Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed).
$ npx skills add Besty0728/Unity-Skills --skill unity-skills-index -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-skills-index --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills' .claude/skills/unity-skills-index && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-skills-index" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills into .claude/skills/unity-skills-index/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-skills-index", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skillsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-skills-index -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-skills-index --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills' .agents/skills/unity-skills-index && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-skills-index" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills into .agents/skills/unity-skills-index/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-skills-index", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-skills-index -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-skills-index --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills' .cursor/skills/unity-skills-index && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-skills-index" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills into .cursor/skills/unity-skills-index/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-skills-index", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-skills-index -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-skills-index --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills' .gemini/skills/unity-skills-index && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-skills-index" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills into .gemini/skills/unity-skills-index/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-skills-index", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-skills-indexInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-skills-index -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills' .github/skills/unity-skills-index && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-skills-index" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills into .github/skills/unity-skills-index/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-skills-index", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-skills-index -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-skills-index --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills' .opencode/skills/unity-skills-index && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-skills-index" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills into .opencode/skills/unity-skills-index/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-skills-index", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-skills-indexIndex of all Unity Skills modules with per-module mode labels (SA/FA/Mixed).
Unity Skills Index is an agent skill from Besty0728/Unity-Skills. Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Use to find which module covers a task before loading its doc.
Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files (for example `sample/SKILL.md` and `test/SKILL.md`).
It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
Read from SKILL.md and the folder at commit 6ec5de2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Skills Index loads about 2.8k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 924 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit 6ec5de2, republished under its MIT licence (© Besty0728). 924 words, ~2,820 tokens.
.claude/skills/unity-skills-index/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Module docs. Start with ../SKILL.md for mode switching and schema-first rules.
Multi-instance: For version-specific projects, call
unity_skills.set_unity_version(...)first. Schema-first: Exact signatures come from the root quick reference, fromGET /skills/recommend?intent=<words>&includeSchema=true&topN=3&wire=v2(unity_skills.find_skills(intent, top_n=3, include_schema=True, wire="v2")), or fromGET /skills/schema?names=a,b&wire=v2when the name is known; the fullGET /skills/schema(unity_skills.get_skill_schema()) is ~707 KB. Load module docs for workflow guidance and guardrails. Split modules:gameobject,component,batchandscriptkeep their shared rules and skill list inSKILL.mdand each skill's parameter table, item fields and return shape inreference/<skill_name>.md(one small file per skill), rarely needed once the schema's parameter notes are in hand.
Mode legend (v1.9.0+, caller-facing — describes what the caller can do, not the C# attribute):
SA— module skills mostly run directly in all three modes (Approval / Auto / Bypass) without a grant.FA— module skills mostly require user grant under Approval (single-shot one-step execution); under Auto / Bypass they run directly with audit only.Mixed— module is split between SA and FA; check per-skillmodebefore calling (GET /skills?full=1, or the scopedGET /skills/schema?category=<Category>— bareGET /skillsis the brief directory and carries nomode).- Suffix
*— module contains auto-forbidden skills (Delete / Play Mode / Domain Reload / high-risk). These returnMODE_FORBIDDENunder Approval and Auto; only Bypass runs them, or the user can permanently allow them via the Allowlist. Never attempt grant for them.Labels are guidance only; the per-skill
modefield (GET /skills?full=1/GET /skills/schema?category=<Category>) is authoritative.
| Module | Mode | Description | Batch Support |
|---|---|---|---|
| gameobject | FA* | Object create/move/parent | Yes |
| component | Mixed* | Component add/remove/configure | Yes |
| material | FA | Material property edits | Yes |
| light | FA | Light create/configure | Yes |
| prefab | FA | Prefab create/apply/spawn | Yes |
| asset | SA* | Asset refresh/find/info | Yes |
| batch | SA | Batch and async jobs | Built-in |
| ui | FA | UGUI Canvas/UI creation | Yes |
| uitoolkit | Mixed* | UXML/USS/UIDocument | No |
| script | SA* | Script create/read/update | Yes |
| scene | SA* | Scene load/save/query | No |
| editor | SA* | Play/select/undo/redo/change journal | No |
| animator | FA | Animator controllers | No |
| shader | Mixed* | Shader create/list | No |
| shadergraph | Mixed* | Shader Graph create/inspect/blackboard edit/constrained node editing | No |
| graphics | Mixed | GraphicsSettings / QualitySettings / SRP assets | No |
| volume | Mixed* | Volume / VolumeProfile / VolumeComponent | No |
| postprocess | FA* | Modern URP/HDRP post-processing | No |
| urp | Mixed* | URP asset / renderer / renderer features | No |
| decal | Mixed* | URP Decal Projector workflow | Yes |
| console | SA | Log capture/filter | No |
| validation | SA* | Broken reference checks | No |
| importer | Mixed | Texture/audio/model import | Yes |
