Localization
jame581/GodotPrompter
A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+
Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-sbox --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cli-anything-sbox .claude/skills/cli-anything-sbox && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "cli-anything-sbox" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-sbox into .claude/skills/cli-anything-sbox/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-sbox", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-sboxType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-sbox --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/cli-anything-sbox .agents/skills/cli-anything-sbox && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "cli-anything-sbox" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-sbox into .agents/skills/cli-anything-sbox/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-sbox", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-sbox --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/cli-anything-sbox .cursor/skills/cli-anything-sbox && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "cli-anything-sbox" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-sbox into .cursor/skills/cli-anything-sbox/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-sbox", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/HKUDS/CLI-Anything.git --path skills/cli-anything-sbox--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-sbox --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/cli-anything-sbox .gemini/skills/cli-anything-sbox && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "cli-anything-sbox" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-sbox into .gemini/skills/cli-anything-sbox/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-sbox", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install HKUDS/CLI-Anything cli-anything-sboxInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/cli-anything-sbox .github/skills/cli-anything-sbox && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "cli-anything-sbox" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-sbox into .github/skills/cli-anything-sbox/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-sbox", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-sbox --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/cli-anything-sbox .opencode/skills/cli-anything-sbox && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "cli-anything-sbox" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-sbox into .opencode/skills/cli-anything-sbox/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-sbox", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
cli-anything-sboxAgent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…
CLI Anything Sbox is an agent skill from HKUDS/CLI-Anything. Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries, project validation, and editor launch.
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Internationalization, Game development and Project management. It works with C#. The repository describes itself as: "CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 34f5195. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
jqpipFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pip, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
CLI Anything Sbox loads about 3.3k tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 280 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from HKUDS/CLI-Anything at commit 34f5195, republished under its Apache-2.0 licence (© HKUDS). 280 words, ~3,327 tokens.
.claude/skills/cli-anything-sbox/SKILL.md (or your agent's skills folder).Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2). 79+ commands across 14 groups. Manipulate .scene, .prefab, .vmat, .sound, Input.config, Collision.config JSON files directly, generate idiomatic C# components, and run a real-time asset graph over the project.
pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=sbox/agent-harnessSBOX_PATH to a custom installation directory.--json Machine-readable JSON output (always pass for agent use)
--project PATH Project directory (auto-detects from cwd .sbproj if omitted)cli-anything-sbox project new --name MyGame --output-dir ./MyGame
cli-anything-sbox --json project info
cli-anything-sbox project config --max-players 32 --tick-rate 64
