Agent skill

CLI Anything Sbox

by HKUDS in HKUDS/CLI-Anything

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…

Apache-2.0Auto-check passedGame Development

Install CLI Anything Sbox

skills CLI
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install HKUDS/CLI-Anything cli-anything-sbox --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cli-anything-sbox .claude/skills/cli-anything-sbox && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
cli-anything-sbox
GitHub stars
52k
Token cost
~3.3k tokens
SKILL.md length
280 words
Files
1
Skills in repo
78
Repo updated
First seen
Licence
Apache-2.0

At a glance

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…

  • Tasks that involve Internationalization
  • SKILL.md covers Installation, Requirements, Global Options and Command Groups, plus 4 more sections
  • Calls jq and pip
  • Tasks that involve Game development

What it does

CLI Anything Sbox is an agent skill from HKUDS/CLI-Anything. Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries, project validation, and editor launch.

Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Internationalization, Game development and Project management. It works with C#. The repository describes itself as: "CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Internationalization
  • Tasks that involve Game development
  • Tasks that involve Project management

Example prompts

  • “/cli-anything-sbox”

Requirements

  • Python 3

What it can do on your machine

Read from SKILL.md and the folder at commit 34f5195. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • jq
    • pip

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use pip, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

CLI Anything Sbox loads about 3.3k tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 280 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~63
When it runs · the whole SKILL.md, loaded when a task matches
~3.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from HKUDS/CLI-Anything at commit 34f5195, republished under its Apache-2.0 licence (© HKUDS). 280 words, ~3,327 tokens.

Download SKILL.mdSave it as .claude/skills/cli-anything-sbox/SKILL.md (or your agent's skills folder).
name
cli-anything-sbox
description
Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C# code generation, asset graph queries, project validation, and editor launch.

s&box CLI

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2). 79+ commands across 14 groups. Manipulate .scene, .prefab, .vmat, .sound, Input.config, Collision.config JSON files directly, generate idiomatic C# components, and run a real-time asset graph over the project.

Installation

bash
pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=sbox/agent-harness

Requirements

  • Python 3.10+
  • s&box installed via Steam - auto-detected, or set SBOX_PATH to a custom installation directory.
  • Most commands work entirely on the project's JSON files - s&box does not need to be running.

Global Options

--json          Machine-readable JSON output (always pass for agent use)
--project PATH  Project directory (auto-detects from cwd .sbproj if omitted)

Command Groups

project - Manage s&box projects
bash
cli-anything-sbox project new --name MyGame --output-dir ./MyGame
cli-anything-sbox --json project info
cli-anything-sbox project config --max-players 32 --tick-rate 64
cli-anything-sbox --json --project ./MyGame project add-package facepunch.libsdf
cli-anything-sbox --json --project ./MyGame project remove-package facepunch.libsdf
# Lint: broken asset refs, duplicate GUIDs, malformed Input.config
cli-anything-sbox --json --project ./MyGame project validate
cli-anything-sbox --project ./MyGame project validate --no-inputs --no-guids
scene - Manipulate .scene files
bash
cli-anything-sbox scene new --name gameplay -o ./Assets/scenes/gameplay.scene
cli-anything-sbox --json scene info ./scene.scene
cli-anything-sbox --json scene list ./scene.scene
cli-anything-sbox scene add-object ./scene.scene Enemy --position "100,0,0" --components "model,box_collider,rigidbody" --tags "enemy"
cli-anything-sbox scene remove-object ./scene.scene --name Enemy
cli-anything-sbox scene add-component ./scene.scene <object-guid> Sandbox.PointLight
cli-anything-sbox scene remove-component ./scene.scene <object-guid> --component-type Sandbox.Rigidbody
cli-anything-sbox --json scene modify-object ./scene.scene --guid <guid> --name NewName --position "200,0,0"
cli-anything-sbox --json scene clone-object ./scene.scene --name Enemy --new-name EnemyCopy --position "300,0,0"
cli-anything-sbox --json scene get-object ./scene.scene --name Sun
cli-anything-sbox scene set-property ./scene.scene --fixed-update-freq 64 --timescale 0.5
cli-anything-sbox scene set-navmesh ./scene.scene --enabled --agent-height 72 --agent-radius 16
cli-anything-sbox --json scene list-presets
cli-anything-sbox --json scene modify-component ./scene.scene <object-guid> <component-guid> --properties '{"Damage":50}'

