Agent skill

Unity Yooasset

by Besty0728 in Besty0728/Unity-Skills

Automate YooAsset hot-update and asset bundles. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Yooasset

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-yooasset --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/yooasset' .claude/skills/unity-yooasset && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-yooasset
GitHub stars
1.8k
Token cost
~4.6k tokens
SKILL.md length
1,382 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Automate YooAsset hot-update and asset bundles. An agent skill from Besty0728/Unity-Skills.

  • Works in 10 steps: yooasset_check_installed is the ONLY… → Pipeline ↔ Parameters pairing is… → packageVersion="auto" fills… → …
  • Game Development work in your project
  • SKILL.md covers Triggers, Guardrails, Skills and Quick Start, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Yooasset is an agent skill from Besty0728/Unity-Skills. Automate YooAsset hot-update and asset bundles

Its SKILL.md is about 4.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-yooasset”

Workflow steps

10 steps, taken from the first numbered list in SKILL.md.

  1. yooasset_check_installed is the ONLY skill that works without YOO_ASSET compile define. Every other skill returns NoYooAsset() — correct…
  2. Pipeline ↔ Parameters pairing is enforced. yooasset_build_bundles pipeline=ScriptableBuildPipeline uses ScriptableBuildParameters…
  3. packageVersion="auto" fills DateTime.UtcNow.ToString("yyyyMMddHHmm"). Pass a semver string when you want deterministic versioning.
  4. yooasset_add_collector validates collectPath via AssetDatabase.LoadAssetAtPath. Paths must be under Assets/...; absolute or relative ../…
  5. Rule names in Create Skills are CLASS names, not display names. Use yooasset_list_collector_rules to discover valid values (e.g…
  6. Collector mutations can save immediately or be batched. Create skills mark IsDirty=true; modify/remove skills expose save=true. For bulk…
  7. yooasset_build_bundles is NOT undo-tracked (external file I/O, not scene/asset state). clearBuildCache=true re-runs the full pipeline…
  8. BuildReport lives next to bundles as a .report file — YooAsset 2.3.18 writes it as ////_.report. Do not pass BuildReport.json, _.json, or…
  9. Runtime validation may enter PlayMode. yooasset_runtime_validate_package is intentionally async; poll the job result and use…
  10. yooasset_list_independ_assets identifies assets not referenced by any main asset — candidates for the Collector to drop. Verify manually…

What it can do on your machine

Read from SKILL.md and the folder at commit 15a1925. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are python).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Yooasset loads about 4.6k tokens when it runs. Until then it costs about 15 tokens; SKILL.md has 1,382 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~15
When it runs · the whole SKILL.md, loaded when a task matches
~4.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit 15a1925, republished under its MIT licence (© Besty0728). 1,382 words, ~4,613 tokens.

Download SKILL.mdSave it as .claude/skills/unity-yooasset/SKILL.md (or your agent's skills folder).
name
unity-yooasset
description
Automate YooAsset hot-update and asset bundles

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Building or simulating YooAsset bundles
  • Configuring collectors
  • Validating hot-update assets
  • 构建或模拟 YooAsset 资源包、配置 collector、校验热更资源

Unity YooAsset Skills

Editor-side automation for the YooAsset hot-update framework — build pipeline orchestration, Collector configuration CRUD, BuildReport analysis, PlayMode runtime validation, and companion YooAsset tools. Every skill wraps a concrete YooAsset Editor/runtime API path validated against 2.3.18 source. When the package is absent, every skill except yooasset_check_installed returns a NoYooAsset() error with install instructions.

Requires: com.tuyoogame.yooasset ≥ 2.3.15, Unity 2022.3+ (validated against 2.3.18). Strongly recommended: before writing ANY YooAsset runtime code, load yooasset-design. PlayMode / parameter-class / handle-lifecycle pitfalls are strict, and only the advisory module surfaces them.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query/list/read skills (yooasset_check_installed, yooasset_get_default_paths, yooasset_get_build_settings, yooasset_list_collector_packages, yooasset_list_collector_rules, yooasset_list_assetart_scanners, yooasset_runtime_get_validation_result, yooasset_load_build_report, yooasset_list_report_bundles, yooasset_get_bundle_detail, yooasset_list_report_assets, yooasset_get_asset_detail, yooasset_get_dependency_graph, yooasset_compare_build_reports, yooasset_list_independ_assets) run directly. Builders / Collector mutators / scanner runs / window-openers are FullAuto — on MODE_RESTRICTED, run the grant protocol.

