Agent skill

Unreal Modeling Uv

by Italink in Italink/UnrealClientProtocol

GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol.

MITAuto-check passedGame Development

Install Unreal Modeling Uv

skills CLI
$ npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-uv -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Italink/UnrealClientProtocol unreal-modeling-uv --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Italink/UnrealClientProtocol.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Skills/unreal-modeling-uv .claude/skills/unreal-modeling-uv && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unreal-modeling-uv
GitHub stars
127
Token cost
~1.7k tokens
SKILL.md length
418 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol.

  • Tasks that involve Game development
  • SKILL.md covers 库, 主要函数, 结构体与枚举 and JSON 示例, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unreal Modeling Uv is an agent skill from Italink/UnrealClientProtocol. GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用。

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. The repository describes itself as: Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running… The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/unreal-modeling-uv”

What it can do on your machine

Read from SKILL.md and the folder at commit 7f0a56e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unreal Modeling Uv loads about 1.7k tokens when it runs. Until then it costs about 19 tokens; SKILL.md has 418 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~19
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Italink/UnrealClientProtocol at commit 7f0a56e, republished under its MIT licence (© Italink). 418 words, ~1,657 tokens.

Download SKILL.mdSave it as .claude/skills/unreal-modeling-uv/SKILL.md (or your agent's skills folder).
name
unreal-modeling-uv
description
GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用。

建模 — UV

前置条件:先阅读 unreal-modeling。

库

CDO:/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshUVFunctions

TargetMesh 为 UDynamicMesh* 路径字符串。UVSetIndex(别名 UVChannel)为 int,通常 0。Debug 省略。需要 FGeometryScriptMeshSelection 的函数,用 MeshOperationLibrary 桥接(见 unreal-modeling)。

主要函数

UV 通道管理
函数关键参数说明
SetNumUVSetsTargetMesh, NumUVSets设置 UV 通道数量
ClearUVChannelTargetMesh, UVChannel清空指定 UV 通道
CopyUVSetTargetMesh, FromUVSet, ToUVSet复制 UV 通道
UV 自动生成
函数关键参数说明
AutoGenerateXAtlasMeshUVsTargetMesh, UVSetIndex, OptionsXAtlas 自动展开(推荐通用方案)
AutoGeneratePatchBuilderMeshUVsTargetMesh, UVSetIndex, OptionsPatchBuilder 自动展开(更多控制)
RecomputeMeshUVsTargetMesh, UVSetIndex, Options, Selection基于已有岛或 Polygroup 重新计算 UV
UV 投影
函数关键参数说明
SetMeshUVsFromPlanarProjectionTargetMesh, UVSetIndex, PlaneTransform, Selection平面投影。PlaneTransform 的 Scale 定义映射到 1 UV 的世界尺寸
SetMeshUVsFromBoxProjectionTargetMesh, UVSetIndex, BoxTransform, Selection, MinIslandTriCount盒体投影
SetMeshUVsFromCylinderProjectionTargetMesh, UVSetIndex, CylinderTransform, Selection, SplitAngle圆柱投影
UV 布局与打包
函数关键参数说明
RepackMeshUVsTargetMesh, UVSetIndex, RepackOptions重新打包 UV 岛
LayoutMeshUVsTargetMesh, UVSetIndex, LayoutOptions, Selection布局 UV(支持多种模式)
ApplyTexelDensityUVScalingTargetMesh, UVSetIndex, Options, Selection按纹素密度缩放 UV
UV 变换
函数关键参数说明
TranslateMeshUVsTargetMesh, UVSetIndex, Translation, Selection平移 UV
ScaleMeshUVsTargetMesh, UVSetIndex, Scale, ScaleOrigin, Selection缩放 UV
RotateMeshUVsTargetMesh, UVSetIndex, RotationAngle, RotationOrigin, Selection旋转 UV(角度制)
UV 查询
函数关键参数说明
GetMeshUVSizeInfoTargetMesh, UVSetIndex, Selection返回 3D 面积、UV 面积、3D 包围盒、UV 包围盒等
GetMeshPerVertexUVsTargetMesh, UVSetIndex获取每顶点 UV 列表
UV 传输
函数关键参数说明
TransferMeshUVsByProjectionTargetMesh, TargetUVChannel, TargetSelection, TargetTransform, SourceMesh, SourceMeshOptionalBVH, SourceUVChannel, SourceSelection, SourceTransform, Settings, ProjectionDirection通过投影从源 mesh 传输 UV
SetUVSeamsAlongSelectedEdgesTargetMesh, UVChannel, Selection, bInsertSeams沿选中边设置/移除 UV 接缝
UV 底层操作
函数关键参数说明
SetMeshTriangleUVsTargetMesh, UVSetIndex, TriangleID, UVs设置单个三角形的 UV
AddUVElementToMeshTargetMesh, UVSetIndex, NewUVPosition添加 UV 元素
SetMeshUVElementPositionTargetMesh, UVSetIndex, ElementID, NewUVPosition设置 UV 元素位置
CopyMeshUVLayerToMeshCopyFromMesh, UVSetIndex, CopyToUVMesh将 UV 通道导出为独立 mesh
CopyMeshToMeshUVLayerCopyFromUVMesh, ToUVSetIndex, CopyToMesh将 mesh 写回 UV 通道

