Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Automate YooAsset hot-update and asset bundles. An agent skill from Besty0728/Unity-Skills.
$ npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-yooasset --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/yooasset' .claude/skills/unity-yooasset && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-yooasset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/yooasset into .claude/skills/unity-yooasset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-yooasset", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/yooassetType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-yooasset --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/yooasset' .agents/skills/unity-yooasset && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-yooasset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/yooasset into .agents/skills/unity-yooasset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-yooasset", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-yooasset --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/yooasset' .cursor/skills/unity-yooasset && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-yooasset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/yooasset into .cursor/skills/unity-yooasset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-yooasset", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/yooasset'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-yooasset --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/yooasset' .gemini/skills/unity-yooasset && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-yooasset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/yooasset into .gemini/skills/unity-yooasset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-yooasset", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-yooassetInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/yooasset' .github/skills/unity-yooasset && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-yooasset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/yooasset into .github/skills/unity-yooasset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-yooasset", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-yooasset --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/yooasset' .opencode/skills/unity-yooasset && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-yooasset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/yooasset into .opencode/skills/unity-yooasset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-yooasset", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-yooassetAutomate YooAsset hot-update and asset bundles. An agent skill from Besty0728/Unity-Skills.
Unity Yooasset is an agent skill from Besty0728/Unity-Skills. Automate YooAsset hot-update and asset bundles
Its SKILL.md is about 4.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
10 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 15a1925. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Yooasset loads about 4.6k tokens when it runs. Until then it costs about 15 tokens; SKILL.md has 1,382 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit 15a1925, republished under its MIT licence (© Besty0728). 1,382 words, ~4,613 tokens.
.claude/skills/unity-yooasset/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Editor-side automation for the YooAsset hot-update framework — build pipeline orchestration, Collector configuration CRUD, BuildReport analysis, PlayMode runtime validation, and companion YooAsset tools. Every skill wraps a concrete YooAsset Editor/runtime API path validated against 2.3.18 source. When the package is absent, every skill except yooasset_check_installed returns a NoYooAsset() error with install instructions.
Requires:
com.tuyoogame.yooasset≥ 2.3.15, Unity 2022.3+ (validated against 2.3.18). Strongly recommended: before writing ANY YooAsset runtime code, load yooasset-design. PlayMode / parameter-class / handle-lifecycle pitfalls are strict, and only the advisory module surfaces them.
Operating Mode (v1.9 three-tier):
Approval (default): query/list/read skills (yooasset_check_installed, yooasset_get_default_paths, yooasset_get_build_settings, yooasset_list_collector_packages, yooasset_list_collector_rules, yooasset_list_assetart_scanners, yooasset_runtime_get_validation_result, yooasset_load_build_report, yooasset_list_report_bundles, yooasset_get_bundle_detail, yooasset_list_report_assets, yooasset_get_asset_detail, yooasset_get_dependency_graph, yooasset_compare_build_reports, yooasset_list_independ_assets) run directly. Builders / Collector mutators / scanner runs / window-openers are FullAuto — on MODE_RESTRICTED, run the grant protocol.
Auto / Bypass: SemiAuto and FullAuto run directly.
Auto-forbidden in this module:
MayEnterPlayMode = true → yooasset_runtime_validate_package, yooasset_runtime_cleanupSkillOperation.Delete → yooasset_remove_collector_package, yooasset_remove_collector_group, yooasset_remove_collectorReachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN. Note yooasset_build_bundles runs heavy disk I/O but has no Reload/PlayMode flag, so it stays grantable.
When com.tuyoogame.yooasset is missing, every skill except yooasset_check_installed returns a NoYooAsset() error with install instructions.
