Category

Best game development skills, page 22

Skills #1,009–1,056 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1009

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause…

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
1010

Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control).

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
1011

Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
1012

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures).

thedivergentai/GD-Agentic-Skills821—~2.5kAutomated safety check: PassLGPL-3.01 mo ago
1013

Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
1014

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching.

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
1015

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
1016

Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design.

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
1017

Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling.

thedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
1018

Full-history Godot version migration hub. An agent skill from thedivergentai/GD-Agentic-Skills.

thedivergentai/GD-Agentic-Skills821—~1.6kAutomated safety check: PassLGPL-3.01 mo ago
1019

Generate pixel art SVG illustrations for READMEs, docs, or slides.

AI4Scientist/nano-scientist1284 repos~1.3kAutomated safety check: PassNo licence4 mo ago
1020

Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and…

MengTo/Skills6.7k—~2.7kAutomated safety check: PassMIT4 days ago
1021

A consumer-feeling dating / matchmaking dashboard — left rail navigation, ticker bar of community signals, headline KPIs, a 30-day mutual-matches bar chart, and a match-rate trend block.

sanqiufong/slides-from-anything1321 repo~965Automated safety check: PassApache-2.0yesterday
1022

Configure React Three Fiber postprocessing, bloom, selection effects, ambient occlusion, and depth of field.

EnzeD/r3f-skills128—~1.5kAutomated safety check: PassNo licence1 mo ago
1023

Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages.

nirholas/three.ws2291 repo~944Automated safety check: PassApache-2.0yesterday
1024

Godot 4背包系统完整实现,包括数据层、逻辑层和UI层设计。支持物品管理、拖放交互、格子满了处理等常见功能. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~3.1kAutomated safety check: PassMIT3 days ago
1025

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung.

arjun988/blender-skills283—~1.3kAutomated safety check: PassMIT3 mo ago
1026

A skill your agent uses when creating or controlling sprite animations in Phaser 4.

autonomous-ai/openharness1.2k—~4.5kAutomated safety check: PassMITyesterday
1027
1027.Bench

Plan real experiments and analyze supplied continuous measurements in Lab Bench.

autonomous-ai/openharness1.2k—~900Automated safety check: PassMITyesterday
1028
1028.Blender

Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and…

autonomous-ai/openharness1.2k—~2.1kAutomated safety check: PassMITyesterday
1029
1029.Cad

Create, modify, inspect, and validate parametric CAD parts and assemblies authored as cadgen model scripts.

autonomous-ai/openharness1.2k—~7kAutomated safety check: PassMITyesterday
1030

A skill your agent uses when applying visual filters or post-processing effects in Phaser 4.

autonomous-ai/openharness1.2k—~5kAutomated safety check: PassMITyesterday
1031
1031.Game

Create and revise original board or card games from a person's idea, with editable mechanics and components, real human playtests, reproducible simulations and a complete playable and printable kit.

autonomous-ai/openharness1.2k—~676Automated safety check: PassMITyesterday
1032

A skill your agent uses when working with Phaser 4 game object components and the mixin system.

autonomous-ai/openharness1.2k—~5.8kAutomated safety check: PassMITyesterday
1033

A skill your agent uses when creating a new Phaser 4 game instance or configuring GameConfig options.

autonomous-ai/openharness1.2k—~4.9kAutomated safety check: PassMITyesterday
1034

A skill your agent uses when drawing shapes and graphics in Phaser 4.

autonomous-ai/openharness1.2k—~4.9kAutomated safety check: PassMITyesterday
1035

A skill your agent uses when creating particle effects in Phaser 4.

autonomous-ai/openharness1.2k—~5.2kAutomated safety check: PassMITyesterday
1036

A skill your agent uses when using RenderTexture or DynamicTexture in Phaser 4.

autonomous-ai/openharness1.2k—~4.3kAutomated safety check: PassMITyesterday
1037

A skill your agent uses when making a Phaser 4 game responsive or handling display scaling.

autonomous-ai/openharness1.2k—~4.6kAutomated safety check: PassMITyesterday
1038

A skill your agent uses when displaying text in Phaser 4. An agent skill from autonomous-ai/openharness.

autonomous-ai/openharness1.2k—~5kAutomated safety check: PassMITyesterday
1039

A skill your agent uses when working with tilemaps in Phaser 4.

autonomous-ai/openharness1.2k—~4.9kAutomated safety check: PassMITyesterday
1040

A skill your agent uses when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code.

autonomous-ai/openharness1.2k—~4.9kAutomated safety check: PassMITyesterday
1041

Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and…

kevinpbuckley/VibeUE730—~1.9kAutomated safety check: PassMIT3 days ago
1042

Read, build, wire, parameterize and compile Mutable Customizable Object graphs (UCustomizableObject) — skeletal mesh chains, mesh sections and materials, components, enum/float/color/texture…

kevinpbuckley/VibeUE730—~2.4kAutomated safety check: PassMIT3 days ago
1043
1043.Gas

Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with…

kevinpbuckley/VibeUE730—~1.8kAutomated safety check: PassMIT3 days ago
1044

Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering.

kevinpbuckley/VibeUE730—~2.4kAutomated safety check: PassMIT3 days ago
1045

Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into…

kevinpbuckley/VibeUE730—~1.9kAutomated safety check: PassMIT3 days ago
1046

Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures.

kevinpbuckley/VibeUE730—~4.5kAutomated safety check: PassMIT3 days ago
1047

Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool).

kevinpbuckley/VibeUE730—~3.8kAutomated safety check: PassMIT3 days ago
1048

获取抖音热榜/热搜榜数据,包含热门视频、挑战赛、音乐等多领域热门内容,并输出标题、热度值、跳转链接及封面图(如有). An agent skill from OWWZO/ai-agent.

OWWZO/ai-agent1891 repo~331Automated safety check: PassNo licenceyesterday
1049

A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent.

quodsoler/unreal-engine-skills362—~6.6kAutomated safety check: PassMIT12 days ago
1050

Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.7kAutomated safety check: PassApache-2.02 days ago
1051

CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czmmodelMaterial.

CesiumGS/cesiumjs-skills189—~5.1kAutomated safety check: PassApache-2.026 days ago
1052

Build Unity games with optimized C scripts, efficient rendering, and proper asset management.

aiskillstore/marketplace4337 repos~2.7kAutomated safety check: PassNo licenceyesterday
1053

Reviews Godot Animation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~395Automated safety check: PassUnknown23 days ago
1054

Reviews Godot Audio implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~327Automated safety check: PassUnknown23 days ago
1055

Reviews Godot navigation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~364Automated safety check: PassUnknown23 days ago
1056

Reviews Godot Particles implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~355Automated safety check: PassUnknown23 days ago