Agent skill

Unity Smart

by Besty0728 in Besty0728/Unity-Skills

AI-powered scene queries, layout and auto-binding. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Smart

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-smart -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-smart --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/smart' .claude/skills/unity-smart && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-smart
GitHub stars
1.8k
Token cost
~1.9k tokens
SKILL.md length
686 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

AI-powered scene queries, layout and auto-binding. An agent skill from Besty0728/Unity-Skills.

  • Game Development work in your project
  • SKILL.md covers Triggers, Operating Mode, Skills and Exact Signatures
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Smart is an agent skill from Besty0728/Unity-Skills. AI-powered scene queries, layout and auto-binding. AI

Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-smart”

Requirements

  • Python 3

What it can do on your machine

Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are python).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Smart loads about 1.9k tokens when it runs. Until then it costs about 16 tokens; SKILL.md has 686 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~16
When it runs · the whole SKILL.md, loaded when a task matches
~1.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 686 words, ~1,863 tokens.

Download SKILL.mdSave it as .claude/skills/unity-smart/SKILL.md (or your agent's skills folder).
name
unity-smart
description
AI-powered scene queries, layout and auto-binding. AI

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Querying scene objects by condition or proximity
  • Auto-arranging objects
  • Auto-wiring references
  • 按条件或邻近关系查询场景对象、自动排布对象、自动连线引用

Unity Smart Skills

Operating Mode

  • Approval:本模块 Mixed —— 只读查询 skill smart_scene_query / smart_scene_query_spatial(标 ReadOnly = true, Mode = SkillMode.SemiAuto)可直接执行;其余布局/绑定/变换类 skill (smart_scene_layout / smart_reference_bind / smart_align_to_ground / smart_distribute / smart_snap_to_grid / smart_randomize_transform / smart_select_by_component) 为 SkillMode.FullAuto,需用户 grant 单次执行返结果。
  • Auto / Bypass:直接执行。
  • 含 NeverInSemi 高危 skill:smart_replace_objects(Operation.Modify|Delete,会替换并删除原对象)。该 skill 在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • smart_create / smart_build do not exist → smart skills are query/layout tools, not creation tools
  • smart_search / smart_query do not exist → use smart_scene_query (component property filters) or smart_scene_query_spatial (spatial region filters)
  • smart_move does not exist → use smart_snap_to_grid or smart_align_to_ground

Routing:

  • For creating objects → use gameobject module
  • For simple object search → use gameobject_find or scene_find_objects
  • For complex scene queries (SQL-like) → smart_scene_query (this module)

Skills

smart_scene_query

Find objects based on component property values (SQL-like).

ParameterTypeRequiredDefaultDescription
componentNamestringYes-Component type (Light, Camera, MeshRenderer)
propertyNamestringYes-Property to query (intensity, enabled, etc.)
opstringNo"=="==, !=, >, <, >=, <=, contains
valuestringNonullValue to compare
limitintNo50Max results
querystringNonullUnsupported shorthand; if provided alone returns a guidance error

Rejected with SEMANTIC_INVALID (and a closest-name suggestion for a misspelled member) instead of silently matching nothing: an unknown propertyName, an op outside the list, >/</>=/<= on a non-numeric member or with a non-numeric value, and anything but ==/!= on a bool.

Example:

python
# Find all lights with intensity > 2
call_skill("smart_scene_query", componentName="Light", propertyName="intensity", op=">", value="2")

smart_scene_layout

Organize selected objects into a layout.

ParameterTypeRequiredDefaultDescription
layoutTypestringNo"Linear"Linear, Grid, Circle, Arc
axisstringNo"X"X, Y, Z, -X, -Y, -Z
spacingfloatNo2.0Space between items (or radius)
columnsintNo3For Grid layout
arcAnglefloatNo180For Arc layout (degrees)
lookAtCenterboolNofalseRotate to face center

Example:

python
# Arrange selected objects in a circle
call_skill("smart_scene_layout", layoutType="Circle", spacing=5)

smart_reference_bind

Auto-fill a List/Array field with matching objects.