DO NOT (common hallucinations):
yooasset_initialize / yooasset_load_asset / yooasset_create_downloader — do NOT exist as general-purpose REST skills. Runtime APIs (YooAssets.Initialize, default-package YooAssets.LoadAssetAsync, ResourcePackage.LoadAssetAsync, RequestPackageVersionAsync, CreateResourceDownloader) belong in game code. Use yooasset-design when writing runtime code.yooasset_modify_group / yooasset_delete_collector / yooasset_open_scanner_window — wrong names. Use the exact schema names below or query GET /skills/schema?category=YooAsset.yooasset_install — NOT a skill. Package install is a Package Manager user action.timeout to yooasset_build_bundles — the property was removed in YooAsset 2.3.16. Runtime watchdog now lives on CacheFileSystemParameters.DOWNLOAD_WATCH_DOG_TIME (runtime concern, not a build parameter).yooasset_build_bundles while EditorUserBuildSettings.isBuildingPlayer == true — BuildParameters.CheckBuildParameters throws.Routing:
yooasset_runtime_validate_package + polling/cleanup skills in this module.FindAssetType on IFilterRule) → yooasset-design/PITFALLS.md.| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_check_installed | Reflection probe — works even when the package is missing. Reports runtime assembly, package version, editor availability, and which of the 4 pipelines are present. | (none) |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_build_bundles | Build bundles via ScriptableBuildPipeline or RawFileBuildPipeline. Writes to <projectPath>/Bundles/<PackageName>/<Version>. | packageName, packageVersion="auto", pipeline="ScriptableBuildPipeline", buildTarget?, compression="LZ4", fileNameStyle="HashName", clearBuildCache=false, useAssetDependencyDB=true, verifyBuildingResult=true, replaceAssetPathWithAddress=false, stripUnityVersion=false, disableWriteTypeTree=false, trackSpriteAtlasDependencies=false, writeLinkXML=true, cacheServerHost="", cacheServerPort=0, builtinShadersBundleName="", monoScriptsBundleName="", includePathInHash=false, buildinFileCopyOption="None", buildinFileCopyParams="", enableLog=true |
yooasset_simulate_build | Run AssetBundleSimulateBuilder.SimulateBuild for an EditorSimulateMode package — virtual bundles only, no files written. | packageName |
yooasset_get_default_paths | Return BuildOutputRoot + StreamingAssetsRoot that YooAsset uses. | (none) |
yooasset_get_build_settings | Read persisted YooAsset AssetBundle Builder EditorPrefs for a package/pipeline. | packageName, pipeline? |
yooasset_set_build_settings | Persist AssetBundle Builder EditorPrefs for repeatable build UI defaults. | packageName, pipeline?, compression?, fileNameStyle?, buildinFileCopyOption?, buildinFileCopyParams?, encryptionServicesClassName?, manifestProcessServicesClassName?, manifestRestoreServicesClassName?, clearBuildCache?, useAssetDependencyDB? |
yooasset_open_builder_window | Open the YooAsset AssetBundle Builder Editor window. | (none) |
yooasset_open_collector_window | Open the YooAsset AssetBundle Collector Editor window. | (none) |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_open_reporter_window | Open the YooAsset AssetBundle Reporter window. | (none) |
yooasset_open_debugger_window | Open the YooAsset AssetBundle Debugger window. | (none) |
yooasset_open_assetart_scanner_window | Open the YooAsset AssetArt Scanner window. | (none) |
yooasset_list_assetart_scanners | List AssetArtScanner configurations, optionally filtered by keyword. | keyword? |
yooasset_run_assetart_scanner | Run one scanner and optionally save its report file. | scannerGUID, saveDirectory? |
yooasset_run_all_assetart_scanners | Run all scanners, optionally filtered by keyword. | keyword? |
yooasset_import_assetart_scanner_config | Import AssetArtScanner JSON config. | configPath |
yooasset_export_assetart_scanner_config | Export AssetArtScanner JSON config. | configPath |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_runtime_validate_package | Start an async PlayMode job that initializes EditorSimulateMode, sets default package, optionally validates one asset load/release and downloader status, then optionally cleans up and returns to Edit Mode. | packageName, assetLocation?, restoreEditMode=true, cleanup=true, checkDownloader=true, downloadingMaxNumber=4, failedTryAgain=1 |
yooasset_runtime_get_validation_result | Poll the runtime validation job status/result. | jobId |
yooasset_runtime_cleanup | Remove completed validation jobs and optionally force YooAssets.Destroy() / exit PlayMode. | jobId?, forceYooAssetsDestroy=false, exitPlayMode=false |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_list_collector_packages | List Packages → Groups → Collectors tree. verbose=true returns the full descent. | verbose=false |
