Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.
$ npx skills add RandallLiuXin/GodotMaker --skill physics-review -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker physics-review --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/reviewer/physics .claude/skills/physics-review && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "physics-review" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/reviewer/physics into .claude/skills/physics-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-review", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/reviewer/physicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill physics-review -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker physics-review --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/reviewer/physics .agents/skills/physics-review && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "physics-review" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/reviewer/physics into .agents/skills/physics-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-review", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill physics-review -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker physics-review --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/reviewer/physics .cursor/skills/physics-review && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "physics-review" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/reviewer/physics into .cursor/skills/physics-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-review", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/reviewer/physics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill physics-review -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker physics-review --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/reviewer/physics .gemini/skills/physics-review && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "physics-review" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/reviewer/physics into .gemini/skills/physics-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-review", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker physics-reviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill physics-review -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/reviewer/physics .github/skills/physics-review && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "physics-review" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/reviewer/physics into .github/skills/physics-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-review", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill physics-review -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker physics-review --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/reviewer/physics .opencode/skills/physics-review && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "physics-review" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/reviewer/physics into .opencode/skills/physics-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-review", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
physics-reviewReviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.
Physics Review is an agent skill from RandallLiuXin/GodotMaker. Reviews Godot physics implementation for known pitfalls. Triggers AFTER implementation, when code involves CollisionObject2D, RigidBody2D, CharacterBody2D, Area2D, collision layers, or physics callbacks. Do NOT use this skill for planning or teaching — only for post-implementation review.
Its SKILL.md is about 300 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `checklist.md` and `gotchas.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Physics Review loads about 300 tokens when it runs. Until then it costs about 76 tokens; SKILL.md has 109 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 109 words (~300 tokens).
“Post-implementation reviewer for Godot physics code. Checks against known gotchas that LLMs consistently get wrong.”
SKILL.md and 2 other files in skills/reviewer/physics of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.
Physics Review next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Physics Review this skillRandallLiuXin/GodotMaker | 550 | 1 repos | ~300 | Automated safety check: Pass | Custom licence | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
ukanwat/overtime
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
Works with
Categories
Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. Physics Review is an agent skill from RandallLiuXin/GodotMaker. Reviews Godot physics implementation for known pitfalls.
Physics Review fits situations like: AFTER implementation; code involves CollisionObject2D; characterBody2D; collision layers.
Run `npx skills add RandallLiuXin/GodotMaker --skill physics-review -a claude-code`. Or copy the skill folder (skills/reviewer/physics in RandallLiuXin/GodotMaker) into .claude/skills/physics-review in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill physics-review -a codex`. Or copy the skill folder (skills/reviewer/physics in RandallLiuXin/GodotMaker) into .agents/skills/physics-review in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill physics-review -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/physics-review, .gemini/skills/physics-review, .github/skills/physics-review and .opencode/skills/physics-review in your project.
SKILL.md names no scripts, command-line tools or credentials: Physics Review is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Physics Review has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 300 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Physics Review: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.