Category

Best game development skills, page 24

Skills #1,105–1,152 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1105
1105.Sync

Rigorous multi-platform feature synchronization for Godot AdMob.

poingstudios/godot-admob-plugin632—~521Automated safety check: PassMIT9 days ago
1106

Independently compare stable candidates under common criteria; return evidence and a preference without edits or adoption.

DanMcInerney/orchflows117—~276Automated safety check: PassMIT5 days ago
1107

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera…

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT4 days ago
1108

Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.

AThevon/genjutsu440—~2kAutomated safety check: PassUnknown4 days ago
1109
1109.Webgpu Threejs TslOfficial

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language).

JetBrains/skills3662 repos~833Automated safety check: PassNo licence3 mo ago
1110

Run this repository’s egocentric reconstruction pipeline on a video.

nvidia-isaac/video_to_data861—~293Automated safety check: PassUnknownyesterday
1111

PCT international application preparation under PCT Rules 5-12 - unity of invention, formal requirements, national phase entry strategy, and deadline management

RobThePCGuy/Claude-Patent-Creator196—~2.3kAutomated safety check: PassMIT3 days ago
1112
1112.Vrc Get

Install, remove, and manage VRChat VPM packages using the vrc-get CLI.

kurotu/VRCQuestTools373—~1.2kAutomated safety check: PassMITtoday
1113

Configure Unity ArticulationBody joints from SDF joint definitions.

lge-ros2/cloisim176—~2.7kAutomated safety check: PassMIT4 days ago
1114

A skill your agent uses when using Arcade Physics in Phaser 4.

autonomous-ai/openharness1.2k—~5.8kAutomated safety check: PassMITtoday
1115

A skill your agent uses when using Matter.js physics in Phaser 4.

autonomous-ai/openharness1.2k—~5.9kAutomated safety check: PassMITtoday
1116
1116.Web

Build and verify interactive HTML experiences in Web Studio's live, sandboxed preview.

autonomous-ai/openharness1.2k—~518Automated safety check: PassMITtoday
1117
1117.Vibeue

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE730—~5.2kAutomated safety check: PassMIT3 days ago
1118

Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML.

databricks/databricks-agent-skills345—~2kAutomated safety check: PassUnknowntoday
1119

Design and document new features with GitHub issue, low-level design (LLD), expert review, and testing plan.

agentic-community/mcp-gateway-registry968—~18kAutomated safety check: NotesApache-2.0today
1120

Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.

witnesstodark/mr-mak-workspace347—~503Automated safety check: PassMITyesterday
1121

A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g.

sanqiufong/slides-from-anything1321 repo~1kAutomated safety check: PassApache-2.0today
1122
1122.Gen

Generate PartCAD geometry from a description, automatically deciding whether the request is a single part, a multi-part assembly, or a 2D sketch and following the matching flow.

partcad/partcad503—~469Automated safety check: PassApache-2.0today
1123

TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~4.5kAutomated safety check: PassMIT2 days ago
1124

Reverse-engineer a reference design — a screenshot, an image set, or a live URL — into a portable Design DNA JSON across three dimensions (measurable tokens, qualitative style, special-rendering…

modu-ai/moai-adk1.2k—~2.6kAutomated safety check: NotesApache-2.0today
1125

Asset stage manager. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~3.2kAutomated safety check: PassUnknown23 days ago
1126

Self-diagnostic skill for godotmaker itself. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown23 days ago
1127
1127.UI Kit

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…

RandallLiuXin/GodotMaker550—~2.8kAutomated safety check: PassUnknown23 days ago
1128

Validates a project's Google Mobile Ads (GMA) SDK integration for iOS, Android, or Unity projects.

google/skills21k—~603Automated safety check: PassApache-2.0today
1129

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture.

freshtechbro/claudedesignskills1k—~6.8kAutomated safety check: PassMIT10 mo ago
1130

Comprehensive skill for Babylon.js 3D web rendering engine. An agent skill from freshtechbro/claudedesignskills.

freshtechbro/claudedesignskills1k—~7.8kAutomated safety check: PassMIT10 mo ago
1131

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU.

freshtechbro/claudedesignskills1k—~5.3kAutomated safety check: PassMIT10 mo ago
1132

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration.

freshtechbro/claudedesignskills1k—~5.7kAutomated safety check: PassMIT10 mo ago
1133

Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js.

freshtechbro/claudedesignskills1k—~5.7kAutomated safety check: PassMIT10 mo ago
1134

Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules.

thedivergentai/GD-Agentic-Skills821—~2.5kAutomated safety check: PassLGPL-3.01 mo ago
1135

Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

AkiKurisu/Ceres130—~171Automated safety check: PassMIT4 days ago
1136

A skill your agent uses when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the…

quodsoler/unreal-engine-skills362—~8.5kAutomated safety check: PassMIT11 days ago
1137

A skill your agent uses when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they…

quodsoler/unreal-engine-skills362—~8.6kAutomated safety check: PassMIT11 days ago
1138

A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++.

quodsoler/unreal-engine-skills362—~6.9kAutomated safety check: PassMIT11 days ago
1139

A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding.

quodsoler/unreal-engine-skills362—~7.5kAutomated safety check: PassMIT11 days ago
1140

A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation.

quodsoler/unreal-engine-skills362—~7.7kAutomated safety check: PassMIT11 days ago
1141

A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen…

quodsoler/unreal-engine-skills362—~8.2kAutomated safety check: PassMIT11 days ago
1142

A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error.

quodsoler/unreal-engine-skills362—~7kAutomated safety check: PassMIT11 days ago
1143

A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling…

quodsoler/unreal-engine-skills362—~6.7kAutomated safety check: PassMIT11 days ago
1144

A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++.

quodsoler/unreal-engine-skills362—~7.9kAutomated safety check: PassMIT11 days ago
1145

A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise.

quodsoler/unreal-engine-skills362—~7.6kAutomated safety check: PassMIT11 days ago
1146

A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first.

quodsoler/unreal-engine-skills362—~4.9kAutomated safety check: PassMIT11 days ago
1147

A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering…

quodsoler/unreal-engine-skills362—~7.3kAutomated safety check: PassMIT11 days ago
1148

A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++.

quodsoler/unreal-engine-skills362—~6.6kAutomated safety check: PassMIT11 days ago
1149

A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours.

quodsoler/unreal-engine-skills362—~7.4kAutomated safety check: PassMIT11 days ago
1150

A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build.

quodsoler/unreal-engine-skills362—~8.1kAutomated safety check: PassMIT11 days ago
1151

A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models.

quodsoler/unreal-engine-skills362—~7.4kAutomated safety check: PassMIT11 days ago
1152

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.0yesterday