# Find objects matching one or more filters (AND-combined)
cli-anything-sbox --json scene query ./scene.scene --has-component rigidbody --has-tag tower
cli-anything-sbox --json scene query ./scene.scene --name-regex "^Tower\d$" --in-bounds "0,-500,-50,1000,500,50"

# Extract every asset reference (.vmdl, .vmat, .vsnd, .vtex, .vpcf, .prefab) from a scene
cli-anything-sbox --json scene refs ./scene.scene

# Apply the same modification to every object that matches a query
cli-anything-sbox --json scene bulk-modify ./scene.scene --has-tag tower --position "0,0,100" --enable

# Structural diff between two scenes (added/removed/modified GameObjects + SceneProperties)
cli-anything-sbox --json scene diff ./old.scene ./new.scene

# Insert a prefab as a GameObject in a scene
cli-anything-sbox --json scene instantiate-prefab ./level.scene ./Assets/prefabs/bullet.prefab --position "10,0,0"
prefab - Manage .prefab files
bash
cli-anything-sbox prefab new --name Bullet -o ./Assets/prefabs/bullet.prefab --components "model,sphere_collider,rigidbody"
cli-anything-sbox --json prefab info ./Assets/prefabs/bullet.prefab
cli-anything-sbox prefab from-scene ./scene.scene <object-guid> -o ./Assets/prefabs/extracted.prefab
cli-anything-sbox --json prefab add-component ./prefab.prefab rigidbody
cli-anything-sbox prefab remove-component ./prefab.prefab --component-type Sandbox.Rigidbody
cli-anything-sbox --json prefab list

# Asset references inside a prefab
cli-anything-sbox --json prefab refs ./prefab.prefab

# Modify component properties on a prefab (by component type or component GUID)
cli-anything-sbox --json prefab modify-component ./prefab.prefab --component-type Sandbox.Rigidbody --properties '{"Gravity":false,"MassOverride":50}'

# Structural diff between two prefabs (root + named children)
cli-anything-sbox --json prefab diff ./old.prefab ./new.prefab
codegen - Generate C# code
bash
# Plain Component
cli-anything-sbox codegen component --name PlayerController --methods OnUpdate,OnFixedUpdate -o ./Code/PlayerController.cs

# Component with [Property] fields
cli-anything-sbox --json codegen component --name Tower --properties '[{"name":"Damage","type":"float","default":"25f"},{"name":"Range","type":"float","default":"500f"}]'

# Networked component (partial class) with RPC method stubs
cli-anything-sbox codegen component --name NetPlayer --networked --methods OnUpdate,OnFixedUpdate --rpc-methods "Fire:Broadcast,TakeDamage:Host" -o ./Code/NetPlayer.cs

# GameResource
cli-anything-sbox codegen gameresource --name TowerData --display-name "Tower Data" --extension tower -o ./Code/TowerData.cs

# Editor menu (Editor/ assembly)
cli-anything-sbox codegen editor-menu --name MyTools --menu-path "Editor/My Tools/Open" -o ./Editor/MyTools.cs

# Plain Razor UI component (.razor + .razor.scss)
cli-anything-sbox codegen razor --name HudPanel --properties '[{"name":"Score","type":"int","default":"0"}]' -o ./UI/HudPanel.razor