  • Auto / Bypass: SemiAuto and FullAuto run directly.

  • Auto-forbidden in this module:

    • MayEnterPlayMode = true → yooasset_runtime_validate_package, yooasset_runtime_cleanup
    • SkillOperation.Delete → yooasset_remove_collector_package, yooasset_remove_collector_group, yooasset_remove_collector

    Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN. Note yooasset_build_bundles runs heavy disk I/O but has no Reload/PlayMode flag, so it stays grantable.

  • When com.tuyoogame.yooasset is missing, every skill except yooasset_check_installed returns a NoYooAsset() error with install instructions.

DO NOT (common hallucinations):

  • yooasset_initialize / yooasset_load_asset / yooasset_create_downloader — do NOT exist as general-purpose REST skills. Runtime APIs (YooAssets.Initialize, default-package YooAssets.LoadAssetAsync, ResourcePackage.LoadAssetAsync, RequestPackageVersionAsync, CreateResourceDownloader) belong in game code. Use yooasset-design when writing runtime code.
  • yooasset_modify_group / yooasset_delete_collector / yooasset_open_scanner_window — wrong names. Use the exact schema names below or query GET /skills/schema?category=YooAsset.
  • yooasset_install — NOT a skill. Package install is a Package Manager user action.
  • Do NOT pass timeout to yooasset_build_bundles — the property was removed in YooAsset 2.3.16. Runtime watchdog now lives on CacheFileSystemParameters.DOWNLOAD_WATCH_DOG_TIME (runtime concern, not a build parameter).
  • Do NOT call yooasset_build_bundles while EditorUserBuildSettings.isBuildingPlayer == true — BuildParameters.CheckBuildParameters throws.

Routing:

  • Collector configuration (packages, groups, collectors, rules) → this module.
  • Actual bundle build + simulate + paths → this module.
  • Build report analysis (bundle size, asset list/detail, dependency graph, report compare, orphan) → this module.
  • Runtime validation in Editor PlayMode → yooasset_runtime_validate_package + polling/cleanup skills in this module.
  • Runtime code generation/design (Initialize / Load / Download / Scene in game scripts) → write it yourself using yooasset-design.
  • YooAsset companion windows and AssetArtScanner config/runs → this module.
  • Version-policy decisions (2.x vs pre-2.3.15 manifest, FindAssetType on IFilterRule) → yooasset-design/PITFALLS.md.

