Ralph Tui Create Beads Rust
subsy/ralph-tui
Convert PRDs to beads for ralph-tui execution using beads-rust (br CLI).
Run Unity runtime development loops with gameplay-focused implementation and validation.
$ npx skills add akiojin/unity-cli --skill unity-development-loop -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install akiojin/unity-cli unity-development-loop --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-development-loop .claude/skills/unity-development-loop && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-development-loop" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-development-loop into .claude/skills/unity-development-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-development-loop", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-development-loopType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add akiojin/unity-cli --skill unity-development-loop -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install akiojin/unity-cli unity-development-loop --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-development-loop .agents/skills/unity-development-loop && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-development-loop" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-development-loop into .agents/skills/unity-development-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-development-loop", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add akiojin/unity-cli --skill unity-development-loop -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install akiojin/unity-cli unity-development-loop --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-development-loop .cursor/skills/unity-development-loop && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-development-loop" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-development-loop into .cursor/skills/unity-development-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-development-loop", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/akiojin/unity-cli.git --path .claude-plugin/plugins/unity-cli/skills/unity-development-loop--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add akiojin/unity-cli --skill unity-development-loop -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install akiojin/unity-cli unity-development-loop --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-development-loop .gemini/skills/unity-development-loop && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-development-loop" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-development-loop into .gemini/skills/unity-development-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-development-loop", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install akiojin/unity-cli unity-development-loopInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add akiojin/unity-cli --skill unity-development-loop -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-development-loop .github/skills/unity-development-loop && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-development-loop" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-development-loop into .github/skills/unity-development-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-development-loop", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add akiojin/unity-cli --skill unity-development-loop -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install akiojin/unity-cli unity-development-loop --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-development-loop .opencode/skills/unity-development-loop && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-development-loop" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-development-loop into .opencode/skills/unity-development-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-development-loop", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-development-loopRun Unity runtime development loops with gameplay-focused implementation and validation.
Unity Development Loop is an agent skill from akiojin/unity-cli. Run Unity runtime development loops with gameplay-focused implementation and validation. Use when the user asks to iterate on runtime behavior, reproduce and fix a gameplay bug, measure Editor operation latency, or implement a Unity-side flow until acceptance criteria are met. Do not use for .inputactions authoring, read-only inspection, or Rust CLI-only work.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/development-loop-playbook.md` and `references/runtime-checklist.md`). Compatibility notes: Requires unity-cli connected to a Unity Editor that supports Play Mode control, runtime input simulation, UI automation, and editor diagnostics.
It sits in Game Development, covering User stories. It works with Rust. The repository describes itself as: Rust CLI for Unity Editor automation over Unity TCP protocol. The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7f45d7a. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
Bash(unity-cli:*)ReadGrepGlobFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires unity-cli connected to a Unity Editor that supports Play Mode control, runtime input simulation, UI automation, and editor diagnostics.
From compatibility in the SKILL.md frontmatter.
Unity Development Loop loads about 1.6k tokens when it runs, and up to ~3.6k if it reads all its reference files. Until then it costs about 97 tokens; SKILL.md has 780 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from akiojin/unity-cli at commit 7f45d7a, republished under its MIT licence (© akiojin). 780 words, ~1,639 tokens.
.claude/skills/unity-development-loop/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.With --output json, results use {success, command, data, errors, warnings}. Check the exit status and envelope success first; tool-result fields in this skill are relative to data. Read failure codes from errors[0].code; see unity-cli-usage for exit-code recovery.
Run Unity-side development as short, acceptance-driven loops. This skill chooses the smallest next change, the narrowest runtime check, and the lightest evidence set that can prove or disprove the current hypothesis.
.inputactions assets instead of validating runtime behavior. Use unity-input-system.unity-cli system ping. If it does not, run unity-cli doctor --output json and recover from its diagnosis first; on SAFE_MODE, fix the reported compile errors (file, line) before any runtime check.unity-csharp-edit when code must change.unity-cli raw hot_reload_status --json '{}' and, if supported is true, follow the Hot Reload Preview Loop in the playbook. Otherwise edit the file and re-enter Play Mode.unity-playmode-testing, unity-ui-automation, or unity-editor-tools, depending on whether the loop is gameplay, UI, or diagnostics driven.For performance work in a unity-cli source checkout, build the release CLI and run
python3 scripts/e2e-matrix.py --suites perf --unity-cli target/release/unity-cli.
Select Editors with repeated --editor arguments; release acceptance requires
6000.3.25f1 and 2022.3.62f3 with the default --perf-focus both.
This launches isolated GUI projects and runs scripts/bench-editor-ops.py for the
staff report's 23 operations, 30 samples after 3 warmup cycles per focus condition.
It also runs the existing frontmost editor_eval budget with 100 samples and history.
Use an idle host and coordinate Editor focus with other agents.
The owned Game Views temporarily use PlayUnfocused; the benchmark restores their
previous window settings after measurement so Play does not invalidate background samples.
