Agent skill

Game Art Reference Packs

by TheOrcDev in TheOrcDev/skills

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.

No licenceAuto-check passedGame Development

Install Game Art Reference Packs

skills CLI
$ npx skills add TheOrcDev/skills --skill game-art-reference-packs -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install TheOrcDev/skills game-art-reference-packs --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/game-art-reference-packs .claude/skills/game-art-reference-packs && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-art-reference-packs
GitHub stars
106
Token cost
~897 tokens
SKILL.md length
465 words
Files
2
Skills in repo
17
Repo updated
First seen
Licence
None found

At a glance

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.

  • Works in 7 steps: Keep front, left, back and right views… → Include complete feet, ears, horns,… → Distinguish actual materials: organic… → …
  • Correcting front
  • SKILL.md covers Resolve the contract, Reference decisions and Handoff
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Game Art Reference Packs is an agent skill from TheOrcDev/skills. Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. Use when preparing or correcting front, left, back and right references for a unit or a Meshy generation request; provider transactions belong to meshy-asset-production.

Its SKILL.md is about 900 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `WORKFLOW.md`).

It sits in Game Development, covering Sprites and pixel art and Game development. The repository describes itself as: Skills for True Dev Warriors.

When your agent uses it

  • Correcting front
  • Back and right references for a unit
  • A Meshy generation request
  • Provider transactions belong to meshy-asset-production

Example prompts

  • “Use the game-art-reference-packs skill to create and validates Final Stand concept turnarounds and deterministic four-view upload packs with source…”
  • “/game-art-reference-packs”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Keep front, left, back and right views consistent in proportions, palette, limb count, equipment handedness and rest pose. Use a neutral…
  2. Include complete feet, ears, horns, tails, wing tips and weapon heads. Keep long silhouettes within their own panel and leave margin…
  3. Distinguish actual materials: organic hide, fur, feathers and keratin should not acquire stone or metal surfaces unless the contract calls…
  4. Derive the pack with the repository preparer. The standard unit output is four 1024-square PNGs. Do not hand-edit generated PNGs to bypass…
  5. Inspect all four crops and the contact sheet visually. Segmentation can assign crossing wings or weapons to the wrong panel; use the…
  6. Mirror a side only when the subject is actually symmetric and its contract permits it. Asymmetric armor, shields, weapons and markings…
  7. Record technical readiness separately from operator art approval. A successful checksum check does not approve a new identity or anatomy…

What it can do on your machine

Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Game Art Reference Packs loads about 897 tokens when it runs. Until then it costs about 78 tokens; SKILL.md has 465 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~78
When it runs · the whole SKILL.md, loaded when a task matches
~897

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 465 words (~897 tokens).

“Produce four unambiguous views of the same subject, with complete anatomy and equipment, plus a review contact sheet and verifiable source hashes. Read WORKFLOW.md for the preparation commands and output locations.”

— opening of SKILL.md by TheOrcDev
name
game-art-reference-packs

Read the full SKILL.md on GitHub

Files

SKILL.md and 1 other file in game-dev/game-art-reference-packs of TheOrcDev/skills.

  • SKILL.md
  • WORKFLOW.md

Open the folder on GitHubat commit bb7eaa5

Compare with similar skills

Game Art Reference Packs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game Art Reference Packs compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Game Art Reference Packs this skillTheOrcDev/skills106—~897Automated safety check: PassNone
Sprite Genaldegad/sprite-gen2.6k—~4.8kAutomated safety check: PassApache-2.0
Asset Pipelinerehan-remade/universal-modder5.8k—~2kAutomated safety check: PassMIT
Spine AnimationGenielabsOpenSource/spine-animation-ai518—~17kAutomated safety check: PassCC-BY-NC-4.0
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter799—~2.3kAutomated safety check: PassMIT

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Questions about Game Art Reference Packs

What does Game Art Reference Packs do?

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. Game Art Reference Packs is an agent skill from TheOrcDev/skills. Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.

When should I use Game Art Reference Packs?

Game Art Reference Packs fits situations like: correcting front; back and right references for a unit; A Meshy generation request; provider transactions belong to meshy-asset-production.

How do I install Game Art Reference Packs in Claude Code?

Run `npx skills add TheOrcDev/skills --skill game-art-reference-packs -a claude-code`. Or copy the skill folder (game-dev/game-art-reference-packs in TheOrcDev/skills) into .claude/skills/game-art-reference-packs in your project. Claude Code loads it when a task matches its description.

How do I install Game Art Reference Packs in Codex?

Run `npx skills add TheOrcDev/skills --skill game-art-reference-packs -a codex`. Or copy the skill folder (game-dev/game-art-reference-packs in TheOrcDev/skills) into .agents/skills/game-art-reference-packs in your project. Codex loads it when a task matches its description.

Can I use Game Art Reference Packs in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill game-art-reference-packs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-art-reference-packs, .gemini/skills/game-art-reference-packs, .github/skills/game-art-reference-packs and .opencode/skills/game-art-reference-packs in your project.

What does Game Art Reference Packs need to run?

SKILL.md names no scripts, command-line tools or credentials: Game Art Reference Packs is instructions for the agent only.

Does Game Art Reference Packs access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game Art Reference Packs safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Game Art Reference Packs use?

No licence was found for Game Art Reference Packs or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Game Art Reference Packs use?

About 897 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Game Art Reference Packs?

Skills that share tags, products or a category with Game Art Reference Packs: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Asset Pipeline (rehan-remade/universal-modder, 5.8k stars), Spine Animation (GenielabsOpenSource/spine-animation-ai, 518 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Art Reference Packs?

TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.

Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.