cli-anything-sbox --json --project ./MyGame project add-package facepunch.libsdf
cli-anything-sbox --json --project ./MyGame project remove-package facepunch.libsdf
# Lint: broken asset refs, duplicate GUIDs, malformed Input.config
cli-anything-sbox --json --project ./MyGame project validate
cli-anything-sbox --project ./MyGame project validate --no-inputs --no-guids.scene filescli-anything-sbox scene new --name gameplay -o ./Assets/scenes/gameplay.scene
cli-anything-sbox --json scene info ./scene.scene
cli-anything-sbox --json scene list ./scene.scene
cli-anything-sbox scene add-object ./scene.scene Enemy --position "100,0,0" --components "model,box_collider,rigidbody" --tags "enemy"
cli-anything-sbox scene remove-object ./scene.scene --name Enemy
cli-anything-sbox scene add-component ./scene.scene <object-guid> Sandbox.PointLight
cli-anything-sbox scene remove-component ./scene.scene <object-guid> --component-type Sandbox.Rigidbody
cli-anything-sbox --json scene modify-object ./scene.scene --guid <guid> --name NewName --position "200,0,0"
cli-anything-sbox --json scene clone-object ./scene.scene --name Enemy --new-name EnemyCopy --position "300,0,0"
cli-anything-sbox --json scene get-object ./scene.scene --name Sun
cli-anything-sbox scene set-property ./scene.scene --fixed-update-freq 64 --timescale 0.5
cli-anything-sbox scene set-navmesh ./scene.scene --enabled --agent-height 72 --agent-radius 16
cli-anything-sbox --json scene list-presets
cli-anything-sbox --json scene modify-component ./scene.scene <object-guid> <component-guid> --properties '{"Damage":50}'
# Find objects matching one or more filters (AND-combined)
cli-anything-sbox --json scene query ./scene.scene --has-component rigidbody --has-tag tower
cli-anything-sbox --json scene query ./scene.scene --name-regex "^Tower\d$" --in-bounds "0,-500,-50,1000,500,50"
# Extract every asset reference (.vmdl, .vmat, .vsnd, .vtex, .vpcf, .prefab) from a scene
cli-anything-sbox --json scene refs ./scene.scene
# Apply the same modification to every object that matches a query
cli-anything-sbox --json scene bulk-modify ./scene.scene --has-tag tower --position "0,0,100" --enable
# Structural diff between two scenes (added/removed/modified GameObjects + SceneProperties)
cli-anything-sbox --json scene diff ./old.scene ./new.scene
# Insert a prefab as a GameObject in a scene
cli-anything-sbox --json scene instantiate-prefab ./level.scene ./Assets/prefabs/bullet.prefab --position "10,0,0".prefab filescli-anything-sbox prefab new --name Bullet -o ./Assets/prefabs/bullet.prefab --components "model,sphere_collider,rigidbody"
cli-anything-sbox --json prefab info ./Assets/prefabs/bullet.prefab
cli-anything-sbox prefab from-scene ./scene.scene <object-guid> -o ./Assets/prefabs/extracted.prefab
cli-anything-sbox --json prefab add-component ./prefab.prefab rigidbody
cli-anything-sbox prefab remove-component ./prefab.prefab --component-type Sandbox.Rigidbody
cli-anything-sbox --json prefab list
# Asset references inside a prefab
cli-anything-sbox --json prefab refs ./prefab.prefab
# Modify component properties on a prefab (by component type or component GUID)
cli-anything-sbox --json prefab modify-component ./prefab.prefab --component-type Sandbox.Rigidbody --properties '{"Gravity":false,"MassOverride":50}'
# Structural diff between two prefabs (root + named children)
cli-anything-sbox --json prefab diff ./old.prefab ./new.prefab# Plain Component
cli-anything-sbox codegen component --name PlayerController --methods OnUpdate,OnFixedUpdate -o ./Code/PlayerController.cs
# Component with [Property] fields
cli-anything-sbox --json codegen component --name Tower --properties '[{"name":"Damage","type":"float","default":"25f"},{"name":"Range","type":"float","default":"500f"}]'
# Networked component (partial class) with RPC method stubs
cli-anything-sbox codegen component --name NetPlayer --networked --methods OnUpdate,OnFixedUpdate --rpc-methods "Fire:Broadcast,TakeDamage:Host" -o ./Code/NetPlayer.cs
# GameResource
cli-anything-sbox codegen gameresource --name TowerData --display-name "Tower Data" --extension tower -o ./Code/TowerData.cs
# Editor menu (Editor/ assembly)
cli-anything-sbox codegen editor-menu --name MyTools --menu-path "Editor/My Tools/Open" -o ./Editor/MyTools.cs
# Plain Razor UI component (.razor + .razor.scss)
cli-anything-sbox codegen razor --name HudPanel --properties '[{"name":"Score","type":"int","default":"0"}]' -o ./UI/HudPanel.razor
