Category
Best game development skills, page 24
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1105 | 1105.Sync Rigorous multi-platform feature synchronization for Godot AdMob. | poingstudios/ | 632 | — | ~521 | Automated safety check: Pass | MIT | 9 days ago |
| 1106 | 1106.Compare Candidates Independently compare stable candidates under common criteria; return evidence and a preference without edits or adoption. | DanMcInerney/ | 117 | — | ~276 | Automated safety check: Pass | MIT | 5 days ago |
| 1107 | Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera… | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 4 days ago |
| 1108 | 1108.Threejs R3f Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing. | AThevon/ | 440 | — | ~2k | Automated safety check: Pass | Unknown | 4 days ago |
| 1109 | Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). | JetBrains/ | 366 | 2 repos | ~833 | Automated safety check: Pass | No licence | 3 mo ago |
| 1110 | Run this repository’s egocentric reconstruction pipeline on a video. | nvidia-isaac/ | 861 | — | ~293 | Automated safety check: Pass | Unknown | yesterday |
| 1111 | 1111.Pct Application PCT international application preparation under PCT Rules 5-12 - unity of invention, formal requirements, national phase entry strategy, and deadline management | RobThePCGuy/ | 196 | — | ~2.3k | Automated safety check: Pass | MIT | 3 days ago |
| 1112 | 1112.Vrc Get Install, remove, and manage VRChat VPM packages using the vrc-get CLI. | kurotu/ | 373 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 1113 | Configure Unity ArticulationBody joints from SDF joint definitions. | lge-ros2/ | 176 | — | ~2.7k | Automated safety check: Pass | MIT | 4 days ago |
| 1114 | 1114.Physics Arcade A skill your agent uses when using Arcade Physics in Phaser 4. | autonomous-ai/ | 1.2k | — | ~5.8k | Automated safety check: Pass | MIT | today |
| 1115 | 1115.Physics Matter A skill your agent uses when using Matter.js physics in Phaser 4. | autonomous-ai/ | 1.2k | — | ~5.9k | Automated safety check: Pass | MIT | today |
| 1116 | 1116.Web Build and verify interactive HTML experiences in Web Studio's live, sandboxed preview. | autonomous-ai/ | 1.2k | — | ~518 | Automated safety check: Pass | MIT | today |
| 1117 | 1117.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 730 | — | ~5.2k | Automated safety check: Pass | MIT | 3 days ago |
| 1118 | Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. | databricks/ | 345 | — | ~2k | Automated safety check: Pass | Unknown | today |
| 1119 | 1119.New Feature Design Design and document new features with GitHub issue, low-level design (LLD), expert review, and testing plan. | agentic-community/ | 968 | — | ~18k | Automated safety check: Notes | Apache-2.0 | today |
| 1120 | Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review. | witnesstodark/ | 347 | — | ~503 | Automated safety check: Pass | MIT | yesterday |
| 1121 | 1121.Sprite Animation A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. | sanqiufong/ | 132 | 1 repo | ~1k | Automated safety check: Pass | Apache-2.0 | today |
| 1122 | 1122.Gen Generate PartCAD geometry from a description, automatically deciding whether the request is a single part, a multi-part assembly, or a 2D sketch and following the matching flow. | partcad/ | 503 | — | ~469 | Automated safety check: Pass | Apache-2.0 | today |
| 1123 | 1123.Godot Pathfinding TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~4.5k | Automated safety check: Pass | MIT | 2 days ago |
| 1124 | Reverse-engineer a reference design — a screenshot, an image set, or a live URL — into a portable Design DNA JSON across three dimensions (measurable tokens, qualitative style, special-rendering… | modu-ai/ | 1.2k | — | ~2.6k | Automated safety check: Notes | Apache-2.0 | today |
| 1125 | 1125.Gm Asset Asset stage manager. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~3.2k | Automated safety check: Pass | Unknown | 23 days ago |
| 1126 | 1126.Gm Rescue Self-diagnostic skill for godotmaker itself. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 1127 | 1127.UI Kit Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and… | RandallLiuXin/ | 550 | — | ~2.8k | Automated safety check: Pass | Unknown | 23 days ago |
| 1128 | Validates a project's Google Mobile Ads (GMA) SDK integration for iOS, Android, or Unity projects. | google/ | 21k | — | ~603 | Automated safety check: Pass | Apache-2.0 | today |
