Repository
with-pebbly/aseprite-ai-artist agent skills
- skills
- 14
- GitHub stars
- 230
GitHub description: “Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its work, animates and exports. Gallery and benchmark: pixeli.pebbly.space”
- Stars
- 230 (18 forks)
- Licence
- MIT
- Last push
- Oct 2026
- Created
- Sep 2026
- Homepage
- pixeli.pebbly.space
- ai-agents
- aseprite
- claude-code
- gamedev
- lua
- mcp
- model-context-protocol
- pixel-art
- spritesheet
- typescript
- benchmark
- sprite-animation
Install all skills
npx skills add with-pebbly/aseprite-ai-artistAdd --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).
Skills in with-pebbly/aseprite-ai-artist, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | 1.Animate Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip. | with-pebbly/ | 230 | — | ~1.4k | Automated safety check: Pass | MIT | 3 days ago |
| 2 | 2.Draw Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify. | with-pebbly/ | 230 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 3 | 3.Export Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs. | with-pebbly/ | 230 | — | ~628 | Automated safety check: Pass | MIT | 3 days ago |
| 4 | 4.Fix Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. | with-pebbly/ | 230 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 5 | 5.New Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. | with-pebbly/ | 230 | — | ~555 | Automated safety check: Pass | MIT | 3 days ago |
| 6 | 6.Palette Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled. | with-pebbly/ | 230 | — | ~795 | Automated safety check: Pass | MIT | 3 days ago |
| 7 | 7.Review Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success. | with-pebbly/ | 230 | — | ~1k | Automated safety check: Pass | MIT | 3 days ago |
| 8 | 8.Shade Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. | with-pebbly/ | 230 | — | ~662 | Automated safety check: Pass | MIT | 3 days ago |
| 9 | 9.Submit Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate… | with-pebbly/ | 230 | — | ~3.1k | Automated safety check: Pass | MIT | 3 days ago |
| 10 | 10.Tileset Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. | with-pebbly/ | 230 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 11 | 11.Brief Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn. | with-pebbly/ | 230 | — | ~833 | Automated safety check: Pass | MIT | 3 days ago |
| 12 | 12.Concept Before drawing a new character, prop, scene or animation, write an art spec, turn it into a ready-to-paste prompt for an image-generation model, and offer the user a choice — generate a concept… | with-pebbly/ | 230 | — | ~2.5k | Automated safety check: Pass | MIT | 3 days ago |
| 13 | 13.Rig Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels. | with-pebbly/ | 230 | — | ~655 | Automated safety check: Pass | MIT | 3 days ago |
| 14 | 14.Studio The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist. | with-pebbly/ | 230 | — | ~4k | Automated safety check: Pass | MIT | 3 days ago |
Questions, answered from the data.
What is the best skill in with-pebbly/aseprite-ai-artist?
Animate from with-pebbly/aseprite-ai-artist ranks first of the 14 skills in with-pebbly/aseprite-ai-artist listed here, with the highest score: its repository has 230 GitHub stars, its SKILL.md loads about 1.4k tokens and it passes the automated safety check with no findings. Next come Draw and Export.
Are the skills in with-pebbly/aseprite-ai-artist official?
None yet. All 14 skills in with-pebbly/aseprite-ai-artist listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How do I install all skills from with-pebbly/aseprite-ai-artist?
Run npx skills add with-pebbly/aseprite-ai-artist in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.