Skills

Environment (1)
SkillPurposeKey Parameters
yooasset_check_installedReflection probe — works even when the package is missing. Reports runtime assembly, package version, editor availability, and which of the 4 pipelines are present.(none)
Build pipeline (7)
SkillPurposeKey Parameters
yooasset_build_bundlesBuild bundles via ScriptableBuildPipeline or RawFileBuildPipeline. Writes to <projectPath>/Bundles/<PackageName>/<Version>.packageName, packageVersion="auto", pipeline="ScriptableBuildPipeline", buildTarget?, compression="LZ4", fileNameStyle="HashName", clearBuildCache=false, useAssetDependencyDB=true, verifyBuildingResult=true, replaceAssetPathWithAddress=false, stripUnityVersion=false, disableWriteTypeTree=false, trackSpriteAtlasDependencies=false, writeLinkXML=true, cacheServerHost="", cacheServerPort=0, builtinShadersBundleName="", monoScriptsBundleName="", includePathInHash=false, buildinFileCopyOption="None", buildinFileCopyParams="", enableLog=true
yooasset_simulate_buildRun AssetBundleSimulateBuilder.SimulateBuild for an EditorSimulateMode package — virtual bundles only, no files written.packageName
yooasset_get_default_pathsReturn BuildOutputRoot + StreamingAssetsRoot that YooAsset uses.(none)
yooasset_get_build_settingsRead persisted YooAsset AssetBundle Builder EditorPrefs for a package/pipeline.packageName, pipeline?
yooasset_set_build_settingsPersist AssetBundle Builder EditorPrefs for repeatable build UI defaults.packageName, pipeline?, compression?, fileNameStyle?, buildinFileCopyOption?, buildinFileCopyParams?, encryptionServicesClassName?, manifestProcessServicesClassName?, manifestRestoreServicesClassName?, clearBuildCache?, useAssetDependencyDB?
yooasset_open_builder_windowOpen the YooAsset AssetBundle Builder Editor window.(none)
yooasset_open_collector_windowOpen the YooAsset AssetBundle Collector Editor window.(none)
YooAsset tools (8)
SkillPurposeKey Parameters
yooasset_open_reporter_windowOpen the YooAsset AssetBundle Reporter window.(none)
yooasset_open_debugger_windowOpen the YooAsset AssetBundle Debugger window.(none)
yooasset_open_assetart_scanner_windowOpen the YooAsset AssetArt Scanner window.(none)
yooasset_list_assetart_scannersList AssetArtScanner configurations, optionally filtered by keyword.keyword?
yooasset_run_assetart_scannerRun one scanner and optionally save its report file.scannerGUID, saveDirectory?
yooasset_run_all_assetart_scannersRun all scanners, optionally filtered by keyword.keyword?
yooasset_import_assetart_scanner_configImport AssetArtScanner JSON config.configPath
yooasset_export_assetart_scanner_configExport AssetArtScanner JSON config.configPath
Runtime validation (3)
SkillPurposeKey Parameters
yooasset_runtime_validate_packageStart an async PlayMode job that initializes EditorSimulateMode, sets default package, optionally validates one asset load/release and downloader status, then optionally cleans up and returns to Edit Mode.packageName, assetLocation?, restoreEditMode=true, cleanup=true, checkDownloader=true, downloadingMaxNumber=4, failedTryAgain=1
yooasset_runtime_get_validation_resultPoll the runtime validation job status/result.jobId
yooasset_runtime_cleanupRemove completed validation jobs and optionally force YooAssets.Destroy() / exit PlayMode.jobId?, forceYooAssetsDestroy=false, exitPlayMode=false
Collector configuration (13)
SkillPurposeKey Parameters
yooasset_list_collector_packagesList Packages → Groups → Collectors tree. verbose=true returns the full descent.verbose=false
yooasset_list_collector_rulesReturn registered Active / Address / Pack / Filter / Ignore rule classes.ruleKind="all" (or `activeRule
yooasset_create_collector_packageCreate a new Collector Package. Fails on duplicate unless allowDuplicate=true.packageName, allowDuplicate=false
yooasset_create_collector_groupCreate a Group inside an existing Package.packageName, groupName, groupDesc="", activeRule="EnableGroup", assetTags=""
yooasset_add_collectorAdd an AssetBundleCollector to a Group. Validates collectPath via AssetDatabase and each rule via its registered class name.packageName, groupName, collectPath, collectorType="MainAssetCollector", addressRule="AddressByFileName", packRule="PackDirectory", filterRule="CollectAll", assetTags="", userData=""
yooasset_save_collector_configPersist the AssetBundleCollectorSetting.asset. Optionally run FixFile() to repair dangling rule references.fixErrors=true
yooasset_modify_collector_settingsModify global Collector settings.showPackageView=false, uniqueBundleName=false, save=true
yooasset_modify_collector_packageRename/describe a package and set package-level options.packageName, packageDesc?, newPackageName?, enableAddressable=false, supportExtensionless=true, locationToLower=false, includeAssetGUID=false, autoCollectShaders=true, ignoreRule="NormalIgnoreRule", save=true
yooasset_remove_collector_packageRemove a Collector package by name.packageName, save=true
yooasset_modify_collector_groupRename/describe a group and update active rule/tags.packageName, groupName, newGroupName?, groupDesc?, activeRule="EnableGroup", assetTags?, save=true
yooasset_remove_collector_groupRemove a group from a package.packageName, groupName, save=true
yooasset_modify_collectorModify an existing collector matched by collectPath.packageName, groupName, collectPath, newCollectPath?, collectorType="MainAssetCollector", addressRule="AddressByFileName", packRule="PackDirectory", filterRule="CollectAll", assetTags?, userData?, save=true
yooasset_remove_collectorRemove a collector matched by collectPath.packageName, groupName, collectPath, save=true
Show full SKILL.md (488 more words)Show less
Build report analysis (8)
SkillPurposeKey Parameters
yooasset_load_build_reportDeserialize a YooAsset BuildReport .report file and return ReportSummary metadata + top-level totals.reportPath
yooasset_list_report_bundlesPaginated / filtered / sorted bundle listing from the report.reportPath, filterEncrypted?, filterTag?, sortBy="size" (`size
yooasset_get_bundle_detailFull ReportBundleInfo for a single bundle — DependBundles, ReferenceBundles, asset BundleContents.reportPath, bundleName
yooasset_list_report_assetsPaginated / filtered / sorted asset listing from the report.reportPath, filterBundle?, filterTag?, search?, sortBy="path" (`path
yooasset_get_asset_detailFull ReportAssetInfo by asset path or address.reportPath, assetPath?, address?
yooasset_get_dependency_graphCompact bundle/asset dependency graph for visualization or focused analysis.reportPath, rootBundle?, rootAssetPath?, maxNodes=200
yooasset_compare_build_reportsCompare two .report files for bundle/asset additions, removals, and size changes.oldReportPath, newReportPath, limit=100
yooasset_list_independ_assetsAssets not referenced by any main asset — cleanup candidates.reportPath, limit=100, offset=0