yooasset_list_collector_rules | Return registered Active / Address / Pack / Filter / Ignore rule classes. | ruleKind="all" (or `activeRule |
yooasset_create_collector_package | Create a new Collector Package. Fails on duplicate unless allowDuplicate=true. | packageName, allowDuplicate=false |
yooasset_create_collector_group | Create a Group inside an existing Package. | packageName, groupName, groupDesc="", activeRule="EnableGroup", assetTags="" |
yooasset_add_collector | Add an AssetBundleCollector to a Group. Validates collectPath via AssetDatabase and each rule via its registered class name. | packageName, groupName, collectPath, collectorType="MainAssetCollector", addressRule="AddressByFileName", packRule="PackDirectory", filterRule="CollectAll", assetTags="", userData="" |
yooasset_save_collector_config | Persist the AssetBundleCollectorSetting.asset. Optionally run FixFile() to repair dangling rule references. | fixErrors=true |
yooasset_modify_collector_settings | Modify global Collector settings. | showPackageView=false, uniqueBundleName=false, save=true |
yooasset_modify_collector_package | Rename/describe a package and set package-level options. | packageName, packageDesc?, newPackageName?, enableAddressable=false, supportExtensionless=true, locationToLower=false, includeAssetGUID=false, autoCollectShaders=true, ignoreRule="NormalIgnoreRule", save=true |
yooasset_remove_collector_package | Remove a Collector package by name. | packageName, save=true |
yooasset_modify_collector_group | Rename/describe a group and update active rule/tags. | packageName, groupName, newGroupName?, groupDesc?, activeRule="EnableGroup", assetTags?, save=true |
yooasset_remove_collector_group | Remove a group from a package. | packageName, groupName, save=true |
yooasset_modify_collector | Modify an existing collector matched by collectPath. | packageName, groupName, collectPath, newCollectPath?, collectorType="MainAssetCollector", addressRule="AddressByFileName", packRule="PackDirectory", filterRule="CollectAll", assetTags?, userData?, save=true |
yooasset_remove_collector | Remove a collector matched by collectPath. | packageName, groupName, collectPath, save=true |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_load_build_report | Deserialize a YooAsset BuildReport .report file and return ReportSummary metadata + top-level totals. | reportPath |
yooasset_list_report_bundles | Paginated / filtered / sorted bundle listing from the report. | reportPath, filterEncrypted?, filterTag?, sortBy="size" (`size |
yooasset_get_bundle_detail | Full ReportBundleInfo for a single bundle — DependBundles, ReferenceBundles, asset BundleContents. | reportPath, bundleName |
yooasset_list_report_assets | Paginated / filtered / sorted asset listing from the report. | reportPath, filterBundle?, filterTag?, search?, sortBy="path" (`path |
yooasset_get_asset_detail | Full ReportAssetInfo by asset path or address. | reportPath, assetPath?, address? |
yooasset_get_dependency_graph | Compact bundle/asset dependency graph for visualization or focused analysis. | reportPath, rootBundle?, rootAssetPath?, maxNodes=200 |
yooasset_compare_build_reports | Compare two .report files for bundle/asset additions, removals, and size changes. | oldReportPath, newReportPath, limit=100 |
yooasset_list_independ_assets | Assets not referenced by any main asset — cleanup candidates. | reportPath, limit=100, offset=0 |
import unity_skills as u
# 0. Probe installation (works even if package is missing)
u.call_skill("yooasset_check_installed")
# -> { installed, packageVersion, availablePipelines: [...], editorAvailable, ... }
# 1. Configure collectors (end-to-end)
u.call_skill("yooasset_list_collector_rules", ruleKind="all") # discover available rule class names
u.call_skill("yooasset_create_collector_package", packageName="DefaultPackage")
u.call_skill("yooasset_create_collector_group",
packageName="DefaultPackage", groupName="UI", activeRule="EnableGroup",
assetTags="ui")
u.call_skill("yooasset_add_collector",
packageName="DefaultPackage", groupName="UI",
collectPath="Assets/GameRes/UI",
collectorType="MainAssetCollector",
addressRule="AddressByFileName",
packRule="PackDirectory",
filterRule="CollectAll")
u.call_skill("yooasset_modify_collector_package",
packageName="DefaultPackage",
enableAddressable=True,
supportExtensionless=True,
locationToLower=False)
u.call_skill("yooasset_save_collector_config", fixErrors=True)
# 2. Simulate build (EditorSimulateMode) — fast, no file I/O
u.call_skill("yooasset_simulate_build", packageName="DefaultPackage")
# -> { packageRootDirectory: ".../Bundles/DefaultPackage/Simulate" }
# 3. Real build
result = u.call_skill("yooasset_build_bundles",
packageName="DefaultPackage",
packageVersion="1.0.0",
pipeline="ScriptableBuildPipeline",
compression="LZ4",
fileNameStyle="HashName",
verifyBuildingResult=True)