# Static or base-derived class
cli-anything-sbox codegen class --name Math2 --static -o ./Code/Math2.cs

# PanelComponent + sibling ScreenPanel scaffold (handles the s&box quirk where
# PanelComponent input only works when both are on the same GameObject).
# Emits .razor + .razor.scss + a paste-ready GameObject snippet, or appends
# directly to a scene with --scene.
cli-anything-sbox --json codegen panel-component --name HudBar -o ./UI/HudBar.razor
cli-anything-sbox codegen panel-component --name Crosshair -o ./UI/Crosshair.razor --scene ./Assets/scenes/game.scene
input - Manage Input.config
bash
cli-anything-sbox --json input list
cli-anything-sbox input add --name PlaceTower --group Gameplay --keyboard mouse1 --gamepad RightTrigger
cli-anything-sbox input remove --name PlaceTower
cli-anything-sbox input set --name Attack1 --keyboard mouse1
collision - Manage Collision.config
bash
cli-anything-sbox --json collision list
cli-anything-sbox collision add-layer --name projectile --default Collide
cli-anything-sbox collision add-rule --layer-a projectile --layer-b solid --result Collide
cli-anything-sbox collision remove-rule --layer-a projectile --layer-b solid
cli-anything-sbox collision remove-layer --name projectile
material - Manage .vmat materials
bash
cli-anything-sbox --json material new --name floor --shader complex --color-texture "textures/floor.tga" --metalness 0.3 -o ./Assets/materials/floor.vmat
cli-anything-sbox --json material info ./Assets/materials/floor.vmat
cli-anything-sbox --json material list
cli-anything-sbox --json material set ./Assets/materials/floor.vmat --metalness 0.8
sound - Manage .sound events
bash
cli-anything-sbox --json sound new --name gunshot --sounds "sounds/gun1.vsnd,sounds/gun2.vsnd" --volume 0.8 -o ./Assets/sounds/gunshot.sound
cli-anything-sbox --json sound info ./Assets/sounds/gunshot.sound
cli-anything-sbox --json sound list
cli-anything-sbox --json sound set ./Assets/sounds/gunshot.sound --volume 0.5
localization - Manage translations
bash
cli-anything-sbox localization new --lang en -o ./Localization/en.json
cli-anything-sbox localization set ./Localization/en.json --key "game.title" --value "My Game"
cli-anything-sbox --json localization list ./Localization/en.json
cli-anything-sbox localization get ./Localization/en.json --key "game.title"
cli-anything-sbox localization remove ./Localization/en.json --key "game.title"
cli-anything-sbox localization bulk-set ./Localization/en.json --keys '{"ui.start":"Start","ui.quit":"Quit"}'
server - Dedicated server
bash
cli-anything-sbox server info
cli-anything-sbox server start --game my_game --map facepunch.flatgrass
asset - Asset management & reverse lookups
bash
cli-anything-sbox --json asset list --type scene
cli-anything-sbox --json asset info ./Assets/scenes/minimal.scene
cli-anything-sbox asset compile ./Assets/materials/floor.vmat

# Which scenes/prefabs reference this asset?
cli-anything-sbox --json --project ./MyGame asset find-refs models/myteam/widget.vmdl

# Find unreferenced assets (per type, or across all referenceable types)
cli-anything-sbox --json --project ./MyGame asset find-unused
cli-anything-sbox --json --project ./MyGame asset find-unused --type model --type material

# Rename an asset and update every scene/prefab reference (extension preserved if omitted)
cli-anything-sbox --json --project ./MyGame asset rename models/team/widget.vmdl gizmo
cli-anything-sbox --project ./MyGame asset rename models/team/widget.vmdl gizmo --dry-run

# Move an asset across directories and update every reference
cli-anything-sbox --json --project ./MyGame asset move models/team/widget.vmdl models/shared/widget.vmdl
session - State management
bash
cli-anything-sbox session status
cli-anything-sbox session undo
cli-anything-sbox session redo
test - Automated map/scene generation harness
bash
cli-anything-sbox test setup
cli-anything-sbox --json test run
launch - Open project in s&box editor
bash
cli-anything-sbox launch

Component Presets

29 short names usable with --components on scene add-object, prefab new, etc. Each maps to a Sandbox.* component type.

PresetComponent Type
modelSandbox.ModelRenderer
box_colliderSandbox.BoxCollider
sphere_colliderSandbox.SphereCollider
capsule_colliderSandbox.CapsuleCollider
plane_colliderSandbox.PlaneCollider
model_colliderSandbox.ModelCollider
rigidbodySandbox.Rigidbody
character_controllerSandbox.CharacterController
player_controllerSandbox.PlayerController
cameraSandbox.CameraComponent
light_directionalSandbox.DirectionalLight
light_pointSandbox.PointLight
spot_lightSandbox.SpotLight
ambient_lightSandbox.AmbientLight
sprite_rendererSandbox.SpriteRenderer
skinned_model_rendererSandbox.SkinnedModelRenderer
text_rendererSandbox.TextRenderer
line_rendererSandbox.LineRenderer
decal_rendererSandbox.DecalRenderer
trail_rendererSandbox.TrailRenderer
particle_effectSandbox.ParticleEffect
sound_pointSandbox.SoundPointComponent
nav_mesh_agentSandbox.NavMeshAgent
screen_panelSandbox.ScreenPanel
world_panelSandbox.WorldPanel
fixed_jointSandbox.FixedJoint
hinge_jointSandbox.HingeJoint
spring_jointSandbox.SpringJoint
ball_socket_jointSandbox.BallSocketJoint

scene list-presets returns the live preset registry as JSON.

