Game Boy ROM Playthrough Driver
trekawek/coffee-gb
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems.
$ npx skills add nirholas/three.ws --skill build-game-inventory -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws build-game-inventory --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory .claude/skills/build-game-inventory && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-game-inventory" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory into .claude/skills/build-game-inventory/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-inventory", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventoryType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill build-game-inventory -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws build-game-inventory --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory .agents/skills/build-game-inventory && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-game-inventory" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory into .agents/skills/build-game-inventory/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-inventory", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill build-game-inventory -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws build-game-inventory --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory .cursor/skills/build-game-inventory && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-game-inventory" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory into .cursor/skills/build-game-inventory/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-inventory", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill build-game-inventory -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws build-game-inventory --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory .gemini/skills/build-game-inventory && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-game-inventory" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory into .gemini/skills/build-game-inventory/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-inventory", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws build-game-inventoryInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill build-game-inventory -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory .github/skills/build-game-inventory && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-game-inventory" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory into .github/skills/build-game-inventory/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-inventory", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill build-game-inventory -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws build-game-inventory --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory .opencode/skills/build-game-inventory && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-game-inventory" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory into .opencode/skills/build-game-inventory/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-inventory", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-game-inventoryBuild or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems.
Build Game Inventory is an agent skill from nirholas/three.ws. Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.
Its SKILL.md is about 420 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Game Development, covering QA and bug reports and Game development. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 66624fb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Game Inventory loads about 418 tokens when it runs. Until then it costs about 65 tokens; SKILL.md has 184 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit 66624fb, republished under its Apache-2.0 licence (© nirholas). 184 words, ~418 tokens.
.claude/skills/build-game-inventory/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use one typed, serializable item source of truth and make every transfer atomic.
Model stable IDs, item definitions, ownership, stack limits, equipment compatibility, effects, rarity, presentation data, and migration version separately. Runtime UI must reference definitions by ID rather than duplicate stats or descriptions.
For pickup, equip, unequip, swap, drag/drop, consume, and sell:
Never remove an item before confirming a legal destination. Preserve item identity across a swap and prevent duplicate effect registration.
Expose slot compatibility, equipped state, quantity, tooltip facts, and failure feedback. Support keyboard and touch alternatives to drag-only interactions. Keep focus behavior, dialogs, and tooltips accessible.
Cover invalid destinations, full inventory, duplicate pickup, equip swap, mid-action swap, save/load, schema migration, reset/new game, tooltip updates, and repeated dispatch. Validate that total owned item identity is conserved except for explicit consumption or reward rules.
© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory of nirholas/three.ws.
Open the folder on GitHubat commit 66624fb
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Build Game Inventory next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Game Inventory this skillnirholas/three.ws | 229 | 1 repos | ~418 | Automated safety check: Pass | Apache-2.0 | |
| Game Boy ROM Playthrough Drivertrekawek/coffee-gb | 1.2k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Evidence-Based Game QAzenstory-ai/novel-to-game | 841 | — | ~389 | Automated safety check: Pass | MIT | |
| Tiny Game Controllerminigdx/tiny | 164 | — | ~874 | Automated safety check: Pass | MIT | |
| KenshiCoop Save Orchestrationnhoral/KenshiCoop | 285 | — | ~2.4k | Automated safety check: Pass | AGPL-3.0 | |
| ScreenshotRandallLiuXin/GodotMaker | 550 | 1 repos | ~1.5k | Automated safety check: Pass | Custom licence |
trekawek/coffee-gb
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
zenstory-ai/novel-to-game
Verifies a game build on its target runtime with real run evidence for launch, rendering, input, core loop, outcome and restart, and records limitations honestly.
minigdx/tiny
Controls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game.
nhoral/KenshiCoop
Picks the right save file and script for a KenshiCoop debugging or validation session, and protects version-controlled fixtures from being overwritten.
RandallLiuXin/GodotMaker
Capture gameplay screenshots using godot-e2e for visual verification.
Donchitos/Claude-Code-Game-Studios
Creates a blank playtest report template or converts raw playtest notes into structured findings sorted into design, balance, bug and polish items.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Categories
Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. ws. Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems.
Build Game Inventory fits situations like: equipment slots; no-loss regression testing.
Run `npx skills add nirholas/three.ws --skill build-game-inventory -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory in nirholas/three.ws) into .claude/skills/build-game-inventory in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill build-game-inventory -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-game-inventory in nirholas/three.ws) into .agents/skills/build-game-inventory in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill build-game-inventory -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-game-inventory, .gemini/skills/build-game-inventory, .github/skills/build-game-inventory and .opencode/skills/build-game-inventory in your project.
SKILL.md names no scripts, command-line tools or credentials: Build Game Inventory is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build Game Inventory is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 418 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build Game Inventory: Game Boy ROM Playthrough Driver (trekawek/coffee-gb, 1.2k stars), Evidence-Based Game QA (zenstory-ai/novel-to-game, 841 stars), Tiny Game Controller (minigdx/tiny, 164 stars) and KenshiCoop Save Orchestration (nhoral/KenshiCoop, 285 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 229 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 10, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.