Quick Start

python
import unity_skills as u

# 0. Probe installation (works even if package is missing)
u.call_skill("yooasset_check_installed")
# -> { installed, packageVersion, availablePipelines: [...], editorAvailable, ... }

# 1. Configure collectors (end-to-end)
u.call_skill("yooasset_list_collector_rules", ruleKind="all")  # discover available rule class names
u.call_skill("yooasset_create_collector_package", packageName="DefaultPackage")
u.call_skill("yooasset_create_collector_group",
    packageName="DefaultPackage", groupName="UI", activeRule="EnableGroup",
    assetTags="ui")
u.call_skill("yooasset_add_collector",
    packageName="DefaultPackage", groupName="UI",
    collectPath="Assets/GameRes/UI",
    collectorType="MainAssetCollector",
    addressRule="AddressByFileName",
    packRule="PackDirectory",
    filterRule="CollectAll")
u.call_skill("yooasset_modify_collector_package",
    packageName="DefaultPackage",
    enableAddressable=True,
    supportExtensionless=True,
    locationToLower=False)
u.call_skill("yooasset_save_collector_config", fixErrors=True)

# 2. Simulate build (EditorSimulateMode) — fast, no file I/O
u.call_skill("yooasset_simulate_build", packageName="DefaultPackage")
# -> { packageRootDirectory: ".../Bundles/DefaultPackage/Simulate" }

# 3. Real build
result = u.call_skill("yooasset_build_bundles",
    packageName="DefaultPackage",
    packageVersion="1.0.0",
    pipeline="ScriptableBuildPipeline",
    compression="LZ4",
    fileNameStyle="HashName",
    verifyBuildingResult=True)

# 4. Analyze the report
import os
report_path = os.path.join(
    result["outputDirectory"],
    f"{result['packageName']}_{result['packageVersion']}.report")
u.call_skill("yooasset_load_build_report", reportPath=report_path)
u.call_skill("yooasset_list_report_bundles", reportPath=report_path, sortBy="size", limit=20)
u.call_skill("yooasset_list_report_assets", reportPath=report_path, search="UI", limit=20)
u.call_skill("yooasset_get_dependency_graph", reportPath=report_path, maxNodes=100)
u.call_skill("yooasset_list_independ_assets", reportPath=report_path)

# 5. Optional PlayMode runtime validation
job = u.call_skill("yooasset_runtime_validate_package",
    packageName="DefaultPackage",
    assetLocation="ui/example",
    restoreEditMode=True,
    cleanup=True)
u.call_skill("yooasset_runtime_get_validation_result", jobId=job["jobId"])

Critical Rules (must read)

