Topic · Game Development
Best game development skills, page 11
Game development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 481 | GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 482 | GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 483 | GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。 | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 484 | GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。 | Italink/ | 127 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 485 | GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。 | Italink/ | 127 | — | ~999 | Automated safety check: Pass | MIT | 1 mo ago |
| 486 | GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 487 | Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget). | Italink/ | 127 | — | ~947 | Automated safety check: Pass | MIT | 1 mo ago |
| 488 | Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. | TheOrcDev/ | 106 | — | ~897 | Automated safety check: Pass | No licence | 10 days ago |
| 489 | Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. | TheOrcDev/ | 106 | — | ~1k | Automated safety check: Pass | No licence | 10 days ago |
| 490 | Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. | TheOrcDev/ | 106 | — | ~1k | Automated safety check: Pass | No licence | 10 days ago |
| 491 | Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers. | TheOrcDev/ | 106 | — | ~951 | Automated safety check: Pass | No licence | 10 days ago |
| 492 | 492.Ralph Wiggum V2 Autonomous TDD development loop with parallel agent swarm, category evolution, and convergence detection. | majiayu000/ | 666 | 1 repo | ~1.9k | Automated safety check: Pass | MIT | today |
| 493 | Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 8 days ago |
| 494 | Godot 4 有限状态机设计模式,包含状态基类、状态机管理、状态转换和输入处理. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 8 days ago |
| 495 | 495.Prompt Generator Generate high-quality, customizable AI prompts for various use cases including creative writing, problem-solving, education, business, programming, Flutter development, and game development. | LeoYeAI/ | 2.2k | — | ~4.3k | Automated safety check: Pass | MIT | 2 mo ago |
| 496 | Unity/C development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds. | CoWork-OS/ | 473 | — | ~439 | Automated safety check: Pass | MIT | today |
| 497 | Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws. | nirholas/ | 227 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | today |
| 498 | Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. | nirholas/ | 227 | 1 repo | ~587 | Automated safety check: Pass | Apache-2.0 | today |
| 499 | Design, implement, tune, or test readable tactical action combat for web games. | nirholas/ | 227 | 1 repo | ~467 | Automated safety check: Pass | Apache-2.0 | today |
| 500 | 500.Style A game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and… | hashgraph-online/ | 1.2k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 501 | A skill your agent uses when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation. | hashgraph-online/ | 1.2k | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | today |
| 502 | A skill your agent uses when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when… | hashgraph-online/ | 1.2k | — | ~5k | Automated safety check: Pass | Apache-2.0 | today |
| 503 | Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language. | infometa/ | 344 | — | ~2.2k | Automated safety check: Pass | No licence | today |
| 504 | NavigationAgent2D使用、AStarGrid2D算法、自定义A实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~5.9k | Automated safety check: Pass | MIT | 8 days ago |
| 505 | Godot 4技能与升级系统,支持JSON配置技能、解锁条件判断、升级触发逻辑、UI面板设计. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~5.1k | Automated safety check: Pass | MIT | 8 days ago |
| 506 | Godot 4武器切换系统,支持武器类型枚举、武器基类设计、多种切换逻辑、输入绑定和锁定机制. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~5.8k | Automated safety check: Pass | MIT | 8 days ago |
| 507 | 507.Game Design A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves… | ericrisco/ | 167 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 508 | A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag… | ericrisco/ | 167 | — | ~3.9k | Automated safety check: Pass | MIT | today |
| 509 | 509.Gamedev Pathing A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and… | ericrisco/ | 167 | — | ~3.8k | Automated safety check: Pass | MIT | today |
| 510 | 510.Gamedev Physics A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and… | ericrisco/ | 167 | — | ~3.7k | Automated safety check: Pass | MIT | today |
| 511 | 511.Gamedev Shaders A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect… | ericrisco/ | 167 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 512 | 512.Gamedev Shipping A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android… | ericrisco/ | 167 | — | ~3.5k | Automated safety check: Pass | MIT | today |
| 513 | 513.Godot A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D… | ericrisco/ | 167 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 514 | 514.Unity A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants… | ericrisco/ | 167 | — | ~4k | Automated safety check: Pass | MIT | today |
| 515 | 515.Unreal A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor… | ericrisco/ | 167 | — | ~4k | Automated safety check: Pass | MIT | today |
| 516 | 516.UI Theme QA A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that… | hashgraph-online/ | 1.2k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 517 | Design or implement responsive audio feedback for a Three.js or web game. | nirholas/ | 227 | 1 repo | ~277 | Automated safety check: Pass | Apache-2.0 | today |
| 518 | Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws. | nirholas/ | 227 | 1 repo | ~299 | Automated safety check: Pass | Apache-2.0 | today |
| 519 | Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. | nirholas/ | 227 | 1 repo | ~418 | Automated safety check: Pass | Apache-2.0 | today |
| 520 | 520.Create Game Vfx Create readable, performance-safe Three.js game visual effects. | nirholas/ | 227 | 1 repo | ~270 | Automated safety check: Pass | Apache-2.0 | today |
| 521 | Design, implement, tune, or test Three.js action-game encounters. | nirholas/ | 227 | 1 repo | ~259 | Automated safety check: Pass | Apache-2.0 | today |
| 522 | 522.Ship Web Games Package, deploy, and verify a playable Three.js or web game. | nirholas/ | 227 | 1 repo | ~284 | Automated safety check: Pass | Apache-2.0 | today |
| 523 | Test a playable browser game end to end with deterministic fixtures and real browser evidence. | nirholas/ | 227 | 1 repo | ~429 | Automated safety check: Pass | Apache-2.0 | today |
| 524 | 524.Tune Enemy AI Build, debug, balance, or test combat enemy AI for playable action games. | nirholas/ | 227 | 1 repo | ~425 | Automated safety check: Pass | Apache-2.0 | today |
| 525 | 525.Collision Proxy Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. | arjun988/ | 275 | — | ~574 | Automated safety check: Pass | MIT | 2 mo ago |
| 526 | 526.Export Pipeline Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP. | arjun988/ | 275 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 527 | 527.Unity Export Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP. | arjun988/ | 275 | — | ~602 | Automated safety check: Pass | MIT | 2 mo ago |
| 528 | 528.Unreal Export Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP. | arjun988/ | 275 | — | ~612 | Automated safety check: Pass | MIT | 2 mo ago |