| 1129 | 1129.Aframe Webxr Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. | freshtechbro/ | 1k | — | ~6.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 1130 | 1130.Babylonjs Engine Comprehensive skill for Babylon.js 3D web rendering engine. An agent skill from freshtechbro/claudedesignskills. | freshtechbro/ | 1k | — | ~7.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 1131 | 1131.Pixijs 2D Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. | freshtechbro/ | 1k | — | ~5.3k | Automated safety check: Pass | MIT | 10 mo ago |
| 1132 | 1132.Playcanvas Engine Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 1133 | 1133.React Three Fiber Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 1134 | Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules. | thedivergentai/ | 821 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 1135 | 1135.Ceres Gameplay Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow. | AkiKurisu/ | 130 | — | ~171 | Automated safety check: Pass | MIT | 4 days ago |
| 1136 | 1136.Ue Gameplay Cameras A skill your agent uses when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the… | quodsoler/ | 362 | — | ~8.5k | Automated safety check: Pass | MIT | 11 days ago |
| 1137 | A skill your agent uses when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they… | quodsoler/ | 362 | — | ~8.6k | Automated safety check: Pass | MIT | 11 days ago |
| 1138 | A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. | quodsoler/ | 362 | — | ~6.9k | Automated safety check: Pass | MIT | 11 days ago |
| 1139 | 1139.Ue Input System A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. | quodsoler/ | 362 | — | ~7.5k | Automated safety check: Pass | MIT | 11 days ago |
| 1140 | 1140.Ue Mass Entity A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. | quodsoler/ | 362 | — | ~7.7k | Automated safety check: Pass | MIT | 11 days ago |
| 1141 | A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen… | quodsoler/ | 362 | — | ~8.2k | Automated safety check: Pass | MIT | 11 days ago |
| 1142 | A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 11 days ago |
| 1143 | 1143.Ue Niagara Effects A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling… | quodsoler/ | 362 | — | ~6.7k | Automated safety check: Pass | MIT | 11 days ago |
| 1144 | 1144.Ue Physics Collision A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. | quodsoler/ | 362 | — | ~7.9k | Automated safety check: Pass | MIT | 11 days ago |
| 1145 | A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. | quodsoler/ | 362 | — | ~7.6k | Automated safety check: Pass | MIT | 11 days ago |
| 1146 | 1146.Ue Project Context A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first. | quodsoler/ | 362 | — | ~4.9k | Automated safety check: Pass | MIT | 11 days ago |
| 1147 | A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering… | quodsoler/ | 362 | — | ~7.3k | Automated safety check: Pass | MIT | 11 days ago |
| 1148 | A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++. | quodsoler/ | 362 | — | ~6.6k | Automated safety check: Pass | MIT | 11 days ago |
| 1149 | 1149.Ue State Trees A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. | quodsoler/ | 362 | — | ~7.4k | Automated safety check: Pass | MIT | 11 days ago |
| 1150 | 1150.Ue Testing Debugging A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 11 days ago |
| 1151 | 1151.Ue UI Umg Slate A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. | quodsoler/ | 362 | — | ~7.4k | Automated safety check: Pass | MIT | 11 days ago |
| 1152 | 1152.Godot Export Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
Explore related skills
Topics in Game Development
Products these skills work with
Roles that use these skills
Other categories
- Development15,214
- Frontend & Design5,827
- Backend & APIs7,095
- Testing & QA5,045
- DevOps & Cloud5,975
- Databases2,347
- Data & Analytics3,623
- AI & LLM Engineering5,042
- Agent Workflows8,310
- Documents & Office4,299
- Writing & Content3,744
- Marketing & SEO3,900
- Sales & Support1,809
- Research & Science6,061
- Security3,085
- Productivity & Automation4,039
- Business, Finance & HR3,855
- Legal & Compliance1,617
- Education1,078
- Media & Creative4,318
- Mobile2,746
- Product & Project Management2,329
- Knowledge Management1,439