  1. yooasset_check_installed is the ONLY skill that works without YOO_ASSET compile define. Every other skill returns NoYooAsset() — correct the environment (install or upgrade the package, then let Unity recompile) before retrying.
  2. Pipeline ↔ Parameters pairing is enforced. yooasset_build_bundles pipeline=ScriptableBuildPipeline uses ScriptableBuildParameters; pipeline=RawFileBuildPipeline uses RawFileBuildParameters. EditorSimulateBuildPipeline is rejected here — use yooasset_simulate_build. BuiltinBuildPipeline is legacy and explicitly rejected.
  3. packageVersion="auto" fills DateTime.UtcNow.ToString("yyyyMMddHHmm"). Pass a semver string when you want deterministic versioning.
  4. yooasset_add_collector validates collectPath via AssetDatabase.LoadAssetAtPath. Paths must be under Assets/...; absolute or relative ../ paths will fail.
  5. Rule names in Create Skills are CLASS names, not display names. Use yooasset_list_collector_rules to discover valid values (e.g. EnableGroup, AddressByFileName, PackDirectory, CollectAll, NormalIgnoreRule).
  6. Collector mutations can save immediately or be batched. Create skills mark IsDirty=true; modify/remove skills expose save=true. For bulk edits, pass save=false and finish with yooasset_save_collector_config.
  7. yooasset_build_bundles is NOT undo-tracked (external file I/O, not scene/asset state). clearBuildCache=true re-runs the full pipeline; defaults avoid it for incremental speed.
  8. BuildReport lives next to bundles as a .report file — YooAsset 2.3.18 writes it as <BuildOutputRoot>/<BuildTarget>/<PackageName>/<Version>/<PackageName>_<PackageVersion>.report. Do not pass BuildReport.json, <PackageName>_<PackageVersion>.json, or buildlogtep.json: the .json file is the package manifest and buildlogtep.json is the Scriptable Build Pipeline trace log. yooasset_list_report_bundles reads the .report file standalone, so you can also point it at an archived copy.
  9. Runtime validation may enter PlayMode. yooasset_runtime_validate_package is intentionally async; poll the job result and use yooasset_runtime_cleanup if the editor is left in a state you do not want.
  10. yooasset_list_independ_assets identifies assets not referenced by any main asset — candidates for the Collector to drop. Verify manually before removing; a main asset created later could still need them.

Version Scope

  • Target: YooAsset 2.3.18 (published 2025-12-04). Source anchors use this version.
  • Minimum: 2.3.15 (enforced by the asmdef versionDefines entry). Earlier versions use an incompatible manifest format and pre-FindAssetType IFilterRule (would not compile against this Skill module).
  • 2.3.17 fixed a critical CRC validation bug; users on 2.3.15/2.3.16 should upgrade before relying on verifyBuildingResult=true.
  • Runtime-side rules (PlayMode mapping, handle lifecycle, update flow, legacy-API migration) → yooasset-design/SKILL.md.

Exact Signatures

For authoritative parameter names, defaults, and return fields, query GET /skills/schema?category=YooAsset or unity_skills.get_skill_schema(). This document is a routing / best-practice guide, not the signature source.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/yooasset of Besty0728/Unity-Skills.

Open the folder on GitHubat commit 15a1925

Compare with similar skills

Unity Yooasset next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Yooasset compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Yooasset this skillBesty0728/Unity-Skills1.8k—~4.6kAutomated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Yooasset

What does Unity Yooasset do?

Automate YooAsset hot-update and asset bundles. An agent skill from Besty0728/Unity-Skills. Unity Yooasset is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Yooasset?

Unity Yooasset fits situations like: game Development work in your project.

How do I install Unity Yooasset in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/yooasset in Besty0728/Unity-Skills) into .claude/skills/unity-yooasset in your project. Claude Code loads it when a task matches its description.

How do I install Unity Yooasset in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/yooasset in Besty0728/Unity-Skills) into .agents/skills/unity-yooasset in your project. Codex loads it when a task matches its description.

Can I use Unity Yooasset in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-yooasset, .gemini/skills/unity-yooasset, .github/skills/unity-yooasset and .opencode/skills/unity-yooasset in your project.

What does Unity Yooasset need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Yooasset is instructions for the agent only.

Does Unity Yooasset access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Yooasset safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Yooasset use?

Unity Yooasset is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Yooasset use?

About 4.6k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Yooasset?

Skills that share tags, products or a category with Unity Yooasset: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Yooasset?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,819 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 8, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.