# 4. Analyze the report
import os
report_path = os.path.join(
result["outputDirectory"],
f"{result['packageName']}_{result['packageVersion']}.report")
u.call_skill("yooasset_load_build_report", reportPath=report_path)
u.call_skill("yooasset_list_report_bundles", reportPath=report_path, sortBy="size", limit=20)
u.call_skill("yooasset_list_report_assets", reportPath=report_path, search="UI", limit=20)
u.call_skill("yooasset_get_dependency_graph", reportPath=report_path, maxNodes=100)
u.call_skill("yooasset_list_independ_assets", reportPath=report_path)
# 5. Optional PlayMode runtime validation
job = u.call_skill("yooasset_runtime_validate_package",
packageName="DefaultPackage",
assetLocation="ui/example",
restoreEditMode=True,
cleanup=True)
u.call_skill("yooasset_runtime_get_validation_result", jobId=job["jobId"])yooasset_check_installed is the ONLY skill that works without YOO_ASSET compile define. Every other skill returns NoYooAsset() — correct the environment (install or upgrade the package, then let Unity recompile) before retrying.yooasset_build_bundles pipeline=ScriptableBuildPipeline uses ScriptableBuildParameters; pipeline=RawFileBuildPipeline uses RawFileBuildParameters. EditorSimulateBuildPipeline is rejected here — use yooasset_simulate_build. BuiltinBuildPipeline is legacy and explicitly rejected.packageVersion="auto" fills DateTime.UtcNow.ToString("yyyyMMddHHmm"). Pass a semver string when you want deterministic versioning.yooasset_add_collector validates collectPath via AssetDatabase.LoadAssetAtPath. Paths must be under Assets/...; absolute or relative ../ paths will fail.yooasset_list_collector_rules to discover valid values (e.g. EnableGroup, AddressByFileName, PackDirectory, CollectAll, NormalIgnoreRule).IsDirty=true; modify/remove skills expose save=true. For bulk edits, pass save=false and finish with yooasset_save_collector_config.yooasset_build_bundles is NOT undo-tracked (external file I/O, not scene/asset state). clearBuildCache=true re-runs the full pipeline; defaults avoid it for incremental speed..report file — YooAsset 2.3.18 writes it as <BuildOutputRoot>/<BuildTarget>/<PackageName>/<Version>/<PackageName>_<PackageVersion>.report. Do not pass BuildReport.json, <PackageName>_<PackageVersion>.json, or buildlogtep.json: the .json file is the package manifest and buildlogtep.json is the Scriptable Build Pipeline trace log. yooasset_list_report_bundles reads the .report file standalone, so you can also point it at an archived copy.yooasset_runtime_validate_package is intentionally async; poll the job result and use yooasset_runtime_cleanup if the editor is left in a state you do not want.yooasset_list_independ_assets identifies assets not referenced by any main asset — candidates for the Collector to drop. Verify manually before removing; a main asset created later could still need them.2.3.18 (published 2025-12-04). Source anchors use this version.2.3.15 (enforced by the asmdef versionDefines entry). Earlier versions use an incompatible manifest format and pre-FindAssetType IFilterRule (would not compile against this Skill module).verifyBuildingResult=true.For authoritative parameter names, defaults, and return fields, query GET /skills/schema?category=YooAsset or unity_skills.get_skill_schema(). This document is a routing / best-practice guide, not the signature source.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/yooasset of Besty0728/Unity-Skills.
Open the folder on GitHubat commit 15a1925
Unity Yooasset next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Yooasset this skillBesty0728/Unity-Skills | 1.8k | — | ~4.6k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Automate YooAsset hot-update and asset bundles. An agent skill from Besty0728/Unity-Skills. Unity Yooasset is an agent skill from Besty0728/Unity-Skills.
Unity Yooasset fits situations like: game Development work in your project.
Run `npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/yooasset in Besty0728/Unity-Skills) into .claude/skills/unity-yooasset in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/yooasset in Besty0728/Unity-Skills) into .agents/skills/unity-yooasset in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-yooasset -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-yooasset, .gemini/skills/unity-yooasset, .github/skills/unity-yooasset and .opencode/skills/unity-yooasset in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Yooasset is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Yooasset is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.6k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Yooasset: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,819 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 8, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.