Agent skill

Meshy Asset Production

by TheOrcDev in TheOrcDev/skills

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports.

No licenceAuto-check passedBusiness, Finance & HR

Install Meshy Asset Production

skills CLI
$ npx skills add TheOrcDev/skills --skill meshy-asset-production -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install TheOrcDev/skills meshy-asset-production --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/meshy-asset-production .claude/skills/meshy-asset-production && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
meshy-asset-production
GitHub stars
106
Token cost
~1k tokens
SKILL.md length
495 words
Files
2
Skills in repo
17
Repo updated
First seen
Licence
None found

At a glance

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports.

  • Works in 6 steps: Submit one geometry job and record its… → Inspect front, back and sides for… → Reject missing identity masses,… → …
  • Recovering a Meshy unit task
  • SKILL.md covers Before transacting, Generate and review and Handoff and limits
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Meshy Asset Production is an agent skill from TheOrcDev/skills. Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. Use when generating, retrying, texturing or recovering a Meshy unit task; humanoid rigging and motion selection belong to humanoid-animation.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `WORKFLOW.md`).

It sits in Business, Finance & HR, covering Accounting and bookkeeping and Game development. The repository describes itself as: Skills for True Dev Warriors.

When your agent uses it

  • Recovering a Meshy unit task
  • Humanoid rigging and motion selection belong to humanoid-animation

Example prompts

  • “/meshy-asset-production”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Submit one geometry job and record its task ID, inputs, settings and balance movement immediately. When a click times out, inspect the…
  2. Inspect front, back and sides for subject identity, exact limb count, complete equipment and coherent volume. Download and audit the raw…
  3. Reject missing identity masses, unrepairable anatomy or equipment fused beyond the permitted repair scope. Keep rejection receipts and…
  4. If a retry is authorized, retain the fixed inputs/settings unless a recorded experiment explicitly changes them. Rhazgar's Pose-off retry…
  5. Run the linked texture task only once the geometry is suitable for that spend. Inspect both UV/material data and whether the surface still…
  6. Preserve geometry, texture and later rig/animation work as separate linked transactions. Reconcile actual charges, including rejected or…

What it can do on your machine

Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Meshy Asset Production loads about 1k tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 495 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~77
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 495 words (~1,005 tokens).

“Turn a governed reference pack into an auditable geometry candidate and texture child task. Read WORKFLOW.md before a provider transaction; it contains the established recipe and receipt requirements.”

— opening of SKILL.md by TheOrcDev
name
meshy-asset-production

Read the full SKILL.md on GitHub

Files

SKILL.md and 1 other file in game-dev/meshy-asset-production of TheOrcDev/skills.

  • SKILL.md
  • WORKFLOW.md

Open the folder on GitHubat commit bb7eaa5

Compare with similar skills

Meshy Asset Production next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Meshy Asset Production compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Meshy Asset Production this skillTheOrcDev/skills106—~1kAutomated safety check: PassNone
Godot Adapt Single To Multiplayerthedivergentai/GD-Agentic-Skills816—~3.3kAutomated safety check: PassLGPL-3.0
Sync Upstreamnyaruka/phonenumbers1.6k—~2.8kAutomated safety check: PassMIT
Radiology Tablehuang-sir1/radiology-skills1.9k—~1.3kAutomated safety check: PassCustom licence
ERPClaw ERP Controlleravansaber/erpclaw114—~18kAutomated safety check: PassGPL-3.0
Odoo Agency Fleet Reviewerpipe-org/mcp-odoo421—~699Automated safety check: PassMIT

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Questions about Meshy Asset Production

What does Meshy Asset Production do?

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. Meshy Asset Production is an agent skill from TheOrcDev/skills. Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports.

When should I use Meshy Asset Production?

Meshy Asset Production fits situations like: recovering a Meshy unit task; humanoid rigging and motion selection belong to humanoid-animation.

How do I install Meshy Asset Production in Claude Code?

Run `npx skills add TheOrcDev/skills --skill meshy-asset-production -a claude-code`. Or copy the skill folder (game-dev/meshy-asset-production in TheOrcDev/skills) into .claude/skills/meshy-asset-production in your project. Claude Code loads it when a task matches its description.

How do I install Meshy Asset Production in Codex?

Run `npx skills add TheOrcDev/skills --skill meshy-asset-production -a codex`. Or copy the skill folder (game-dev/meshy-asset-production in TheOrcDev/skills) into .agents/skills/meshy-asset-production in your project. Codex loads it when a task matches its description.

Can I use Meshy Asset Production in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill meshy-asset-production -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/meshy-asset-production, .gemini/skills/meshy-asset-production, .github/skills/meshy-asset-production and .opencode/skills/meshy-asset-production in your project.

What does Meshy Asset Production need to run?

SKILL.md names no scripts, command-line tools or credentials: Meshy Asset Production is instructions for the agent only.

Does Meshy Asset Production access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Meshy Asset Production safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Meshy Asset Production use?

No licence was found for Meshy Asset Production or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Meshy Asset Production use?

About 1k tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Meshy Asset Production?

Skills that share tags, products or a category with Meshy Asset Production: Godot Adapt Single To Multiplayer (thedivergentai/GD-Agentic-Skills, 816 stars), Sync Upstream (nyaruka/phonenumbers, 1.6k stars), Radiology Table (huang-sir1/radiology-skills, 1.9k stars) and ERPClaw ERP Controller (avansaber/erpclaw, 114 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Meshy Asset Production?

TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.

Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.