| cinemachine | FA* | VCam operations | No |
| probuilder | FA* | ProBuilder mesh edits | No |
| xr | FA | XRI setup | No |
| terrain | FA | Terrain create/paint | No |
| physics | Mixed | Raycast/overlap/gravity | No |
| navmesh | Mixed* | NavMesh bake/query | No |
| timeline | FA* | Timeline tracks/clips | No |
| workflow | SA* | Task snapshots/undo, batch orchestration | No |
| cleaner | SA* | Unused/duplicate assets | No |
| smart | FA* | Query/layout/auto-bind | No |
| perception | SA | Scene/project analysis | No |
| camera | FA | Scene View camera | No |
| event | Mixed* | UnityEvent wiring | No |
| package | Mixed* | UPM install/query | No |
| project | SA* | Project info/settings | No |
| profiler | SA | Perf statistics | No |
| optimization | Mixed | Asset optimization | No |
| sample | Mixed* | Demo/test skills | No |
| debug | SA* | Compile/system diagnostics | No |
| test | Mixed* | Unity Test Runner | No |
| bookmark | SA | Scene View bookmarks | No |
| history | SA | Undo/redo history | No |
| scriptableobject | Mixed* | ScriptableObject assets | No |
| netcode | Mixed* | Netcode for GameObjects setup, prefabs, lifecycle, host/server/client | Yes |
| addressables | Mixed* | Addressables authoring: group CRUD, asset entry assignment, profile switching, content build (com.unity.addressables, reflection-based) | No |
| yooasset | Mixed* | YooAsset hot-update: build bundles, Collector CRUD, BuildReport asset/dependency analysis, PlayMode runtime validation, Reporter/Debugger/AssetArtScanner tools | Yes |
| dotween | Mixed* | DOTween Pro DOTweenAnimation editor-time configuration (add/batch/stagger/tune) | Yes |
| primetween | Mixed* | PrimeTween Free inspection, factory discovery, and runtime tween/sequence script generation | No |
| behavior | Mixed | Unity Behavior graph assets, agents, blackboard variables (com.unity.behavior, reflection-based) | Yes |
| hybridclr | Mixed* | HybridCLR hot-update settings, codegen, DLL compile/copy pipeline (com.code-philosophy.hybridclr, reflection-based) | Yes |
| qframework | Mixed* | QFramework editor automation: architecture-layer codegen, ViewController/UIKit panel codegen, ResKit AssetBundle mark/build, architecture scan, API doc query (no UPM package, reflection-based) | Yes |
Documentation only — these modules define no REST skills.
| Module | Description |
|---|---|
| project-scout | Inspect existing project |
| architecture | Plan system boundaries |
| adr | Record tradeoffs |
| performance | Review hot paths |
| asmdef | Plan asmdef deps |
| blueprints | Small-game blueprints |
| script-roles | Assign class roles |
| scene-contracts | Define scene wiring |
| testability | Extract testable logic |
| patterns | Choose patterns |
| async | Choose async model |
| inspector | Design authoring UX |
| scriptdesign | Review script structure |
| netcode-design | Netcode source-anchored rules (lifecycle/ownership/RPC/variables/spawn/scene/transport/pitfalls) |
| yooasset-design | YooAsset v2.3.18 source-anchored rules (init/default-package shortcuts/playmode/handles/loading/update/filesystem/build/pitfalls) |
| addressables-design | Addressables dual-version (1.22.3 Unity 2022 / 2.9.1 Unity 6) source-anchored rules (init/handles/loading/scene/update/download/assetref/pitfalls) with migration table |
| unitask-design | UniTask 2.5.10 source-anchored rules (basics/playerloop/cancellation/composition/conversion/asyncenumerable/triggers/pitfalls) |
| dotween-design | DOTween 1.3.015 source-anchored rules (basics/tween/sequence/shortcuts/ease/lifetime/integration/pitfalls) |
| primetween-design | PrimeTween 1.4.6 source-anchored rules (factories/handles/sequences/cycles/callbacks/lifetime/integration) |
| shadergraph-design | ShaderGraph dual-version source-anchored rules (versions/node subset/recipes/pitfalls/review) |
| pico-design | PICO Unity Integration SDK v3.4.0 doc-anchored rules (setup/rendering/interaction/MR/SecureMR/platform/API signatures/version diffs 2.x-3.4/pitfalls) |
| qframework-design | QFramework v1.0.257 source-anchored rules (layers/CQRS/BindableProperty/event tools/CodeGenKit+UIKit/ResKit/ActionKit+SingletonKit/data kits/pitfalls) |
| yaml-editing | Safe hand-edit rules for serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) when REST cannot reach — reference/fileID repair, .meta/GUID safety, ProjectSettings patch, merge conflict |
| unity-cli | Experimental Unity CLI on the bound project (opt-in via Library/UnitySkills/cli_config.json) — cold start with the Editor closed, headless test/run/build, exit codes, JSON/NDJSON contract, hard DO-NOT list |
| manual-gameobject | Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI |
| manual-component | Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI |
| manual-material | Manually create and edit Materials and assign them to objects using Unity Editor UI |
| manual-scene | Manually navigate, save, and manage scenes using Unity Editor UI |
When a task touches 2+ objects in Auto / Bypass mode (or after a successful grant under Approval), prefer *_batch skills over repeated single-item calls.
Skills follow <module>_<action> or <module>_<action>_batch.
Use schema to verify the exact prefix list.
Special: scene_analyze, hierarchy_describe, project_stack_detect → perception; job_* → batch.
If a skill name does not match a valid prefix or a schema result, do not invent it.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files in SkillsForUnity/unity-skills~/skills of Besty0728/Unity-Skills.
Open the folder on GitHubat commit 6ec5de2
Unity Skills Index next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Skills Index this skillBesty0728/Unity-Skills | 1.8k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Unity Skills Index is an agent skill from Besty0728/Unity-Skills. Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed).
Unity Skills Index fits situations like: find which module covers a task before loading its doc.
Run `npx skills add Besty0728/Unity-Skills --skill unity-skills-index -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills in Besty0728/Unity-Skills) into .claude/skills/unity-skills-index in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-skills-index -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills in Besty0728/Unity-Skills) into .agents/skills/unity-skills-index in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-skills-index -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-skills-index, .gemini/skills/unity-skills-index, .github/skills/unity-skills-index and .opencode/skills/unity-skills-index in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Skills Index is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Skills Index is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Skills Index: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,822 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 9, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.