结构体与枚举

Show full SKILL.md (168 more words)Show less
FGeometryScriptRecomputeUVsOptions
字段类型默认值说明
MethodEGeometryScriptUVFlattenMethodSpectralConformal展平算法
IslandSourceEGeometryScriptUVIslandSourceUVIslands岛来源
ExpMapOptionsstruct—ExpMap 专用选项
SpectralConformalOptionsstruct—SpectralConformal 专用选项
GroupLayerFGeometryScriptGroupLayer默认层Polygroup 层(当 IslandSource=PolyGroups 时)
bAutoAlignIslandsWithAxesbooltrue自动对齐岛到坐标轴
EGeometryScriptUVFlattenMethod
值说明
ExpMap指数映射
Conformal保角映射
SpectralConformal谱保角映射(推荐)
EGeometryScriptUVIslandSource
值说明
PolyGroups按 Polygroup 分岛
UVIslands按已有 UV 岛分岛
FGeometryScriptXAtlasOptions
字段类型默认值
MaxIterationsint2
FGeometryScriptPatchBuilderOptions
字段类型默认值说明
InitialPatchCountint100初始 patch 数量
MinPatchSizeint2最小 patch 大小
PatchCurvatureAlignmentWeightfloat1.0曲率对齐权重
PatchMergingMetricThreshfloat1.5合并度量阈值
PatchMergingAngleThreshfloat45.0合并角度阈值
bRespectInputGroupsboolfalse尊重输入 Polygroup
bAutoPackbooltrue自动打包
PackingOptionsFGeometryScriptRepackUVsOptions—打包选项
FGeometryScriptRepackUVsOptions
字段类型默认值
TargetImageWidthint512
bOptimizeIslandRotationbooltrue
FGeometryScriptLayoutUVsOptions
字段类型默认值说明
LayoutTypeEGeometryScriptUVLayoutTypeRepack布局类型
TextureResolutionint1024纹理分辨率
Scalefloat1打包后缩放
TranslationFVector2D(0,0)打包后平移
bPreserveScaleboolfalse保留岛缩放
bPreserveRotationboolfalse保留岛旋转
bAllowFlipsboolfalse允许翻转
EGeometryScriptUVLayoutType
值说明
Transform应用 Scale/Translation
Stack每个岛独立缩放到单位正方形
Repack集体打包到单位正方形(无重叠)
Normalize归一化纹素密度

JSON 示例

XAtlas 自动展开:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshUVFunctions","function":"AutoGenerateXAtlasMeshUVs","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","UVSetIndex":0,"Options":{"MaxIterations":2}}}

盒体投影:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshUVFunctions","function":"SetMeshUVsFromBoxProjection","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","UVSetIndex":0,"BoxTransform":{"Rotation":{"X":0,"Y":0,"Z":0,"W":1},"Translation":{"X":0,"Y":0,"Z":0},"Scale3D":{"X":100,"Y":100,"Z":100}},"Selection":{},"MinIslandTriCount":2}}

重新计算 UV(SpectralConformal):

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshUVFunctions","function":"RecomputeMeshUVs","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","UVSetIndex":0,"Options":{"Method":"SpectralConformal","IslandSource":"UVIslands","bAutoAlignIslandsWithAxes":true},"Selection":{}}}

发现

对 CDO 路径调用 DescribeObject 可查看完整函数列表和参数签名。

© Italink, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Skills/unreal-modeling-uv of Italink/UnrealClientProtocol.

Open the folder on GitHubat commit 7f0a56e

Compare with similar skills

Unreal Modeling Uv next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unreal Modeling Uv compared with similar skills
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Unreal Modeling Uv this skillItalink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT
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Sprite Genaldegad/sprite-gen2.7k—~4.9kAutomated safety check: PassApache-2.0
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Dev StoryDonchitos/Claude-Code-Game-Studios26k—~2.4kAutomated safety check: NotesMIT

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Questions about Unreal Modeling Uv

What does Unreal Modeling Uv do?

GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol. Unreal Modeling Uv is an agent skill from Italink/UnrealClientProtocol.

When should I use Unreal Modeling Uv?

Unreal Modeling Uv fits situations like: tasks that involve Game development.

How do I install Unreal Modeling Uv in Claude Code?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-uv -a claude-code`. Or copy the skill folder (Skills/unreal-modeling-uv in Italink/UnrealClientProtocol) into .claude/skills/unreal-modeling-uv in your project. Claude Code loads it when a task matches its description.

How do I install Unreal Modeling Uv in Codex?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-uv -a codex`. Or copy the skill folder (Skills/unreal-modeling-uv in Italink/UnrealClientProtocol) into .agents/skills/unreal-modeling-uv in your project. Codex loads it when a task matches its description.

Can I use Unreal Modeling Uv in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-uv -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unreal-modeling-uv, .gemini/skills/unreal-modeling-uv, .github/skills/unreal-modeling-uv and .opencode/skills/unreal-modeling-uv in your project.

What does Unreal Modeling Uv need to run?

SKILL.md names no scripts, command-line tools or credentials: Unreal Modeling Uv is instructions for the agent only.

Does Unreal Modeling Uv access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unreal Modeling Uv safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unreal Modeling Uv use?

Unreal Modeling Uv is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unreal Modeling Uv use?

About 1.7k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unreal Modeling Uv?

Skills that share tags, products or a category with Unreal Modeling Uv: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unreal Modeling Uv?

Italink (a GitHub user) maintains it in Italink/UnrealClientProtocol, which has 127 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on August 28, 2026.

Source: Italink/UnrealClientProtocol on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.