Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.
$ npx skills add TheOrcDev/skills --skill game-art-reference-packs -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install TheOrcDev/skills game-art-reference-packs --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/game-art-reference-packs .claude/skills/game-art-reference-packs && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-art-reference-packs" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-art-reference-packs into .claude/skills/game-art-reference-packs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-art-reference-packs", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/TheOrcDev/skills/tree/main/game-dev/game-art-reference-packsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add TheOrcDev/skills --skill game-art-reference-packs -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install TheOrcDev/skills game-art-reference-packs --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/game-dev/game-art-reference-packs .agents/skills/game-art-reference-packs && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-art-reference-packs" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-art-reference-packs into .agents/skills/game-art-reference-packs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-art-reference-packs", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill game-art-reference-packs -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install TheOrcDev/skills game-art-reference-packs --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/game-dev/game-art-reference-packs .cursor/skills/game-art-reference-packs && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-art-reference-packs" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-art-reference-packs into .cursor/skills/game-art-reference-packs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-art-reference-packs", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/TheOrcDev/skills.git --path game-dev/game-art-reference-packs--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add TheOrcDev/skills --skill game-art-reference-packs -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install TheOrcDev/skills game-art-reference-packs --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/game-dev/game-art-reference-packs .gemini/skills/game-art-reference-packs && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-art-reference-packs" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-art-reference-packs into .gemini/skills/game-art-reference-packs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-art-reference-packs", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install TheOrcDev/skills game-art-reference-packsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add TheOrcDev/skills --skill game-art-reference-packs -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/game-dev/game-art-reference-packs .github/skills/game-art-reference-packs && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-art-reference-packs" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-art-reference-packs into .github/skills/game-art-reference-packs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-art-reference-packs", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill game-art-reference-packs -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install TheOrcDev/skills game-art-reference-packs --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/game-dev/game-art-reference-packs .opencode/skills/game-art-reference-packs && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-art-reference-packs" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-art-reference-packs into .opencode/skills/game-art-reference-packs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-art-reference-packs", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-art-reference-packsCreates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.
Game Art Reference Packs is an agent skill from TheOrcDev/skills. Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. Use when preparing or correcting front, left, back and right references for a unit or a Meshy generation request; provider transactions belong to meshy-asset-production.
Its SKILL.md is about 900 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `WORKFLOW.md`).
It sits in Game Development, covering Sprites and pixel art and Game development. The repository describes itself as: Skills for True Dev Warriors.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Art Reference Packs loads about 897 tokens when it runs. Until then it costs about 78 tokens; SKILL.md has 465 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 465 words (~897 tokens).
“Produce four unambiguous views of the same subject, with complete anatomy and equipment, plus a review contact sheet and verifiable source hashes. Read WORKFLOW.md for the preparation commands and output locations.”
SKILL.md and 1 other file in game-dev/game-art-reference-packs of TheOrcDev/skills.
Open the folder on GitHubat commit bb7eaa5
Game Art Reference Packs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Art Reference Packs this skillTheOrcDev/skills | 106 | — | ~897 | Automated safety check: Pass | None | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.8k | Automated safety check: Pass | Apache-2.0 | |
| Asset Pipelinerehan-remade/universal-modder | 5.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Spine AnimationGenielabsOpenSource/spine-animation-ai | 518 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Godot 2D Essentialsjame581/GodotPrompter | 799 | — | ~2.3k | Automated safety check: Pass | MIT |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
GenielabsOpenSource/spine-animation-ai
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
TheOrcDev/skills
Build Remotion intro, reel, and brand-film videos with remocn and ASR-timed captions.
TheOrcDev/skills
Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…
TheOrcDev/skills
Rig and animate game characters that actually hold up in-engine.
TheOrcDev/skills
Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.
TheOrcDev/skills
Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time.
TheOrcDev/skills
Agent runbook for moving a repository from GitHub to Cursor Origin code hosting, including repointing Vercel so production keeps deploying.
Categories
Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. Game Art Reference Packs is an agent skill from TheOrcDev/skills. Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.
Game Art Reference Packs fits situations like: correcting front; back and right references for a unit; A Meshy generation request; provider transactions belong to meshy-asset-production.
Run `npx skills add TheOrcDev/skills --skill game-art-reference-packs -a claude-code`. Or copy the skill folder (game-dev/game-art-reference-packs in TheOrcDev/skills) into .claude/skills/game-art-reference-packs in your project. Claude Code loads it when a task matches its description.
Run `npx skills add TheOrcDev/skills --skill game-art-reference-packs -a codex`. Or copy the skill folder (game-dev/game-art-reference-packs in TheOrcDev/skills) into .agents/skills/game-art-reference-packs in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill game-art-reference-packs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-art-reference-packs, .gemini/skills/game-art-reference-packs, .github/skills/game-art-reference-packs and .opencode/skills/game-art-reference-packs in your project.
SKILL.md names no scripts, command-line tools or credentials: Game Art Reference Packs is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Game Art Reference Packs or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 897 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Game Art Reference Packs: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Asset Pipeline (rehan-remade/universal-modder, 5.8k stars), Spine Animation (GenielabsOpenSource/spine-animation-ai, 518 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.
Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.