Agent skill

Tinyworld Tinyverse Race Track

by jasonkneen in jasonkneen/tiny-world-builder

A skill your agent uses when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

AGPL-3.0Auto-check passedGame Development

Install Tinyworld Tinyverse Race Track

skills CLI
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-tinyverse-race-track -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jasonkneen/tiny-world-builder tinyworld-tinyverse-race-track --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/tinyworld-tinyverse-race-track .claude/skills/tinyworld-tinyverse-race-track && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
tinyworld-tinyverse-race-track
GitHub stars
1.6k
Token cost
~634 tokens
SKILL.md length
300 words
Files
1
Skills in repo
29
Repo updated
First seen
Licence
AGPL-3.0

At a glance

A skill your agent uses when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

  • Changing the Tinyverse ground-surface race track
  • Calls node
  • Perimeter bridge loop
  • Poser-surface show/hide hook

What it does

Tinyworld Tinyverse Race Track is an agent skill from jasonkneen/tiny-world-builder. Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

Its SKILL.md is about 630 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The licence is AGPL-3.0.

When your agent uses it

  • Changing the Tinyverse ground-surface race track
  • Perimeter bridge loop
  • Poser-surface show/hide hook

Example prompts

  • “/tinyworld-tinyverse-race-track”

What it can do on your machine

Read from SKILL.md and the folder at commit 49e8abd. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Tinyworld Tinyverse Race Track loads about 634 tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 300 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~634

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jasonkneen/tiny-world-builder at commit 49e8abd, republished under its AGPL-3.0 licence (© jasonkneen). 300 words, ~634 tokens.

Download SKILL.mdSave it as .claude/skills/tinyworld-tinyverse-race-track/SKILL.md (or your agent's skills folder).
name
tinyworld-tinyverse-race-track
description
Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

Tinyverse Race Track

The race track lives in engine/world/61-tinyverse-race-track.js.

Rules:

  • Keep the system isolated from avatar files. The track wraps window.__tinyworldPoserSurface.{build,show,hide} and attaches one root group under the poser-surface group.
  • Respect sky-island vs ground-surface separation: do not add race-track meshes to worldGroup directly and do not mutate editable island or home-grid cells.
  • The poser surface scales Y three times harder than X/Z. Keep root.scale.y = 1 / 3 and multiply sampled terrain heights by 3 before placing track/kart geometry.
  • Use existing TinyWorld material families (M.path, M.pathTrim, M.bridgeWood, M.bridgeWoodD, M.castleStoneD) instead of new texture assets. Clone them locally when the track needs fog=false readability, but never mutate shared M.* materials.
  • Keep static road/bridge pieces in a static subgroup and run mergeStaticBaseMeshesByMaterial(...) after authoring. Dynamic karts should stay in their own subgroup and animate by transform only.
  • The HUD should be visible only while the poser surface is visible. PS.hide() must hide it and clear active race state.
  • Keep an obvious user-facing entry point. The Play rally launcher should call watch(), descend to the poser surface, frame the route from the ground layer, and start the race after the descent settles. Do not leave the rally as a console-only or hidden-key feature.
  • Watch mode may set body.tinyverse-rally-watch to clear obstructive editor panels and use a lightweight follower camera. Keep this state scoped to watch() and clear it on hide.
  • Do not create a local requestAnimationFrame loop. The module exposes window.__tinyworldRaceTrack._tick(dt), and 25-animation-loop-schema.js calls it from the main loop; _tick must stay a fast no-op while hidden.
  • Public runtime hook: window.__tinyworldRaceTrack exposes show(), hide(), watch(), startRace(), stopRace(), rebuild(), group(), and routeLength().

Validation:

  • node --check engine/world/61-tinyverse-race-track.js
  • node tools/check.js
  • Visual check: click Play rally or call window.__tinyworldRaceTrack.watch() and confirm the app descends to the ground islands, frames the road loop, shows the HUD, and starts moving karts.

© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .codex/skills/tinyworld-tinyverse-race-track of jasonkneen/tiny-world-builder.

Open the folder on GitHubat commit 49e8abd

Compare with similar skills

Tinyworld Tinyverse Race Track next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Tinyworld Tinyverse Race Track compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Tinyworld Tinyverse Race Track this skilljasonkneen/tiny-world-builder1.6k—~634Automated safety check: PassAGPL-3.0
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Tinyworld Tinyverse Race Track

What does Tinyworld Tinyverse Race Track do?

A skill your agent uses when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook. Tinyworld Tinyverse Race Track is an agent skill from jasonkneen/tiny-world-builder. Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

When should I use Tinyworld Tinyverse Race Track?

Tinyworld Tinyverse Race Track fits situations like: changing the Tinyverse ground-surface race track; perimeter bridge loop; poser-surface show/hide hook.

How do I install Tinyworld Tinyverse Race Track in Claude Code?

Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-tinyverse-race-track -a claude-code`. Or copy the skill folder (.codex/skills/tinyworld-tinyverse-race-track in jasonkneen/tiny-world-builder) into .claude/skills/tinyworld-tinyverse-race-track in your project. Claude Code loads it when a task matches its description.

How do I install Tinyworld Tinyverse Race Track in Codex?

Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-tinyverse-race-track -a codex`. Or copy the skill folder (.codex/skills/tinyworld-tinyverse-race-track in jasonkneen/tiny-world-builder) into .agents/skills/tinyworld-tinyverse-race-track in your project. Codex loads it when a task matches its description.

Can I use Tinyworld Tinyverse Race Track in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-tinyverse-race-track -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyworld-tinyverse-race-track, .gemini/skills/tinyworld-tinyverse-race-track, .github/skills/tinyworld-tinyverse-race-track and .opencode/skills/tinyworld-tinyverse-race-track in your project.

What does Tinyworld Tinyverse Race Track need to run?

Going by SKILL.md and its folder, Tinyworld Tinyverse Race Track needs the command-line tools its instructions call (node).

Does Tinyworld Tinyverse Race Track access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Tinyworld Tinyverse Race Track safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Tinyworld Tinyverse Race Track use?

Tinyworld Tinyverse Race Track is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Tinyworld Tinyverse Race Track use?

About 634 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Tinyworld Tinyverse Race Track?

Skills that share tags, products or a category with Tinyworld Tinyverse Race Track: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Tinyworld Tinyverse Race Track?

jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,592 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 10, 2026.

Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.