# Static or base-derived class
cli-anything-sbox codegen class --name Math2 --static -o ./Code/Math2.cs
# PanelComponent + sibling ScreenPanel scaffold (handles the s&box quirk where
# PanelComponent input only works when both are on the same GameObject).
# Emits .razor + .razor.scss + a paste-ready GameObject snippet, or appends
# directly to a scene with --scene.
cli-anything-sbox --json codegen panel-component --name HudBar -o ./UI/HudBar.razor
cli-anything-sbox codegen panel-component --name Crosshair -o ./UI/Crosshair.razor --scene ./Assets/scenes/game.sceneInput.configcli-anything-sbox --json input list
cli-anything-sbox input add --name PlaceTower --group Gameplay --keyboard mouse1 --gamepad RightTrigger
cli-anything-sbox input remove --name PlaceTower
cli-anything-sbox input set --name Attack1 --keyboard mouse1Collision.configcli-anything-sbox --json collision list
cli-anything-sbox collision add-layer --name projectile --default Collide
cli-anything-sbox collision add-rule --layer-a projectile --layer-b solid --result Collide
cli-anything-sbox collision remove-rule --layer-a projectile --layer-b solid
cli-anything-sbox collision remove-layer --name projectile.vmat materialscli-anything-sbox --json material new --name floor --shader complex --color-texture "textures/floor.tga" --metalness 0.3 -o ./Assets/materials/floor.vmat
cli-anything-sbox --json material info ./Assets/materials/floor.vmat
cli-anything-sbox --json material list
cli-anything-sbox --json material set ./Assets/materials/floor.vmat --metalness 0.8.sound eventscli-anything-sbox --json sound new --name gunshot --sounds "sounds/gun1.vsnd,sounds/gun2.vsnd" --volume 0.8 -o ./Assets/sounds/gunshot.sound
cli-anything-sbox --json sound info ./Assets/sounds/gunshot.sound
cli-anything-sbox --json sound list
cli-anything-sbox --json sound set ./Assets/sounds/gunshot.sound --volume 0.5cli-anything-sbox localization new --lang en -o ./Localization/en.json
cli-anything-sbox localization set ./Localization/en.json --key "game.title" --value "My Game"
cli-anything-sbox --json localization list ./Localization/en.json
cli-anything-sbox localization get ./Localization/en.json --key "game.title"
cli-anything-sbox localization remove ./Localization/en.json --key "game.title"
cli-anything-sbox localization bulk-set ./Localization/en.json --keys '{"ui.start":"Start","ui.quit":"Quit"}'cli-anything-sbox server info
cli-anything-sbox server start --game my_game --map facepunch.flatgrasscli-anything-sbox --json asset list --type scene
cli-anything-sbox --json asset info ./Assets/scenes/minimal.scene
cli-anything-sbox asset compile ./Assets/materials/floor.vmat
# Which scenes/prefabs reference this asset?
cli-anything-sbox --json --project ./MyGame asset find-refs models/myteam/widget.vmdl
# Find unreferenced assets (per type, or across all referenceable types)
cli-anything-sbox --json --project ./MyGame asset find-unused
cli-anything-sbox --json --project ./MyGame asset find-unused --type model --type material
# Rename an asset and update every scene/prefab reference (extension preserved if omitted)
cli-anything-sbox --json --project ./MyGame asset rename models/team/widget.vmdl gizmo
cli-anything-sbox --project ./MyGame asset rename models/team/widget.vmdl gizmo --dry-run
# Move an asset across directories and update every reference
cli-anything-sbox --json --project ./MyGame asset move models/team/widget.vmdl models/shared/widget.vmdlcli-anything-sbox session status
cli-anything-sbox session undo
cli-anything-sbox session redocli-anything-sbox test setup
cli-anything-sbox --json test runcli-anything-sbox launch29 short names usable with --components on scene add-object, prefab new, etc. Each maps to a Sandbox.* component type.
| Preset | Component Type |
|---|---|
model | Sandbox.ModelRenderer |
box_collider | Sandbox.BoxCollider |
sphere_collider | Sandbox.SphereCollider |
capsule_collider | Sandbox.CapsuleCollider |
plane_collider | Sandbox.PlaneCollider |
model_collider | Sandbox.ModelCollider |
rigidbody | Sandbox.Rigidbody |
character_controller | Sandbox.CharacterController |
player_controller | Sandbox.PlayerController |
camera | Sandbox.CameraComponent |
light_directional | Sandbox.DirectionalLight |
light_point | Sandbox.PointLight |
spot_light | Sandbox.SpotLight |
ambient_light | Sandbox.AmbientLight |
sprite_renderer | Sandbox.SpriteRenderer |
skinned_model_renderer | Sandbox.SkinnedModelRenderer |
text_renderer | Sandbox.TextRenderer |
line_renderer | Sandbox.LineRenderer |
decal_renderer | Sandbox.DecalRenderer |
trail_renderer | Sandbox.TrailRenderer |
particle_effect | Sandbox.ParticleEffect |
sound_point | Sandbox.SoundPointComponent |
nav_mesh_agent | Sandbox.NavMeshAgent |
screen_panel | Sandbox.ScreenPanel |
world_panel | Sandbox.WorldPanel |
fixed_joint | Sandbox.FixedJoint |
hinge_joint | Sandbox.HingeJoint |
spring_joint | Sandbox.SpringJoint |
ball_socket_joint | Sandbox.BallSocketJoint |
scene list-presets returns the live preset registry as JSON.
