Agent skill

Ship Web Games

by nirholas in nirholas/three.ws

Package, deploy, and verify a playable Three.js or web game.

Apache-2.0Auto-check passedGame Development

Install Ship Web Games

skills CLI
$ npx skills add nirholas/three.ws --skill ship-web-games -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws ship-web-games --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/ship-web-games .claude/skills/ship-web-games && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ship-web-games
GitHub stars
227
Used in
1 other repo
Token cost
~284 tokens
SKILL.md length
121 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Package, deploy, and verify a playable Three.js or web game.

  • Works in 4 steps: Confirm the exact integration commit and… → Run focused tests, lint/type checks,… → Package and deploy the exact validated… → …
  • Private/public deployment
  • SKILL.md covers Release sequence, Production proof and Finish cleanly
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Ship Web Games is an agent skill from nirholas/three.ws. Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

Its SKILL.md is about 280 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering 3D graphics and WebGL, QA and bug reports and App store release. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Private/public deployment
  • Production smoke tests
  • Rollback readiness
  • Cleanup of temporary QA resources

Example prompts

  • “/ship-web-games”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Confirm the exact integration commit and preserve unrelated work.
  2. Run focused tests, lint/type checks, production build, and diff checks.
  3. Package and deploy the exact validated commit.
  4. Poll deployment status and open the production game in the repository-approved browser.

What it can do on your machine

Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Ship Web Games loads about 284 tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 121 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~64
When it runs · the whole SKILL.md, loaded when a task matches
~284

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 121 words, ~284 tokens.

Download SKILL.mdSave it as .claude/skills/ship-web-games/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
ship-web-games
description
Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

Ship Web Games

Release only a verified commit and prove the deployed game, not merely the local build.

Release sequence

  1. Confirm the exact integration commit and preserve unrelated work.
  2. Run focused tests, lint/type checks, production build, and diff checks.
  3. Package and deploy the exact validated commit.
  4. Poll deployment status and open the production game in the repository-approved browser.

Production proof

Verify load, first input, one combat or core interaction, assets, save/settings if applicable, responsive view, console health, and representative performance. Report the deployed state separately from local readiness.

Finish cleanly

Record release evidence and rollback target. Close temporary dev servers, benchmarks, and QA tabs once no longer needed; do not terminate resources owned by another active task.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/ship-web-games of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit ddf6e49

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Ship Web Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Ship Web Games compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Ship Web Games this skillnirholas/three.ws2271 repos~284Automated safety check: PassApache-2.0
Game Assetsglifxyz/glif-mcp-server212—~831Automated safety check: PassMIT
Substance 3D Texturingfreshtechbro/claudedesignskills994—~4kAutomated safety check: PassMIT
Engine Selectionsickn33/agentic-awesome-skills47k1 repos~1.2kAutomated safety check: PassMIT
Game Developmentsickn33/agentic-awesome-skills47k1 repos~1.3kAutomated safety check: PassMIT
Web Gamessickn33/agentic-awesome-skills47k1 repos~1.1kAutomated safety check: PassMIT

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Works with

Questions about Ship Web Games

What does Ship Web Games do?

Package, deploy, and verify a playable Three.js or web game. ws.js or web game.

When should I use Ship Web Games?

Ship Web Games fits situations like: private/public deployment; production smoke tests; rollback readiness; cleanup of temporary QA resources.

How do I install Ship Web Games in Claude Code?

Run `npx skills add nirholas/three.ws --skill ship-web-games -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/ship-web-games in nirholas/three.ws) into .claude/skills/ship-web-games in your project. Claude Code loads it when a task matches its description.

How do I install Ship Web Games in Codex?

Run `npx skills add nirholas/three.ws --skill ship-web-games -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/ship-web-games in nirholas/three.ws) into .agents/skills/ship-web-games in your project. Codex loads it when a task matches its description.

Can I use Ship Web Games in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill ship-web-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ship-web-games, .gemini/skills/ship-web-games, .github/skills/ship-web-games and .opencode/skills/ship-web-games in your project.

What does Ship Web Games need to run?

SKILL.md names no scripts, command-line tools or credentials: Ship Web Games is instructions for the agent only.

Does Ship Web Games access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Ship Web Games safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Ship Web Games use?

Ship Web Games is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Ship Web Games use?

About 284 tokens (SKILL.md is roughly 1.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Ship Web Games?

Skills that share tags, products or a category with Ship Web Games: Game Assets (glifxyz/glif-mcp-server, 212 stars), Substance 3D Texturing (freshtechbro/claudedesignskills, 994 stars), Engine Selection (sickn33/agentic-awesome-skills, 47k stars) and Game Development (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Ship Web Games?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.