Topic · Game Development
Best game development skills, page 10
Game development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 433 | Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 8 days ago |
| 434 | 434.Godot Gdscript Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 435 | Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer… | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 436 | Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 437 | 437.Godot Physics Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct… | gamedev-skills/ | 1.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 438 | 438.Godot Resources Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with… | gamedev-skills/ | 1.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 439 | 439.Godot Shaders Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 440 | Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 441 | 441.Godot Tilemap Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 442 | 442.Godot UI Control Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 443 | 443.Puzzle Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 444 | 444.Router Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the… | gamedev-skills/ | 1.4k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 445 | Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 446 | 446.Unity Animation Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 447 | Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and… | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 448 | Write Unity 6.3 LTS C gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 449 | Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 450 | 450.Unity Physics Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. | gamedev-skills/ | 1.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 451 | Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 452 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 364 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |
| 453 | A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or… | JetBrains/ | 364 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | 3 mo ago |
| 454 | Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. | jwynia/ | 166 | — | ~3.2k | Automated safety check: Pass | MIT | 7 mo ago |
| 455 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 456 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 182 | — | ~2k | Automated safety check: Pass | MIT | today |
| 457 | 457.Image Trim Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 182 | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 458 | 458.Video To Ogv Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. | godot-fun/ | 182 | — | ~924 | Automated safety check: Pass | MIT | today |
| 459 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 227 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | today |
| 460 | 460.Zig Project Modern Zig project architecture guide. An agent skill from majiayu000/spellbook. | majiayu000/ | 286 | — | ~2.6k | Automated safety check: Pass | MIT | today |
| 461 | Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. | meta-quest/ | 213 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 462 | Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports. | aiskillstore/ | 430 | 3 repos | ~836 | Automated safety check: Pass | No licence | yesterday |
| 463 | Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 464 | 464.Unreal MCP Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent. | Luciole-Studio/ | 139 | 1 repo | ~3.5k | Automated safety check: Pass | MIT | today |
| 465 | Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder. | matlab/ | 1.1k | — | ~4.6k | Automated safety check: Pass | Unknown | yesterday |
| 466 | 466.Studio The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist. | with-pebbly/ | 172 | — | ~4k | Automated safety check: Pass | MIT | today |
| 467 | Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 468 | 468.Unity Navmesh Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 469 | 469.Unity Tilemap 2D Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 470 | Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.9k | Automated safety check: Pass | MIT | 8 days ago |
| 471 | 471.Card Kit Produce reusable card art sources and native Godot card UI resources. | RandallLiuXin/ | 549 | — | ~1.8k | Automated safety check: Pass | Unknown | 21 days ago |
| 472 | Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)… | thedivergentai/ | 809 | — | ~3.4k | Automated safety check: Warn | LGPL-3.0 | 29 days ago |
| 473 | Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging. | CoWork-OS/ | 473 | — | ~446 | Automated safety check: Pass | MIT | today |
| 474 | Build, extend, or audit production-linked browser map editors for Three.js and isometric games. | nirholas/ | 227 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | today |
| 475 | Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. | nirholas/ | 227 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | today |
| 476 | Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. | meta-quest/ | 213 | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 477 | 477.Unreal Modeling 通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 478 | GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。 | Italink/ | 127 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 479 | GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 480 | GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |