Agent skill

Unreal Modeling Meshops

by Italink in Italink/UnrealClientProtocol

GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

MITAuto-check passedGame Development

Install Unreal Modeling Meshops

skills CLI
$ npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-meshops -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Italink/UnrealClientProtocol unreal-modeling-meshops --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Italink/UnrealClientProtocol.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Skills/unreal-modeling-meshops .claude/skills/unreal-modeling-meshops && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unreal-modeling-meshops
GitHub stars
127
Token cost
~2k tokens
SKILL.md length
317 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

  • Tasks that involve Game development
  • SKILL.md covers 库, 修复函数, 简化函数 and Remesh 函数, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unreal Modeling Meshops is an agent skill from Italink/UnrealClientProtocol. GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. The repository describes itself as: Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running… The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/unreal-modeling-meshops”

What it can do on your machine

Read from SKILL.md and the folder at commit 7f0a56e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unreal Modeling Meshops loads about 2k tokens when it runs. Until then it costs about 22 tokens; SKILL.md has 317 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~22
When it runs · the whole SKILL.md, loaded when a task matches
~2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Italink/UnrealClientProtocol at commit 7f0a56e, republished under its MIT licence (© Italink). 317 words, ~1,988 tokens.

Download SKILL.mdSave it as .claude/skills/unreal-modeling-meshops/SKILL.md (or your agent's skills folder).
name
unreal-modeling-meshops
description
GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

建模 — 网格操作

前置条件:先阅读 unreal-modeling。

库

库CDO
修复/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshRepairFunctions
简化/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSimplifyFunctions
Remesh/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_RemeshingFunctions
布尔/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshBooleanFunctions
体素/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshVoxelFunctions
分解/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshDecompositionFunctions
基础编辑/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshBasicEditFunctions
细分/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSubdivideFunctions
OpenSubdiv/Script/GeometryScriptingEditor.Default__GeometryScriptLibrary_OpenSubdivFunctions

修复函数

函数关键参数说明
CompactMeshTargetMesh压缩顶点/三角形 ID 空间,移除间隙
RemoveUnusedVerticesTargetMesh删除未被三角形引用的顶点
WeldMeshEdgesTargetMesh, WeldOptions焊接开放边界(修复裂缝)
ResolveMeshTJunctionsTargetMesh, ResolveOptions解决 T 形交叉
SnapMeshOpenBoundariesTargetMesh, SnapOptions吸附开放边界到最近的兼容边界
FillAllMeshHolesTargetMesh, FillOptions填充所有孔洞。out:NumFilledHoles、NumFailedHoleFills
RemoveSmallComponentsTargetMesh, Options删除体积/面积/三角形数低于阈值的孤立组件
RemoveHiddenTrianglesTargetMesh, Options删除从外部不可见的三角形
SplitMeshBowtiesTargetMesh, bMeshBowties, bAttributeBowties拆分蝴蝶结拓扑
RepairMeshDegenerateGeometryTargetMesh, Options删除退化三角形(面积/边长过小)
修复结构体

FGeometryScriptWeldEdgesOptions:Tolerance(float, 1e-6)、bOnlyUniquePairs(bool, true)

FGeometryScriptFillHolesOptions:FillMethod(枚举)、bDeleteIsolatedTriangles(bool, true)

EGeometryScriptFillHolesMethod:Automatic、MinimalFill、PolygonTriangulation、TriangleFan、PlanarProjection

FGeometryScriptRemoveSmallComponentOptions:MinVolume(0.0001)、MinArea(0.0001)、MinTriangleCount(1)

FGeometryScriptDegenerateTriangleOptions:Mode(枚举)、MinTriangleArea(0.001)、MinEdgeLength(0.0001)、bCompactOnCompletion(true)

EGeometryScriptRepairMeshMode:DeleteOnly、RepairOrDelete、RepairOrSkip

简化函数

函数关键参数说明
ApplySimplifyToTriangleCountTargetMesh, TriangleCount, Options简化到目标三角形数
ApplySimplifyToVertexCountTargetMesh, VertexCount, Options简化到目标顶点数
ApplySimplifyToToleranceTargetMesh, Tolerance, Options简化到几何容差
ApplySimplifyToEdgeLengthTargetMesh, EdgeLength, Options简化到目标边长
ApplySimplifyToPlanarTargetMesh, Options简化平面区域(不改变 3D 形状)
ApplySimplifyToPolygroupTopologyTargetMesh, Options, GroupLayer简化到 Polygroup 拓扑
ApplyClusterSimplifyToEdgeLengthTargetMesh, EdgeLength, Options基于聚类的快速简化
简化结构体

FGeometryScriptSimplifyMeshOptions

字段类型默认值说明
MethodEGeometryScriptRemoveMeshSimplificationTypeAttributeAware简化算法
bAllowSeamCollapsebooltrue允许接缝折叠
bAllowSeamSmoothingbooltrue允许接缝平滑
bAllowSeamSplitsbooltrue允许接缝分裂
bPreserveVertexPositionsboolfalse保留顶点位置
bAutoCompactbooltrue自动压缩 ID 空间

EGeometryScriptRemoveMeshSimplificationType:StandardQEM、VolumePreserving、AttributeAware

Remesh 函数

函数关键参数说明
ApplyUniformRemeshTargetMesh, RemeshOptions, UniformOptions均匀重新网格化

FGeometryScriptRemeshOptions:bDiscardAttributes(false)、bReprojectToInput(true)

FGeometryScriptUniformRemeshOptions:TargetType(枚举)、TargetEdgeLength(3.0)、TargetTriangleCount(1000)、SmoothingRate(0.25)、Iterations(20)

布尔函数

函数关键参数说明
ApplyMeshBooleanTargetMesh, TargetTransform, ToolMesh, ToolTransform, BooleanOperation, Options布尔运算(并/差/交)
ApplyMeshSelfUnionTargetMesh, Options自合并(消除自相交)
ApplyMeshPlaneCutTargetMesh, CutFrame, Options平面切割
ApplyMeshPlaneSliceTargetMesh, CutFrame, Options平面切片(保留两侧)
ApplyMeshMirrorTargetMesh, MirrorFrame, Options镜像

布尔操作枚举(BooleanOperation 参数):Union、Subtract、Intersect

体素函数

函数关键参数说明
ApplyMeshSolidifyTargetMesh, Options体素化实体化
ApplyMeshMorphologyTargetMesh, Options体素形态学操作(膨胀/腐蚀/开/闭)

EGeometryScriptMorphologicalOpType:Dilate、Contract、Close、Open

基础编辑函数

函数关键参数说明
AppendMeshTargetMesh, AppendMesh追加另一个 mesh
AppendMeshTransformedTargetMesh, AppendMesh, AppendTransform带变换追加
AppendMeshRepeatedTargetMesh, AppendMesh, AppendTransform, RepeatCount重复追加
SetVertexPositionTargetMesh, VertexID, NewPosition, bDeferChangeNotifications设置单个顶点位置
AddVertexToMeshTargetMesh, NewPosition添加顶点。out:NewVertexIndex
AddVerticesToMeshTargetMesh, NewPositionList批量添加顶点。out:NewIndicesList
AddTriangleToMeshTargetMesh, NewTriangle添加三角形。out:NewTriangleIndex
AddTrianglesToMeshTargetMesh, NewTrianglesList批量添加三角形
DeleteTrianglesFromMeshTargetMesh, TriangleList删除三角形
DeleteSelectedTrianglesFromMeshTargetMesh, Selection删除选中三角形
DiscardMeshAttributesTargetMesh丢弃所有属性(法线/UV/颜色等)
SetAllMeshVertexPositionsTargetMesh, PositionList批量设置所有顶点位置

细分函数

函数关键参数说明
ApplySelectiveTessellationTargetMesh, Selection, Options选择性细分
ApplyUniformTessellationTargetMesh, TessellationLevel均匀细分
ApplyPNTessellationTargetMesh, Options, TessellationLevelPN 三角形细分
ApplyPolygroupCatmullClarkSubDTargetMesh, Subdivisions, GroupLayerCatmull-Clark 细分(Editor 库)
ApplyTriangleLoopSubDTargetMesh, SubdivisionsLoop 细分(Editor 库)

JSON 示例

填充孔洞:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshRepairFunctions","function":"FillAllMeshHoles","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","FillOptions":{"FillMethod":"Automatic","bDeleteIsolatedTriangles":true}}}

简化到目标三角形数:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSimplifyFunctions","function":"ApplySimplifyToTriangleCount","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","TriangleCount":5000,"Options":{"Method":"AttributeAware","bAllowSeamCollapse":true,"bAutoCompact":true}}}

布尔差集:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshBooleanFunctions","function":"ApplyMeshBoolean","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","TargetTransform":{"Rotation":{"X":0,"Y":0,"Z":0,"W":1},"Translation":{"X":0,"Y":0,"Z":0},"Scale3D":{"X":1,"Y":1,"Z":1}},"ToolMesh":"/Engine/Transient.DynamicMesh_1","ToolTransform":{"Rotation":{"X":0,"Y":0,"Z":0,"W":1},"Translation":{"X":0,"Y":0,"Z":0},"Scale3D":{"X":1,"Y":1,"Z":1}},"BooleanOperation":"Subtract","Options":{}}}

均匀 Remesh:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_RemeshingFunctions","function":"ApplyUniformRemesh","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","RemeshOptions":{"bDiscardAttributes":false,"bReprojectToInput":true},"UniformOptions":{"TargetEdgeLength":3.0,"SmoothingRate":0.25,"Iterations":20}}}

发现

对上述任意 CDO 路径调用 DescribeObject 可查看完整函数列表和参数签名。

© Italink, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Skills/unreal-modeling-meshops of Italink/UnrealClientProtocol.

Open the folder on GitHubat commit 7f0a56e

Compare with similar skills

Unreal Modeling Meshops next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unreal Modeling Meshops compared with similar skills
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Unreal Modeling Meshops this skillItalink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT
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2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Dev StoryDonchitos/Claude-Code-Game-Studios26k—~2.4kAutomated safety check: NotesMIT

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Questions about Unreal Modeling Meshops

What does Unreal Modeling Meshops do?

GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。. Unreal Modeling Meshops is an agent skill from Italink/UnrealClientProtocol.

When should I use Unreal Modeling Meshops?

Unreal Modeling Meshops fits situations like: tasks that involve Game development.

How do I install Unreal Modeling Meshops in Claude Code?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-meshops -a claude-code`. Or copy the skill folder (Skills/unreal-modeling-meshops in Italink/UnrealClientProtocol) into .claude/skills/unreal-modeling-meshops in your project. Claude Code loads it when a task matches its description.

How do I install Unreal Modeling Meshops in Codex?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-meshops -a codex`. Or copy the skill folder (Skills/unreal-modeling-meshops in Italink/UnrealClientProtocol) into .agents/skills/unreal-modeling-meshops in your project. Codex loads it when a task matches its description.

Can I use Unreal Modeling Meshops in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-meshops -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unreal-modeling-meshops, .gemini/skills/unreal-modeling-meshops, .github/skills/unreal-modeling-meshops and .opencode/skills/unreal-modeling-meshops in your project.

What does Unreal Modeling Meshops need to run?

SKILL.md names no scripts, command-line tools or credentials: Unreal Modeling Meshops is instructions for the agent only.

Does Unreal Modeling Meshops access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unreal Modeling Meshops safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unreal Modeling Meshops use?

Unreal Modeling Meshops is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unreal Modeling Meshops use?

About 2k tokens (SKILL.md is roughly 8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unreal Modeling Meshops?

Skills that share tags, products or a category with Unreal Modeling Meshops: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unreal Modeling Meshops?

Italink (a GitHub user) maintains it in Italink/UnrealClientProtocol, which has 127 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on August 28, 2026.

Source: Italink/UnrealClientProtocol on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.