Background screenshots start with Finder frontmost but may activate the target Editor
through the existing GameView.Focus() call. JSON records this exception; a third-party
PID change or any other operation's focus change invalidates the cycle.
Inspect matrix.json, each perf.json and perf.log. Report the command, Unity
version, pass/fail counts and violations. perf-budgets.json gates p50/p95;
.unity/perf/editor-ops-history.jsonl also gates p50 degradation greater than 20%
against the last five complete matching runs. UNITY_CLI_PERF_REGRESSION_PERCENT
overrides that relative threshold for investigation; releases use the default.
Read Benchmark Policy in docs/development.md for baseline recovery and conditions.
Timing includes each CLI process startup while Editor/unityd remain warm. The 22
remote operations use unityd. C# file
reads use the local reader; Play/Stop include state confirmation. Do not equate
these measurements with persistent-shell timings or compare foreground and
background as if they were the same condition. After a product/benchmark change,
re-run the matrix; a historical PASS is insufficient. For Unity-free transport
regressions use python3 scripts/bench-cli-latency.py (CI's required latency gate).
unity-cli doctor recovery, and evidence-capture baseline before starting a loop.© akiojin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .claude-plugin/plugins/unity-cli/skills/unity-development-loop of akiojin/unity-cli.
Open the folder on GitHubat commit 7f45d7a
Unity Development Loop next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Development Loop this skillakiojin/unity-cli | 107 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Ralph Tui Create Beads Rustsubsy/ralph-tui | 2.5k | 1 repos | ~2.8k | Automated safety check: Pass | MIT | |
| Create A Plandojoengine/dojo | 478 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| ReleaseBloom-Engine/engine | 134 | — | ~1.4k | Automated safety check: Notes | MIT | |
| Rocketmq Rust Good First Issuemxsm/rocketmq-rust | 1.5k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Add ThemeIvanWng97/pixtuoid | 489 | — | ~449 | Automated safety check: Pass | MIT |
subsy/ralph-tui
Convert PRDs to beads for ralph-tui execution using beads-rust (br CLI).
dojoengine/dojo
Conduct a focused technical planning interview to produce an implementable, parallelizable plan or spec with clear dependencies, risks, and open questions.
Bloom-Engine/engine
Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline
mxsm/rocketmq-rust
Help the rocketmq-rust repository owner or maintainer prepare and publish good first issues for new contributors to claim, with exact files, concrete changes, acceptance criteria, labels, and…
IvanWng97/pixtuoid
Add a new color theme to pixtuoid (a full Theme palette, rendered into the office).
mohitmishra786/low-level-dev-skills
Build acceleration skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills.
akiojin/unity-cli
Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status.
akiojin/unity-cli
Sync the gh- automation skills from the upstream skills repository into Codex and project skill directories.
akiojin/unity-cli
Build and verify a 2D sprite and Tilemap scene with unity-cli.
akiojin/unity-cli
Manage Unity Addressables groups and content with unity-cli.
akiojin/unity-cli
Manage Unity assets and import metadata with unity-cli. An agent skill from akiojin/unity-cli.
akiojin/unity-cli
Configure Unity audio with unity-cli. An agent skill from akiojin/unity-cli.
Works with
Categories
Run Unity runtime development loops with gameplay-focused implementation and validation. Unity Development Loop is an agent skill from akiojin/unity-cli. Run Unity runtime development loops with gameplay-focused implementation and validation.
Unity Development Loop fits situations like: the user asks to iterate on runtime behavior; reproduce and fix a gameplay bug; measure Editor operation latency; implement a Unity-side flow until acceptance criteria are met.
Run `npx skills add akiojin/unity-cli --skill unity-development-loop -a claude-code`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-development-loop in akiojin/unity-cli) into .claude/skills/unity-development-loop in your project. Claude Code loads it when a task matches its description.
Run `npx skills add akiojin/unity-cli --skill unity-development-loop -a codex`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-development-loop in akiojin/unity-cli) into .agents/skills/unity-development-loop in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add akiojin/unity-cli --skill unity-development-loop -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-development-loop, .gemini/skills/unity-development-loop, .github/skills/unity-development-loop and .opencode/skills/unity-development-loop in your project.
Going by SKILL.md and its folder, Unity Development Loop needs the command-line tools its instructions call (python3). Our summary lists: Python 3. Its frontmatter pre-approves these tools: Bash(unity-cli:*), Read, Grep, Glob. Compatibility (from SKILL.md): Requires unity-cli connected to a Unity Editor that supports Play Mode control, runtime input simulation, UI automation, and editor diagnostics..
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Development Loop is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Unity Development Loop: Ralph Tui Create Beads Rust (subsy/ralph-tui, 2.5k stars), Create A Plan (dojoengine/dojo, 478 stars), Release (Bloom-Engine/engine, 134 stars) and Rocketmq Rust Good First Issue (mxsm/rocketmq-rust, 1.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
akiojin (a GitHub user) maintains it in akiojin/unity-cli, which has 107 GitHub stars. The repository holds 28 skills in this directory. The repository was last updated on October 5, 2026.
Source: akiojin/unity-cli on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.