Web Clone
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.
$ npx skills add nirholas/three.ws --skill build-isometric-arpg -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws build-isometric-arpg --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg .claude/skills/build-isometric-arpg && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-isometric-arpg" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg into .claude/skills/build-isometric-arpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-isometric-arpg", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpgType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill build-isometric-arpg -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws build-isometric-arpg --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg .agents/skills/build-isometric-arpg && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-isometric-arpg" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg into .agents/skills/build-isometric-arpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-isometric-arpg", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill build-isometric-arpg -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws build-isometric-arpg --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg .cursor/skills/build-isometric-arpg && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-isometric-arpg" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg into .cursor/skills/build-isometric-arpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-isometric-arpg", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill build-isometric-arpg -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws build-isometric-arpg --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg .gemini/skills/build-isometric-arpg && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-isometric-arpg" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg into .gemini/skills/build-isometric-arpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-isometric-arpg", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws build-isometric-arpgInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill build-isometric-arpg -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg .github/skills/build-isometric-arpg && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-isometric-arpg" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg into .github/skills/build-isometric-arpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-isometric-arpg", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill build-isometric-arpg -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws build-isometric-arpg --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg .opencode/skills/build-isometric-arpg && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-isometric-arpg" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg into .opencode/skills/build-isometric-arpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-isometric-arpg", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-isometric-arpgBuild or extend a playable isometric action RPG in Three.js, React, or similar web technology.
Build Isometric Arpg is an agent skill from nirholas/three.ws. Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.
Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Game Development, covering 3D graphics and WebGL, Game design and Game development. It works with React and Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ec8d1d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Isometric Arpg loads about 587 tokens when it runs. Until then it costs about 67 tokens; SKILL.md has 275 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit ec8d1d2, republished under its Apache-2.0 licence (© nirholas). 275 words, ~587 tokens.
.claude/skills/build-isometric-arpg/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Build one coherent playable loop before expanding scope: title/menu, character choice, movement, one encounter, reward, progression, and continuation.
Deliver each slice with a playable route and deterministic test state. Prefer this order:
Avoid adding a second system until the preceding slice has gameplay proof, automated coverage, and a stable save/load path.
Run focused unit tests, type/lint checks, production build, and a real playthrough in the repository-approved browser. Verify a fresh start, saved continuation, loss/retry, one complete objective, keyboard/mouse controls, and the intended mobile baseline. Report known baseline failures separately from new failures.
© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg of nirholas/three.ws.
Open the folder on GitHubat commit ec8d1d2
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Build Isometric Arpg next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Isometric Arpg this skillnirholas/three.ws | 228 | 1 repos | ~587 | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Improve Threejsmillionco/react-doctor | 15k | — | ~2.3k | Automated safety check: Pass | Custom licence | |
| Threejs Gameplay Systemscorosolto/client | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | |
| Polycsslayoutit/polycss | 761 | — | ~2.4k | Automated safety check: Pass | MIT |
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
millionco/react-doctor
Audit and fix Three.js and React Three Fiber apps for frame-loop performance, GPU memory leaks, scene-graph correctness, and visual defects like z-fighting, shadow acne, wrong color space, and…
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
layoutit/polycss
Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Categories
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. ws.js, React, or similar web technology.
Build Isometric Arpg fits situations like: game-loop architecture; camera and movement; combat integration; production-ready vertical slices.
Run `npx skills add nirholas/three.ws --skill build-isometric-arpg -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg in nirholas/three.ws) into .claude/skills/build-isometric-arpg in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill build-isometric-arpg -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-isometric-arpg in nirholas/three.ws) into .agents/skills/build-isometric-arpg in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill build-isometric-arpg -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-isometric-arpg, .gemini/skills/build-isometric-arpg, .github/skills/build-isometric-arpg and .opencode/skills/build-isometric-arpg in your project.
SKILL.md names no scripts, command-line tools or credentials: Build Isometric Arpg is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build Isometric Arpg is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 587 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build Isometric Arpg: Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Improve Threejs (millionco/react-doctor, 15k stars) and Threejs Gameplay Systems (corosolto/client, 257 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 228 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 9, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.