Agent skill

Unreal Modeling Query

by Italink in Italink/UnrealClientProtocol

GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

MITAuto-check passedGame Development

Install Unreal Modeling Query

skills CLI
$ npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-query -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Italink/UnrealClientProtocol unreal-modeling-query --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Italink/UnrealClientProtocol.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Skills/unreal-modeling-query .claude/skills/unreal-modeling-query && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unreal-modeling-query
GitHub stars
127
Token cost
~1.3k tokens
SKILL.md length
278 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

  • Tasks that involve Game development
  • SKILL.md covers 库, 查询函数 — 全局信息, 查询函数 — 计数与 ID and 查询函数 — 属性存在性, plus 7 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unreal Modeling Query is an agent skill from Italink/UnrealClientProtocol. GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. The repository describes itself as: Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running… The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/unreal-modeling-query”

Requirements

  • Python 3

What it can do on your machine

Read from SKILL.md and the folder at commit 7f0a56e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unreal Modeling Query loads about 1.3k tokens when it runs. Until then it costs about 25 tokens; SKILL.md has 278 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~25
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Italink/UnrealClientProtocol at commit 7f0a56e, republished under its MIT licence (© Italink). 278 words, ~1,283 tokens.

Download SKILL.mdSave it as .claude/skills/unreal-modeling-query/SKILL.md (or your agent's skills folder).
name
unreal-modeling-query
description
GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

建模 — 查询与空间

前置条件:先阅读 unreal-modeling。

库

库CDO
查询/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshQueryFunctions
空间/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSpatialFunctions
采样/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSamplingFunctions
包含/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_ContainmentFunctions
比较/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshComparisonFunctions
测地线/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshGeodesicFunctions

提示:简单的 mesh 概览可直接用 MeshOperationLibrary.GetMeshSummary,一次调用返回所有基础信息。以下函数用于更精细的查询。

查询函数 — 全局信息

函数out 参数说明
GetMeshInfoStringInfoString可读的 mesh 信息字符串
GetIsDenseMeshbIsDenseID 空间是否无间隙
GetMeshBoundingBox返回 FBox包围盒
GetMeshVolumeAreaSurfaceArea, Volume表面积和体积
GetMeshVolumeAreaCenterSurfaceArea, Volume, CenterOfMass表面积、体积、质心
GetIsClosedMeshbIsClosed是否闭合
GetNumOpenBorderLoopsNumLoops开放边界环数量
GetNumOpenBorderEdgesNumEdges开放边界边数量
GetNumConnectedComponentsNumComponents连通分量数
GetMeshHasAttributeSetbHasAttributeSet是否有属性集

查询函数 — 计数与 ID

函数out 参数说明
GetVertexCount返回 int顶点数
GetNumVertexIDsNumVertexIDsMaxVertexID
GetHasVertexIDGapsbHasGaps顶点 ID 是否有间隙
GetNumTriangleIDsNumTriangleIDsMaxTriangleID
GetHasTriangleIDGapsbHasGaps三角形 ID 是否有间隙
GetNumUVSetsNumUVSetsUV 通道数
GetNumExtendedPolygroupLayers返回 int扩展 Polygroup 层数

查询函数 — 属性存在性

函数out 参数
GetHasTriangleNormalsbHasNormals
GetHasVertexColorsbHasColors
GetHasMaterialIDsbHasMaterialIDs
GetHasPolygroupsbHasPolygroups

查询函数 — 元素数据

函数关键参数说明
GetVertexPositionVertexID返回顶点位置。out:bIsValidVertex
GetTrianglePositionsTriangleID返回三角形三个顶点位置。out:bIsValidTriangle
GetTriangleIndicesTriangleID返回三角形的三个顶点 ID
GetTriangleFaceNormalTriangleID返回面法线
GetTriangleNormalsTriangleID返回三个角的法线
GetTriangleUVsTriangleID, UVSetIndex返回三个角的 UV
GetTriangleVertexColorsTriangleID返回三个角的顶点色
GetVertexConnectedTrianglesVertexID返回顶点关联的三角形 ID 列表
GetVertexConnectedVerticesVertexID返回顶点的邻居顶点 ID 列表

查询函数 — 批量获取

函数说明
GetAllTriangleIDs返回所有三角形 ID 列表
GetAllTriangleIndices返回所有三角形的顶点索引列表
GetAllVertexIDs返回所有顶点 ID 列表
GetAllVertexPositions返回所有顶点位置列表

