Agent skill

Godot Data Driven Config

by infometa in infometa/workbuddyskills

Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language.

No licenceAuto-check passedGame Development

Install Godot Data Driven Config

skills CLI
$ npx skills add infometa/workbuddyskills --skill godot-data-driven-config -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install infometa/workbuddyskills godot-data-driven-config --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/infometa/workbuddyskills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/codebuddy-plugins-official/plugins/magicai-hub/skills/godot-data-driven-config .claude/skills/godot-data-driven-config && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-data-driven-config
GitHub stars
346
Token cost
~2.2k tokens
SKILL.md length
743 words
Files
12 (incl. scripts)
Skills in repo
218
Repo updated
First seen
Licence
None found

At a glance

Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language.

  • Works in 6 steps: Discover & propose → Write spec JSON under data/specs/ → Run scaffold.py once per new/updated… → …
  • The user says something like give weapons a config table
  • SKILL.md covers What this skill does, When to invoke, Canonical file layout (ALWAYS… and Required workflow, plus 6 more sections
  • Runs Python and Shell scripts from its folder; calls bash and python3

What it does

Godot Data Driven Config is an agent skill from infometa/workbuddyskills. Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language. Use this skill whenever the user says something like "give weapons a config table", "extract hardcoded numbers into data", "add a new enemy type", "designer wants to tune damage/hp/speed", "add WeaponData/PlayerData/EnemyData", or asks to make Godot values editable without touching code.

Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 15 other files, including scripts (for example `QUICKREF.md`, `examples/enemy_spec.json` and `examples/weapon_spec.json`).

It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: WorkBuddy skills / connectors / experts archive for offline study.

When your agent uses it

  • The user says something like give weapons a config table
  • Extract hardcoded numbers into data
  • Add a new enemy type
  • Designer wants to tune damage/hp/speed

Example prompts

  • “give weapons a config table”
  • “extract hardcoded numbers into data”
  • “add a new enemy type”
  • “/godot-data-driven-config”

Requirements

  • Python 3
  • A Bash shell

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Discover & propose
  2. Write spec JSON under data/specs/
  3. Run scaffold.py once per new/updated category
  4. Migrate consumer .gd files
  5. Validate
  6. Document

What it can do on your machine

Read from SKILL.md and the folder at commit 692b3eb. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 2 files in scripts/ (Python and Shell), which the agent can run.

    Shell commands in SKILL.md call:

    • bash
    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Data Driven Config loads about 2.2k tokens when it runs. Until then it costs about 123 tokens; SKILL.md has 743 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~123
When it runs · the whole SKILL.md, loaded when a task matches
~2.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 743 words (~2,189 tokens).

“Turns hardcoded const / magic numbers inside .gd files into a clean Resource-based config layer that designers can edit via .tres or the Godot Inspector. Also generates a CLI validator (bash tools/validate_data.sh) so a human or CI can check "did…”

— opening of SKILL.md by infometa
name
godot-data-driven-config

Read the full SKILL.md on GitHub

Files

SKILL.md and 11 other files (scripts) in plugins/codebuddy-plugins-official/plugins/magicai-hub/skills/godot-data-driven-config of infometa/workbuddyskills.

  • SKILL.md
  • QUICKREF.md
  • examples/enemy_spec.json
  • examples/weapon_spec.json
  • schemas/field_spec.schema.json
  • scripts/scaffold.py
  • scripts/selftest.sh
  • templates/data_class.gd.tmpl
  • templates/data_manager.gd.tmpl
  • templates/data_resource.tres.tmpl
  • templates/validate_data.gd.tmpl
  • templates/validate_data.sh.tmpl

Open the folder on GitHubat commit 692b3eb

Compare with similar skills

Godot Data Driven Config next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Data Driven Config compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Data Driven Config this skillinfometa/workbuddyskills346—~2.2kAutomated safety check: PassNone
Godot Theme Easterthedivergentai/GD-Agentic-Skills816—~3.1kAutomated safety check: PassLGPL-3.0
Godot Input Handlingthedivergentai/GD-Agentic-Skills816—~4kAutomated safety check: PassLGPL-3.0
UI KitRandallLiuXin/GodotMaker550—~2.8kAutomated safety check: PassCustom licence
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT

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Works with

Questions about Godot Data Driven Config

What does Godot Data Driven Config do?

Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language. Godot Data Driven Config is an agent skill from infometa/workbuddyskills.tres files via natural language.

When should I use Godot Data Driven Config?

Godot Data Driven Config fits situations like: the user says something like give weapons a config table; extract hardcoded numbers into data; add a new enemy type; designer wants to tune damage/hp/speed.

How do I install Godot Data Driven Config in Claude Code?

Run `npx skills add infometa/workbuddyskills --skill godot-data-driven-config -a claude-code`. Or copy the skill folder (plugins/codebuddy-plugins-official/plugins/magicai-hub/skills/godot-data-driven-config in infometa/workbuddyskills) into .claude/skills/godot-data-driven-config in your project. Claude Code loads it when a task matches its description.

How do I install Godot Data Driven Config in Codex?

Run `npx skills add infometa/workbuddyskills --skill godot-data-driven-config -a codex`. Or copy the skill folder (plugins/codebuddy-plugins-official/plugins/magicai-hub/skills/godot-data-driven-config in infometa/workbuddyskills) into .agents/skills/godot-data-driven-config in your project. Codex loads it when a task matches its description.

Can I use Godot Data Driven Config in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add infometa/workbuddyskills --skill godot-data-driven-config -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-data-driven-config, .gemini/skills/godot-data-driven-config, .github/skills/godot-data-driven-config and .opencode/skills/godot-data-driven-config in your project.

What does Godot Data Driven Config need to run?

Going by SKILL.md and its folder, Godot Data Driven Config needs Python and a shell for the scripts in its folder and the command-line tools its instructions call (bash and python3). Our summary lists: Python 3; A Bash shell.

Does Godot Data Driven Config access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Data Driven Config safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Godot Data Driven Config use?

No licence was found for Godot Data Driven Config or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Godot Data Driven Config use?

About 2.2k tokens (SKILL.md is roughly 8.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Data Driven Config?

Skills that share tags, products or a category with Godot Data Driven Config: Godot Theme Easter (thedivergentai/GD-Agentic-Skills, 816 stars), Godot Input Handling (thedivergentai/GD-Agentic-Skills, 816 stars), UI Kit (RandallLiuXin/GodotMaker, 550 stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Data Driven Config?

infometa (a GitHub user) maintains it in infometa/workbuddyskills, which has 346 GitHub stars. The repository holds 218 skills in this directory. The repository was last updated on October 8, 2026.

Source: infometa/workbuddyskills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.