Agent skill

Design Action Combat

by nirholas in nirholas/three.ws

Design, implement, tune, or test readable tactical action combat for web games.

Apache-2.0Auto-check passedGame Development

Install Design Action Combat

skills CLI
$ npx skills add nirholas/three.ws --skill design-action-combat -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws design-action-combat --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/design-action-combat .claude/skills/design-action-combat && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
design-action-combat
GitHub stars
227
Used in
1 other repo
Token cost
~467 tokens
SKILL.md length
201 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Design, implement, tune, or test readable tactical action combat for web games.

  • Guard and dodge windows
  • SKILL.md covers Specify every combat verb, Use authoritative outcomes, Tune for decisions and Test combat deterministically, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Combat feedback

What it does

Design Action Combat is an agent skill from nirholas/three.ws. Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

Its SKILL.md is about 470 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering Game development. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Guard and dodge windows
  • Combat feedback
  • Deterministic combat tests

Example prompts

  • “/design-action-combat”

What it can do on your machine

Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Design Action Combat loads about 467 tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 201 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~63
When it runs · the whole SKILL.md, loaded when a task matches
~467

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 201 words, ~467 tokens.

Download SKILL.mdSave it as .claude/skills/design-action-combat/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
design-action-combat
description
Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

Design Action Combat

Treat combat as explicit state machines with visible, testable timing rather than animation-driven guesses.

Specify every combat verb

For each player or enemy action, define: startup, active window, recovery, cancellation rules, resource cost, contact shape, damage/posture outcome, cooldown, and feedback. Make telegraph, danger, contact, and recovery readable at normal camera distance.

Use authoritative outcomes

  • Drive hits, blocks, parries, and interrupts from authoritative collision/contact events.
  • Require direction, range, phase, and state validity before resolving an outcome.
  • Apply each contact once using stable action and target identifiers.
  • Keep visuals downstream of resolved simulation events.

Tune for decisions

Give each defense a distinct purpose: spacing, dodge, timed guard, interruption, or resource trade. Avoid unpunishable attacks, recovery loops, unavoidable damage, and dominant spam. Boss phases must alter decision pressure without invalidating learned timing.

Test combat deterministically

Cover early/late timing, wrong direction, out-of-range contact, multiple targets, interrupted actions, phase changes, cooldown boundaries, pause/frame step, equip swaps, and repeated inputs. Use seeded or queryable review scenarios instead of requiring long campaign playthroughs.

Verify in play

Test at realistic frame rate and camera distance. Confirm that player intent, contact feedback, health/posture changes, sound/VFX, and target state agree. Check reduced motion and input alternatives before release.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/design-action-combat of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit ddf6e49

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Design Action Combat next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Design Action Combat compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Design Action Combat this skillnirholas/three.ws2271 repos~467Automated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.5kAutomated safety check: PassApache-2.0
2D Map and Scene Generator0x0funky/agent-sprite-forge4.3k—~2.9kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Package AddIvanMurzak/Unity-MCP4.4k1 repos~665Automated safety check: PassApache-2.0

Similar skills

  • Godot Gdscript Patterns

    925236118/AlphaAgent

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

    103 GitHub starsUsed in 10 repos~5k tokens
    Game DevelopmentAuto-check passed
  • Sprite Gen

    aldegad/sprite-gen

    Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.

    2.6k GitHub stars~4.5k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • 2D Map and Scene Generator

    0x0funky/agent-sprite-forge

    Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

    4.3k GitHub stars~2.9k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

    1.4k GitHub stars~5.8k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • Package Add

    IvanMurzak/Unity-MCP

    Install a Unity package from the registry, a Git URL, or a local path.

    4.4k GitHub starsUsed in 1 repo~665 tokens
    Game DevelopmentAuto-check passed
  • Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.

    1.2k GitHub stars~1.3k tokensUpdated 7 days ago
    Game DevelopmentAuto-check passed

More from nirholas/three.ws

All 92 skills in this repo
  • Add Shader Cursor Trail

    nirholas/three.ws

    Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…

    227 GitHub starsUsed in 1 repo~760 tokens
    Auto-check passed
  • Publish Project To GitHub

    nirholas/three.ws

    Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…

    227 GitHub starsUsed in 1 repo~2.2k tokens
    Auto-check: notes
  • Audit a website or digital experience against its supplied source references for originality and plagiarism risk.

    227 GitHub starsUsed in 1 repo~1.8k tokens
    Auto-check passed
  • Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.

    227 GitHub starsUsed in 1 repo~1.9k tokens
    Auto-check passed
  • Write Like Meng On X

    nirholas/three.ws

    Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…

    227 GitHub starsUsed in 1 repo~2k tokens
    Auto-check passed
  • Browser Video Recording

    nirholas/three.ws

    Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…

    227 GitHub starsUsed in 1 repo~1.5k tokens
    Auto-check passed

Questions about Design Action Combat

What does Design Action Combat do?

Design, implement, tune, or test readable tactical action combat for web games. ws. Design, implement, tune, or test readable tactical action combat for web games.

When should I use Design Action Combat?

Design Action Combat fits situations like: guard and dodge windows; combat feedback; deterministic combat tests.

How do I install Design Action Combat in Claude Code?

Run `npx skills add nirholas/three.ws --skill design-action-combat -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/design-action-combat in nirholas/three.ws) into .claude/skills/design-action-combat in your project. Claude Code loads it when a task matches its description.

How do I install Design Action Combat in Codex?

Run `npx skills add nirholas/three.ws --skill design-action-combat -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/design-action-combat in nirholas/three.ws) into .agents/skills/design-action-combat in your project. Codex loads it when a task matches its description.

Can I use Design Action Combat in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill design-action-combat -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design-action-combat, .gemini/skills/design-action-combat, .github/skills/design-action-combat and .opencode/skills/design-action-combat in your project.

What does Design Action Combat need to run?

SKILL.md names no scripts, command-line tools or credentials: Design Action Combat is instructions for the agent only.

Does Design Action Combat access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Design Action Combat safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Design Action Combat use?

Design Action Combat is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Design Action Combat use?

About 467 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Design Action Combat?

Skills that share tags, products or a category with Design Action Combat: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Design Action Combat?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.