Topic · Game Development

Best game development skills, page 10

Skills #433–480 of 528, ranked by score.

Game development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game development skills, ranked
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433

Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT8 days ago
434

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.011 days ago
435

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.6kAutomated safety check: PassApache-2.011 days ago
436

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
437

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.1kAutomated safety check: PassApache-2.011 days ago
438

Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.2kAutomated safety check: PassApache-2.011 days ago
439

Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
440

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.011 days ago
441

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
442

Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
443
443.Puzzle

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.7kAutomated safety check: PassApache-2.011 days ago
444
444.Router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~3.8kAutomated safety check: PassApache-2.011 days ago
445

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.8kAutomated safety check: PassApache-2.011 days ago
446

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
447

Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.011 days ago
448

Write Unity 6.3 LTS C gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.011 days ago
449

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.011 days ago
450

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.1kAutomated safety check: PassApache-2.011 days ago
451

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
452
452.Debugging CodeOfficial

A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…

JetBrains/skills3641 repo~3.8kAutomated safety check: PassNo licence3 mo ago
453
453.Refactoring CodeOfficial

A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or…

JetBrains/skills3641 repo~1.9kAutomated safety check: PassNo licence3 mo ago
454

Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization.

jwynia/agent-skills166—~3.2kAutomated safety check: PassMIT7 mo ago
455

Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection.

godot-fun/gai182—~1.4kAutomated safety check: PassMITtoday
456

Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting.

godot-fun/gai182—~2kAutomated safety check: PassMITtoday
457

Trims invalid border regions (transparent or solid-color padding) from images using Pillow.

godot-fun/gai182—~1.9kAutomated safety check: PassMITtoday
458

Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets.

godot-fun/gai182—~924Automated safety check: PassMITtoday
459

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.

nirholas/three.ws2271 repo~870Automated safety check: PassApache-2.0today
460

Modern Zig project architecture guide. An agent skill from majiayu000/spellbook.

majiayu000/spellbook286—~2.6kAutomated safety check: PassMITtoday
461

Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device.

meta-quest/agentic-tools213—~2.1kAutomated safety check: PassApache-2.014 days ago
462

Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.

aiskillstore/marketplace4303 repos~836Automated safety check: PassNo licenceyesterday
463

Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
464

Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent.

Luciole-Studio/Misaka-Agent1391 repo~3.5kAutomated safety check: PassMITtoday
465

Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder.

matlab/matlab-agentic-toolkit1.1k—~4.6kAutomated safety check: PassUnknownyesterday
466
466.Studio

The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist.

with-pebbly/aseprite-ai-artist172—~4kAutomated safety check: PassMITtoday
467

Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.3kAutomated safety check: PassApache-2.011 days ago
468

Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.8kAutomated safety check: PassApache-2.011 days ago
469

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.011 days ago
470

Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.9kAutomated safety check: PassMIT8 days ago
471

Produce reusable card art sources and native Godot card UI resources.

RandallLiuXin/GodotMaker549—~1.8kAutomated safety check: PassUnknown21 days ago
472

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)…

thedivergentai/GD-Agentic-Skills809—~3.4kAutomated safety check: WarnLGPL-3.029 days ago
473

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

CoWork-OS/CoWork-OS473—~446Automated safety check: PassMITtoday
474

Build, extend, or audit production-linked browser map editors for Three.js and isometric games.

nirholas/three.ws2271 repo~2.3kAutomated safety check: PassApache-2.0today
475

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.

nirholas/three.ws2271 repo~1.1kAutomated safety check: PassApache-2.0today
476

Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility.

meta-quest/agentic-tools213—~2.9kAutomated safety check: PassApache-2.014 days ago
477

通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
478

GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。

Italink/UnrealClientProtocol127—~1.5kAutomated safety check: PassMIT1 mo ago
479

GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
480

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago