Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
A skill your agent uses when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-island-viewer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-island-viewer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/tinyworld-island-viewer .claude/skills/tinyworld-island-viewer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tinyworld-island-viewer" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-island-viewer into .claude/skills/tinyworld-island-viewer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-island-viewer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-island-viewerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-island-viewer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-island-viewer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/tinyworld-island-viewer .agents/skills/tinyworld-island-viewer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tinyworld-island-viewer" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-island-viewer into .agents/skills/tinyworld-island-viewer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-island-viewer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-island-viewer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-island-viewer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/tinyworld-island-viewer .cursor/skills/tinyworld-island-viewer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tinyworld-island-viewer" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-island-viewer into .cursor/skills/tinyworld-island-viewer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-island-viewer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jasonkneen/tiny-world-builder.git --path .codex/skills/tinyworld-island-viewer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-island-viewer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-island-viewer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/tinyworld-island-viewer .gemini/skills/tinyworld-island-viewer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tinyworld-island-viewer" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-island-viewer into .gemini/skills/tinyworld-island-viewer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-island-viewer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-island-viewerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-island-viewer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/tinyworld-island-viewer .github/skills/tinyworld-island-viewer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-island-viewer" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-island-viewer into .github/skills/tinyworld-island-viewer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-island-viewer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-island-viewer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-island-viewer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/tinyworld-island-viewer .opencode/skills/tinyworld-island-viewer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-island-viewer" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-island-viewer into .opencode/skills/tinyworld-island-viewer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-island-viewer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tinyworld-island-viewerA skill your agent uses when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.
Tinyworld Island Viewer is an agent skill from jasonkneen/tiny-world-builder. Use when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit 49e8abd. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tinyworld Island Viewer loads about 1.5k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 749 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jasonkneen/tiny-world-builder at commit 49e8abd, republished under its AGPL-3.0 licence (© jasonkneen). 749 words, ~1,482 tokens.
.claude/skills/tinyworld-island-viewer/SKILL.md (or your agent's skills folder).Island Viewer is the first-class generated-island viewing surface:
island-viewer.htmlstyles/island-viewer.cssscripts/island-viewer-sequential-generator.jsscripts/island-viewer-engine-runtime.jsscripts/island-viewer.jsrandom-island-preview.htmlRules:
island-viewer.html
should load scripts/island-viewer-sequential-generator.js, not the giant
scripts/tinyworld-island-core.js copied random-island bundle.scripts/island-viewer-renderer.js on island-viewer.html while
scripts/island-viewer-engine-runtime.js provides the current look.v:4 world cells,
use normal terrain: "path" cells for public path output, and expose
TinyWorldIslandGenerator.generate(...) and .profile(...).water-bridge or bridgeAxis metadata from the active viewer
generator. Bridges are allowed only through the new local detector: after
water carving, scan local crossings with path cells on one axis and water
cells on the perpendicular axis, then turn only the center water cell into a
normal kind: "bridge".kind: "lamp-post" cells placed after bridge
detection. Keep them on empty grass cells that touch exactly two perpendicular
path cells, and keep every pair more than 3 Manhattan spaces apart.house with buildingType: "manor", not a promoted
cottage. Only roll the 25% manor chance after at least three normal houses
exist, reserve its footprint during generation, and connect a path from the
cell in front of its door back into the existing path network before plots,
rocks, water, or lanterns run.kind: "tree" / kind: "bush" decoration placed
after the functional path/water/bridge/lamp layers. Only use empty grass cells,
keep trees spaced out, and let bushes fill smaller remaining border/garden
opportunities without occupying paths.kind: "rock" with appearance.oreMetal covering copper, iron,
silver, and gold once each. Extra infill ore may still pick a deterministic
metal, but the core patch should visibly expose all four variants. Prefer a
2x2 quarry; if earlier sequential layers leave no legal 2x2 space, place a
compact connected four-cell quarry without overwriting paths, water, fences,
structures, or reserved manor footprint cells.8 x 8.clearViewerWorld() + full reapply double pass, and do not force
every tile rebuild during initial load. Use the
window.__tinyworldIslandViewerLoading guard to suppress interleaved renders,
then render once after the island settles.10.0 (1000%). Migrate the old viewer
default 1.1 only when it still looks untouched; user-edited values should
stay user-owned.tinyworld:island-viewer:*. Do not write
viewer graphics into normal builder tinyworld:render:* keys.npm run stats:island-viewer -- --count 1000 for on-demand sequential
generator sweeps. The CLI loads the shared Raw Yield economy helper plus the
viewer generator directly, validates schema/invariants, reports Raw Yield
score/rarity/leader/resource summaries, and writes reports under
stats-runs/island-viewer-sequential/.Validation:
npm testnpm run buildnpm run stats:island-viewer -- --count 1000/island-viewer or /island-viewer.html: page loads through the
builder-engine renderer, generated saves contain no legacy bridge metadata,
and the shell does not request scripts/tinyworld-island-core.js or
scripts/island-viewer-renderer.js.© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .codex/skills/tinyworld-island-viewer of jasonkneen/tiny-world-builder.
Open the folder on GitHubat commit 49e8abd
Tinyworld Island Viewer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tinyworld Island Viewer this skilljasonkneen/tiny-world-builder | 1.6k | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
jasonkneen/tiny-world-builder
Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js.
jasonkneen/tiny-world-builder
create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.
jasonkneen/tiny-world-builder
A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API.
jasonkneen/tiny-world-builder
A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.
jasonkneen/tiny-world-builder
A skill your agent uses when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in…
jasonkneen/tiny-world-builder
A skill your agent uses when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths…
Categories
A skill your agent uses when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults. Tinyworld Island Viewer is an agent skill from jasonkneen/tiny-world-builder. Use when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.
Tinyworld Island Viewer fits situations like: changing the first-class Island Viewer shell; sequential generated-island viewer routing; viewer-scoped graphics defaults.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-island-viewer -a claude-code`. Or copy the skill folder (.codex/skills/tinyworld-island-viewer in jasonkneen/tiny-world-builder) into .claude/skills/tinyworld-island-viewer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-island-viewer -a codex`. Or copy the skill folder (.codex/skills/tinyworld-island-viewer in jasonkneen/tiny-world-builder) into .agents/skills/tinyworld-island-viewer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-island-viewer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyworld-island-viewer, .gemini/skills/tinyworld-island-viewer, .github/skills/tinyworld-island-viewer and .opencode/skills/tinyworld-island-viewer in your project.
Going by SKILL.md and its folder, Tinyworld Island Viewer needs the command-line tools its instructions call (npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tinyworld Island Viewer is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 5.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tinyworld Island Viewer: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,592 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 10, 2026.
Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.