注意:批量函数返回 FGeometryScriptIndexList、FGeometryScriptTriangleList、FGeometryScriptVectorList 等不可序列化类型。用 MeshOperationLibrary 的 GetIndexListArray、GetTriangleListArray、GetVectorListArray 提取数据。

空间函数

函数关键参数说明
BuildBVHForMeshTargetMesh构建 BVH 加速结构。out:OutputBVH
RebuildBVHForMeshTargetMesh, UpdateBVH重建已有 BVH
FindNearestPointOnMeshTargetMesh, QueryPoint, Options查找 mesh 上最近点。out:NearestResult
FindNearestRayIntersectionWithMeshTargetMesh, RayOrigin, RayDirection, Options射线与 mesh 求交。out:HitResult
IsPointInsideMeshTargetMesh, QueryPoint, Options点是否在 mesh 内部。out:bIsInside(需要 BVH)

注意:FGeometryScriptDynamicMeshBVH 不可序列化,BVH 只能在同一调用链中使用(如 Python 脚本内)。对于跨调用的空间查询,建议用 Python 脚本批量处理。

采样函数

函数关键参数说明
ComputePointSamplingTargetMesh, Options泊松盘采样
ComputeUniformRandomPointSamplingTargetMesh, Options均匀随机采样
ComputeNonUniformPointSamplingTargetMesh, Options非均匀采样
ComputeVertexWeightedPointSamplingTargetMesh, Options顶点权重采样

比较函数

函数关键参数说明
IsSameMeshAsTargetMesh, OtherMesh, Options两个 mesh 是否相同
MeasureDistancesBetweenMeshesTargetMesh, OtherMesh测量两个 mesh 间的距离
IsIntersectingMeshTargetMesh, OtherMesh, TargetTransform, OtherTransform两个 mesh 是否相交

JSON 示例

获取包围盒:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshQueryFunctions","function":"GetMeshBoundingBox","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0"}}

获取三角形顶点位置:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshQueryFunctions","function":"GetTrianglePositions","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","TriangleID":0}}

获取体积和表面积:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshQueryFunctions","function":"GetMeshVolumeArea","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0"}}

发现

对上述任意 CDO 路径调用 DescribeObject 可查看完整函数列表和参数签名。

© Italink, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Skills/unreal-modeling-query of Italink/UnrealClientProtocol.

Open the folder on GitHubat commit 7f0a56e

Compare with similar skills

Unreal Modeling Query next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unreal Modeling Query compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unreal Modeling Query this skillItalink/UnrealClientProtocol127—~1.3kAutomated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.7k—~4.9kAutomated safety check: PassApache-2.0
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Dev StoryDonchitos/Claude-Code-Game-Studios26k—~2.4kAutomated safety check: NotesMIT

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Questions about Unreal Modeling Query

What does Unreal Modeling Query do?

GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。. Unreal Modeling Query is an agent skill from Italink/UnrealClientProtocol.

When should I use Unreal Modeling Query?

Unreal Modeling Query fits situations like: tasks that involve Game development.

How do I install Unreal Modeling Query in Claude Code?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-query -a claude-code`. Or copy the skill folder (Skills/unreal-modeling-query in Italink/UnrealClientProtocol) into .claude/skills/unreal-modeling-query in your project. Claude Code loads it when a task matches its description.

How do I install Unreal Modeling Query in Codex?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-query -a codex`. Or copy the skill folder (Skills/unreal-modeling-query in Italink/UnrealClientProtocol) into .agents/skills/unreal-modeling-query in your project. Codex loads it when a task matches its description.

Can I use Unreal Modeling Query in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-query -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unreal-modeling-query, .gemini/skills/unreal-modeling-query, .github/skills/unreal-modeling-query and .opencode/skills/unreal-modeling-query in your project.

What does Unreal Modeling Query need to run?

SKILL.md names no scripts, command-line tools or credentials: Unreal Modeling Query is instructions for the agent only. Our summary lists: Python 3.

Does Unreal Modeling Query access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unreal Modeling Query safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unreal Modeling Query use?

Unreal Modeling Query is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unreal Modeling Query use?

About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unreal Modeling Query?

Skills that share tags, products or a category with Unreal Modeling Query: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unreal Modeling Query?

Italink (a GitHub user) maintains it in Italink/UnrealClientProtocol, which has 127 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on August 28, 2026.

Source: Italink/UnrealClientProtocol on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.