Agent skill

Collision Proxy

by arjun988 in arjun988/blender-skills

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

MITAuto-check passedGame Development

Install Collision Proxy

skills CLI
$ npx skills add arjun988/blender-skills --skill collision-proxy -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills collision-proxy --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/collision-proxy .claude/skills/collision-proxy && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
collision-proxy
GitHub stars
271
Token cost
~574 tokens
SKILL.md length
196 words
Files
3 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

  • Works in 5 steps: Slightly smaller than visual mesh to… → No holes; watertight convex pieces → Apply scale → …
  • Tasks that involve Game development
  • SKILL.md covers When to Use, Workflow, Collider Types and Unreal Naming, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Collision Proxy is an agent skill from arjun988/blender-skills. Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

Its SKILL.md is about 570 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/collider-recipes.md` and `references/engine-naming.md`).

It sits in Game Development, covering Game development. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/collision-proxy”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Slightly smaller than visual mesh to reduce snagging (project-dependent)
  2. No holes; watertight convex pieces
  3. Apply scale
  4. Origin aligned with render mesh
  5. Collection: COL_Collision_[Asset]

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Collision Proxy loads about 574 tokens when it runs, and up to ~699 if it reads all its reference files. Until then it costs about 37 tokens; SKILL.md has 196 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~37
When it runs · the whole SKILL.md, loaded when a task matches
~574
With references · SKILL.md plus every file in references/, read only if the agent opens them
~699

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 196 words, ~574 tokens.

Download SKILL.mdSave it as .claude/skills/collision-proxy/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
collision-proxy
description
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
collision, collider, UCX, UHX, convex hull, physics proxy, hitbox, blocking volume
metadata.related-skills
lod-pipeline, unity-export, unreal-export, asset-optimization, physics-sim

Collision Proxy

Simple, stable colliders. Prefer primitives and convex pieces over render mesh.

When to Use

  • Game physics / blocking volumes
  • Unreal UCX export
  • Unity mesh or primitive colliders
  • Hitboxes for interactables

Workflow

Identify collision needs → Build proxies → Name correctly
  → Test overlaps → Export with render mesh

Collider Types

TypeUse
BoxCrates, walls, simple props
CapsuleCharacters, poles
SphereBalls, soft approximates
Convex hullOrganic / irregular single body
Multiple convex (UCX)Vehicles, complex props

Unreal Naming

UCX_SM_Asset_01
UCX_SM_Asset_02
  • Must match associated mesh naming rules for auto-association
  • Convex only for UCX

Unity Notes

  • Prefer engine primitives when possible
  • Mesh colliders: convex toggle for dynamic rigidbodies
  • Keep proxy collection exportable

Authoring Rules

  1. Slightly smaller than visual mesh to reduce snagging (project-dependent)
  2. No holes; watertight convex pieces
  3. Apply scale
  4. Origin aligned with render mesh
  5. Collection: COL_Collision_[Asset]

Validation

  • Player cannot fall through intended blockers
  • No huge invisible walls beyond mesh
  • Wheel/character capsules oriented correctly
  • Named for target engine

Constraints

MUST DO
  • Prefer few simple shapes over one complex mesh
  • Match engine naming conventions
  • Keep proxies in dedicated collection
MUST NOT DO
  • Use render LOD0 as physics mesh by default
  • Non-convex UCX for Unreal auto-convex workflows

Reference Guide

TopicReferenceLoad When
Collider Recipesreferences/collider-recipes.mdWhen needed
Engine Namingreferences/engine-naming.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/collision-proxy of arjun988/blender-skills.

  • SKILL.md
  • references/collider-recipes.md
  • references/engine-naming.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Collision Proxy next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Collision Proxy compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Collision Proxy this skillarjun988/blender-skills271—~574Automated safety check: PassMIT
Scenario 3Dscenario-labs/skills898—~3.8kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.4kAutomated safety check: PassApache-2.0
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
MCP DriverRandallLiuXin/GodotMaker5491 repos~1.1kAutomated safety check: PassCustom licence
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill146—~2.1kAutomated safety check: PassNone

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Questions about Collision Proxy

What does Collision Proxy do?

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. Collision Proxy is an agent skill from arjun988/blender-skills. Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

When should I use Collision Proxy?

Collision Proxy fits situations like: tasks that involve Game development.

How do I install Collision Proxy in Claude Code?

Run `npx skills add arjun988/blender-skills --skill collision-proxy -a claude-code`. Or copy the skill folder (.claude/skills/collision-proxy in arjun988/blender-skills) into .claude/skills/collision-proxy in your project. Claude Code loads it when a task matches its description.

How do I install Collision Proxy in Codex?

Run `npx skills add arjun988/blender-skills --skill collision-proxy -a codex`. Or copy the skill folder (.claude/skills/collision-proxy in arjun988/blender-skills) into .agents/skills/collision-proxy in your project. Codex loads it when a task matches its description.

Can I use Collision Proxy in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill collision-proxy -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/collision-proxy, .gemini/skills/collision-proxy, .github/skills/collision-proxy and .opencode/skills/collision-proxy in your project.

What does Collision Proxy need to run?

SKILL.md names no scripts, command-line tools or credentials: Collision Proxy is instructions for the agent only.

Does Collision Proxy access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Collision Proxy safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Collision Proxy use?

Collision Proxy is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Collision Proxy use?

About 574 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 125 tokens, read only when the agent opens those files.

What are the alternatives to Collision Proxy?

Skills that share tags, products or a category with Collision Proxy: Scenario 3D (scenario-labs/skills, 898 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars) and MCP Driver (RandallLiuXin/GodotMaker, 549 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Collision Proxy?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.