Topic · Game Development

Best game development skills, page 11

Skills #481–528 of 528, ranked by score.

Game development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
481

GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
482

GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.1kAutomated safety check: PassMIT1 mo ago
483

GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
484

GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

Italink/UnrealClientProtocol127—~1.3kAutomated safety check: PassMIT1 mo ago
485

GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。

Italink/UnrealClientProtocol127—~999Automated safety check: PassMIT1 mo ago
486

GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
487

Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget).

Italink/UnrealClientProtocol127—~947Automated safety check: PassMIT1 mo ago
488

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.

TheOrcDev/skills106—~897Automated safety check: PassNo licence10 days ago
489

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.

TheOrcDev/skills106—~1kAutomated safety check: PassNo licence10 days ago
490

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports.

TheOrcDev/skills106—~1kAutomated safety check: PassNo licence10 days ago
491

Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers.

TheOrcDev/skills106—~951Automated safety check: PassNo licence10 days ago
492

Autonomous TDD development loop with parallel agent swarm, category evolution, and convergence detection.

majiayu000/claude-skill-registry6661 repo~1.9kAutomated safety check: PassMITtoday
493

Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.1kAutomated safety check: PassMIT8 days ago
494

Godot 4 有限状态机设计模式,包含状态基类、状态机管理、状态转换和输入处理. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.1kAutomated safety check: PassMIT8 days ago
495

Generate high-quality, customizable AI prompts for various use cases including creative writing, problem-solving, education, business, programming, Flutter development, and game development.

LeoYeAI/openclaw-master-skills2.2k—~4.3kAutomated safety check: PassMIT2 mo ago
496

Unity/C development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.

CoWork-OS/CoWork-OS473—~439Automated safety check: PassMITtoday
497

Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws.

nirholas/three.ws2271 repo~1.1kAutomated safety check: PassApache-2.0today
498

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.

nirholas/three.ws2271 repo~587Automated safety check: PassApache-2.0today
499

Design, implement, tune, or test readable tactical action combat for web games.

nirholas/three.ws2271 repo~467Automated safety check: PassApache-2.0today
500
500.Style

A game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and…

hashgraph-online/awesome-codex-plugins1.2k—~1.8kAutomated safety check: PassApache-2.0today
501

A skill your agent uses when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation.

hashgraph-online/awesome-codex-plugins1.2k—~4.4kAutomated safety check: PassApache-2.0today
502

A skill your agent uses when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when…

hashgraph-online/awesome-codex-plugins1.2k—~5kAutomated safety check: PassApache-2.0today
503

Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language.

infometa/workbuddyskills344—~2.2kAutomated safety check: PassNo licencetoday
504

NavigationAgent2D使用、AStarGrid2D算法、自定义A实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~5.9kAutomated safety check: PassMIT8 days ago
505

Godot 4技能与升级系统,支持JSON配置技能、解锁条件判断、升级触发逻辑、UI面板设计. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.1kAutomated safety check: PassMIT8 days ago
506

Godot 4武器切换系统,支持武器类型枚举、武器基类设计、多种切换逻辑、输入绑定和锁定机制. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.8kAutomated safety check: PassMIT8 days ago
507

A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITtoday
508

A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag…

ericrisco/rsc-harness167—~3.9kAutomated safety check: PassMITtoday
509

A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and…

ericrisco/rsc-harness167—~3.8kAutomated safety check: PassMITtoday
510

A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and…

ericrisco/rsc-harness167—~3.7kAutomated safety check: PassMITtoday
511

A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITtoday
512

A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…

ericrisco/rsc-harness167—~3.5kAutomated safety check: PassMITtoday
513
513.Godot

A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITtoday
514
514.Unity

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness167—~4kAutomated safety check: PassMITtoday
515
515.Unreal

A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor…

ericrisco/rsc-harness167—~4kAutomated safety check: PassMITtoday
516

A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…

hashgraph-online/awesome-codex-plugins1.2k—~1.8kAutomated safety check: PassApache-2.0today
517

Design or implement responsive audio feedback for a Three.js or web game.

nirholas/three.ws2271 repo~277Automated safety check: PassApache-2.0today
518

Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws.

nirholas/three.ws2271 repo~299Automated safety check: PassApache-2.0today
519

Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems.

nirholas/three.ws2271 repo~418Automated safety check: PassApache-2.0today
520

Create readable, performance-safe Three.js game visual effects.

nirholas/three.ws2271 repo~270Automated safety check: PassApache-2.0today
521

Design, implement, tune, or test Three.js action-game encounters.

nirholas/three.ws2271 repo~259Automated safety check: PassApache-2.0today
522

Package, deploy, and verify a playable Three.js or web game.

nirholas/three.ws2271 repo~284Automated safety check: PassApache-2.0today
523

Test a playable browser game end to end with deterministic fixtures and real browser evidence.

nirholas/three.ws2271 repo~429Automated safety check: PassApache-2.0today
524

Build, debug, balance, or test combat enemy AI for playable action games.

nirholas/three.ws2271 repo~425Automated safety check: PassApache-2.0today
525

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

arjun988/blender-skills275—~574Automated safety check: PassMIT2 mo ago
526

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

arjun988/blender-skills275—~1kAutomated safety check: PassMIT2 mo ago
527

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

arjun988/blender-skills275—~602Automated safety check: PassMIT2 mo ago
528

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

arjun988/blender-skills275—~612Automated safety check: PassMIT2 mo ago