Pass --json for every agent-driven invocation. Pipe through jq to thread GUIDs and paths between commands:
# Bootstrap a project
sbproj=$(cli-anything-sbox --json project new --name MyGame --output-dir /tmp/MyGame | jq -r '.sbproj')
cd /tmp/MyGame
# Add a tower with a specific component layout, capture its GUID
guid=$(cli-anything-sbox --json scene add-object ./Assets/scenes/main.scene Tower \
--components "model,box_collider,rigidbody" --tags "tower" \
| jq -r '.guid')
# Generate the corresponding C# component, networked
cli-anything-sbox --json codegen component --name Tower --networked \
--rpc-methods "Fire:Host" --properties '[{"name":"Damage","type":"float","default":"25f"}]' \
-o ./Code/Tower.cs
# Bulk-tweak every tower in the scene
cli-anything-sbox --json scene bulk-modify ./Assets/scenes/main.scene \
--has-tag tower --enable --position-y-add 50
# Validate before committing
cli-anything-sbox --json project validatecli-anything-sbox with no arguments enters an interactive REPL with a styled prompt:
$ cli-anything-sbox
cli-anything-sbox> project info
cli-anything-sbox> scene list ./Assets/scenes/main.scene
cli-anything-sbox> codegen component --name Foo -o ./Code/Foo.cs
cli-anything-sbox> quit| Variable | Description | Default |
|---|---|---|
SBOX_PATH | s&box installation directory | Auto-detected from Steam library folders |
CLI_ANYTHING_SKILL_REPO | Override the repo repl_skin reads SKILL.md from | HKUDS/CLI-Anything |
© HKUDS, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/cli-anything-sbox of HKUDS/CLI-Anything.
Open the folder on GitHubat commit 34f5195
CLI Anything Sbox next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| CLI Anything Sbox this skillHKUDS/CLI-Anything | 52k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | |
| Localizationjame581/GodotPrompter | 795 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Validate GsdkPlayFab/gsdk | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | |
| Godot 2D Essentialsjame581/GodotPrompter | 795 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Godot Admob App Openpoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+
PlayFab/gsdk
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
HKUDS/CLI-Anything
Lets Codex build, refine, test, validate and list CLI-Anything harnesses for GUI applications or source repositories, following the project's full methodology.
HKUDS/CLI-Anything
Adapts the CLI-Anything methodology so Reasonix can build, refine, test and validate a command-line harness for an existing GUI application or source repository.
HKUDS/CLI-Anything
Guides Hermes Agent through building, refining and testing a CLI-Anything harness that wraps a GUI application or source repository in a scriptable command line.
HKUDS/CLI-Anything
Builds, refines, tests or validates a CLI-Anything harness that wraps a GUI application or source repository as a stateful Click CLI with JSON output and a REPL mode.
HKUDS/CLI-Anything
Drives Krita from the command line to create projects, add layers, apply filters, resize the canvas and export images, with JSON output for agents.
HKUDS/CLI-Anything
Defines, lists, inspects and runs parameterized GUI macros from the command line, with the runtime choosing the execution backend.
Works with
Categories
Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…. CLI Anything Sbox is an agent skill from HKUDS/CLI-Anything. Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries, project validation, and editor launch.
CLI Anything Sbox fits situations like: tasks that involve Internationalization; tasks that involve Game development; tasks that involve Project management.
Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a claude-code`. Or copy the skill folder (skills/cli-anything-sbox in HKUDS/CLI-Anything) into .claude/skills/cli-anything-sbox in your project. Claude Code loads it when a task matches its description.
Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a codex`. Or copy the skill folder (skills/cli-anything-sbox in HKUDS/CLI-Anything) into .agents/skills/cli-anything-sbox in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/CLI-Anything --skill cli-anything-sbox -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cli-anything-sbox, .gemini/skills/cli-anything-sbox, .github/skills/cli-anything-sbox and .opencode/skills/cli-anything-sbox in your project.
Going by SKILL.md and its folder, CLI Anything Sbox needs the command-line tools its instructions call (jq and pip). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use pip, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
CLI Anything Sbox is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with CLI Anything Sbox: Localization (jame581/GodotPrompter, 795 stars), Validate Gsdk (PlayFab/gsdk, 170 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars) and Godot 2D Essentials (jame581/GodotPrompter, 795 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
HKUDS (a GitHub organization) maintains it in HKUDS/CLI-Anything, which has 51,696 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on September 22, 2026.
Source: HKUDS/CLI-Anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.