Agent Usage Pattern

Pass --json for every agent-driven invocation. Pipe through jq to thread GUIDs and paths between commands:

bash
# Bootstrap a project
sbproj=$(cli-anything-sbox --json project new --name MyGame --output-dir /tmp/MyGame | jq -r '.sbproj')
cd /tmp/MyGame

# Add a tower with a specific component layout, capture its GUID
guid=$(cli-anything-sbox --json scene add-object ./Assets/scenes/main.scene Tower \
    --components "model,box_collider,rigidbody" --tags "tower" \
    | jq -r '.guid')

# Generate the corresponding C# component, networked
cli-anything-sbox --json codegen component --name Tower --networked \
    --rpc-methods "Fire:Host" --properties '[{"name":"Damage","type":"float","default":"25f"}]' \
    -o ./Code/Tower.cs

# Bulk-tweak every tower in the scene
cli-anything-sbox --json scene bulk-modify ./Assets/scenes/main.scene \
    --has-tag tower --enable --position-y-add 50

# Validate before committing
cli-anything-sbox --json project validate

REPL Mode

cli-anything-sbox with no arguments enters an interactive REPL with a styled prompt:

$ cli-anything-sbox
cli-anything-sbox> project info
cli-anything-sbox> scene list ./Assets/scenes/main.scene
cli-anything-sbox> codegen component --name Foo -o ./Code/Foo.cs
cli-anything-sbox> quit

Environment Variables

VariableDescriptionDefault
SBOX_PATHs&box installation directoryAuto-detected from Steam library folders
CLI_ANYTHING_SKILL_REPOOverride the repo repl_skin reads SKILL.md fromHKUDS/CLI-Anything

© HKUDS, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/cli-anything-sbox of HKUDS/CLI-Anything.

Open the folder on GitHubat commit 34f5195

Compare with similar skills

CLI Anything Sbox next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

CLI Anything Sbox compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
CLI Anything Sbox this skillHKUDS/CLI-Anything52k—~3.3kAutomated safety check: PassApache-2.0
Localizationjame581/GodotPrompter795—~3.2kAutomated safety check: PassMIT
Validate GsdkPlayFab/gsdk170—~645Automated safety check: PassApache-2.0
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0
Godot 2D Essentialsjame581/GodotPrompter795—~2.3kAutomated safety check: PassMIT
Godot Admob App Openpoingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT

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Works with

Questions about CLI Anything Sbox

What does CLI Anything Sbox do?

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…. CLI Anything Sbox is an agent skill from HKUDS/CLI-Anything. Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries, project validation, and editor launch.

When should I use CLI Anything Sbox?

CLI Anything Sbox fits situations like: tasks that involve Internationalization; tasks that involve Game development; tasks that involve Project management.

How do I install CLI Anything Sbox in Claude Code?

Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a claude-code`. Or copy the skill folder (skills/cli-anything-sbox in HKUDS/CLI-Anything) into .claude/skills/cli-anything-sbox in your project. Claude Code loads it when a task matches its description.

How do I install CLI Anything Sbox in Codex?

Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a codex`. Or copy the skill folder (skills/cli-anything-sbox in HKUDS/CLI-Anything) into .agents/skills/cli-anything-sbox in your project. Codex loads it when a task matches its description.

Can I use CLI Anything Sbox in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cli-anything-sbox, .gemini/skills/cli-anything-sbox, .github/skills/cli-anything-sbox and .opencode/skills/cli-anything-sbox in your project.

What does CLI Anything Sbox need to run?

Going by SKILL.md and its folder, CLI Anything Sbox needs the command-line tools its instructions call (jq and pip). Our summary lists: Python 3.

Does CLI Anything Sbox access the network?

SKILL.md contains no URLs. Its commands use pip, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is CLI Anything Sbox safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does CLI Anything Sbox use?

CLI Anything Sbox is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does CLI Anything Sbox use?

About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to CLI Anything Sbox?

Skills that share tags, products or a category with CLI Anything Sbox: Localization (jame581/GodotPrompter, 795 stars), Validate Gsdk (PlayFab/gsdk, 170 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars) and Godot 2D Essentials (jame581/GodotPrompter, 795 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains CLI Anything Sbox?

HKUDS (a GitHub organization) maintains it in HKUDS/CLI-Anything, which has 51,696 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on September 22, 2026.

Source: HKUDS/CLI-Anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.