Agent skill

Create Game Vfx

by nirholas in nirholas/three.ws

Create readable, performance-safe Three.js game visual effects.

Apache-2.0Auto-check passedGame Development

Install Create Game Vfx

skills CLI
$ npx skills add nirholas/three.ws --skill create-game-vfx -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws create-game-vfx --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/create-game-vfx .claude/skills/create-game-vfx && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
create-game-vfx
GitHub stars
227
Used in
1 other repo
Token cost
~270 tokens
SKILL.md length
101 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Create readable, performance-safe Three.js game visual effects.

  • Damage feedback
  • SKILL.md covers Specify, Implement safely and Verify
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Reduced-motion alternatives

What it does

Create Game Vfx is an agent skill from nirholas/three.ws. Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

Its SKILL.md is about 270 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering 3D graphics and WebGL, Shaders and Game development. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Damage feedback
  • Reduced-motion alternatives

Example prompts

  • “/create-game-vfx”

What it can do on your machine

Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Create Game Vfx loads about 270 tokens when it runs. Until then it costs about 58 tokens; SKILL.md has 101 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~58
When it runs · the whole SKILL.md, loaded when a task matches
~270

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 101 words, ~270 tokens.

Download SKILL.mdSave it as .claude/skills/create-game-vfx/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
create-game-vfx
description
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

Create Game VFX

Make the gameplay meaning visible before adding spectacle.

Specify

For every effect define trigger, owner, duration, gameplay meaning, camera-distance silhouette, color hierarchy, spawn cap, cleanup rule, and reduced-motion equivalent. Separate telegraph, contact, success, failure, and lingering status visuals.

Implement safely

Pool short-lived objects, reuse materials/geometry, cap particles, and avoid per-frame allocation. Use additive/transparency sparingly around important UI and targets. Make cleanup idempotent so reset, death, and pause cannot leak effects.

Verify

Test overlaps, multiple targets, rapid repetition, pause/resume, lowest quality, reduced motion, and touch viewports. Sample the live encounter for warnings, draw calls, frame time, and visual readability.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/create-game-vfx of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit ddf6e49

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Create Game Vfx next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Create Game Vfx compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Create Game Vfx this skillnirholas/three.ws2271 repos~270Automated safety check: PassApache-2.0
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Shader Extractcth9191/site-clone133—~1.4kAutomated safety check: PassMIT
Typegpusoftware-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNone
Tslpmndrs/glyph393—~1.5kAutomated safety check: PassMIT
Stage RenderingSiege-Perilous/tableslayer122—~4.1kAutomated safety check: PassCustom licence

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Works with

Questions about Create Game Vfx

What does Create Game Vfx do?

Create readable, performance-safe Three.js game visual effects. ws.js game visual effects.

When should I use Create Game Vfx?

Create Game Vfx fits situations like: damage feedback; reduced-motion alternatives.

How do I install Create Game Vfx in Claude Code?

Run `npx skills add nirholas/three.ws --skill create-game-vfx -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/create-game-vfx in nirholas/three.ws) into .claude/skills/create-game-vfx in your project. Claude Code loads it when a task matches its description.

How do I install Create Game Vfx in Codex?

Run `npx skills add nirholas/three.ws --skill create-game-vfx -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/create-game-vfx in nirholas/three.ws) into .agents/skills/create-game-vfx in your project. Codex loads it when a task matches its description.

Can I use Create Game Vfx in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill create-game-vfx -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/create-game-vfx, .gemini/skills/create-game-vfx, .github/skills/create-game-vfx and .opencode/skills/create-game-vfx in your project.

What does Create Game Vfx need to run?

SKILL.md names no scripts, command-line tools or credentials: Create Game Vfx is instructions for the agent only.

Does Create Game Vfx access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Create Game Vfx safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Create Game Vfx use?

Create Game Vfx is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Create Game Vfx use?

About 270 tokens (SKILL.md is roughly 1.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Create Game Vfx?

Skills that share tags, products or a category with Create Game Vfx: New Experiment (Tresjs/tres, 3.8k stars), Shader Extract (cth9191/site-clone, 133 stars), Typegpu (software-mansion-labs/skills, 291 stars) and Tsl (pmndrs/glyph, 393 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Create Game Vfx?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.