coisas que medem o mesmo conceito compartilham o limiar, de preferência a função. Quando não der, o relatório diz contra qual limiar mediu.
Não saber tem que custar o mesmo que estar errado.
Caso: gen-docs não reconheceu o LICENSE novo, devolveu null e seguiu em
frente — publicou "0 ocorrências de null em 0 das 8 superfícies" e a doc
publicada passou a dizer MIT num repositório AGPL.
null com cara de fato é pior que exceção. Se a régua não consegue medir, ela fica
vermelha, não silenciosa.
Régua que ninguém roda não serve. Orçamento desta base: portão rápido em minutos, build de mapa em milissegundos.
Caso: a auditoria de grafite nasceu com >10 min porque atirava 48 mil raios
contra a lista inteira de malhas. Com prefiltro espacial (gradeEspacial, exportada
de graffiti_pass.js e compartilhada, não copiada) virou minutos, com resultado
idêntico — prefiltro geométrico não é aproximação.
Se não couber, ou você prefiltra, ou assa o resultado (ver graffiti_layout.js)
e transforma "resultado velho" em item de régua.
Régua entra com uma mutação que a faz ficar vermelha. Sem isso você não sabe se ela mede — sabe que ela imprime.
1. rode a régua no estado bom -> tem que dar VERDE
2. quebre de propósito o que ela cobre -> tem que dar VERMELHO, com a mensagem certa
3. restaure -> tem que voltar a VERDEE a mutação tem que falhar se não aplicou. Caso real: plantei **MIT License**
num arquivo com um replace que não casou (o texto já tinha mudado), o check deu
verde, e por um instante isso pareceu "o guarda funciona". Sempre:
n = s.replace(velho, novo)
assert n != s, 'MUTANTE NAO APLICOU'Mutação decorativa é pior que nenhuma: ela dá confiança falsa por escrito.
Compare:
decalques: 22 faltandodecalques: 22 de 196 do acervo faltando (ex.: folha-lambes.png, …) — bash scripts/fetch-decals.sh falhou ou não rodou. Os mapas subiriam com a parede pelada.A segunda diz quanto, de que classe, qual o conserto e qual a
consequência de ignorar. Ela é a diferença entre "conserta em 1 min" e "investiga
1 h". Quando o defeito tem causa provável conhecida, nomeie a linha:
"o fallback do fetch-audio.sh:23 copiou o exemplo".
| tipo | vai para | reprova? |
|---|---|---|
| invariante de jogo | tools/eval/invariants.mjs | sim, salvo se estiver no KNOWN-RED.json |
| asserção de build | buildCommand da Vercel, via npm run assert:* | sim, antes de gastar build |
| régua com navegador | script próprio + npm run eval:* | fora do check rápido, de propósito |
| contagem de conteúdo | tools/eval/*-probe.mjs | normalmente relatório |
Dívida entra declarada, não escondida: tools/eval/KNOWN-RED.json deixa uma
crítica vermelha avisar sem reprovar o CI. Só entre ali com issue ou plano
registrado, e com o número medido — nunca "pra passar o CI".
--fotosNúmero diz que existe; foto diz o que é.
Caso: duas hipóteses coerentes sobre o "grafite no ar" estavam erradas, e a primeira custou um conserto que moveu 6 peças. A causa apareceu na primeira captura olhada — o pixo atravessa a viga e continua sobre o vão da porta.
Se a régua mede algo que se vê, ela sai com --fotos N posicionando a câmera nas N
piores (ver graffiti-audit.mjs). Quando o número não move depois de um conserto
que deveria movê-lo, pare de raciocinar e olhe.
npm run com bloco // explicando por que ela existedocs/LICOES.md — os 14 casos que compraram estas regras.claude/skills/bug-hunt/SKILL.md — a irmã: achar o defeitotools/eval/README.md — o catálogo e a regra "contrato × ferramenta de rodada"© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/regua of corosolto/client.
Open the folder on GitHubat commit 0d37b27
Regua next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Regua this skillcorosolto/client | 257 | — | ~1.8k | Automated safety check: Pass | AGPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
corosolto/client
Primary entrypoint for complete Three.js browser game creation and premium iteration.
Categories
Escreve régua (invariante, probe, portão) para o CS BRASIL / CORO SOLTO com o método que esta base pagou caro — a régua vem antes do conserto, a mutação prova que ela morde, e o limiar é…. Regua is an agent skill from corosolto/client. Escreve régua (invariante, probe, portão) para o CS BRASIL / CORO SOLTO com o método que esta base pagou caro — a régua vem antes do conserto, a mutação prova que ela morde, e o limiar é compartilhado com quem mede a mesma coisa.
Regua fits situations like: game Development work in your project.
Run `npx skills add corosolto/client --skill regua -a claude-code`. Or copy the skill folder (.claude/skills/regua in corosolto/client) into .claude/skills/regua in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill regua -a codex`. Or copy the skill folder (.claude/skills/regua in corosolto/client) into .agents/skills/regua in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill regua -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/regua, .gemini/skills/regua, .github/skills/regua and .opencode/skills/regua in your project.
Going by SKILL.md and its folder, Regua needs the command-line tools its instructions call (npm). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Regua is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Regua: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 7, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.