Agent skill

Tune Enemy AI

by nirholas in nirholas/three.ws

Build, debug, balance, or test combat enemy AI for playable action games.

Apache-2.0Auto-check passedGame Development

Install Tune Enemy AI

skills CLI
$ npx skills add nirholas/three.ws --skill tune-enemy-ai -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws tune-enemy-ai --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/tune-enemy-ai .claude/skills/tune-enemy-ai && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
tune-enemy-ai
GitHub stars
227
Used in
1 other repo
Token cost
~425 tokens
SKILL.md length
190 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Build, debug, balance, or test combat enemy AI for playable action games.

  • Works in 3 steps: Gather observable inputs: distance, line… → Select one intention from constrained… → Move and animate toward that intent…
  • Target selection
  • SKILL.md covers Model decisions explicitly, Separate perception, intent,…, Preserve fair combat and Test the decision surface
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Tune Enemy AI is an agent skill from nirholas/three.ws. Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

Its SKILL.md is about 430 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering Game development. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Target selection
  • Behavior-state machines
  • Deterministic AI regression tests

Example prompts

  • “/tune-enemy-ai”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Gather observable inputs: distance, line of sight, target state, occupancy, threat, health, and timers.
  2. Select one intention from constrained legal actions.
  3. Move and animate toward that intent without rewriting the decision mid-action.

What it can do on your machine

Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Tune Enemy AI loads about 425 tokens when it runs. Until then it costs about 65 tokens; SKILL.md has 190 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~65
When it runs · the whole SKILL.md, loaded when a task matches
~425

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 190 words, ~425 tokens.

Download SKILL.mdSave it as .claude/skills/tune-enemy-ai/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
tune-enemy-ai
description
Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

Tune Enemy AI

Make enemy choices legible, bounded, and reproducible.

Model decisions explicitly

Use a small state machine or utility layer with named states such as idle, investigate, pursue, reposition, windup, attack, recover, stagger, retreat, and defeated. State transitions must state their prerequisites, exit conditions, minimum dwell time, and cooldown effects.

Separate perception, intent, and motion

  1. Gather observable inputs: distance, line of sight, target state, occupancy, threat, health, and timers.
  2. Select one intention from constrained legal actions.
  3. Move and animate toward that intent without rewriting the decision mid-action.

Use authoritative collision and navigation results for movement success. Do not derive them from rendered pose or assumed path completion.

Preserve fair combat

Telegraph attacks before their active window. Prevent instant turn-and-hit behavior, perpetual chase, clipped attacks through blockers, and repeated recovery spam. Add spacing and commitment so the player can read and answer each enemy archetype.

Test the decision surface

Create deterministic fixtures for target acquisition, target loss, obstruction, path failure, close-range pressure, multiple enemies, retaliation, interrupt, stagger, boss phase, and reset. Assert transitions and outcomes, not only final positions. Run a real browser encounter after automated tests.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/tune-enemy-ai of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit ddf6e49

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Tune Enemy AI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Tune Enemy AI compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Tune Enemy AI this skillnirholas/three.ws2271 repos~425Automated safety check: PassApache-2.0
Game Boy ROM Playthrough Drivertrekawek/coffee-gb1.2k—~1.3kAutomated safety check: PassMIT
KenshiCoop Save Orchestrationnhoral/KenshiCoop283—~2.4kAutomated safety check: PassAGPL-3.0
ScreenshotRandallLiuXin/GodotMaker5491 repos~1.5kAutomated safety check: PassCustom licence
Evidence-Based Game QAzenstory-ai/novel-to-game834—~389Automated safety check: PassMIT
Godot Testingjame581/GodotPrompter795—~2.4kAutomated safety check: PassMIT

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Questions about Tune Enemy AI

What does Tune Enemy AI do?

Build, debug, balance, or test combat enemy AI for playable action games. ws. Build, debug, balance, or test combat enemy AI for playable action games.

When should I use Tune Enemy AI?

Tune Enemy AI fits situations like: target selection; behavior-state machines; deterministic AI regression tests.

How do I install Tune Enemy AI in Claude Code?

Run `npx skills add nirholas/three.ws --skill tune-enemy-ai -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/tune-enemy-ai in nirholas/three.ws) into .claude/skills/tune-enemy-ai in your project. Claude Code loads it when a task matches its description.

How do I install Tune Enemy AI in Codex?

Run `npx skills add nirholas/three.ws --skill tune-enemy-ai -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/tune-enemy-ai in nirholas/three.ws) into .agents/skills/tune-enemy-ai in your project. Codex loads it when a task matches its description.

Can I use Tune Enemy AI in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill tune-enemy-ai -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tune-enemy-ai, .gemini/skills/tune-enemy-ai, .github/skills/tune-enemy-ai and .opencode/skills/tune-enemy-ai in your project.

What does Tune Enemy AI need to run?

SKILL.md names no scripts, command-line tools or credentials: Tune Enemy AI is instructions for the agent only.

Does Tune Enemy AI access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Tune Enemy AI safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Tune Enemy AI use?

Tune Enemy AI is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Tune Enemy AI use?

About 425 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Tune Enemy AI?

Skills that share tags, products or a category with Tune Enemy AI: Game Boy ROM Playthrough Driver (trekawek/coffee-gb, 1.2k stars), KenshiCoop Save Orchestration (nhoral/KenshiCoop, 283 stars), Screenshot (RandallLiuXin/GodotMaker, 549 stars) and Evidence-Based Game QA (zenstory-ai/novel-to-game, 834 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Tune Enemy AI?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.