ParameterTypeRequiredDefaultDescription
targetNamestringYes-Target GameObject
componentNamestringNo-Component on target
fieldNamestringYes-Field to fill
sourceTagstringNonullFind by tag
sourceNamestringNonullFind by name contains
appendModeboolNofalseAppend instead of replace

Example:

python
# Fill GameManager.spawns with all SpawnPoint tagged objects
call_skill("smart_reference_bind", targetName="GameManager", componentName="GameController", fieldName="spawns", sourceTag="SpawnPoint")

Show full SKILL.md (299 more words)Show less
smart_scene_query_spatial

Find objects within a sphere/box region, optionally filtered by component.

ParameterTypeRequiredDefaultDescription
xfloatYes-Center X coordinate
yfloatYes-Center Y coordinate
zfloatYes-Center Z coordinate
radiusfloatNo10Search sphere radius
componentFilterstringNonullOnly include objects with this component
limitintNo50Max results

Returns: { success, count, center, radius, results }


smart_align_to_ground

Raycast selected objects downward to align them to the ground. Requires objects selected in Hierarchy first.

ParameterTypeRequiredDefaultDescription
maxDistancefloatNo100Maximum raycast distance
alignRotationboolNofalseAlign rotation to surface normal

Returns: { success, aligned, total }


smart_distribute

Evenly distribute selected objects between first and last positions. Requires at least 3 objects selected in Hierarchy first.

ParameterTypeRequiredDefaultDescription
axisstringNo"X"X, Y, Z, -X, -Y, -Z

Returns: { success, distributed, axis }


smart_snap_to_grid

Snap selected objects to a grid.

ParameterTypeRequiredDefaultDescription
gridSizefloatNo1Grid cell size

Returns: { success, snapped, gridSize }


smart_randomize_transform

Randomize position/rotation/scale of selected objects within ranges.

ParameterTypeRequiredDefaultDescription
posRangefloatNo0Position randomization range
rotRangefloatNo0Rotation randomization range (degrees)
scaleMinfloatNo1Minimum uniform scale
scaleMaxfloatNo1Maximum uniform scale

Returns: { success, randomized }


smart_replace_objects

Replace selected objects with a prefab (preserving transforms). Requires objects selected in Hierarchy first.

ParameterTypeRequiredDefaultDescription
prefabPathstringYes-Asset path to the replacement prefab

Returns: { success, replaced, prefab }


smart_select_by_component

Select all objects that have a specific component.

ParameterTypeRequiredDefaultDescription
componentNamestringNo-Component type name to search for (componentType is an alias used when componentName is omitted)

Returns: { success, selected, component }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/smart of Besty0728/Unity-Skills.

Open the folder on GitHubat commit 12a40e4

Compare with similar skills

Unity Smart next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Smart compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Smart this skillBesty0728/Unity-Skills1.8k—~1.9kAutomated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Smart

What does Unity Smart do?

AI-powered scene queries, layout and auto-binding. An agent skill from Besty0728/Unity-Skills. Unity Smart is an agent skill from Besty0728/Unity-Skills. AI-powered scene queries, layout and auto-binding.

When should I use Unity Smart?

Unity Smart fits situations like: game Development work in your project.

How do I install Unity Smart in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-smart -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/smart in Besty0728/Unity-Skills) into .claude/skills/unity-smart in your project. Claude Code loads it when a task matches its description.

How do I install Unity Smart in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-smart -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/smart in Besty0728/Unity-Skills) into .agents/skills/unity-smart in your project. Codex loads it when a task matches its description.

Can I use Unity Smart in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-smart -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-smart, .gemini/skills/unity-smart, .github/skills/unity-smart and .opencode/skills/unity-smart in your project.

What does Unity Smart need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Smart is instructions for the agent only. Our summary lists: Python 3.

Does Unity Smart access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Smart safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Smart use?

Unity Smart is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Smart use?

About 1.9k tokens (SKILL.md is roughly 7.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Smart?

Skills that share tags, products or a category with Unity Smart: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Smart?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.